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  • #58201
    Avatargreyoxide
    Participant

    I downloaded the latest alpha, and so far it looks great!

    One area though that I saw was that the buildings seemed kind of primitive. With that in mind I thought it would be nice to model some buildings to add to your pallet.

    Here is the first one.




    Humble Book Bundle ends on 9/11/2019


    #77949
    Avatarollobrain
    Participant

    if that can be put into the procedural generation side of things keep em coming

    #77950
    AvatarPotsmoke66
    Participant

    maybe remove city.lua and contents of city folder (use Games Mod Exchange or similar, or my latest upadated complete pioneer), but keep city3k 😉

    i will give your model a script, that’s simple for a building.

    #77951
    AvatarKingHaggis
    Participant

    Good to see new building types. That will make those boring cities really come to life. Keep ’em coming please 😉 .

    #77952
    AvatarHawkerT
    Participant

    To compile the previous discussions and ideas concerning buildings and cities in general, I will add a link to the two following threads:

    * Most important read, from the linked post and two pages forward, for discussions and examples on desired architecture

    The first thirteen pages of the linked thread above also contains posts spread out containing the various initial nice buildings done by potsmoke66 like the Arco Dome and smaller condo’s.

    * This thread, from the linked post forward, is also vital for initial discussions on cities

    All the best

    Frans

    #77953
    Avatarrobn
    Participant
    HawkerT wrote:
    To compile the previous discussions and ideas concerning buildings and cities in general, I will add a link to the two following threads:

    Thanks for pulling that together. If anyone is looking for a way to contribute, something that would be awesome would be to compile information like this and put it on the wiki.

    #77954
    AvatarPotsmoke66
    Participant

    [attachment=541:2011-02-15_123733.jpg]

    [attachment=1]building_greyoxide1_1.zip[/attachment]

    #77955
    AvatarPotsmoke66
    Participant

    [attachment=542:2011-02-15_132005.jpg]

    some facts and thoughts about cities/buildings in pioneer

    if it would be possible to place tile to tile gapless, i would have done buildings on decks including street tiles, parks and other stuff allready.

    but before we can have such tiles must be able to position one to the other.

    it would be even nice to separate cities, at least for planets with breathable or non-breathable atmosphere, as soon as a affility (federal,imperial,allied) is possible it would be fine to have this for cities (all models, a theme?) to maybe.

    there is this problem that cities placed randomly sometimes on very steep hillsides. one way to get around that is to have rather deep basements or blocks.

    i.e.

    the combo building has ~10m radius and a basement 50m deep, the archology has 200m (base ~10m) radius and a basement 160m deep.

    what i wouldn’t like to see is flattened terrain around cities, it would kill some of the artificial look.

    a groundbase is stil under construction 😀

    the poor fellas that can’t use shaders, can use the no_shader scripts for the city3k respectively the new bgo1 building,

    they are placed in the models folder and must be renamed to activate them (exchange suffix).

    this will result in a city using buildings with no basements.

    #77956
    AvatarPotsmoke66
    Participant

    i made a second building of the same, that didn’t changes much,

    except that it shuffles the buildings new and brings back more of the archologies.

    [attachment=0]building_greyoxide1_2.zip[/attachment]

    #77957
    Avatargreyoxide
    Participant

    I hope you can forgive my lack of familiarity with the codebase. I am wondering if it is possible to impose a heightmap on the terrain generator for city areas? Then you could divide the buildings into groups according to terrain types;

    1) large city type buildings with streets/tubes around the base of the model (cannot tolerate a slope at all)

    2) buildings that can handle being on a slope (large basement blocks or platforms to sit on)

    3) buildings that can occur anywhere like the hab-tower thing

    you would just define what greyscale value the appropriate buildings would occur on. In fact it seems like this placement value could be programmed into the .lua file, on a building by building basis according to that particular buildings toleration factor.

    If it is not possible to auto-generate the height-map creation I would be happy to work up a few to start with. In my very limited experience it seems like this would be easier and cleaner in the long run, as opposed to trying work up big chunk type building blocks that may or may not be occluded by extreme terrains.

    [attachment=545:untitled.png]

    #77958
    Avatargreyoxide
    Participant

    another simple background building, this time with bumpmaps

    [attachment=546:build_2.7z]

    #77959
    Avatarollobrain
    Participant

    looks like a disco ball

    #77960
    AvatarRedRiver
    Participant

    would be cool to see more cities/bases over some planets randomly generated but without starports.

    habitable planets like Earth should be covered in stractures. don’t display names to keep the clutter down. just building clusters here and there like ‘shrooms in a forest…

    #77961
    MarcelMarcel
    Participant

    Greyoxide, that first building of yours looks like it’s ready to take off! Actually both of them look like spaceships to me. The first one especially looks like it could be a colony ship that would land and spend the rest of its life as a home base while the colony would be built around it. Nice work! 😀

    And potsmoke, I’m once again amazed at how prolific you are! I just spent an entire day just figuring out how to apply a texture for the side walls of the docking bay of the ELITE station in the same way that I applied it for the back wall (the one with the doors). I finally had to draw an isometric projection of the vectors of the docking bay on a piece of paper to figure it out! 😆 Hey, at least I’m doing stuff, and it’s fun! 😀

    #77962
    AvatarPotsmoke66
    Participant

    that could be a building…

    [attachment=548:2011-02-16_073039.jpg]

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