Home › Forums › Space and SciFi MMO and Multi-Player Only Discussion › Infinity: Battlescape › Infinity:Battlescape @ Kickstarter
November 17, 2012 at 10:21 am #59424TrueParticipant
Hold on! Not yet!
But soon. According to this article Infinity will launch their own Kickstarter campagne next year!
I will normally be leaving my regular job to dedicate myself to I-Novae Studios full time early in 2013. We are also planning to launch a Kickstarter in Q1 2013 to fund our projects. More news about this will come as the deadline approaches
This and many more details can be found on http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=120&Itemid=26 (same link as above)
November 17, 2012 at 11:26 am #93696StarMaxParticipant
This would surely speed up the whole deal.
November 17, 2012 at 12:27 pm #93697GeraldineParticipant
This is awesome. All these great space sims! I hope they all make it.
November 17, 2012 at 1:09 pm #93698Anonymous'StarMax' wrote:
This would surely speed up the whole deal.
But half of never is still never…
November 17, 2012 at 1:40 pm #93699TrueParticipant'Geraldine' wrote:
This is awesome. All these great space sims! I hope they all make it.
I just don't know when I should play them. Looks like I will have enough space games from 2014 on for the following 10 years… =)
November 17, 2012 at 3:27 pm #93700DiabloTigerSixParticipant
Oversaturated market is oversaturated.
November 17, 2012 at 5:24 pm #93701
Infinity ?! I agree with a previous comment: "[font=tahoma, helvetica, arial, sans-serif][background=rgb(33, 47, 58)]But half of never is still never…"[/background][/font]
[font=tahoma, helvetica, arial, sans-serif][background=rgb(33, 47, 58)]I've given up hope a long time ago that I'll ever see any real updates concerning this game, not to mention it actually being released.[/background][/font]
November 18, 2012 at 6:30 am #93702
Nice they are doing some thing but can't help thinking they have been forced into by the Elite announcement.
November 18, 2012 at 7:25 am #93703GeraldineParticipant
One effects the other, eh Pinback? <img src='http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif’ class=’bbc_emoticon’ alt=’;)’ /> Imagine all these get made, how the heck are you supposed to pick from them? Nice dilemma though! <img src='http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gif’ class=’bbc_emoticon’ alt=’:girlcrazy:’ />
November 18, 2012 at 11:47 am #93704
Who says you have to pick, just play them all and be done with it <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif’ class=’bbc_emoticon’ alt=’:)’ />)))))
November 18, 2012 at 12:03 pm #93705DalkeithParticipant
I think space sims are a long way from being oversaturated
November 18, 2012 at 12:22 pm #93706DiabloTigerSixParticipant'Dalkeith' wrote:
I think space sims are a long way from being oversaturated
There are going to be too many of them given the size of this market (potential customers) and at least one studio is going to learn it the hard way.
November 18, 2012 at 2:00 pm #93707ZemuneloParticipant
Market is big enough, 300k+ subscribers in Eve says that. You have also some other games like SWTOR or ST Online with lot of players and those two are SF MMO games so they count. Jumpgate had some players and old Taikodom and Vendeta too.
So it's a lot of people hanging around in SF universe especially space MMO games.
It's a big cake <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif’ class=’bbc_emoticon’ alt=’:)’ />
There are not enough good MMO games today.
November 18, 2012 at 5:01 pm #93708
If EVE had real ship controls then you wouldn't need any other games to exist <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif’ class=’bbc_emoticon’ alt=’:)’ />
November 19, 2012 at 12:16 pm #93709vamperiumParticipant
Finally! I had been waiting on that project for years as well. honestly, I don't think the market would be over saturated, but Infinity and Elite would definitely compete with each other more than vs Star Citizen. At the rate that Elite's kickstarter is going though, Infinity had better look to make a better sales pitch than DB has so far.
November 19, 2012 at 12:44 pm #93710
Hope they release that demo when they do the Kickstarter.
November 19, 2012 at 2:17 pm #93711
Don't really need a demo, just release a video that is 10-20mins that covers the basics as to what you will be able to do in Infinity. I have to admit I haven't kicked into Elite yet and I will have to see what Infinity brings to the table on their pitch to the kickstarter fans before I decide which one to fund. I agree that both Elite: Dangerous and Infinity are going to try to capture the same audience so it will be interesting to see who wins.
November 19, 2012 at 3:18 pm #93712NevilClavainParticipant
I thought that Infinity is more "MMO-oriented" than Elite:Dangerous, so the audience should not be exactly the same for those 2 , or am I Wrong ?
November 19, 2012 at 5:52 pm #93713DalkeithParticipant
I'm going to fund Infinity because it is an original engine.
A game which has had to construct its own engine is likely to be far more ground breaking than something picking up the engine from somewhere else. They've constantly been working on that engine already and we've seen quite a bit of it already. It looks very polished and I believe in the vision of its creator.
I still maintain that the only reason there's not more space sims out there is because creating a game engine which can cope with the kind of things people are wanting is really really difficult.
Make a game of sufficient quality and the people will come. I think there would be space for 5 amazing space sims its just that no one has really quite managed to produce one yet. All the sims have had elements but never quite been there.
November 20, 2012 at 3:56 pm #93714
Don't think there will be any overlap between Elite and infinity's Kickstater as Elite's finishes on January 4th all Infinity has said is they intend to do one in the first quarter of next year.
Would not be too surprised if the big game corporations are starting to take an interest in space sim again.
July 27, 2013 at 10:41 am #93715
July 28, 2013 at 12:11 am #93716
Still even if there is a kickstarter, what would be the release date? And how many features will not make the initial offering? I think those questions will be a let down for the people that have been following Infinity for many years. There is some serious competition in space games coming very soon and I think Infinity is wanted yes, but will it have enough backing to support a true MMO effort in the end?
July 28, 2013 at 3:32 am #93717
IIRC was not the Kickstarter going to fund a smaller PVP battle game rather than the full Infinity MMO.
August 17, 2013 at 9:15 am #93718
Looks like they have got part of the new website up now http://www.infinity-universe.com/News
It has been a long time in coming but we’re proud to announce the release of our new website! As you have probably already noticed there is still a tremendous amount of work to be done to fill up the new site with content. Most notably it’s going to be a while yet until our forums are back up and running as we continue to evaluate how to import data from our old forums. In the meantime please bare with us as we continue to update this site with additional content and functionality.
In other news we’re still pushing hard toward releasing our Kickstarter by the end of the year. Due to the impending next-gen console releases this holiday season we’ve decided that if we can’t release our Kickstarter by early November we’re most likely going to delay it until early next year – probably February since GDC is at the end of the month. This is a situation we’re doing our best to avoid as nobody wants to get this Kickstarter out of the door more than us, but we also want to do it right as we believe we’re only going to have one chance.
For those of you who are aware that we were supposed to have a content release a month ago have no fear, we haven’t forgotten! Once our new Infinity: Battlescape site is up and running we will do a big content release and we think you’ll all like what we have to show! On the technology/engine side of things there are a few loose ends that we still need to wrap up before we launch the Kickstarter. Over the last month we finished re-integrating oceans with our new rendering pipeline which was the last major feature left for ‘earth-like’ planets (in the near-term). Before we can produce our Kickstarter videos we still need to re-integrate planetary rings and a few other things. New screen shots will be forthcoming.
Lastly, Flavien is now on Twitter and you can follow him here! We understand that without forums it’s difficult for us to answer your questions and hear your concerns. While we work at restoring our forums please consider using Twitter or our Facebook page.
The I-Novae Team
August 17, 2013 at 12:30 pm #93719StrakerParticipant
What happened to their forum?
August 17, 2013 at 12:58 pm #93720
What happened to their forum?
Just noticed the video
Like the ship model
November 22, 2013 at 11:11 am #93721
Thanks to Trumpet for pointing this out on the shout box. :good:
As we get closer to launching our Kickstarter we’re beginning to nail down the environments we’re going to use for our campaign video. This is a sneak peak of the solar system we’re building for Infinity: Battlescape.
February 15, 2014 at 4:15 pm #93722
Just been having a look at I-Novae website and noticed they had their 2013 Retrospective up http://inovaekeith.blogspot.co.uk/2014/01/2013-retrospective-and-whats-next.html Looks like they are about to go for their Kickstarter.
State of the Kickstarter
As I have mentioned before our Kickstarter will be for a game titled Infinity: Battlescape (I:B). This is not going to be the same game as Infinity: The Quest for Earth (I:TQFE). Most notably it won’t be an MMO. After taking stock of the situation early last year it became apparent to us that we needed to reduce the scope of our ambitions in the near term so that we could release a product. Our ambitions for Infinity the MMO are huge and the capital requirement to build I:TQFE at the most basic level is on the order of millions of dollars that we don’t currently have. Thus we’ve decided to build a game with a heavier focus on space combat.
To summarize, our core 30 seconds of fun will be massive space battles like you see in Star Wars, Battlestar Galactica, etc. If we raise enough with our Kickstarter there will also be plenty of support roles combined with deeper strategy and tactics for those of you who aren’t so keen on combat. I:B will be multiplayer only and take place in the Infinity universe within a single solar system (others may be released as DLC). Instead of having individual maps, combat will take place in different “battlescape’s” throughout this solar system. Exactly how this concept of a battlescape is implemented will, like many things, depend on how much money we raise. Either way the game will contain an offline sandbox mode where players will be able to explore in peace without any restrictions.
You may be wondering why haven’t we released the Kickstarter yet. As it turns out launching a good Kickstarter is a lot like dying from a thousand paper cuts – the devil’s in all the little details. When we initially announced our plan for a Kickstarter the overall message we received from the community was “don’t launch it before it’s ready”. This was best summarized I think by an article in Rock Paper Shotgun. We’ve taken that advice to heart and we realized last summer that we simply couldn’t release the Kickstarter in 2013 with the level of quality that we want and you expect. The good news is that we’re pretty confident we’ll be able to get it out in the first half of 2014. I know we’ve said this before but hear me out.
February 15, 2014 at 11:24 pm #93723Cruisin1500Participant
Please can infinity just die? Who is going to be interested in infinity when by the time it comes out SC will have had 2-3-4 years to mature…?
…think about it 🙂
February 16, 2014 at 4:04 am #93724
Well I will be backing it just for the offline mode. :nyam:
The only other scifi Multi-player only game I can think of is God Factory: Wingmen, they have had too unsuccessful Kickstarter IIRC. Granted Infinity Battlescape will have the seamless planet transitions from space which should give it an edge but a lot will depend on how much they want and how well the Kickstarter runs.
Also I think Elite Dangerous will be more of a threat to them than Star Citizen as Frontier have promised the seamless planets feature in a future update to E:D.
March 3, 2014 at 2:56 pm #93725
Anyone been looking at the Twitter page for I-Nova they have mentioned that they will be doing their Kickstarter some time after the GDC assuming it the one in the USA on the 17 March so they could be going for it at the end of this month?.
They also mention that they will be doing one last video before the GDC and the start of their Kickstarter so keep an eye on Youtube.
New screen shot of WIP ship for KS w/ some engine lighting added (still missing exhaust glows)
That WIP of one the Kickstater ship looks somewhat familiar.
March 15, 2014 at 5:37 am #93726PhaserlightParticipant
I unfortunately won’t be donating to the Kickstarter; however, I have been following this game’s progress with interest for years.
March 15, 2014 at 5:52 pm #93727ollobrainParticipant
Who knows its just a game engine in constant development is my opinion
March 16, 2014 at 1:12 am #93728
Damn ship model is great and the engine is great as well. But I think at times Infinity has wore down some of the fans in not releasing something over the past 4-5+ yrs we have been watching this game. Yeah the engine is amazing, but I am really interested in how close they actually are to producing a game I could purchase. If the kickstarter has the game coming out in 2-3yrs they might be hard pressed to be successful (depending on the amount they are looking for) just because there is so many space games flooding the market now and some are amazing. Infinity could have stunned us all 2-3yrs ago with coming out and really grabbing all the market share because there wasn’t hardly anything out there at that time that this game does. Now we wait to see what will be in Infinity.
Looking forward to finally getting some answers from the kickstarter.
March 16, 2014 at 8:23 pm #93729ollobrainParticipant
will have to see if anything comes of it not holding breath they might come up with a small title, actually on their website seems they have a lot of potential small indie devs lning up for the engine but they are keeping it close to their chest hoping for the big bucks hasnt happened but then again they have nearly a million in private bacing so they arent in a hurry
March 17, 2014 at 3:34 pm #93730
Remember everyone this Kickstarter is about Battlescape not Infinity.
IIRC Battlescape is a multi-player game set within one solar system of the Infinity universe.
March 19, 2014 at 6:25 am #93731NevilClavainParticipant
Looks like I:B kickstarter launch will be delayed a bit : http://inovaekeith.blogspot.fr/2014/03/update-as-i-head-to-gdc-2014.html
Keith Newton words citation :
Sometimes I think we’re a little too obsessed with perfection.
no shit dude ? :biggrin:
March 19, 2014 at 8:24 am #93732Cruisin1500Participant
Inhaling too much vapor, between SC and Elite who would want this? It offers nothing different and only much less.
March 19, 2014 at 10:49 am #93733PhaserlightParticipant
The terrain engine is what looks the most appealing about Infinity; this engine has the most visible progress in that direction to me, whereas E:D and SC have only promises of landing on procedural planets. Infinity’s community has been occasionally a little rabid (someone with a gorilla avatar called the game I had spent over a thousand hours contributing to “a poor attempt”; I don’t feel at all bad about it as the game is still growing whereas I:QE has been on the margin of existence). The fact the website went down for a while isn’t a good sign, either.
I appreciate what the devs are trying to accomplish; it will be really cool if they are able to pull it off. The screenshots have been amazing, but there still hasn’t been anything to inspire confidence that this will actually be a game to me. I really like I:QE’s aesthetic so far, and it looks hopeful that the main dev is attending GDC this year; if they turn this into a full fledged multiplayer game it would be sort of miraculous.
March 20, 2014 at 4:19 pm #93734
Can’t recall off hand if they have said anything about what the player can do on the planets.
So will you be able to land at a base or will it be just flying around on the surface dog fighting other ships.
March 21, 2014 at 9:36 am #93735
What we can do with planets in Infinity Battlescape [I:B] is dependent upon the amount of funding we receive (at a minimum from what you see with our current screenshots, we’d like to at least add vegetation and volumetric clouds). We would like to have structures on the ground that can be attacked/defended, but that type of gameplay will likely be a stretch goal.
The main focus of I:B gameplay will center around 2 teams of 128 players each engaging in first person spaceship combat at areas of interest scattered throughout a solar system, eventually culminating in massive space battle end games. We’re still putting our gameplay ideas down on paper, and will present them at the launch of our crowd funding campaign, as well as on our Infinity Battlescape website (once it’s finished). Those who pledge for the alpha level tier will be able to help us shape the optimum gameplay via forum feedback and play testing.
One definitive thing I can say about planets is there will be no landing at ground installations (or space stations for that matter), with the express intent to get out of your ship and walk around with a character avatar, not even for the highest stretch goal. This however, is not because the engine could not handle this type of implementation. The engine is optimally coded and right now is garnering very high frame rates in our testing, the reason is more of an art resource/coding implementation and game design issue that comes with a very small indie team. Even if the crowd funding does really well and exceeds our goals, we’re not going to be tacking on all kinds of stretch goals that drastically change the core game design as well as increasing the scope to the point of potentially damaging a solid launch, walking avatars as a stretch goal would do just that.
Long term, we are still committed to the Infinity MMO, but I:B has to come first. It’s a game we know we can build with our small team. We’re focusing on shipping a solid initial product, which if successful, will lead to the development of the MMO. However, as mentioned above, the crowd funding campaign will only be for Infinity Battlescape, there are no ties to the MMO other than the engine used for I:B would be the starting point for the MMO, the art direction, and some of the lore.
I can understand many of the frustrations people may have about the seemingly perpetual nature of this engine’s development. I am the lead artist, and have been involved with this project since 2007, and have been waiting just as long to get going and make a game already, we’re finally almost there. It has been a long iterative process for the art team, developing/re-developing the art pipeline alongside the coding team as the engine evolves. Not only was it important for us to develop the pipeline, but also work with the coders to develop & optimize the engine’s art toolset, which is not only important for our team, but also for the viability of licensing our technology as a revenue source to support our game project(s).
Two part time coders can only go so fast, and believe me, we have tried to add to the coding team, but the talent level required is very high, and the passion for our particular project HAS to be there due to the pro bono nature of the work required. Looking back at the upgrades to the engine in preparation for this crowd funding campaign, I can only say, now that I see the latest installment and its performance gains over the previous, the upgrades were quite necessary and are very welcome. The artists now have a much more robust toolset to work with to create an immersive game world, and the engineâ€™s performance has increased drastically from where it was 3 years ago.
So for those who are still interested, hang in there, weâ€™re finally seeing some light at the end of the tunnel, and very much look forward to building a game with this engine.
March 21, 2014 at 2:08 pm #93736
I for one are looking forward to seeing what you guys have got .
Will their be any Rift support for the game?.
March 21, 2014 at 2:26 pm #93737
Yes, one of our coders has an OVR devkit, and has already implemented it.
October 12, 2014 at 3:13 am #93738
Been a long time since we have heard any news about the proposed Kickstarter, any one know what they are upto, are we looking at next year now?.
October 13, 2014 at 6:40 am #93739
We are pushing as hard as we can to get the KS out as soon as possible, understanding that we are still a non-funded/part time dev team. We had quite a few coding delays this year, specifically in the realm of HDR/tonemapping. Lighting is very crucial in terms of visual presentation for a game, and integration into a game engine which allows seamless planetary interaction along with space based and interior scenes has proven to be very complex/challenging. Developing a global HDR solution that retains the kind of quality we require in any/all possible game scenarios has taken longer than we anticipated. For most games, artists are afforded the ability to tweak the lighting on a per scene basis, that is not an option for what we’re trying to build. This of course is not the only technology hurdle we have to deal with however.
Having said all that, we have a handle on these challenges and we will be releasing a new planetary rings video shortly, it will be the last video we release before the KickStarter. I am not going to give any dates, because when you’re non-funded and the team members are working part time, there is just no way to reliably do that. What I can say is we are still hitting it hard and our efforts will ultimately culminate in a Kickstarter campaign.
October 13, 2014 at 2:46 pm #93740
Excellent news INovaeGene will be looking out for the video.
And remember when you do start your Kickstarter campaign lots of updates.
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