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September 16, 2011 at 11:49 pm #58616
Not too much new info on X-Rebirth but there is some points of interest in this article.
Link to full article: http://www.thegamersblog.com/2011/09/14 … interview/Quote:
Here at TGB one of the most excitÃ‚Âing things we get to do is talk to the peoÃ‚Âple who actuÃ‚Âally make the games we know and love. Recently we got the amazÃ‚Âing oppurÃ‚ÂtuÃ‚Ânity to sit down with Bernd Lehahn the direcÃ‚Âtor of Egosoft, develÃ‚Âoper of the X series. DurÃ‚Âing our interÃ‚Âview with Mr. Lehahn we were able to get some insights into why they make their games the way they do and we also got some excitÃ‚Âing new details about their upcomÃ‚Âing release X: Rebirth.
TGB: First I want to say thank you for takÃ‚Âing the time to talk with us at TGB. We are very thankÃ‚Âful for the time you are spendÃ‚Âing with us today.
TGB: The X series seems to be your priÃ‚Âmary title as a comÃ‚Âpany. What has inspired you to conÃ‚Âtinue develÃ‚ÂopÃ‚Âment of the x uniÃ‚Âverse instead of expandÃ‚Âing into other areas?
Bernd Lehahn: This was really an easy deciÃ‚Âsion. We all love space games. Yes it is true, that only few develÃ‚ÂopÃ‚Âers have the luxÃ‚Âury of conÃ‚ÂcenÃ‚ÂtratÃ‚Âing on one series, but I am sure this is not because they wouldnÃ¢â‚¬â„¢t like to. It is relÃ‚ÂaÃ‚Âtively rare today that a develÃ‚Âoper keeps full conÃ‚Âtrol of his own IP and directly makes money with every sold copy of a game. Once you are in this posiÃ‚Âtion howÃ‚Âever, it is great to work with a comÃ‚ÂmuÃ‚Ânity of fans and build someÃ‚Âthing larger. This is also the reaÃ‚Âson why we were able to supÃ‚Âport our games much longer than a norÃ‚Âmal game develÃ‚Âoper can afford. So it is all closely conÃ‚Ânected with keepÃ‚Âing conÃ‚Âtrol and buildÃ‚Âing a larger IP. HmmÃ¢â‚¬Â¦ I hope I can answer some of these quesÃ‚Âtions with a simÃ‚Âple: Yes or No 😉
TGB: The X uniÃ‚Âverse has been quite sucÃ‚ÂcessÃ‚Âful for Egosoft. Why has Egosoft choÃ‚Âsen not to expand onto other platÃ‚Âforms such as the Xbox 360 or PlaystaÃ‚Âtion 3? Are their hardÃ‚Âware limÃ‚ÂiÃ‚ÂtaÃ‚Âtions? ConÃ‚Âtrol Problems?
Bernd Lehahn: Well itÃ¢â‚¬â„¢s cerÃ‚Âtainly not a trivÃ‚Âial task to bring such a comÃ‚Âplex and hardÃ‚Âware hunÃ‚Âgry franÃ‚Âchise to a conÃ‚Âsole. Our games have stood and will stand in the future, for total freeÃ‚Âdom inside a very large uniÃ‚Âverse. I donÃ¢â‚¬â„¢t think itÃ¢â‚¬â„¢s imposÃ‚ÂsiÃ‚Âble to bring this to a conÃ‚Âsole, but itÃ¢â‚¬â„¢s a big task. So as a small develÃ‚Âoper we have to conÃ‚ÂcenÃ‚Âtrate on one platÃ‚Âform at a time.
TGB: Many preÃ‚ÂviÃ‚Âous PC excluÃ‚Âsive develÃ‚ÂopÃ‚Âers have comÃ‚Âplained that piracy is a big probÃ‚Âlem for them and have moved away from the PC platÃ‚Âform as a whole in some cases. Do you, as a develÃ‚Âoper, feel piracy is a huge probÃ‚Âlem for you?
Bernd Lehahn: Piracy sure harms us, but I think we found a good comÃ‚ÂproÃ‚Âmise in how we proÃ‚Âtected our last two games (and in how we removed that proÃ‚ÂtecÃ‚Âtion afterÃ‚Âwards). It is always imposÃ‚ÂsiÃ‚Âble to judge how much more we could sell, but I do not believe any develÃ‚Âoper moves to another platÃ‚Âform just because of this. ConÃ‚Âsoles are a big marÃ‚Âket and develÃ‚ÂopÃ‚Âers would be stuÃ‚Âpid not to develop games for this market.
TGB: The X series, while it has some story eleÃ‚Âments is priÃ‚ÂmarÃ‚Âily an open sandÃ‚Âbox. Has Egosoft ever conÃ‚ÂsidÃ‚Âered doing a more focused cinÃ‚ÂeÃ‚Âmatic camÃ‚Âpaign to drive the story behind the X uniÃ‚Âverse?
Bernd Lehahn: Yes, in fact with every game we have tried to improve on the stoÃ‚ÂryÃ‚Âtelling and experÃ‚ÂiÃ‚Âmented with ways how to comÃ‚Âbine the open sandÃ‚Âbox with a plot. X2 had some cutscene driÃ‚Âven plot eleÃ‚Âments, X3:Reunion had plot minigames etc. But this was all not perÃ‚Âfect because we had to stick with a lot of the existÃ‚Âing designs. ThatÃ¢â‚¬â„¢s another reaÃ‚Âson why X Rebirth had to be redesigned from scratch and is not just X4.
TGB : SpeakÃ‚Âing of X Rebirth are there any excitÃ‚Âing new feaÃ‚Âtures that you can tell us about?
Bernd Lehahn: ManyÃ¢â‚¬Â¦ I am writÃ‚Âing a series of postÃ‚Âings for our own forums for the next few days in which I describe in depth a lot of the new game design and cool features.One very cool new feaÃ‚Âture is drones for examÃ‚Âple. The player will have only ONE ship to fly himÃ‚Âself. But this one ship is super cool. You can move around inside, transÃ‚Âport and talk to NPCs aboard etc. But you also can still own and conÃ‚Âtrol drones and capÃ‚ÂiÃ‚Âtal ships. Drones can even be conÃ‚Âtrolled in first perÃ‚Âson, so in realÃ‚Âity you still have lots of ships to steer from cockÃ‚Âpit view. The only difÃ‚ÂferÃ‚Âence is that this is done using a virÃ‚Âtual realÃ‚Âity sysÃ‚Âtem (gogÃ‚Âgles come down from top of your cockÃ‚Âpit and the co-pilot takes over flyÃ‚Âing the main ship) and you wonÃ¢â‚¬â„¢t die if these drones get destroyed. This sysÃ‚Âtem gives us a lot more freeÃ‚Âdom in designÃ‚Âing new and very diverse experiences.
TGB : Are you going to be adding some FPS style gameÃ‚Âplay to the X uniÃ‚Âverse? PlanÃ‚ÂeÃ‚Âtary InterÃ‚ÂacÃ‚Âtion perhaps?
Bernd Lehahn: No. Not that we didnÃ¢â‚¬â„¢t think of it. MarÃ‚ÂryÃ‚Âing an X game with someÃ‚Âthing like Mass Effect sure brings some nice ideas, but again: We are a small develÃ‚Âoper and have to do one step at a time. You WILL howÃ‚Âever be able to step out of your ship and stand on platÃ‚Âforms. TalkÃ‚Âing to NPCs is a big and imporÃ‚Âtant way of conÃ‚ÂtrolÃ‚Âling the game and a step to makÃ‚Âing things easÃ‚Âier (less comÃ‚ÂpliÃ‚Âcated menus and simÃ‚Âpler conversations).
TGB: Will X Rebirth utiÃ‚Âlize some of the newer graphÃ‚Âics techÃ‚ÂnoloÃ‚Âgies such as DX11? Does DX11 present develÃ‚ÂopÃ‚Âment chalÃ‚Âlenges for developers?
Bernd Lehahn: ThatÃ¢â‚¬â„¢s not decided yet. X Rebirth will run on DX9 API as long as all the feaÃ‚Âtures that we need from the API are posÃ‚ÂsiÃ‚Âble with it. That does not mean we may not at some point also supÃ‚Âport DX11, but for now we do not see a need. Our engine is quite difÃ‚ÂferÃ‚Âent from all the big estabÃ‚Âlished names, because it is designed specifÃ‚ÂiÃ‚Âcally for a space game. We would love to use an engine like Unreal or the CryEngine, but unforÃ‚ÂtuÃ‚Ânately we had to develop it all ourÃ‚Âselves, because this was the only way to have cutÃ‚Âting edge space graphics.
TGB: So X Rebirth feaÃ‚Âtures an entirely new graphÃ‚Âics engine?
Bernd Lehahn: An entirely new everyÃ‚Âthing engine 🙂 The graphÃ‚Âics engine was actuÃ‚Âally replaced between X2:The Threat and the X3 games, but the X Rebirth engine is a much bigÃ‚Âger step, because it also means a whole new tech platÃ‚Âform to supÃ‚Âport mulÃ‚ÂtiÃ‚ÂthreadÃ‚Âing for AI, physics and other tasks.
TGB: The X titles have traÃ‚ÂdiÃ‚ÂtionÃ‚Âally been very friendly and open to the modÃ‚Âding comÃ‚ÂmuÃ‚Ânity. Your in game script genÃ‚ÂerÃ‚ÂaÃ‚Âtor is a prime examÃ‚Âple of this. DurÃ‚Âing the last 10 years the numÃ‚Âber of develÃ‚ÂopÃ‚Âers who supÃ‚Âport the modÃ‚Âding comÃ‚ÂmuÃ‚Ânity have been greatly reduced. The recent announceÃ‚Âment that DiaÃ‚Âblo III would not feaÃ‚Âture any modÃ‚Âding supÃ‚Âport at all had the modÃ‚Âding comÃ‚ÂmuÃ‚Ânity in an uproar. Why has Egosoft choÃ‚Âsen to be so closely tied to the ModÃ‚Âding comÃ‚ÂmuÃ‚Ânity? Why do you think so many develÃ‚ÂopÃ‚Âers are not releasÃ‚Âing Mod supÃ‚Âport with their new releases?
Bernd Lehahn: I canÃ¢â‚¬â„¢t speak for othÃ‚Âers, but for us itÃ¢â‚¬â„¢s an easy choice: SupÃ‚ÂportÃ‚Âing modÃ‚Âders helps adding to our games and bringÃ‚Âing more cool conÃ‚Âtent to our fans. With X Rebirth it is a bit harder than in the past because the whole tech platÃ‚Âform has changed at once, so peoÃ‚Âple canÃ¢â‚¬â„¢t work with it before the game comes out. But we aim to release tools and docÃ‚ÂuÃ‚ÂmenÃ‚ÂtaÃ‚Âtion as soon as posÃ‚ÂsiÃ‚Âble after the release of the game. TGB: last quesÃ‚Âtion 😀
Bernd Lehahn: phewÃ¢â‚¬Â¦
TGB: Has the idea of adding multi-player ever been conÃ‚ÂsidÃ‚Âered for the X Universe?
Bernd Lehahn: Yes and the other half of the answer is again the same as twice above menÃ‚Âtioned: We are a small team and have to focus, but .Ã¢â‚¬Â¦ yesSeptember 17, 2011 at 3:39 am #83637
ItÃ¢â‚¬â„¢s about time some one did thisQuote:Bernd Lehahn: ManyÃ¢â‚¬Â¦ I am writÃ‚Âing a series of postÃ‚Âings for our own forums for the next few days in which I describe in depth a lot of the new game design and cool features.One very cool new feaÃ‚Âture is drones for examÃ‚Âple. The player will have only ONE ship to fly himÃ‚Âself. But this one ship is super cool. You can move around inside, transÃ‚Âport and talk to NPCs aboard etc
I hate to say this but this is starting to look interesting, just hope itÃ¢â‚¬â„¢s not all smoke and mirrors.September 17, 2011 at 11:07 am #83638
Agreed. I was going to try to keep my eyes out for this new info because I am interested on these new features and gameplay ideas myself. I want X-Rebirth to be the first X game I actually finish 🙂March 4, 2012 at 9:01 am #83639
Only one ship? That doesn’t sound very well. I understand that making dozens of ships with so much attention detail would require much larger studio for which a hardcore space sim probably wouldn’t turn out to be profitable, but I was really hoping for a better compromise.March 4, 2012 at 1:36 pm #83640
IIRC you can still fly other ships by some sort of VR system.March 5, 2012 at 6:23 am #83641
DiabloTigerSixParticipantPINBACK wrote:IIRC you can still fly other ships by some sort of VR system.
To be honest, that doesn’t sound very good either. I’d like to have many ships to choose from and I’d sure love to be able to walk around all of them. Just imagine docking with another ship and then walking over to it. Or being able to walk around a large space station, exploring its life and infrastructure. The day somebody release a game like that, space sims will have reached its peak.March 5, 2012 at 5:02 pm #83642
Make me think of mass effect 2 running around in the Normandy ship.
Make me think of a FPS boarding shooter. Lets board a other starship.
I think they just focus on a tighter feature set doing right.
Its a major overhaul. And reimplement al of it and doing it right needs another 3 years.
At least we won’t roaming the universe in just a fighter.
Like going to naval war on a jetsky with a mounted M16 in the pacific ocean.
Well walkin around would mean it must be at least the size of a corvette.
Me think Xrebirth would be also a complete gameply overhaul.
Xrebirth wil be realy different.
And some will like the direction an some won’t
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