March 17, 2012 at 12:52 pm #79363
Okay, thanks, Robn and Ziusudra. I created my free account with your advice. I just logged the issue as:
“quinn2084 opened this issue just now
Star Map Right Ascensions Appear Off By 180 Degress”March 17, 2012 at 8:14 pm #79364BrianettaParticipant
That’s brilliant. Please take a look at the changes we’re proposing here (includes pictures), and add comments with any of your thoughts.March 19, 2012 at 7:41 pm #79365
Thanks, Brianetta, looks good! And I’m glad to see I wasn’t losing my mind, or just being plain ignorant!March 19, 2012 at 7:53 pm #79366BrianettaParticipantquinn2084 wrote:Thanks, Brianetta, looks good! And I’m glad to see I wasn’t losing my mind, or just being plain ignorant!
I haven’t quite ruled out the possibility that we both have…March 20, 2012 at 7:02 pm #79367Brianetta wrote:quinn2084 wrote:Thanks, Brianetta, looks good! And I’m glad to see I wasn’t losing my mind, or just being plain ignorant!
I haven’t quite ruled out the possibility that we both have…
LOL! Ah yes, good point.April 4, 2012 at 5:45 pm #79368SkodynParticipant
How do you add a Label like ‘Feature Request’ to a new issue? or is that done by you Brianetta?April 4, 2012 at 7:18 pm #79369robnParticipantSkodyn wrote:How do you add a Label like ‘Feature Request’ to a new issue? or is that done by you Brianetta?
Yeah, we add labels to help us track and categorise things. You just write the words, we take care of the rest 🙂April 9, 2012 at 8:36 pm #79370ollobrainParticipant
the anti clockwise changes seem reasonable enough better graphical and tactical overlayMay 24, 2012 at 8:57 am #79371
This concerns the alpha 23 builds only (from the beginning of alpha 23 – I was hoping the problem would go away after a couple of builds): CTD when pressing F2 (map), with shader only, no error message. Without shader, everything is fine. I have never seen this happening with alpha 22 or older.
My PC is AMD triple core, 4 GB RAM, ATI 3650 card (latest drivers), Vista Home Premium, plenty of disk space, resolution 1280×1024, all parameters set to max (performance is great).
By the way: I tried Pioneer on a somewhat older Thinkpad, too. Crashes within a couple of seconds or minutes, sometimes within flight, sometimes after landing, CTD with the typical Microsoft message. Tried to play with minimum parameters, no change.
It’s a 1.5 GHz Intel CPU, 1 GB RAM, ATI 7500 Mobility, XP, also plenty of disk space. It’s a shame, because Pioneer plays great even on that PC, as long as it lasts. I assume Pioneer is simply not compatible with the old graphics card – or does anyone have an idea?May 24, 2012 at 6:12 pm #79372ZiusudraParticipantMay 24, 2012 at 9:46 pm #79373robnParticipant
Problem was traced to a Radeon driver bug. A workaround has been implemented and is in the latest nightly. Please try it and let us know how it goes: https://sourceforge.net/projects/pionee … s/nightly/May 25, 2012 at 3:10 am #79374
Thanks guys – fix works.
Regarding your questions and comments:
– Yes, I do download the builds from that link.
– Yes, the problem did not appear before alpha 23.
– I had updated my graphics drivers only about a couple of weeks ago. But, of course, you’re right, I should have provided version number and date: It’s 8.961.0.0, dated 4/5/12. Which makes me think: Could it be that the problem wasn’t introduced by the alpha 23 builds but rather by updating my graphics drivers? It must have been at about the same time.
Thanks again, for the quick fix AND for the great game!May 25, 2012 at 3:23 am #79375ZiusudraParticipant
Yeah, it turned out to be a problem with recent ATI drivers. Other reports of the bug have come as long ago as alpha 20.
Thanks for the report, follow up and confirmation.
Now for the thinkpad, could you please provide the stderr.txt, stdout.txt, and opengl.txt which are in the My Documents/Pioneer folder?May 25, 2012 at 6:38 am #79376
Here you go:
stderr.txt is empty
OpenGL version 1.3.3927 WinXP Release, running on ATI Technologies Inc. MOBILITY RADEON 7500 DDR x86/SSE2
SDL_GetVideoInfo says 32 bpp
Initialized Legacy renderer
height fractal: Flat
colour fractal: StarK
height fractal: MountainsVolcano
colour fractal: Desert
height fractal: HillsNormal
colour fractal: TFPoor
height fractal: MountainsNormal
colour fractal: EarthLike
height fractal: RuggedLava
colour fractal: Volcanic
height fractMay 25, 2012 at 6:50 am #79377CodyParticipant
I had a long-running saga with my old ATI 3650 and OpenGL, then when AMD took over, bugs in drivers became a regular problem. Great GPUs generally, but their drivers often stink. I’ve since switched to nVidia, such is my devotion to OpenGL games – much goodness!
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