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    • PinbackPinback
      Moderator

      Helium Rain as it says on the website a different kind of space sim being set around just one planet or gas giant in this case and I’m guessing here but probably the gas giants moons as well. Looks to be a third person game so no cockpits and you can build stations also claims to have focus on realism and is a single player game.http://helium-rain.com/

       

      Looks to be heading for a Steam release in May although early access may be earlier, some more info can be found on their indiedb site http://www.indiedb.com/games/helium-rain

       

      https://www.youtube.com/watch?v=nZIVsG3fZ_4

       

      Impressive looking game and I for one look forward to finding out more about it.

    • Anonymous

      crazy! i was up all night typing up thoughts about an idea i suddenly had for a game with a similar basic concept (so it seems from the vid)

      how weird!

    • #108789
      PinbackPinback
      Moderator

      Oddly we are starting to see a few games set in a few or single solar system, might be a new trend instead of having a galaxy full of nothing, go smaller and more detail.

       

      Be interesting to see how they do the space around the gas giant as from the vid the planet looks like it’s a skybox, so it might be sectors like in an X game rather than a continuous sand box?, and if it is sectors how have they liked them together.

       

      Just found this vid of the guns along with blog entry about it. http://helium-rain.com/devblog/3-realistic-artillery

       

      https://www.youtube.com/watch?v=xY4crKSvLTE

       

      Hopefully they will start putting up some gameplay of the game in the next few weeks.

    • #108790
      Stranger
      Participant

      Hi guys ! 

       

      So I just found out about this forum, I hope it’s okay to reply here. I’m leading the Helium Rain project and I thought I’d let you know more ! 

       

      The game is indeed set up around a single planet with three moons. Like PINBACK said, we see giant multi-system universes as both unrealistic, and too broad to be very interesting, so the plan is to create a few recognizable places and build on that. The environments are very much a work in progress right now, we started with the ships and moved on to economy & trading. 

       

      Some precisions about what’s been discussed here : 

       

       – Planets are not in the skybox, they are 3D objects with full texturing and time of day, so you can see different parts of the planet when you visit at different moments.

       – We do have a first-person view, it’s really the way the game is meant to be played. We don’t have 3D cockpits, we present the camera as installed on the ship’s hull so you can see some structures, depending on the ship, but not the interior. 

       – The game is very much a spiritual successor to X on the gameplay side, with a very diferent universe. I loved those games, played X3 for hundred of hours, and X Rebirth was probably the trigger to start making this one (in a vengeful, “fine, I’ll do it myself” sort of way).

       – The May date is really for early access. We’re a very small team. Our current focus is getting the game on Steam Greenlight in a few weeks.

       

      I’ll try to answer any question you have in mind ๐Ÿ˜€

    • #108791
      McAule
      Participant

       – The game is very much a spiritual successor to X on the gameplay side, with a very diferent universe. I loved those games, played X3 for hundred of hours, and X Rebirth was probably the trigger to start making this one (in a vengeful, “fine, I’ll do it myself” sort of way).

       

      My first thought was that it reminds me of X series ๐Ÿ™‚ Can’t wait for this game to come out ๐Ÿ™‚

    • #108792
      PinbackPinback
      Moderator

      Hi guys ! 

       

      So I just found out about this forum, I hope it’s okay to reply here. I’m leading the Helium Rain project and I thought I’d let you know more ! 

       

      No worries it’s what we are here for.

       

      I got a few questions for you.

       

      If  the gas giant is an object in the game then it must be huge and will you be able to fly around it?.

      Can the gas giant be mined.

      Will the planets have any function with in the game ie can they be mined and will they have a gravity well around them?.

      Will the docking at the stations be outside as opposed to any internal docking (thinking of X2 here).

      Any asteroid belt (maybe from a destroyed moon).

    • #108793
      Stranger
      Participant

       

      If  the gas giant is an object in the game then it must be huge and will you be able to fly around it?.

       

      Yes and no, but to answer that I need to explain some choices first.

       

      You can fly your ships inside sectors, which are areas in orbit (typically 10 per planet/moon) where stations are built, asteroids are mined, etc. Think X-series sectors, as far as gameplay go. Sectors are arbitrary spots in orbit, defined by an altitude and phase, and they are usually a point of interest (asteroid group, big station, etc). Some orbits are geostationary so they will always hover the same spot, but most are not, so the same sector is in a different place two hours later, much like in the real world. So you can fly around each planet just by waiting in a sector.

       

      You can’t take your ship out for a spin and circle around the planet in manual flight – that is pretty much impossible in the real world anyway, I mean, it would use tremendous amounts of energy. You can fly around sectors, and then change sectors, but the space in-between sectors would just be endless empty void and going from a sector to another would literally take hours. 

       

       

       

      Can the gas giant be mined.

      Any asteroid belt (maybe from a destroyed moon).

       

       Asteroids can be mined, the planet can be mined, both with specialized stations. We’re going to have a few asteroid-dense sectors. 

       

       

       

      Will the docking at the stations be outside as opposed to any internal docking (thinking of X2 here).

       

      Almost always outside. Our stations are usually small, light and functional. The biggest ships (at maybe 120m in length) are actually bigger than some stations ! The shipyard stations will probably have some kind of internal docking as well, but we really like the external approach. 

    • #108794
      Commander789
      Participant

      Wow!! This looks amazing! Bookmarked!

       

      So essentially, you can fly between sectors by jumping from sector to sector just like in the X series? Will it be through jump gates or through a jump drive that ships can utilize independently? (Or perhaps both?)

    • #108795
      PinbackPinback
      Moderator

      I hope they are not going to use that fog of war that plagued the old X games where you had to crawl around the sector to find out what was there or that nebular gas which a lot of the sectors had in them.

    • #108796
      Stranger
      Participant

      Wow!! This looks amazing! Bookmarked!

       

      So essentially, you can fly between sectors by jumping from sector to sector just like in the X series? Will it be through jump gates or through a jump drive that ships can utilize independently? (Or perhaps both?)

       

      It plays a bit like that, but with a twist : we don’t have “jumping”, because

       

       – that’s a magical trick we get in every science fiction work, and feels unrealistic to us ;

       – we wanted a strategic layer on top of the game, and having all your fleet jump in to defend yourself makes that null and void. 

       

      What we have is a realistic travel model, where moving to sector A from sector B takes hours in the game time. The player moves freely from a ship to another, can manage his fleet and production in the meantime, fly other ships, and he can “fast forward” to the next event (ship arrived to destination, ship production complete, etc). This makes the game much more interesting because you can’t project power easily and instantly to save an undefended sector that gets attacked. 

       

      How new sectors will be discovered is still being designed, but will it probably involve building orbital telescopes. 

    • #108797
      McAule
      Participant

      It plays a bit like that, but with a twist : we don’t have “jumping”, because

       

       – that’s a magical trick we get in every science fiction work, and feels unrealistic to us ;

       

      It’s not unrealistic, simple example of data teleportation in the link below, so I’d say it’s plausible in the future to teleport matter in this case to make a teleporter for ships etc.

       

      http://www.extremetech.com/extreme/214815-scientists-set-new-record-teleporting-quantum-data-60-miles

       

      Some theories here, but with science developing so fast I think it’s very plausible.

       

      Jump Gate Technology

       

      If a starship cannot reach the speed of light through sheer thrust, perhaps the answer lies in bending the laws of time and space so that the distance itself is shorter. A ship could then get around the need to travel at relativistic speeds, leaving behind the problem of increased mass and negatingรขโ‚ฌโ€if not actually reversingรขโ‚ฌโ€ the effects of time dilation. In other words, if one could find a shortcut through the galaxy, it might be possible for spacecraft to travel quickly between star systems, and perhaps even travel backward in time.

      Shortcuts through space and time are called wormholes. Wormholes are created naturally when black holes collapse, though they tend to close so rapidly that a ship attempting to pass through would instead encounter a singularityรขโ‚ฌโ€a point with infinite density and a radius of zeroรขโ‚ฌโ€and be instantly crushed. But, if the technology were developed to enable a wormhole to remain open, it might become possible for spaceships to enter wormholes, travel for a few million miles, and emerge several light years awayรขโ‚ฌโ€perhaps at the point of a white hole.

      White holes are theoretical objects that spew energy into the universe from unknown sources. One theory suggests that quasistellar objects (also known as quasars) are actually white holes, at the far end of which might be wormholes. Thus, it is theoretically possible to enter a wormhole in one location in the universe, and emerge from a white hole in another. Such a stable conduit could be called a jump gate.

      At the moment, the technology does not exist to stabilize wormholes in order to create jump gates, though in future scientists might have developed the technology to map the exit points of wormholes. With a theoretical advance in astrophysics, humanity might be ready to make the first safe jump.

    • #108798
      PinbackPinback
      Moderator

      How new sectors will be discovered is still being designed, but will it probably involve building orbital telescopes. 

       

      Nice idea ๐Ÿ˜Ž  so if I understand you, that in the game the player will construct a space telescope in order to find another sector, then send a ship to that sector and when it arrives at the new sector you can then start exploring it.

       

      One other question I have is that will the ship be using any sort of fuel.

    • #108799
      McAule
      Participant

      Nice idea ๐Ÿ˜Ž  so if I understand you, that in the game the player will construct a space telescope in order to find another sector, then send a ship to that sector and when it arrives at the new sector you can then start exploring it.

       

      One other question I have is that will the ship be using any sort of fuel.

       

      If it’s happening in our solar system, why do one need to discover sectors again with telescopes? Isn’t our system fully discovered? ๐Ÿ™‚ If it’s a different system sector, then sure, telescopes, probes, scout ships etc. are reasonable.

    • #108800
      Stranger
      Participant

      It’s not unrealistic, simple example of data teleportation in the link below, so I’d say it’s plausible in the future to teleport matter in this case to make a teleporter for ships etc.

       

      Well, I’m not saying it’s impossible per se, just unrealistic. One problem is that pretty much any “jump drive” is a weapon of mass destruction in itself. The same way we don’t have nuclear-powered cars, I don’t believe jump-drive-enabled ships would be a reality. Another issue is that the technology for that seems centuries away, while the ship’s designs are pretty low tech and close to what we could build today if we had factories in space. We have actual guns with shells, etc. 

       

       

      Nice idea ๐Ÿ˜Ž  so if I understand you, that in the game the player will construct a space telescope in order to find another sector, then send a ship to that sector and when it arrives at the new sector you can then start exploring it.

       

      Something like that. We’re not sure of the specifics just yet. 

       

       

      One other question I have is that will the ship be using any sort of fuel.

       

      Well we do have fuel as a resource you can buy and sell, but we don’t have a “fuel usage” mechanism. We didn’t want to have the player refuel every now and then. 

       

       

      If it’s happening in our solar system, why do one need to discover sectors again with telescopes? Isn’t our system fully discovered? ๐Ÿ™‚ If it’s a different system sector, then sure, telescopes, probes, scout ships etc. are reasonable.

       

      It’s not our solar system, even if it an look like it at times. Here’s a look at the system from the navigation menu : 

       

      LOF0KOG.jpg

    • #108801
      McAule
      Participant

      Well, I’m not saying it’s impossible per se, just unrealistic. One problem is that pretty much any “jump drive” is a weapon of mass destruction in itself. The same way we don’t have nuclear-powered cars, I don’t believe jump-drive-enabled ships would be a reality. Another issue is that the technology for that seems centuries away, while the ship’s designs are pretty low tech and close to what we could build today if we had factories in space. We have actual guns with shells, etc.

       

      Well we do have fuel as a resource you can buy and sell, but we don’t have a “fuel usage” mechanism. We didn’t want to have the player refuel every now and then. 

       

      Ummm, nuclear submarines (USS Nautilus), nuclear aircraft carriers (or supercarriers) (USS Enterprise) are nuclear powered, so spaceships, I’d presume, should be nuclear powered aswell at least. You’re not going to have spaceships traffic like cars that’s unrealistic, for now at least. Spaceships are a rare build so they should be powered with something exeptional.

       

      So if the game is set in another solar systems, how’d they got there? Non-FTL rocket powered spaceflight would take ages, even centuries to get there. For example closest star Alpha Centauri iirc is 3,4 light years from here so to get there without ftl with the rockets, even nuclear powered ones that’d take a looong of time without any jumpdrives, jumpgates etc.

       

      No fuel system? So on what kind of magic are they powered then? You fly ships that don’t require fuel, but have no jumpdrives? Sounds unrealistic to me. They should have some kind of nuclear fusion reactor, to power and propel them. For example supercarries with nuclear engine can sail for 20 years without the need to dock to replenish their nuclear engines (not talking about food, clothes, etc). So the same should apply to spaceships except only using some kind of energy or nuclear power cells, which would require replenishment after some time and depending on the useage (flight, combat, mining etc) they’d deplete slower or faster.

    • #108802
      Stranger
      Participant

      No fuel system? So on what kind of magic are they powered then? You fly ships that don’t require fuel, but have no jumpdrives? Sounds unrealistic to me. They should have some kind of nuclear fusion reactor, to power and propel them. For example supercarries with nuclear engine can sail for 20 years without the need to dock to replenish their nuclear engines (not talking about food, clothes, etc). So the same should apply to spaceships except only using some kind of energy or nuclear power cells, which would require replenishment after some time and depending on the useage (flight, combat, mining etc) they’d deplete slower or faster.

       

      Sorry, there was a misunderstanding here : there is no gameplay mechanism attached to fuel, which is what I was talking about. All ships do have nuclear reactors or fuel tanks on the 3D models, they are quite obvious, and they are mentionned in the spacecraft’s descriptions. Small ships use cryogenic rocket fuel like we use in today’s rockets, largest ships are nuclear-powered. You cna even see a nuclear warning logo on the bottom hull here, where the reactor stands out.

       

      invader.jpg

       

       

      Ummm, nuclear submarines (USS Nautilus), nuclear aircraft carriers (or supercarriers) (USS Enterprise) are nuclear powered, so spaceships, I’d presume, should be nuclear powered aswell at least. You’re not going to have spaceships traffic like cars that’s unrealistic, for now at least. Spaceships are a rare build so they should be powered with something exeptional.

       

      And our largest spaceships are nuclear-powered indeed. They just don’t create black holes to move around – that’s just too much for our taste and it doesn’t serve the gameplay we have in mind.

    • #108803
      McAule
      Participant

      Phew, well that covers it. Except, how’d they got there in the first place? Like I said before it would take ages to fly from here to let’s say our closest star Alpha Centauri with our current rocket technology.

    • #108804
      Niavok
      Participant

      Hi, I’m also working on Helium Rain, and I like sciences questions.

       

      The technology available in Helium Rain is difficult to balance because we want space battles. The problem is that if you have the technology to teleport a spaceship to another place or accelerate a ship to near the speed of the light, there is no reason to not use that technology as weapons. Why not warp an antimatter warhead into the enemy base – game over ?

       

      I read a lot a lot of Scifi and I really like the space battles description in the Alastair Reynolds’s Revelation Space books : the battleships never get closer than few light-minutes, they fire projectiles that can destroy every thing 1 light-second around them and the only chance to survive is to have a random trajectory to destroy the enemy before being hit. It’s a really realistic way to fight with advanced technologie but it’s boring as gameplay for a game.

       

      To avoid this in Helium Rain, we decided that the technology is the less advanced possible to survive is space, like our technologie in 50 or 100 years. The ships fight with conventional guns and use LH2/LOX as fuel, the stations use solar arrays and reaching another moon takes a few days.

       

      Yes, it take ages to fly to another star but it doesn’t mean it’s impossible, with few technology additions. In the book Chasm City, Alastair Reynold describe the story of the first fleet sent to 61 cygnus system at 10.3 light years. Each ship carry a “waking crew” of 150 and just over one thousand cryogenically frozen colonists. The first part of the travel consist of accelerating to eight percent of the speed of light in a few months, and brake at the end of a 200 years travel. At the arrival the technology level has not changed because the 5 generation of crew members had the only task to keep the colonists alive. The only missing technologies to achieve that is cryogenic system and live support system. The propulsion could be ion thruster powered with fission (or maybe fusion) nuclear plant.

       

      You can imagine Helium Rain in a similar situation. Colonists from Earth came from earth with “primitive” technology after a very long travel. They just began developing new technologies.

       

      There are 2 major technology we use use in Helium Rain that don’t work yet : fusion reactors and space elevators. In both case, the physics behind these concepts is robust but building them is hard. In the case of a warp system, using wormholes, the physics are very unsure. If the wormhole is not only a mathematic abberation (never observed), it will need to create a toric black hole (making it turn very very fast) and control the location of an hypothetical white fountain. 

    • #108805
      PinbackPinback
      Moderator

      . You cna even see a nuclear warning logo on the bottom hull here, where the reactor stands out.

       

      Any chance of ejecting the reactor as last ditch weapon assuming you can get the ship out of the blast area (also known as the Sheridan maneuver)

    • #108806
      McAule
      Participant

       

      Hi, I’m also working on Helium Rain, and I like sciences questions.

       

      The technology available in Helium Rain is difficult to balance because we want space battles. The problem is that if you have the technology to teleport a spaceship to another place or accelerate a ship to near the speed of the light, there is no reason to not use that technology as weapons. Why not warp an antimatter warhead into the enemy base – game over ?

       

      I read a lot a lot of Scifi and I really like the space battles description in the Alastair Reynolds’s Revelation Space books : the battleships never get closer than few light-minutes, they fire projectiles that can destroy every thing 1 light-second around them and the only chance to survive is to have a random trajectory to destroy the enemy before being hit. It’s a really realistic way to fight with advanced technologie but it’s boring as gameplay for a game.

       

      To avoid this in Helium Rain, we decided that the technology is the less advanced possible to survive is space, like our technologie in 50 or 100 years. The ships fight with conventional guns and use LH2/LOX as fuel, the stations use solar arrays and reaching another moon takes a few days.

       

      Yes, it take ages to fly to another star but it doesn’t mean it’s impossible, with few technology additions. In the book Chasm City, Alastair Reynold describe the story of the first fleet sent to 61 cygnus system at 10.3 light years. Each ship carry a “waking crew” of 150 and just over one thousand cryogenically frozen colonists. The first part of the travel consist of accelerating to eight percent of the speed of light in a few months, and brake at the end of a 200 years travel. At the arrival the technology level has not changed because the 5 generation of crew members had the only task to keep the colonists alive. The only missing technologies to achieve that is cryogenic system and live support system. The propulsion could be ion thruster powered with fission (or maybe fusion) nuclear plant.

       

      You can imagine Helium Rain in a similar situation. Colonists from Earth came from earth with “primitive” technology after a very long travel. They just began developing new technologies.

       

      There are 2 major technology we use use in Helium Rain that don’t work yet : fusion reactors and space elevators. In both case, the physics behind these concepts is robust but building them is hard. In the case of a warp system, using wormholes, the physics are very unsure. If the wormhole is not only a mathematic abberation (never observed), it will need to create a toric black hole (making it turn very very fast) and control the location of an hypothetical white fountain. 

       

      I could go on and argue, discuss, debate, deny and agree with the things you say but it’s up to you developers to do as you please this is not the place nor the time. Anyway, I’m pleased with your answer, which, at least, covers some things unexplained ๐Ÿ™‚

       

      Any chance of ejecting the reactor as last ditch weapon assuming you can get the ship out of the blast area (also known as the Sheridan maneuver)

       

      Sheridan maneuver? Babylon 5 perhaps?

    • #108807
      PinbackPinback
      Moderator

      Sheridan maneuver? Babylon 5 perhaps?

       

      Exactly and remember “nuke ’em ’til they glow then shoot ’em in the dark”. :biggrin:

    • #108808
      McAule
      Participant

      Exactly and remember “nuke ’em ’til they glow then shoot ’em in the dark”. :biggrin:

       

      Made my day :biggrin:

       

      I’ve remembered one too:

      – Captain, we’re surrounded by the enemies!

      – Nonsense, private! We’re in an enemy rich environment!

      :biggrin:

    • #108809
      Phaserlight
      Participant

      Interesting.

    • #108810
      McAule
      Participant

      Any chance of ejecting the reactor as last ditch weapon assuming you can get the ship out of the blast area (also known as the Sheridan maneuver)

       

      I’d say it shouldn’t be possible, because if the reactor provides energy for propulsion and life support, so ejecting one would be certain death, unless with some auxilary energy bank for life support like in escape life pods. Also a nuclear reactor has to be specifically contained to suppress fision reaction inside like graphite in nuclear plants. So ejecting one and leaving one unattended would mean imminent explosion, so a ship wouldn’t be fast enought to evade it meaning – suicide, unless intended ๐Ÿ™‚

    • #108811
      PinbackPinback
      Moderator

      I’d say it shouldn’t be possible, because if the reactor provides energy for propulsion and life support, so ejecting one would be certain death, unless with some auxilary energy bank for life support like in escape life pods. Also a nuclear reactor has to be specifically contained to suppress fision reaction inside like graphite in nuclear plants. So ejecting one and leaving one unattended would mean imminent explosion, so a ship wouldn’t be fast enought to evade it meaning – suicide, unless intended ๐Ÿ™‚

       

      Good idea to take to the life boat and then set the ship to explode.

    • #108812
      Stranger
      Participant

      Helium Rain is now on Steam Greenlight ! Here’s our Greenlight trailer, you can see what the game really looks like. It’s all in-game content.
       

      cSVQciW.png

      That’s the part where we need your help getting the game published ! ๐Ÿ˜€  
      Here’s the Greenlight page.
       

      Any chance of ejecting the reactor as last ditch weapon assuming you can get the ship out of the blast area (also known as the Sheridan maneuver)

      Not sure about that ! But well, I’ll keep that idea in mind. We’re not sure what kind of gameplay we’ll add once the game is available.

    • #108813
      PinbackPinback
      Moderator

      Great trailer guys ๐Ÿ˜Ž love the look of the game. ๐Ÿ˜Ž

    • #108814
      ExpandingMan
      Participant

      Looks absolutely gorgeous.  Just upvoted on Greenlight.  I just love that it’s set in a jovian system, that’s very original.  Can’t imagine this not getting on Steam.

    • #108815
      Stranger
      Participant

      Thanks guys !

    • #108816
      CaptainKalCaptainKal
      Participant

      Also voted!! Best of Luck!!!

    • #108817
      Stranger
      Participant

      Thanks guys ! At this point we’re doing great, we’ve been in the top 100 since yesterday. I hope we succeed ! 

    • #108818
      Stranger
      Participant

      Hello guys ! 

       

      We’re doing great on Greenlight, thanks to your votes.

       

      We’ve just posted a big recap of frequently asked questions, along with some new content. Take a look

       

      MYZDqeZ.jpg

       

      On the development side, we’ve got a running economy, much better damage effects (see above) and sounds, and we’re working on more stations. 

    • #108819
      ExpandingMan
      Participant

       

       

      Small ships use cryogenic rocket fuel like we use in today’s rockets, largest ships are nuclear-powered.

      While we are on the subject of realism, nuclear power is not a propulsion mechanism.  Conservation of momentum means that you have to actually expel something out the back of the ship to move it.  (This is a HUGE problem by the way, in real life propulsion is such a difficult problem that I think we are usually better off having at least one “miraculous” propulsion technology in most works of science fiction.)  Nuclear powered space ships might have reactors that last for hundreds of years, but they have every bit as much difficulty with propulsive fuel as everything else.  Admittedly, it gets depressing to spend much time thinking about the propulsion problem.

    • #108820
      Niavok
      Participant

      No energy source is a propulsion mecanism. As you said both energy and mass to expel.

      We often thought the nuclear power as:

      – electricty generator to power ion thruster or other electrics propulsion systems.

      – heat generator for nuclear thermal rocket : https://en.wikipedia.org/wiki/Nuclear_thermal_rocket

      However there is others engine design where the nuclear fuel is both energy source and mass to expel. For example :

      – Pulse nuclear propulsion https://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29

      – Fission fragment rocket https://en.wikipedia.org/wiki/Fission-fragment_rocket

       

      As i said in my previous post, in Helium Rain we assume that fusion reaction is usable. As all the gameplay append around one planet and its moons, there is no need of a lot of delta-v but only high thrust to perform hohmann transfer or to fight.

      For large ships we use fusion reaction (Helium-3 + Deuterium) and expel the produced Helium and protons at very high speed. It’s call Helium-3 direct thrurst propulsion:  https://en.wikipedia.org/wiki/Fusion_rocket#Electricity_generation_vs._direct_thrust

      This kind of propulsion is not yet available but it’s not “miraculous”. It don’t allow use to teleport to another star or to ignore inertia.

      If you want something a lot less realistic, you can look at the design of our fighters : where are the huge tanks needed to store the liquid hydrogen ?

    • #108821
      Stranger
      Participant

      We’ve been Greenlit on Steam ! Thank you ! 

    • #108822
      PinbackPinback
      Moderator

      Nice, did not think you would have any problems getting it and look forward to seeing more of the game.

    • #108823
      ExpandingMan
      Participant

      Congratulations.  Looking forward to it.

    • #108824
      Stranger
      Participant

      Hi guys ! It’s been a long time ! 

       

      We’ve been working hard since the Greenlight. Now that the release is closer, we’ve started doing internal tests with a private alpha version. We’ve received dozens of bug reports about crashes or game-breaking issues, but we’ve also made the game much better. We’ve written a devblog about this and other new things.

       

      We’ve also expanded the in-game universe with two new moons, Adena and Asta. Moons act as separated areas, because the travel time is longer between moons than between sectors on the same orbit, so while you can’t land on the moon, it still has an impact on gameplay. 

      G8Z0GAi.jpg

       

      ZhfSKer.jpg

       

      Oh, and we’re printing ship names on the hull as well ! 

       

      WJIGD7Y.jpg

    • #108825
      PinbackPinback
      Moderator

      Nice one Stranger,looking forward to seeing the game when you hit Steam. :good:

       

      If you don’t mind I will re post that video of the game from the blog, even though it’s in French it gives a better look at what the game is like.

       

      https://www.youtube.com/watch?v=5gX-fcradVQ

    • #108826
      Stranger
      Participant

      Thanks !

       

      We’ve got a new cockpit for military ships. It’s wider, cleaner, much more open than the existing freighter cockpit. Here’s a shot from the bridge of a Leviathan destroyer.

       

      pFRllr3.jpg

    • #108827
      Stranger
      Participant

      Here is a small demo of what happens when every part on the ship is overheating – something that won’t happen a lot, but still fun to try.

       

      realism.jpg

       

      We’ve posted a brief update about the game status on Steam. basically, we’re not going to do Early Access anymore, we’ll get straight to release this fall. Check it out for more details ๐Ÿ™‚

    • #108828
      PinbackPinback
      Moderator

      I always think Steams early access is a bit of a double edge sword for indie devs although it give a game great exposure you will always get muppets leaving negative review.

       

      Look forward to seeing the game Stranger when you decide to release it.

    • #108829
      Stranger
      Participant

      Hi guys ! Here are some new screenshots from the game.

       

      We’ve been heavily working on the core game mechanics (traveling, menus, switching ships etc), and we’re going to move on with the strategic AI. We have a realistic economy, so we need to ensure it stays in a working state, right now we have actual economical crises ๐Ÿ˜› 

       

      IWR6zo7.jpg

      ZGPiB40.jpg

      hela.jpg

    • #108830
      PinbackPinback
      Moderator

      Nice ๐Ÿ˜Ž any new video.

    • #108831
      Stranger
      Participant

      We don’t have new videos, no. I want to do one soon, but it’s very time-consuming.

    • #108832
      PinbackPinback
      Moderator

      If you do get some free time maybe some short videos (1 or 2 minutes) about different aspects of the game eg ships,combat, trade, space ect instead of one long one.

    • #108833
      farcodevfarcodev
      Participant

      Preeeeeeetty :good:

    • #108834
      Stranger
      Participant

      We do have screenshots, though. Here is one with some added details… 

       

      nema.jpg

    • #108835
      Stranger
      Participant

      Aaaand some more UI !

       

      dashboard.jpg

    • #108836
      Stranger
      Participant

      That’s no moon. That’s a space station !

      We’ve added a lengthy devblog article about economy and trading. Check it out !

      8-BlueHeart.jpg

    • #108837
      PinbackPinback
      Moderator

      Nice ๐Ÿ˜Ž how the release schedule, still on for this year or has it been pushed back?.

    • #108838
      Stranger
      Participant

      We had to push the release to early 2017. The bulk of the team is just two people, and we’re trying to do this right, so it takes time.

    • #108839
      SolCommand
      Participant

      Looking really nice ! Good job guys, keep it up !

    • #108840
      Stranger
      Participant

      Thanks !

       

      We just finished an updated trailer to show what the game really looks like now. Enjoy !

       

    • #108841
      PinbackPinback
      Moderator

      Looking Awesome Stranger ๐Ÿ˜Ž  really liking the art style the game has.

    • #108842
      McAule
      Participant

      Stranger. What are the min specs going to be? Looks really nice btw ๐Ÿ˜‰ Reminds a bit of X Rebirth ๐Ÿ™‚

    • #108843
      Stranger
      Participant

      Thanks !

       

      The “min” specs are quite hard to define. I’m working with an older Intel i7 and a GTX 970, so that’s the spec for the max settings.

       

      The CPU is the complicated part, because it’s so intensive right now. We’re working on optimization a lot these days, but basically we simulate everything – every engine, thruster, weapon does some processing at every frame… So it’s hard to say, but the goal is to have the game run on any Intel i5 CPU.

    • #108844
      McAule
      Participant

      Cheers mate ๐Ÿ˜‰

    • #108845
      Stranger
      Participant

      Hi guys ! Here is a short preview of our collision avoidance system. 15 ships flying around each other at high speed – no casualties !

      https://www.youtube.com/watch?v=myhWaMri7s8

    • #108846
      Stranger
      Participant

      Want to see every playable ship in the game ?

       

      0-FamilyPhoto.jpg

    • #108847
      McAule
      Participant

      Want to see every playable ship in the game ?

      Sure. With more specs about them ๐Ÿ™‚

    • #109983
      Stranger
      Participant

      Hello guys !

      We’ve [entered the competition for Indie Game of the Year at IndieDB](http://www.indiedb.com/games/helium-rain “entered the competition for Indie Game of the Year at IndieDB”). If you’re interested in the game, vote for us – you can also vote for other space sims, but well. At least vote for something ? ยฏ_(ใƒ„)_/ยฏ

      We’ve prepared a large write-up of our latest efforts. Basically the combat is finished, so we’re moving on with quests ! We hope the game will be released by Q2 2017.

    • #109984
      Stranger
      Participant

      Aaaaand [here it is](http://www.indiedb.com/games/helium-rain/news/helium-rain-combat-gameplay “here it is”) ! ๐Ÿ˜€

    • #109994
      Stranger
      Participant

      Hi ! We’ve started a discussion on the Steam forums about our next ship. We have three variations to pick from – what do you think ?

      [Take a look ! ](http://steamcommunity.com/workshop/filedetails/discussion/596486326/152390648093020101/ “Take a look ! “)

    • #110514
      Stranger
      Participant

      Hi guys !

      We’re almost done on the game, and we now have a Steam store page up. [Take a look here !](http://store.steampowered.com/app/681330/Helium_Rain/)

      Our latest trailer shows a bit more of the final game ๐Ÿ™‚

      https://www.youtube.com/watch?v=a4iyT8QUBxA
    • #110518
      sscadminsscadmin
      Administrator

      Helium Rain is looking really good in this trailer, the game has definitely come a long way and I am sure you cannot wait to release in August 18th. Congrats!

    • #110872
      sscadminsscadmin
      Administrator
      https://www.youtube.com/watch?v=rgA0Z72lP3c
    • #111473
      de5me7
      Participant

      picked this up. Pretty neat game, sort of reminds me of Hardwar in that its a small but detailed universe and backwater sci fi.

    • #111670
      PinbackPinback
      Moderator

      Nice to see the game finally in early access.

    • #111706
      PinbackPinback
      Moderator

      I forgot to mention this, but this game has the hardest docking since the original Elite. ๐Ÿ™‚

    • #111712
      sscadminsscadmin
      Administrator

      It’s happening !
      We’ll be releasing Helium Rain out of Early Access on October 11. Tell your friends ! This is a big day for us.

      https://www.youtube.com/watch?v=1oAKZwCSxSY
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