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Expires on 11/20/2018

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    • #57489
      Potsmoke66
      Participant

      ok let’s start it out

      Q: What the Hell is FFED3D?

      A: FFED3D is a directx 3D port from Dreamzzz, of JJFFE/WinFFE, written by John Jordan to make FFE playable on modern machines.

      FFE stands for “Frontier the First Encounters” which is a sequel to Frontier which is based on Elite (elite->FE2->FFE)

      all three games are about trade and survive in a sci-fi environment, unlike others you will have in Frontier a “open

      space”, which means you can fly “free” and land/dock to and through any system in Frontiers galaxy.

      FFED3D is a W.I.P a Work in progress, a lot of things are left to fix and a lot of models and textures still have to be made.

      pay tribute also to frontier.co.uk

      Q: What is the goal of FFE?

      A: There is no predetermined goal in Frontier/FFE (FFED3D), except the additional “hand codet missions” in FFE, but

      the game has much more to offer then them alone. You have the choice to do a miltary career if you like or gain

      exeedingly much money as a trader. You can go for bounty hounting or challange Fortuna by digging for goods.

      Maybe you just like to explore the Universe or you go for experiences in manual flight.

      Visit Hooplatec or Jades FFE site

      Q: Where can i download FFED3D?

      A: in SSC’s download section (02/13/2010) and at Elite-Games.ru (03/26/2010), hooplatec offers a hack of ffed3d.exe with balanced ships specs.

      Quote:

      to “glue” the ssc download parts together:

      start command shell (dos)

      type

      “yourdownloadfoldersdriveletter”: (i.e. E:) press return

      “yourdownloadfoldersdriveletter”:\

      type

      cd “yourdownloadfolder” (i.e. downloads)

      “yourdownloadfoldersdriveletter:\yourdownloadfolder>”

      type

      copy ffe3d.7z.001 /B + ffed3d.7z.002 /B + ffed3d.7z.003 /B + ffed3d.7z.004 /B ffed3d_ssc.7z /B (you can copy-paste the command to shell if you are to lazy to type).

      this outputs ffed3d_ssc.7z of 175’011’810 Bytes with a MD5 checksum of CFC0CEEA1CC995F56F5817A005DE7BB6 (checksum generated with HEX workshop)

      Q: What’s in the Box?

      A: Depends a little where you download it from, SSC’s download includes:

      Code:
      FFED3D\
      bass.dll
      FAQ.txt (o. translation from elite-games.ru)
      FFE D3D.exe
      ffesound.log
      ffewin.cfg (the config file for ffed3d, open with notepad)
      glu32.dll
      jjffe.cfg (i’m not shure if this still is in use, else keyboardlayout)
      JoneSoft.txt
      JSGME.exe (Generic Mod Enabler, “Mod Changer”)
      JSGME.ini (config file for imagine what, has NOT to be edited)
      JSGMEHelp.txt (Generic Mod Enabler help)
      mission.dat (FFE’s missions file)
      opengl32.dll
      README.txt (how to run ffed3d)
      +Links\
      links to various ffed3d/ffe related sites
      Commandr\ (ffe’s savestate folder)
      FX\ (the sound fx folder)
      AIROPEN.RAW
      BIP.RAW
      BONG.RAW
      BOOM.RAW
      CAMERA.RAW
      CHIME.RAW
      CLUNKIT.RAW
      DAMAGE.RAW
      ECM.RAW
      HYPE.RAW
      LASER1.RAW
      LASER2.RAW
      LASER3.RAW
      LASER4.RAW
      LAUNCH.RAW
      MISSEXPL.RAW
      NECM.RAW
      NOWT.RAW
      PHASER.WAV
      ROAR.RAW
      SHIPEXP.RAW
      SIREN.RAW
      STATION.RAW
      WIND.RAW
      Manual\
      FFE’s Manual in PDF format
      Models\ (the 3D Models Folder)
      instead of a listing of all foders only the Byte count: 61’899’006 Bytes
      MODS\ (folder for Mod Enabler to backup/enable mods)
      MUSIC\ (folder for the acoustical pollution of your environment)
      custom\
      folders for custom mp3’s relating to the different sets in FFE
      (battle,docking,space,station)
      link to dream-ware
      babayaga.mp3
      barem.mp3
      bluedan.mp3
      custom
      ggofkiev.mp3
      hallking.mp3
      intro.mp3
      jupalt.mp3
      qqatmosp.mp3
      qqdrama.mp3
      qqescape.mp3
      qqfront.mp3
      qqfront2.mp3
      qqparadi.mp3
      qqrock.mp3
      qqsuspen.mp3
      qqtravel.mp3
      valkries.mp3
      Textures\ (textures folder for the “in game” models and menues of FFE)
      instead of a listing of all textures the Byte count: 12’833’568 Bytes

      all together: 175’011’810 Bytes with a MD5 checksum of CFC0CEEA1CC995F56F5817A005DE7BB6

      Q: How can i make it work?

      A: It should work after unzip by first attempt (mainly). You need >= Directx9 and a OpenGL2 compliant Graphic Card,

      some reasonable fast cpu and ~1GB RAM at least. a sound card not to forget to hear some noisy stuff.

      Q: What means “winffe create device failed”?

      A: This means FFED3D(winffe) didn’t finds the proper DirectX libraries to open the applications surface. It is a indication that DirectX is not properly installed. Check your Windows Software installation (Control Panel/Software), look out for doubles of DirectX installs (mainly DirectX SDL), uninstall all except latest download (date, version). for users of grfx card tweakers, check that “open GL lie” is deactivated (if).

      Q: Why do i have missing files?

      A: Check if the missing files are in the download (compare to the above listing in “What’s in the Box”), are you shure you didn’t run it in compatibility mode?. if it’s a missing directx.dll, check your Windows Software installation for doubles/old version of DirectX(SDL).

      Q: Why do i have no console icons (buttons)?

      A: Mainly a display/resolution issue in general 1280×1024 in windowed mode with aspect fix, should work, but ends in a small window on slightly bigger screens. To find the best working resolution you have to work that out by yourself. Your screens native resolution in fullscreen with no aspectfix should work as well. Check for a proper installation of DirectX, but if your grfx card didn’t supports OpenGL2 (full), you will never get the buttons to appear.

      Q: How can i change the Games resolution?

      A: Edit (notepad) the file “ffewin.cfg” in your installation of FFED3D.

      settings:

      Code:
      [VIDEO]
      fullscreen=0
      #set this to 1 for fullscreen mode

      aspectfix=0
      #set this to 1 to respect ffe’s aspect ratio (300×200) in modes that have a other aspect, i.e. 1280×1024

      modelexport=0
      #set this to 1 to export FFE’s original models to the (gen.) “_model” folder as directx model (.x).

      wireframe=0
      #set to 1 to show the wireframes of the models in FFED3D, can be toggled in game with CTRL-W.

      # Set parameters separately for fullscreen (fs) and windowed (win)
      # Switch between with Ctrl-F12
      # enter here the values for your desired resolution(s)

      # Fullscreen parameters – this is only a example fill in here your desired resolution!
      fswidth=1680
      fsheight=1050
      fsbpp=32

      # Windowed parameters – this is only a example fill in here your desired resolution!
      winwidth=1650
      winheight=1024

      # both screen modes represented here works well with aspect fix off (0)

      ##############################
      ## Planet detail parameters ##
      ##############################

      # Dist for max divide deep
      control_dist=20000000
      # Max divide deep
      max_divide_deep=8
      # Real time optimizer (0 – disable, 1 – enable)
      smart_optimizer=1
      # smart optimizer factor
      smart_optimizer_c=3

      # Brightness correction parameters
      # -10 => somewhat darker
      # 10 => somewhat brighter

      RedBase=0
      GreenBase=0
      BlueBase=0

      [DIR]
      #insert here your correct path to your installation
      SamplePath=\FFED3D\FX
      SongPath=\FFED3D\MUSIC
      AVIPath=\FFED3D\DATA
      CmmdrPath=\FFED3D\COMMANDR

      [SOUND]

      # softsynth=1 forces the MS Softsynth rather than a hardware MIDI device
      # Try this if you don’t get any music output
      # forcemci=1 uses the older MCI interface instead of DirectMusic

      softsynth=0
      forcemci=0

      [TIMER]
      mtimer=0

      #following settings are NOT used in FFED3D

      [MOUSE]
      sensitivity=80

      [KEYBOARD]
      repeatdelay=500
      repeatrate=10

      [JOYSTICK]
      enabled=0
      xmax=512
      ymax=512
      xexp=20
      yexp=20
      xdeadzone=50
      ydeadzone=50
      xmaxzone=20
      ymaxzone=20

      Q: How do i get the videos running?

      A: No videos in FFED3D so far, only sound (videos have to be in their folder therefore).

      Q: Can i play custom music in FFED3D?

      A: Yes, just put your mp3’s in the apropriate folders in “MUSIC”.

      Q: How do i get the midi songs played?

      A: remove all mp3’s from “MUSIC” (use ModChanger).

      Q: Why are some models so low detailed?

      A: Remember, FFED3D is a W.I.P. Models that have not been made new yet, will look as in original FFE.

      Q: Where can i get new models or updates?

      A: SSC’s download section and at elite-games

      Q: Where can i find additional stuff for FFED3D?

      A: check all the above listed sites and keep yourself informed at Frontier Forums and of course here (SSC).

      Q: Why do i have wrong typefaces/symbols in the game?

      A: This is a Font issue, because FFED3D uses a OS font to relace the (crappy) bitmap font in FFE. This will be solved soon :mrgreen:

      Q: Why do some bases/stations not appear on the system map?

      A: Some issues due to the use of “solid” models, textures and external font are still not solved.

      Q: Why am i so weak?

      A: I don’t know, go to a Gym or take extensive walks in the woods. FFE isn’t easy to start, but offers longer lasting fun. You will need a lot of experience if you are new to the Frontier Universe, else you wouldn’t ask this question. Read what the Veterans have to say here and there

      Q: I can’t finish my …mission?

      A: FFE still has it’s own bugs, read all known issues and their possible solutions here or there

      Q: How do i become a millionaire (in the game)?

      A: like in real life (work won’t help). Read what the Veterans have to say here and there

      Q: What is ELITE, Federal, Imperial rank?

      A: if you really have no idea: elite ranking is your advance in elite fed., it’s based on the shoot downs (pts./ship).

      Federal rank is your rank in Fed. Army, Imperial in Imperial Navy rank progress, they are based on succeedet military missions.

      Q: How do i advance in ranking?

      A: Shoot on everything that moves…., again read the veteran’s stuff: hooper and jades

      Q: What can i do with my spare time?

      A: read the user created “Tales from the Frontier”, write a own story, create some Models for FFED3D, make a little intro for SSC with Blender, make sci-fi movies from the “Tales”, paint a picture, hack the game/savegames, program a new super realistic multiplayer space sim, marrie, get divorced, walk through the desert, it’s up to you.

      Q: Who am i?

      A: I don’t know, but i heard of people having lost their Mind after playing Frontier for to long.

      Q: Who are you?

      A: I have lost my Mind 😆

      prof2.jpg

      potsmoke66

      03/28/2010

      i hope this covers most of the questions that come along with FFED3D for a nubie



      Expires on 11/20/2018

    • #68433
      Potsmoke66
      Participant

      listing of useful and not so useful things for FFED3D

      Hoopers starting guide

      Helps you on your way to become ELITE. Attention this is a spoiler! have more fun by trying it without the guide.

      The Missions guide

      Helps you on your way through FFE’s Missions. Attention this is a spoiler! have more fun by trying them without the guide.

      The Videos from FFE

      Videos didn’t work actually in FFED3D (only sound), but for completeness….

      Replacement Snd FX

      to burn your ears and bend your eyes.

      Custom M u s i c Some files to tickle your eardrums

      Original & Custom Bitmaps for FFE (Background img)

      won’t work for FFED3D, but you can convert them to a PNG file in the same size as 96.png name it to 96.png in textures folder and drop it there (you will have only one cockpit/cabin, but at least one, use mod enabler to exchange them, 96.jpg exists also in glffe). file contains self extracting zip files of the original FFE cabin bitmaps, hoopers replacement bmp’s, and two P66 created.

      Icons for FFE P66 created FE2 & FFE icons.

      SysMap

      A complete virtual Map of Frontiers galaxy as a standalone Program, helps to coordinate your activities in FFED3D (which goods are needet in a specific system i.e.), shows also your ranking (score) and other infos of your whereabout, finds systems by their name.

      Hoopers FFE hack guide

      The complete FFE hack suite, fixed up by scowie for ffed3d

      Hoopers Starting Ships for FFE Ships for you to try them all.

      The FFE save game editor

      To decrypt and edit your save states with a HEX editor, comes with a helpful object list created by P66.

      ShowMesh

      Program to show all models in firstenc.dat

      Frontier Image Viewer

      Another Jongware program, shows all graphics in firstenc.dat

      FE2 Random Flight Plan generator fits for ffe to, regardless of the changed systems, use SysMap to compare between FE2 and FFE.

      Beginners Missions for FFE

      none so far, but i will create some similar to my “FE2 Beginers Missions” (edited savestates for different tasks in FFE and to give you a good start when you succeed).

      Gimme more links

    • #68434
      sscadminsscadmin
      Administrator

      Excellent work here Potsmoke66. I made this post a sticky. Hopefully people get a lot out of it and add to it over time.

    • #68435
      Potsmoke66
      Participant

      i will keep this as small as possible and only “confirmed” solutions will be listed.

      no hacks or cheats here, therefore are other threads.

      please PM me if you have any suggestions, so we can keep the thread “clean”. 😉

      th_legoastronaut1cut-1.png

    • #68436
      Potsmoke66
      Participant

      i start with the mentioned Xbox360 pad script for GlovePie from Dan:

      Quote:
      Just finished a little GlovePie script for FFED3D. Its for an xbox360 pad, but the names in the script can be changed for any other twin joystick pad.

      It wont let me attach the file because of the extension, so here it is in Code tags for anyone who wants to try it out. Just load it up with GlovePie:

      Code:
      // FFED3D Script by Dan

      // RIGHT JOYSTICK *********
      //***************************

      if (-1.2 < xbox360.Joy2X < -0.5) {
      key.NUMPAD7 = 1
      }
      if (-0.5 < xbox360.Joy2X < -0.0) {
      key.NUMPAD7 = 0
      }

      if (0.5 < xbox360.Joy2X < 1.2) {
      key.NUMPAD9 = 1
      }

      if (0.0 < xbox360.Joy2X < 0.5) {
      key.NUMPAD9 = 0
      }

      if (-1.2 < xbox360.Joy2Y < -0.5) {
      key.NUMPAD1 = 1
      }
      if (-0.5 < xbox360.Joy2Y < -0.0) {
      key.NUMPAD1 = 0
      }

      if (0.5 < xbox360.Joy2Y < 1.2) {
      key.NUMPAD4 = 1
      }

      if (0.0 < xbox360.Joy2Y < 0.5) {
      key.NUMPAD4 = 0
      }

      // END RIGHT JOYSTICK *****
      //***************************

      // NO NEED FOR LEFT JOYSTICK
      // USE FFEWIN.CFG TO CONFIGURE
      // LEFT JOYSTICK

      // BUTTONS ******************
      // ***************************

      Shift + key.F1 = xbox360.Start
      Esc = xbox360.Back

      M = xbox360.Y
      //Space = xbox360.A
      E = xbox360.X
      //Tab = xbox360.B
      LeftBracket = xbox360.LeftShoulder
      RightBracket = xbox360.RightShoulder

      F1 = xbox360.LeftThumb
      F2 = xbox360.RightThumb

      // THROTTLE

      Return = xbox360.RightTrigger
      RightShift = xbox360.LeftTrigger

      F5 = xbox360.Down
      Tab = xbox360.Left
      L = xbox360.Right
      U = xbox360.Up

    • #68437
      Potsmoke66
      Participant

      solution for FFED3D with Auto Hotkey, example by scowie:

      Quote:
      If you want to use a different set of key, like your favorite FPS controls (as I do), you can install a program called AutoHotkey. This lets you run simple scripts that change the function of your keys. For example:

      Code:
      #IfWinActive ahk_class FFED3D ;ensures the following hotkeys function only in FFED3D
      w::Numpad4 ;Strafe Up
      s::Numpad1 ;Strafe Down
      a::Numpad7 ;Strafe Left
      d::Numpad9 ;Strafe Right
      CapsLock::Numpad8 ;Forward Thrust
      LShift::Numpad5 ;Backward Thrust
      q::[ ;Rotate Left
      e::] ;Rotate Right
      Space::e ;Activate ECM
      MButton::Esc ;Pause with middle mouse button
      #IfWinActive
    • #68438
      emptyhead
      Participant

      Hey all. Not sure if I’ve ever properly introduced myself here. Been trolling for a couple of years now, so I’ll say “Thanks for a great site” now 🙂 And for the nice collection of FFE d3d stuff.

      On with serious business 🙂

      Potsmoke could you give a bit more detail about using autohotkey please. I’ve just tried using it but it didn’t seem to do anything. However I didn’t really know what I was doing 🙂

      EDIT:

      Okay I’ve done some investigation (like I should have done before) and I have it figured out a bit more now.

      Thing is I’m still having a problem in that, even though I’ve remapped the ‘a’ key on the keyboard to perform a different action than the default ‘pitch down’ it still fires the pitch down command.

      I assume ffed3d is doing something special to read the keyboard, as autohotkey should intercept the keycode and send a different one, but perhaps ffed3d is reading the keyboard directly. All the other commands I’ve altered work ok, it’s just when i use one that conflicts with a pre-used button. Any ideas anyone?

      Apologies if this is in the wrong section. Please move if possible or advise me and i’ll delete and repost in the appropriate section. Cheery bye

    • #111414
      Gernot66Gernot66
      Participant

      for those who wonder where “Hooplatec” is gone to

      http://ffeartpage.com/utility.htm

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