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  • #58937

    Brianetta
    Member

    This should get Geraldine all excited… (clicky)

    screenshot-20120313-204613.jpg

    #87113

    Gernot
    Member

    to be kind 😉

    i like it much, (und das ist keine Bauchpinselei, ich mag es wirklich).

    #87114

    Gudadantza
    Member

    I remember the travel time to that system. Coordinates were LOAD “”, It was exactly 12 minutes loading and 128k. Hyperdrive could explode in a tape loading error. :mrgreen:

    #87115

    Marcel
    Member

    Geraldine isn’t the only one who’s excited about this! 😀

    This really makes me want to redo the Cobra mk3, but hopefully somebody more skilled and prolific will get to it first! 😉

    #87116

    Gernot
    Member

    let’s say i have already, but lazy as i am i only converted Sparks Cobra3.

    i’m only waiting for his ok 😎

    i know he told me once to feel free with the use of his models, but to me it’s nothing like to show a little respect.

    💡 marcel why don’t we do it as a teamwork? i think that would be nice.

    we could make something like a template scripted model i guess,

    including the ideas i have to apply texture sheets on scripted geometry, and a proper cool scripted undercarriage.

    #87117

    Geraldine
    Member

    <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_eek.gif&#8217; class=’bbc_emoticon’ alt=’:shock:’ /> Wow They look great Brianetta! <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif&#8217; class=’bbc_emoticon’ alt=’8-)’ /> Well done! All the main Old Worlds! Diso and Leesti look great, Riedquat though, needs some craters or other "scarring" due to the constant civil war. It should look like one of the most dangerous places in the galaxy to visit due to it mostly being populated with lots of cool scum and villainy, Mos Eisley on a plantary scale <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif&#8217; class=’bbc_emoticon’ alt=’8-)’ />

    #87118

    Marcel
    Member

    Ok potsmoke, but I’m going to finish those ground stations first. I think it’s pm time! I should have some free time in a week or so. Right now I barely have enough time to keep up with this forum and maybe doing a line or two of script. 🙄

    I see an obvious opportunity for an alternate start position here. I would be nice if it could be set up so the station door is facing the planet at the start time. It wouldn’t have to keep that orientation though. I rigged up an ELITE start for FFE by flying to Lave in the super Saker, buying a Cobra 3, donating all my money except for 100 credits and waiting for the door to face the planet. Here it is. It also includes starting positions for the Earth spaceports and Achenar.

    [attachment=1113:FFE startups.zip]

    Edit: just read that it’s already been added. I guess it was totally obvious! 😳 😆

    #87119

    Geraldine
    Member

    No worries Marcel, its the thought that counts! <img src='http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif&#8217; class=’bbc_emoticon’ alt=’;)’ /> Elite start positions…… <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif&#8217; class=’bbc_emoticon’ alt=’8-)’ />

    #87120

    Brianetta
    Member

    It’s in the nightlies. Start at Lave is option 3.

    #87121

    Cody
    Member
    Geraldine wrote:
    Riedquat though, needs some craters or other “scarring” due to the constant civil war.

    Riedquat is a fine place to visit – the fabulous cuisine just has to be sampled… and it is only ‘occasional’ civil war, ain’t it?

    #87122

    Brianetta
    Member
    Cody wrote:
    the fabulous cuisine just has to be sampled…

    Tasty Riedquatian field mouse, yes. It’s a much-maligned place.

    #87123

    Geraldine
    Member
    "Cody" wrote:
    Riedquat is a fine place to visit – the fabulous cuisine just has to be sampled… and it is only 'occasional' civil war, ain't it?

    That was in the original Elite, the Civil War intensified in later years to the point where the population was reduced to feasting on easily obtainable local fauna <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_e_confused.gif&#8217; class=’bbc_emoticon’ alt=’:?’ />

    Come get em while they are hot!! <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif&#8217; class=’bbc_emoticon’ alt=’:lol:’ />

    #87124

    Cody
    Member
    Geraldine wrote:
    That was in the original Elite

    Out of interest (I’m not a player of Pioneer, obviously), how are Pioneer’s planetary descriptions created/written?

    #87125

    Brianetta
    Member
    Cody wrote:
    Geraldine wrote:
    That was in the original Elite

    Out of interest (I’m not a player of Pioneer, obviously), how are Pioneer’s planetary descriptions created/written?

    Things like “A barren, airless world with occasional earthquakes” are generated by the system based on the planet’s physical properties.

    #87126

    Styggron
    Member

    The old worlds are fantastic I love them.

    Did anyone else have the issue that the “actual destination” marker does a lap around the border of the window when approaching Diso ?

    I was targetted on Diso so I was adjusting my centre reticule and the “actual” direction marker that needs to catch up with intertia etc kept doing laps of the border of the window in a anti clockwise direction. It happened with the stardreamer on. When the star dreamer was off it still did laps around the borders but more slowly even though my reticule was directly on Diso. The build was de3be6c

    I had a look at the forums, is there a particular spot we can help by posting our experiences in testing etc ?

    I saw there is the issues tracker but I was hesitant to post there unless I know it actually *is* an issue though ie somethring more obvious.

    Sorry I am new to all this.

    regards

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