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Besides monthly games you also get access to over 60 free games in their library


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  • #112770
    sscadminsscadmin
    Keymaster

    Hmm

    I am not sure what to think yet…. what are your thoughts? There is no mention of cost and what is involved yet, sounds like there would be a subscription cost ….?




    A bunch of classics here on the cheap if you get them all in one bundle

    #112782
    D.C.ElingtonD.C.Elington
    Participant

    I’ll follow my own little antitrust policies and vote NO regardless of the quality and price of the service.

    Besides any political considerations I’m not sure that makes much sense for the environment either. For latency the servers will probably have to be clustered by region so with no “longitude-based” sharing efficiency. Also the hardware will likely have to be constantly maintained to play AAA games at maximum settings. Compared to a situation where many gamers make do with their aging rig that’s even more GPUs going to landfills in Africa 🙁
    And of course there’s the infrastructure cost for providing the necessary bandwidth…

    Just my two cents ^^

    #112802
    AvatarSpaceCaptain
    Participant

    While the idea is nice, I don’t think the infrastructure will allow most people to use this, sadly. In a couple of years, maybe.

    #112817
    sscadminsscadmin
    Keymaster

    Oh I definitely agree about bandwidth and hardware that would be needed to accomplish this. What ever year google would have to replace thousands or millions of top tier gfx cards…. haha that would be so expensive. Yeah google could sell the older cards to gamers and they would buy them up at a discount.

    For instance I go to the philippines 1-2x a year and the bandwidth there on a good day in Manila is 10mbps. This whole country wouldn’t be able to use this technology unless major infrastructure changes happen… and there is over 121 Million people there.

    I don’t think even the USA infrastructure could support this personally. I live in upstate NH and I have a decent connection over 100mbps, but when you have several people in the house maybe gaming or watching netflix that would affect your experience in my opinion.

    I will be watching this closely this year for more info and reviews on how this actually runs.

    #112824
    D.C.ElingtonD.C.Elington
    Participant

    A little anecdote: I’m using a chromecast to stream Netflix to my TV. Last year Google fumbled with something somewhere and for about one day like lots of users I just could not connect to the device. Objectively not a big deal for sure… However it was not a failed firmware update but rather apparently some live remote problem at Google. In other words while in my naive mind the service I wanted to use was relying on my ISP and Netflix, I became aware that Google was somehow involved too. And I was not so happy about it…

    Also I’m probably getting too old 😉 but this everything-in-the-cloud doctrine makes me feel more and more uncomfortably dependent on an increasingly complex remote infrastructure. The situation reminds me of the “Hyperion” novels (Dan Simmons). In this universe the whole civilization is based on the “farcaster network”: portals which enable instantaneous travel (physical and data streams) between any two locations. The technology is so advanced that the chic is to live in homes with rooms physically placed on different planets.
    And one day the network collapses… ^^

    #112827
    PinbackPinback
    Keymaster

    Did read that they had a successful test of the system before Christmas using the latest Assassins Creed game. Also recall that some one tried this about a decade ago but the internet infrastructure was not good enough, pretty sure D1 had a thread about it some where on the forum.

    Also I can’t see the other big game publishers or console makers letting Google grad the biggest market share as Valve did with Steam and Apple did with music, so we could end up with 4 or 5 competing networks.

    #112830
    sscadminsscadmin
    Keymaster

    I been looking around into Stadia here is some facts and some thoughts I have:

    1. It will not cost us a thing, will probably be a plugin to our chrome browser or an app on our TV/Phone/Tablet.
    2. You would need to have a minimum of a 20-30mbps connection (my guess you would need to have a good home network setup as well)
    3. Google will have a store, to probably buy games from…. will they allow this service to hook into Steam and services like that don’t know?
    4. With all this Epic and Steam drama, now you are adding Google which probably has the biggest pockets on the planet and could buy any dev to exclusively put their game on their service….
    5. Companies are trying to remove ownership of games in my opinion…. the majority of PC game sales are digital its only a matter of time before a company can just remove access to a game that you bought
    6. Offline play impossible with your game?

    You are right D.C. in your worries, even though I love seeing new tech. I always know there is going to be a cost to that tech and we aren’t just talking about money here. I mean when you think about it on a grand scale, Google will own all of the content we do online for the most part. They would be the largest single monopoly out there. Think about what control they would have over society/governments….?

    I guess in the end we were always just Lemmings 😉

    #112854
    D.C.ElingtonD.C.Elington
    Participant

    Yes Pinback you’re certainly right about the likely competition. Provided it’s a fair one this should alleviate part of the danger. However I agree with D1 about the global push to shift from a “product” to a “service” business model, and game streaming just looks like the next step in the way. Pretty nice for the industry to have “captive” customers and the associated regular revenue (hello Amazon Prime) but for us I’m not sure if the benefits are worth the collar. Especially if in the long run we end up completely relinquishing our computing power at home, and so are left with no alternative to streaming.

    Anyway IMHO from the technical standpoint the whole concept is pretty flawed: in effect it’s the equivalent of having a monitor cable a few hundreds of kms long! And as a matter of fact that’s the one with the largest data rate around the PC!

    #112861
    PinbackPinback
    Keymaster

    Have seen a figure of $30 a month being quoted, pulse a lot of people will have to upgrade their internet, which will add to the cost. They might even go for a daily rate, who knows what sort pricing structure they will come up with.

    I think this the way the games industries wants to go as D.C.Elingto said, they want a “captive customers”. Pretty sure we going to see the games industries and games media trotting out the same 3 advantages that they always say, when we have a format change.

    1 less piracy.
    2 more choice.
    3 cheaper games.

    #112868
    sscadminsscadmin
    Keymaster

    Is ‘Less Piracy’ even an issue any more? I just bought Watch Dogs 2 this weekend when it was on sale for $15, it came out last year and that Gold version was $99. Prices drop so fast and quick on these games there is really no reason to pirate them anymore…. plus with some many of these games having those anti-cheat tools or need to connect to a server it almost makes pirating not worth the effort or risk any more.

    But I definitely agree with 2,3.

    #112869
    CodyCody
    Participant

    I dislike the ‘subscription model’ idea, wherever it rears its ugly head.

    [rant deleted]

    #112876
    PinbackPinback
    Keymaster

    Think we will end up paying a lot more for games when they go to streaming model in the next few years.

    I would guess piracy still going, streaming may knock it out or may just change to some sort of hacking.

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