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  • #79363
    Avatarquinn2084
    Participant

    Okay, thanks, Robn and Ziusudra. I created my free account with your advice. I just logged the issue as:

    “quinn2084 opened this issue just now

    Star Map Right Ascensions Appear Off By 180 Degress”

    Here https://github.com/pioneerspacesim/pioneer/issues/1080




    A bunch of classics here on the cheap if you get them all in one bundle

    #79364
    AvatarBrianetta
    Participant

    That’s brilliant. Please take a look at the changes we’re proposing here (includes pictures), and add comments with any of your thoughts.

    #79365
    Avatarquinn2084
    Participant

    Thanks, Brianetta, looks good! And I’m glad to see I wasn’t losing my mind, or just being plain ignorant!

    #79366
    AvatarBrianetta
    Participant
    quinn2084 wrote:
    Thanks, Brianetta, looks good! And I’m glad to see I wasn’t losing my mind, or just being plain ignorant!

    I haven’t quite ruled out the possibility that we both have…

    #79367
    Avatarquinn2084
    Participant
    Brianetta wrote:
    quinn2084 wrote:
    Thanks, Brianetta, looks good! And I’m glad to see I wasn’t losing my mind, or just being plain ignorant!

    I haven’t quite ruled out the possibility that we both have…

    LOL! Ah yes, good point.

    #79368
    AvatarSkodyn
    Participant

    How do you add a Label like ‘Feature Request’ to a new issue? or is that done by you Brianetta?

    #79369
    Avatarrobn
    Participant
    Skodyn wrote:
    How do you add a Label like ‘Feature Request’ to a new issue? or is that done by you Brianetta?

    Yeah, we add labels to help us track and categorise things. You just write the words, we take care of the rest 🙂

    #79370
    Avatarollobrain
    Participant

    the anti clockwise changes seem reasonable enough better graphical and tactical overlay

    #79371
    Avatargreywolf
    Participant

    This concerns the alpha 23 builds only (from the beginning of alpha 23 – I was hoping the problem would go away after a couple of builds): CTD when pressing F2 (map), with shader only, no error message. Without shader, everything is fine. I have never seen this happening with alpha 22 or older.

    My PC is AMD triple core, 4 GB RAM, ATI 3650 card (latest drivers), Vista Home Premium, plenty of disk space, resolution 1280×1024, all parameters set to max (performance is great).

    By the way: I tried Pioneer on a somewhat older Thinkpad, too. Crashes within a couple of seconds or minutes, sometimes within flight, sometimes after landing, CTD with the typical Microsoft message. Tried to play with minimum parameters, no change.

    It’s a 1.5 GHz Intel CPU, 1 GB RAM, ATI 7500 Mobility, XP, also plenty of disk space. It’s a shame, because Pioneer plays great even on that PC, as long as it lasts. I assume Pioneer is simply not compatible with the old graphics card – or does anyone have an idea?

    #79372
    AvatarZiusudra
    Participant

    The first is a known issue, #1062. Though it is interesting that it only started happening for you with alpha 23 dev builds. Are you using the builds from here?

    BTW, an actual version number is more useful than “latest drivers”.

    #79373
    Avatarrobn
    Participant

    Problem was traced to a Radeon driver bug. A workaround has been implemented and is in the latest nightly. Please try it and let us know how it goes: https://sourceforge.net/projects/pionee … s/nightly/

    #79374
    Avatargreywolf
    Participant

    Thanks guys – fix works.

    Regarding your questions and comments:

    – Yes, I do download the builds from that link.

    – Yes, the problem did not appear before alpha 23.

    – I had updated my graphics drivers only about a couple of weeks ago. But, of course, you’re right, I should have provided version number and date: It’s 8.961.0.0, dated 4/5/12. Which makes me think: Could it be that the problem wasn’t introduced by the alpha 23 builds but rather by updating my graphics drivers? It must have been at about the same time.

    Thanks again, for the quick fix AND for the great game!

    #79375
    AvatarZiusudra
    Participant

    Yeah, it turned out to be a problem with recent ATI drivers. Other reports of the bug have come as long ago as alpha 20.

    Edit:

    Thanks for the report, follow up and confirmation.

    Now for the thinkpad, could you please provide the stderr.txt, stdout.txt, and opengl.txt which are in the My Documents/Pioneer folder?

    #79376
    Avatargreywolf
    Participant

    Here you go:

    stderr.txt is empty

    opengl.txt:

    OpenGL version 1.3.3927 WinXP Release, running on ATI Technologies Inc. MOBILITY RADEON 7500 DDR x86/SSE2

    Available extensions:

    GL_ARB_multitexture

    GL_EXT_texture_env_add

    GL_EXT_compiled_vertex_array

    GL_S3_s3tc

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_mirrored_repeat

    GL_ARB_transpose_matrix

    GL_ARB_vertex_blend

    GL_ARB_vertex_buffer_object

    GL_ARB_window_pos

    GL_ATI_envmap_bumpmap

    GL_ATI_map_object_buffer

    GL_ATI_texture_env_combine3

    GL_ATI_texture_mirror_once

    GL_ATI_vertex_array_object

    GL_ATI_vertex_streams

    GL_ATIX_texture_env_combine3

    GL_ATIX_texture_env_route

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_clip_volume_hint

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_pixels

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_stencil_wrap

    GL_EXT_texgen_reflection

    GL_EXT_texture3D

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod_bias

    GL_EXT_texture_object

    GL_EXT_texture_rectangle

    GL_EXT_vertex_array

    GL_HP_occlusion_test

    GL_NV_texgen_reflection

    GL_NV_blend_square

    GL_NV_occlusion_query

    GL_SGI_color_matrix

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_border_clamp

    GL_SGIS_texture_lod

    GL_SGIS_generate_mipmap

    GL_SGIS_multitexture

    GL_SUN_multi_draw_arrays

    GL_WIN_swap_hint

    WGL_EXT_extensions_string

    WGL_EXT_swap_control

    stdout.txt:

    SDL_GetVideoInfo says 32 bpp

    Initialized Legacy renderer

    Epsilon Eridani:

    height fractal: Flat

    colour fractal: StarK

    seed: 3197673032

    Icarus:

    height fractal: MountainsVolcano

    colour fractal: Desert

    seed: 13

    Atlantica:

    height fractal: HillsNormal

    colour fractal: TFPoor

    seed: 8

    New Hope:

    height fractal: MountainsNormal

    colour fractal: EarthLike

    seed: 43

    Hades:

    height fractal: RuggedLava

    colour fractal: Volcanic

    seed: 191082

    Hercules:

    height fract

    #79377
    CodyCody
    Participant

    I had a long-running saga with my old ATI 3650 and OpenGL, then when AMD took over, bugs in drivers became a regular problem. Great GPUs generally, but their drivers often stink. I’ve since switched to nVidia, such is my devotion to OpenGL games – much goodness!

Viewing 15 posts - 91 through 105 (of 132 total)
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