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  • #61314

    PINBACK
    Member

    Helium Rain as it says on the website a different kind of space sim being set around just one planet or gas giant in this case and I’m guessing here but probably the gas giants moons as well. Looks to be a third person game so no cockpits and you can build stations also claims to have focus on realism and is a single player game.http://helium-rain.com/

     

    Looks to be heading for a Steam release in May although early access may be earlier, some more info can be found on their indiedb site http://www.indiedb.com/games/helium-rain

     

     

    Impressive looking game and I for one look forward to finding out more about it.

    #108788

    theAntiBob
    Member

    crazy! i was up all night typing up thoughts about an idea i suddenly had for a game with a similar basic concept (so it seems from the vid)

    how weird!

    #108789

    PINBACK
    Member

    Oddly we are starting to see a few games set in a few or single solar system, might be a new trend instead of having a galaxy full of nothing, go smaller and more detail.

     

    Be interesting to see how they do the space around the gas giant as from the vid the planet looks like it’s a skybox, so it might be sectors like in an X game rather than a continuous sand box?, and if it is sectors how have they liked them together.

     

    Just found this vid of the guns along with blog entry about it. http://helium-rain.com/devblog/3-realistic-artillery

     

     

    Hopefully they will start putting up some gameplay of the game in the next few weeks.

    #108790

    Stranger
    Member

    Hi guys ! 

     

    So I just found out about this forum, I hope it’s okay to reply here. I’m leading the Helium Rain project and I thought I’d let you know more ! 

     

    The game is indeed set up around a single planet with three moons. Like PINBACK said, we see giant multi-system universes as both unrealistic, and too broad to be very interesting, so the plan is to create a few recognizable places and build on that. The environments are very much a work in progress right now, we started with the ships and moved on to economy & trading. 

     

    Some precisions about what’s been discussed here : 

     

     – Planets are not in the skybox, they are 3D objects with full texturing and time of day, so you can see different parts of the planet when you visit at different moments.

     – We do have a first-person view, it’s really the way the game is meant to be played. We don’t have 3D cockpits, we present the camera as installed on the ship’s hull so you can see some structures, depending on the ship, but not the interior. 

     – The game is very much a spiritual successor to X on the gameplay side, with a very diferent universe. I loved those games, played X3 for hundred of hours, and X Rebirth was probably the trigger to start making this one (in a vengeful, “fine, I’ll do it myself” sort of way).

     – The May date is really for early access. We’re a very small team. Our current focus is getting the game on Steam Greenlight in a few weeks.

     

    I’ll try to answer any question you have in mind 😀

    #108791

    McAule
    Member

     – The game is very much a spiritual successor to X on the gameplay side, with a very diferent universe. I loved those games, played X3 for hundred of hours, and X Rebirth was probably the trigger to start making this one (in a vengeful, “fine, I’ll do it myself” sort of way).

     

    My first thought was that it reminds me of X series 🙂 Can’t wait for this game to come out 🙂

    #108792

    PINBACK
    Member

    Hi guys ! 

     

    So I just found out about this forum, I hope it’s okay to reply here. I’m leading the Helium Rain project and I thought I’d let you know more ! 

     

    No worries it’s what we are here for.

     

    I got a few questions for you.

     

    If  the gas giant is an object in the game then it must be huge and will you be able to fly around it?.

    Can the gas giant be mined.

    Will the planets have any function with in the game ie can they be mined and will they have a gravity well around them?.

    Will the docking at the stations be outside as opposed to any internal docking (thinking of X2 here).

    Any asteroid belt (maybe from a destroyed moon).

    #108793

    Stranger
    Member

     

    If  the gas giant is an object in the game then it must be huge and will you be able to fly around it?.

     

    Yes and no, but to answer that I need to explain some choices first.

     

    You can fly your ships inside sectors, which are areas in orbit (typically 10 per planet/moon) where stations are built, asteroids are mined, etc. Think X-series sectors, as far as gameplay go. Sectors are arbitrary spots in orbit, defined by an altitude and phase, and they are usually a point of interest (asteroid group, big station, etc). Some orbits are geostationary so they will always hover the same spot, but most are not, so the same sector is in a different place two hours later, much like in the real world. So you can fly around each planet just by waiting in a sector.

     

    You can’t take your ship out for a spin and circle around the planet in manual flight – that is pretty much impossible in the real world anyway, I mean, it would use tremendous amounts of energy. You can fly around sectors, and then change sectors, but the space in-between sectors would just be endless empty void and going from a sector to another would literally take hours. 

     

     

     

    Can the gas giant be mined.

    Any asteroid belt (maybe from a destroyed moon).

     

     Asteroids can be mined, the planet can be mined, both with specialized stations. We’re going to have a few asteroid-dense sectors. 

     

     

     

    Will the docking at the stations be outside as opposed to any internal docking (thinking of X2 here).

     

    Almost always outside. Our stations are usually small, light and functional. The biggest ships (at maybe 120m in length) are actually bigger than some stations ! The shipyard stations will probably have some kind of internal docking as well, but we really like the external approach. 

    #108794

    Commander789
    Member

    Wow!! This looks amazing! Bookmarked!

     

    So essentially, you can fly between sectors by jumping from sector to sector just like in the X series? Will it be through jump gates or through a jump drive that ships can utilize independently? (Or perhaps both?)

    #108795

    PINBACK
    Member

    I hope they are not going to use that fog of war that plagued the old X games where you had to crawl around the sector to find out what was there or that nebular gas which a lot of the sectors had in them.

    #108796

    Stranger
    Member

    Wow!! This looks amazing! Bookmarked!

     

    So essentially, you can fly between sectors by jumping from sector to sector just like in the X series? Will it be through jump gates or through a jump drive that ships can utilize independently? (Or perhaps both?)

     

    It plays a bit like that, but with a twist : we don’t have “jumping”, because

     

     – that’s a magical trick we get in every science fiction work, and feels unrealistic to us ;

     – we wanted a strategic layer on top of the game, and having all your fleet jump in to defend yourself makes that null and void. 

     

    What we have is a realistic travel model, where moving to sector A from sector B takes hours in the game time. The player moves freely from a ship to another, can manage his fleet and production in the meantime, fly other ships, and he can “fast forward” to the next event (ship arrived to destination, ship production complete, etc). This makes the game much more interesting because you can’t project power easily and instantly to save an undefended sector that gets attacked. 

     

    How new sectors will be discovered is still being designed, but will it probably involve building orbital telescopes. 

    #108797

    McAule
    Member

    It plays a bit like that, but with a twist : we don’t have “jumping”, because

     

     – that’s a magical trick we get in every science fiction work, and feels unrealistic to us ;

     

    It’s not unrealistic, simple example of data teleportation in the link below, so I’d say it’s plausible in the future to teleport matter in this case to make a teleporter for ships etc.

     

    http://www.extremetech.com/extreme/214815-scientists-set-new-record-teleporting-quantum-data-60-miles

     

    Some theories here, but with science developing so fast I think it’s very plausible.

     

    Jump Gate Technology

     

    If a starship cannot reach the speed of light through sheer thrust, perhaps the answer lies in bending the laws of time and space so that the distance itself is shorter. A ship could then get around the need to travel at relativistic speeds, leaving behind the problem of increased mass and negating—if not actually reversing— the effects of time dilation. In other words, if one could find a shortcut through the galaxy, it might be possible for spacecraft to travel quickly between star systems, and perhaps even travel backward in time.

    Shortcuts through space and time are called wormholes. Wormholes are created naturally when black holes collapse, though they tend to close so rapidly that a ship attempting to pass through would instead encounter a singularity—a point with infinite density and a radius of zero—and be instantly crushed. But, if the technology were developed to enable a wormhole to remain open, it might become possible for spaceships to enter wormholes, travel for a few million miles, and emerge several light years away—perhaps at the point of a white hole.

    White holes are theoretical objects that spew energy into the universe from unknown sources. One theory suggests that quasistellar objects (also known as quasars) are actually white holes, at the far end of which might be wormholes. Thus, it is theoretically possible to enter a wormhole in one location in the universe, and emerge from a white hole in another. Such a stable conduit could be called a jump gate.

    At the moment, the technology does not exist to stabilize wormholes in order to create jump gates, though in future scientists might have developed the technology to map the exit points of wormholes. With a theoretical advance in astrophysics, humanity might be ready to make the first safe jump.

    #108798

    PINBACK
    Member

    How new sectors will be discovered is still being designed, but will it probably involve building orbital telescopes. 

     

    Nice idea 😎  so if I understand you, that in the game the player will construct a space telescope in order to find another sector, then send a ship to that sector and when it arrives at the new sector you can then start exploring it.

     

    One other question I have is that will the ship be using any sort of fuel.

    #108799

    McAule
    Member

    Nice idea 😎  so if I understand you, that in the game the player will construct a space telescope in order to find another sector, then send a ship to that sector and when it arrives at the new sector you can then start exploring it.

     

    One other question I have is that will the ship be using any sort of fuel.

     

    If it’s happening in our solar system, why do one need to discover sectors again with telescopes? Isn’t our system fully discovered? 🙂 If it’s a different system sector, then sure, telescopes, probes, scout ships etc. are reasonable.

    #108800

    Stranger
    Member

    It’s not unrealistic, simple example of data teleportation in the link below, so I’d say it’s plausible in the future to teleport matter in this case to make a teleporter for ships etc.

     

    Well, I’m not saying it’s impossible per se, just unrealistic. One problem is that pretty much any “jump drive” is a weapon of mass destruction in itself. The same way we don’t have nuclear-powered cars, I don’t believe jump-drive-enabled ships would be a reality. Another issue is that the technology for that seems centuries away, while the ship’s designs are pretty low tech and close to what we could build today if we had factories in space. We have actual guns with shells, etc. 

     

     

    Nice idea 😎  so if I understand you, that in the game the player will construct a space telescope in order to find another sector, then send a ship to that sector and when it arrives at the new sector you can then start exploring it.

     

    Something like that. We’re not sure of the specifics just yet. 

     

     

    One other question I have is that will the ship be using any sort of fuel.

     

    Well we do have fuel as a resource you can buy and sell, but we don’t have a “fuel usage” mechanism. We didn’t want to have the player refuel every now and then. 

     

     

    If it’s happening in our solar system, why do one need to discover sectors again with telescopes? Isn’t our system fully discovered? 🙂 If it’s a different system sector, then sure, telescopes, probes, scout ships etc. are reasonable.

     

    It’s not our solar system, even if it an look like it at times. Here’s a look at the system from the navigation menu : 

     

    LOF0KOG.jpg

    #108801

    McAule
    Member

    Well, I’m not saying it’s impossible per se, just unrealistic. One problem is that pretty much any “jump drive” is a weapon of mass destruction in itself. The same way we don’t have nuclear-powered cars, I don’t believe jump-drive-enabled ships would be a reality. Another issue is that the technology for that seems centuries away, while the ship’s designs are pretty low tech and close to what we could build today if we had factories in space. We have actual guns with shells, etc.

     

    Well we do have fuel as a resource you can buy and sell, but we don’t have a “fuel usage” mechanism. We didn’t want to have the player refuel every now and then. 

     

    Ummm, nuclear submarines (USS Nautilus), nuclear aircraft carriers (or supercarriers) (USS Enterprise) are nuclear powered, so spaceships, I’d presume, should be nuclear powered aswell at least. You’re not going to have spaceships traffic like cars that’s unrealistic, for now at least. Spaceships are a rare build so they should be powered with something exeptional.

     

    So if the game is set in another solar systems, how’d they got there? Non-FTL rocket powered spaceflight would take ages, even centuries to get there. For example closest star Alpha Centauri iirc is 3,4 light years from here so to get there without ftl with the rockets, even nuclear powered ones that’d take a looong of time without any jumpdrives, jumpgates etc.

     

    No fuel system? So on what kind of magic are they powered then? You fly ships that don’t require fuel, but have no jumpdrives? Sounds unrealistic to me. They should have some kind of nuclear fusion reactor, to power and propel them. For example supercarries with nuclear engine can sail for 20 years without the need to dock to replenish their nuclear engines (not talking about food, clothes, etc). So the same should apply to spaceships except only using some kind of energy or nuclear power cells, which would require replenishment after some time and depending on the useage (flight, combat, mining etc) they’d deplete slower or faster.

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