Ever wanted to play a multiplayer 4X with your friends, but couldn’t find a fixed date where all could join?
Played a multiplayer game for several hours, saved, and didn’t continue it?
Waited for minutes during a multiplayer game for the last player to finish his turn?
Were annoyed of your friends which complained that you took your time to find a good strategy?
Those where the main reasons why Empires in Space got developed.
And this is how Empires in Space solves the aforementioned problems:
Game server runs 24h, every player may log in independently from other players
turns are evaluated every 4 hours
all things stack up for multiple turns:
– Movement points up to a day
– Goods up to several weeks (depending on storage capacity)’
– Research points indefinitely
The goal is to have a game where a single login with 5 minutes per day might suffice, where even a vacation of one or two weeks are possible, but where one may also spend hours in managing transport ships, exploration, trades and diplomacy.
The game is online, in late alpha stage, and free to play (and of course without pay to win options).