Ad Astra Periclum is a game a group of us started last year. Its a space territory acquisition MMO with a focal point on the players having large issues with the AI assaulting the infrastructure built by players. Players will be able to combat each other but are inherently all on the same team. A working economy of credits and resources will be within the game as well. Essentially if it were possible to imagine the old game Star Wars Galaxies mixed with qualities from Mount and Blade in an MMO style is essentially what we’re going for. We want players to feel accomplishment when creating their characters and training their skills as well as the fact that the map is a very important aspect of the game and planets, as well as space stations should be protected to the best of their ability.