Home Forums Free SciFi Gaming Projects Pioneer Facegen: Any suggestions?

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Humble Book Bundle ends on 9/11/2019


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  • #58464
    AvatarSubzeroplainzero
    Participant

    As you may well have noticed, Robn has very kindly released a build – http://twitter.com/#!/pioneerspacesim/status/83529977865306112 Along with lots of awesome stuff, it contains the bulk of the visual work I have done for the starport faces.

    If anybody has any suggestions of what you would like to see added, fixed, tweeked, removed, reversed, or improved, I would love to hear them.

    I am also going to be testing it thoroughly and fixing the parts that don’t look right. If you want to help then just post your freak screenshots here and I will endevour to fix the problems. Don’t be too harsh though, some people in the galaxy sadly are just plain ugly 😀




    Humble Book Bundle ends on 9/11/2019


    #80776
    AvatarLuomu
    Participant

    Please get rid of the huge 80s eyeglasses. At least the flannel shirts are gone already :geek:

    The clothes could actually be tinted runtime so you could add grayscale versions of every clothes image for future use.

    Backgrounds would be probably better if it was just some gradient or gradient-like plain image. Most of the backgrounds are too obviously real world.

    #80777
    AvatarSubzeroplainzero
    Participant

    There’s still one flannel shirt left in there 😉

    I’m not sure what you mean by “gradient or gradient-like plain image” could you give an example please? I’m not too keen on the idea of having plain backgrounds, as I think that would be even less convincing than real world backgrounds. If you can find some more believeble backgrounds, I would be very happy to include them though.

    I take it, it’s the aviators you don’t like. I’ll replace them with something more futuristic.

    #80778
    Avatarthefranklin
    Participant

    I can’t even begin to suggest how awesome the 1980s were.

    http://franklinwpierce.tumblr.com/post/ … -me-bonnie

    #80779
    Avatarrobn
    Participant

    I sent you a PM to this effect. I think race 1 and race 2 need work. As far as I can tell, race 1 are a straight copy of race 0, and race 2 are simply a recoloured version of race 0. It would be better if they actually had some asian, african or other features.

    #80780
    AvatarSubzeroplainzero
    Participant
    robn wrote:
    I sent you a PM to this effect. I think race 1 and race 2 need work. As far as I can tell, race 1 are a straight copy of race 0, and race 2 are simply a recoloured version of race 0. It would be better if they actually had some asian, african or other features.

    You are right regarding the mouth, nose and hair sets but the most distinguishing part: the eyes are a completely different set for each race. The race 2 eyes are made up of african american actors/singers and race 1 eyes are all asian actors. I cut corners with the rest just to reduce the amount of time needed for the task. It would take literally hundreds of hours to make every single piece unique, unfortunately. To be honest I have taken the project as far I can in that department and apart from cleaning up the parts the aren’t working properly, I won’t be adding much more. I love doing this but I can’t justify spending the amount of time needed to create the variety that it is capable of.

    If anyone would like to contribute though, I would be more than happy to write up a tutorial on how to do the “face transplants” as I like to call them. It’s very tricky at first but easy to get the hang of if you have photo editing experience.

    Please keep the suggestions coming! I am especially interested in accessory, clothing and hair ideas. I went for a rather outlandish approach for the last update. Should I keep making weird stuff or start with more generic futureistic stuff?

    #80781
    GeraldineGeraldine
    Participant
    "Subzeroplainzero" wrote:
    Should I keep making weird stuff or start with more generic futureistic stuff?

    Both options have merit. If you stick doing weird stuff, it can take your inspiration and creativity in many new directions, on the other hand if you stick with generic stuff, you can perfect it and improve its overall quality. The choice is yours, but I would suggest a bit of both with a bias toward to the wonderful and weird. In any case Subzeroplainzero, I think your doing a great job so far <img src='http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif&#8217; class=’bbc_emoticon’ alt=’;)’ />

    #80782
    Avatarrobn
    Participant

    I did think the teddy suit was perhaps pushing the “weird” side a little far, but it made me laugh so I left it in :lol:. But yes, both sides are great – while realism and professionalism have their places, the game should also show a bit of the personalities of the people that created it. If I land somewhere and I find a person wearing something utterly ridiculous and have a bit of a chuckle, that’s a good thing 🙂

    #80783
    Avatarfluffyfreak
    Participant
    robn wrote:
    I did think the teddy suit was perhaps pushing the “weird” side a little far, but it made me laugh so I left it in :lol:. But yes, both sides are great – while realism and professionalism have their places, the game should also show a bit of the personalities of the people that created it. If I land somewhere and I find a person wearing something utterly ridiculous and have a bit of a chuckle, that’s a good thing 🙂

    Totally agree with this, I’ve yet to encounter the teddy suit but I’m looking forward too it! :mrgreen:

    #80784
    AvatarSubzeroplainzero
    Participant

    😆 😆 😆 Armor/uniforms aren’t used yet, but we’ll see where we can slot that teddy suit in. Perhaps give it a really low chance to create a mental patient who’ll offer you about £3 to fly him to the center of the galaxy 😆

    #80785
    GeraldineGeraldine
    Participant

    Yes why not! <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif&#8217; class=’bbc_emoticon’ alt=’:lol:’ /> <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif&#8217; class=’bbc_emoticon’ alt=’:lol:’ />

    #80786
    AvatarLuomu
    Participant
    Subzeroplainzero wrote:
    I’m not sure what you mean by “gradient or gradient-like plain image” could you give an example please? I’m not too keen on the idea of having plain backgrounds, as I think that would be even less convincing than real world backgrounds. If you can find some more believeble backgrounds, I would be very happy to include them though.

    The faces appear “drawn” while the backgrounds are obviously photographs. This is incoherent and draws attention from the face to the background.sFqnY.png

    If there are no other backgrounds I’d rather just have gradients (of any colour):

    NLeXH.png

    #80787
    Avatars2odan
    Participant

    R.E. Backgrounds, I agree to some extent, but I like these backgrounds:

    [attachment=812:background_1.png]

    And all of the other factory type backgrounds as well as most of the ones Brian photographed.

    Its the newer ones that look out of place IMO, but thats because they are mainly office backgrounds, useful for missions but not so for spacestation interiors.

    #80788
    AvatarSubzeroplainzero
    Participant

    The way I look at it though is that not everyone’s going to be stood in a factory or warehouse when talking on their com devices. These people probably have homes to go to 😛

    I’m sure there is some compromise we can achieve though. Perhaps I could apply some filters to the backgrounds to make them fit the style of the faces more. I’m not keen on the gradient thing as it seems a bit of a step back. We had black backgrounds before and myself and s2odan agreed that backgrounds with detail look a lot better.

    #80789
    Avatarollobrain
    Participant

    how about throwing in as many as we can come up with and fine tuning can take place over time as far as the backgrounds go

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