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    • #60138
      PinbackPinback
      Administrator

      Seems to causing a bit of a buzz on the net from the video that has been released it a FPS with seamless transitions between space and planets surface. Think Precursors and Frontier with every thing procedural generated from fish in the sea to solar systems.

      No mention of it on their site yet http://www.hellogames.org/

       

       

       

      http://www.youtube.com/watch?v=RNVgVl6v6YU

       

       

      http://www.youtube.com/watch?v=or-1pyCvDos

       

      Hugely ambitious just hope the have the resources to pull it off, no word on which platforms Just found the VGX interview http://metro.co.uk/2013/12/08/joe-danger-devs-no-mans-sky-is-star-of-vgx-4222222/ Only 4 of them doing it, sound like it might be single player as well.




      This bundle expires on 12/20/2018


    • #100973
      MV2000
      Participant

      From the interview they said it’s a MMO, but here’s hoping it still have a single-player mode as in Elite:Dangerous or Star Citizen.

       

       

      As for which console for the release, they said ‘next gen’ so it’s safe to say the best bet will be all next-gen consoles (PS4&Xbone) and PC.

    • #100974
      PinbackPinback
      Administrator

      I thought he was a bit unambiguous as to what type of game it would be, but a MMO would make sense especially if it turns out to have more of an RPG style of gameplay.

       

      Also got the impression that they are looking for funding and have not decided how to proceed either from a publisher or a crowd funding route

       

    • #100975
      Draco
      Participant

      Seems to causing a bit of a buzz on the net from the video that has been released it a FPS with seamless transitions between space and planets surface. Think Precursors and Frontier with every thing procedural generated from fish in the sea to solar systems.

      No mention of it on their site yet http://www.hellogames.org/

       

       

       

      http://www.youtube.com/watch?v=RNVgVl6v6YU

       

       

      http://www.youtube.com/watch?v=or-1pyCvDos

       

      Hugely ambitious just hope the have the resources to pull it off, no word on which platforms Just found the VGX interview http://metro.co.uk/2013/12/08/joe-danger-devs-no-mans-sky-is-star-of-vgx-4222222/ Only 4 of them doing it, sound like it might be single player as well.

       

      That’s just crazy with the asteroid. Star Citizen is inspiring a lot of copy cats.

    • #100976
      PinbackPinback
      Administrator

      Looks like they have taken idea with the asteroid from miner war.

    • #100977
      ExpandingMan
      Participant

      Oh man, this looks fantastic!

       

      Please tell me it’s not an MMO.  Please no, I want single-player.  Are they really going to ruin it for me?

    • #100978
      shadmar
      Participant

      Yeah this looks great!

    • #100979
      PinbackPinback
      Administrator

      Just looked at the interview again and I dont think he give any answer to the question about online component, I guess we will have to wait for the gaming site to do some interviews with them to find out more details about the game and the big question as weather it is a single player, mmo or both.

       

      Love the Chris Foss look and the crashed ship. 😎

    • #100980
      Neagoth
      Participant

      looks great, keeping a eye on it

    • #100981
      Dalkeith
      Participant

      Looks great I just found this and thought wow how did I miss this.

    • #100982
      MV2000
      Participant

      I thought he was a bit unambiguous as to what type of game it would be, but a MMO would make sense especially if it turns out to have more of an RPG style of gameplay.

       

      Also got the impression that they are looking for funding and have not decided how to proceed either from a publisher or a crowd funding route

      The “*insertplayernamehere* has discovered *insertplacenamehere*” message in the trailer screams MMO/highly multiplayer-oriented for me though.

       

       

      At least, bonus point for Arrakis alike, complete with its huge worm-thing.

    • #100983
      sscadminsscadmin
      Administrator

      No Man’s Sky is looking really good thus far and hope they do keep it single player. With the possible scope of this game with it being procedural there is a lot of areas that should be smoothed out before they introduce a MP piece to the game. For this sort of game they need content and lots of it, just because it’s procedurally generated doesn’t mean it will be fun to play? Big point is to make sure it is not boring and there is some good story pieces to the game, yeah you can have open-ended game play but without a purpose to it all it could get boring. Or am I the only one that likes immersiveness and content  🙂

       

      But this is a grand idea, and if anything they would have beaten Infinity to market.

    • #100984
      MV2000
      Participant

      Whatever happening, here’s hoping the PC version to be moddable. Imagine that.

    • #100985
      PinbackPinback
      Administrator

      Just looked at their Twitter page and they have released some details to the game sites, so it looks like an online mine craft game. http://www.rockpapershotgun.com/2013/12/09/first-look-no-mans-sky/ and http://www.joystiq.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u/

       

      Excitement over the rest of us can go back to waiting.

    • #100986
      pazuzu
      Participant

      http://www.eurogamer.net/articles/2013-12-09-a-future-that-has-a-history-introducing-no-mans-sky

       

       

       

      [youtube]http://www.youtube.com/watch?v=RRpDn5qPp3s[/youtube]

       

       

      fapping furiously

       

       

    • #100987
      MV2000
      Participant

      Just looked at their Twitter page and they have released some details to the game sites, so it looks like an online mine craft game. http://www.rockpapershotgun.com/2013/12/09/first-look-no-mans-sky/ and http://www.joystiq.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u/

      Excitement over the rest of us can go back to waiting.

      As in Minecraft or such, I hope we can do singleplayer and/or more importantly, create our own dedicated server.

    • #100988
      SolCommand
      Participant

      Is it weird that I never played Minecraft so I don’t know if I’ll like this or not … ?

    • #100989
      PinbackPinback
      Administrator
    • #100990
      MV2000
      Participant

      Let’s hope the devs can debunk people’s perception of ‘procedural generation is boring and empty’.

    • #100991
      MV2000
      Participant

      If you read the last week news, apparently the developer’s office got flooded a week ago, presumably almost everything there were lost afterwards (they didn’t explain whether ALL resources and source code were gone or not though).

       

      Hopefully they have that backup somewhere else. Otherwise they might have to start over from the scratch.

    • #100992
      PinbackPinback
      Administrator

      Well they not said much about the game so even if they have to start again it will probably won’t effect it too much.

       

      They should have read the small print about about insurance companies not covering flood zones now.

    • #100993
      PinbackPinback
      Administrator

      Little update from Hello games http://www.hellogames.org/2014/01/the-flood/

       

      Will this delay No Man’s Sky?

      We won’t let that happen!

      At times recently I’ve wanted to be depressed, to wallow, but it’s impossible surrounded by this team. They are literally unstoppable. If we’ve lost some work, we’ll make up the time. We’ll steal dev-kits. We’ll work on a boat. Whatever it takes (not actual stealing… maybe 🙂

       

      Are you going to do a Kickstarter?

      I like Kickstarter, and I love what it stands for (all my Xmas presents were Kickstarter pledges). Financially I guess it’d probably be a really good time for us to do one, and so many people have suggested it. I just don’t think it’s the right thing for No Man’s Sky right now though, and we’d probably rather not eat than do the wrong thing for this game.

      If people buy our Joe Danger games then that does support us. We’d rather you buy Joe Danger because you want to play them though… they are real good games 🙂

       

       

      Not surprised at them not doing a Kickstarter as speculation on the web is that they may be looking at one of the console makers to fund development of the game.

    • #100994
      sscadminsscadmin
      Administrator

      Pic of that flood that ruined their equipment is a shame, hope they had backups offsite 🙂

       

      Sometimes I think that would be the best thing for this game, there is a lot of space games being worked on and coming out and only a small amount are going to be on the console and it wouldn’t be bad for them to put this game on the console, they have had a decent amount of success with the console and their games so why not and if it does well they should be able to port it over ok after the console folks flush out the game and make it right.

    • #100995
      PinbackPinback
      Administrator

      Theirs a big 4+page interview with them in this month Edge magazine which does a fine job of not saying anything apart from the fact that it won’t be like Minecraft and the game will have no tutorial with people left to figure out the game mechanics something similar to the Dark Souls game. Also will be some sort of Multiplayer/online where you can chose to share information with other players.

    • #100996
      PinbackPinback
      Administrator
    • #100997
      MV2000
      Participant

      So much for Sony moneyhat them to release it on PS4 first!

      http://www.eurogamer.net/articles/2014-06-10-no-mans-sky-will-launch-on-console-first-on-playstation-4

       

      Although as for the PC version, I’m worried more about how people will respond to the controls, just like Arena Commander control/realism backlash yesterday.

    • #100998
      PinbackPinback
      Administrator

      Scuttlebutt always had it as a console exclusive so I guess we will just have to wait or start saving for a Playstation 4.

       

      I guess it will play more like a console game than a PC game.

       

      Couple of vids, looks good although I don’t think they are doing anything we have not seen before.

       

      http://www.youtube.com/watch?v=0APP5WcX8v8

       

      http://www.youtube.com/watch?v=MZO40WBNA60

    • #100999
      CaptainKalCaptainKal
      Participant

       

      Scuttlebutt always had it as a console exclusive so I guess we will just have to wait or start saving for a Playstation 4.

       

      According to RPS, the PC version will follow later.

    • #101000
      PinbackPinback
      Administrator

      How long will the wait be, that is the question.

    • #101001
      PinbackPinback
      Administrator

      Joystick has a few brief details about the game http://www.joystiq.com/2014/06/18/no-mans-sky-name-your-own-dinosaur-get-eaten-by-it/ don’t think Hello games are saying much that you could not have guessed at from the videos and the few details which have been seen so far.

       

       

       

      Meanwhile, a fleet of space freighters, says Murray, just happens to be passing by the planet on a trade route. Sure enough, after hopping into a ship and blasting off into space, the fleet has arrived and is already under attack by a squadron of ships. Players are free to join in the attack, he says, or they could choose to help the fleet and fend off the aggressors (or, presumably, ignore the event entirely). You’ll get a different reward for attacking or defending, says Murray, and either decision will “slightly change [the player’s] status in the universe, and if [players] keep doing that, that’s going to have consequences.”

       

      nomans2.jpg

      After witnessing the battle, I ask if there are specific groups and factions in No Man’s Sky. There are, he says, but they aren’t spelled out by the game. “We don’t really talk about narrative or who you are, or anything like that, but within Hello Games we kind of write all that down and have our idea of what that is.” The studio is creating insignia and buildings that “make sense” for each race, but it’s up to players to decide whether or not to pay attention to those details. You might learn, for example, that one particular race seems to be the most powerful.”[Players] might be completely oblivious to it, and just kind of bumble through the universe. Or some people might be really knowledgeable about the universe.”

      Just as No Man’s Sky doesn’t define its narrative, it also doesn’t give you explicit goals. No one is giving you quests to complete. “We start you off … at the outside edge of the galaxy, because that is a less difficult place to survive. And we will always start you on a hospitable planet.” Survival, at least in the beginning, seems to be a driving force in No Man’s Sky. “You can just wander that planet, but it’s actually a dangerous place, generally.” The whole universe is dangerous, because that creates gameplay, says Murray. “We want space to have lots of pirates and things like that, and military police, and to be really active. And we want that to increase the closer and closer you get to the center of the galaxy, because that’s the journey we feel most people will go on. And we will put more and more valuable things [in the player’s path] the closer and closer you get to the center of the galaxy.”

       

    • #101002
      Wilikers
      Participant

      This game and star citizen are a good reason to upgrade my pc

      Sent from my iPod touch using Tapatalk

    • #101003
      PinbackPinback
      Administrator

      Sean Murray from Hello games talks about No Mans Sky,floods and the Joe Danger games and some of the inspiration for the game also looks like some new footage from the game is being shown as well.

       

      http://www.youtube.com/watch?v=aTczqx-PWJU

    • #101004
      Phaserlight
      Participant

      Good stuff.  I’m really looking forward to this one.

    • #101005
      PinbackPinback
      Administrator

      Hope the PC version has Rift support and having said that I wonder if the game will support that Playstation VR device when it appears on PS4

    • #101006
      MV2000
      Participant

      Hope the PC version has Rift support and having said that I wonder if the game will support that Playstation VR device when it appears on PS4

       

      Assuming there is a PC version. Even the dev themselves are still totally doubtful of it.

       

      “Basically we’re doing a console debut on PS4. That’s all we’re saying right now. But that leaves open a PC version, which we really want to do.”

      http://www.rockpapershotgun.com/2014/07/01/no-mans-sky-pc-release/#more-217001

    • #101007
      PinbackPinback
      Administrator

      I don’t think they have ruled a PC version out.

       

      Looks like they will take Sony’s money make the game exclusive to the PS4 for a year or so then release it on the PC and other formats.

    • #101008
      MvGulik
      Participant

      “How Does No Man’s Sky Actually Work? – Reality Check”

      (GameSpot)

      [media]https://www.youtube.com/watch?v=ZVl1Hmth3HE[/media]

       

      Cam investigates the question we’ve all been wondering: how does the procedurally generated world of No Man’s Sky actually work?

    • #101009
      Faceof
      Participant

      I think ….this is the game for await so long …. 😎

       

      We know any date of PC version released ?

       

      Cheers… 🙂

    • #101010
      PinbackPinback
      Administrator

      Don’t think they have announced the PS4 date yet, so PC version will be some time after that.

    • #101011
      sscadminsscadmin
      Administrator

      Will be interested if they pull it off personally. The concepts of the ‘math’ being unique for all of the procedural stuff is actually quite impressive because they use the math to redraw a place or a thing when you return and they don’t store all this in the game/server. When you think about it, might be a smart move because it puts all the strain on the client machine and less on the server because it doesn’t have to store everyone’s unique experience. Very interested video that was, makes me want to buy a PS4 🙂

    • #101012
      Faceof
      Participant

      https://www.youtube.com/watch?v=yWnIrP1MCaM

       

      Cheers….:)

    • #101013
      PinbackPinback
      Administrator

      Big new interview in this months Edge magazine about the game, if you don’t want or can’t get the mag keep an eye on their website as their should be a abridged version on it next month

    • #101014
      Anonymous

      It’s already been scanned.

      http://imgur.com/a/O3HEp

    • #101015
      MV2000
      Participant

      • offline mode

      • whistle like thing to call ship over if its near

      • ships get wear and tear

      • there will be flying beasts (prob knew that already)

      • can upgrade the ship. I think we knew that too.

      • can combine reaources, which can then be sold

      • most planets will only have one resource on

      • landing will be simple and straightforward

      • space combat is arcade-like (could have guessed that)

      • there are grenade like plasma balls

      • can blow holes in things with the multi tool

      • extensive terrain deformations, ground vehicles and traditional multiplayer will come later

      Yes.wav

    • #101016
      PinbackPinback
      Administrator

      Also said something about not having a long trip from the surface of the planets to space, just wondering if that means the planets are on the small side.

       

      Do like the idea of naming plants and animals in the game.

    • #101017
      MV2000
      Participant

      Looks like Microsoft’s also trying to bring in No Man’s Sky to Xbox One as well.

      https://twitter.com/XboxP3/status/499894794945310720

    • #101018
      PinbackPinback
      Administrator

      Mr Murry will be in Las Vegas on the 6-7 Dec and is promising some thing special. http://www.hellogames.org/blog/

       

      https://www.youtube.com/watch?v=poLm9edev4M

    • #101019
      sscadminsscadmin
      Administrator

      I saw this today too, will be looking for some videos that day on whats in store. There was a nice video a while back where the lead dev was explaining the whole procedural aspect of the game and it is very interesting and I hope they go more into depth on this.

    • #101020
      PinbackPinback
      Administrator

      I hope we get to see some more of the planets environments ie the plant and animal life which has so often been missing from these PG games in the past. In fact the only one I can think of which has tried it is Ad-Astra.

    • #101021
      PinbackPinback
      Administrator

      Short video or promo for the January issue of Gamesinformer (scfi issue) http://www.gameinformer.com/b/news/archive/2014/12/03/january-cover-revealed-no-mans-sky-3452523434.aspx

       

      https://www.youtube.com/watch?v=8A6ffb1Snbk

       

      Think their a couple of new bits of footage in their.

    • #101022
      sscadminsscadmin
      Administrator

      He said it, they have an opportunity to make an epic game and they only have one chance to get it right 🙂

      Because on the surface this game is looking amazing and it is the game most of us want. I mean look at those worlds they are creating…. we’ll see.

    • #101023
      PinbackPinback
      Administrator

      Strange I could have swore I posted this video in this thread this morning.

       

      https://www.youtube.com/watch?v=WQhSP82uhY4

       

      Love the look of the planets with the plant and animal life, makes a change from all the dead world you usually get with PG games.

    • #101024
      SerialKicked
      Participant

      oh my… I hate being hyped by games, but with this one it is so hard to resist

    • #101025
      ExpandingMan
      Participant

      I have to admit to being more adversarial than usual with this because they have an exclusivity deal with Sony, but they really aren’t giving us much.  I see pretty landscapes, but we still know absolutely nothing about gameplay.  I’m not just talking trailers, they haven’t even said very much, other than some very dubious statements about some sort of quasi-MMO.  They get a lot of hype, but to me this is totally different than when E:D and SC were getting started, Chris Roberts and David Braben were giving detailed descriptions of what they were planning from day one, these guys have said nothing.  Wouldn’t totally surprise me if Sony prevents them from being more open, either.

    • #101026
      PinbackPinback
      Administrator

      Might be some details in this video not watched it myself.

       

      https://www.youtube.com/watch?v=h-kifCYToAU

       

      The reason we were given any details about E:D and S:C was that they wanted our money, these guys have Sony behind them.

       

      And another new trailer for the game.

       

      https://www.youtube.com/watch?v=xpcoO7bTV48

    • #101027
      de5me7
      Participant

      i don’t think this game really intends to compete with Elite or SC. I expect it will be a fairly simple game of just shooting and collecting things with some awesome tech, but given the developer is about 6 people in Gilford, i don’t see that as an issue. Sony probably want to make it look like a lot more than it is though.

       

      the fact that the game proceedurally generates the world on the fly suggests it won’t have much if any memory of events. i.e. if you kill a herd of animals then go back to the location an hour later the game won’t know, other than it being recorded in your stats. The real question is whether space is treated the same way planets are. Will ships and space stations have any memory?

    • #101028
      PinbackPinback
      Administrator

      i don’t think this game really intends to compete with Elite or SC. I expect it will be a fairly simple game of just shooting and collecting things with some awesome tech, but given the developer is about 6 people in Gilford, i don’t see that as an issue. Sony probably want to make it look like a lot more than it is though.

       

      Same here I get the impression it’s about exploring and shooting, along with bit of collecting of materials to repair/upgrade the ship with.

       

      Brilliant 1970 Chris Foss look to the game, make a refreshing change from all the gun metal colored ship you usually get.

    • #101029
      ExpandingMan
      Participant

      Fair enough, I only compare this to E:D and SC because the internet is already filled with such comparisons.

       

      By the way, did they ever say anything concrete about a PC release?  I thought they hadn’t.  

    • #101030
      de5me7
      Participant

      Rock Paper Shotgun keep covering it (PC only website) so i guess the must have announced it for PC at some point. I wouldn’t be surprised if it hits Playstation some months before the pc release though.

    • #101031
      ExpandingMan
      Participant

      Found this article, which I had read before but forgotten about:

       

      http://www.pcgamer.com/no-mans-sky-is-a-timed-exclusive-for-playstation-4-but-a-pc-version-is-coming/

       

      I get a kick out of:

      “Hello Games Managing Director Sean Murray said the studio opted to lead with that platform because it has the power to support the procedural generation that drives No Man’s Sky…”

       

      Yeah… I just threw a machine in the garbage that was more powerful than the PS4 because it was too old to be worth fixing.  Got to love the Sony marketing bullshit.

    • #101032
      PinbackPinback
      Administrator

      Most games are about hype, more so when you have one of the big guns involved and here’s latest bit about the galactic map  http://www.gameinformer.com/b/features/archive/2014/12/08/galactic-map-puts-scale-of-no-man-s-sky-in-perspective.aspx

       

      From reading this you would think no ones has ever done a 3D map before. :haha:

    • #101033
      ExpandingMan
      Participant

      Still not nearly as impressive as the map in Elite.

       

      I’m rather disappointed that they decided not to make everything to scale.  (Albeit I feel a little ridiculous saying that since I still have pretty much no idea what the game is yet.)  Sean Murray said he originally wanted to, I can’t understand why he gave into his art department.

       

      Elite and EVE are both to scale, and, in my opinion at least, they are the two best looking games ever made.  Making space feel huge is to me infinitely more important than being able to see other planets take up a huge solid angle from every single perspective.  After all, as we see in Elite, you DO often see planets taking up a huge solid angle from the surface of other planets.  I can’t really see why anyone would think it’s absolutely necessary to get that view from every single planet in the whole galaxy.  Doesn’t the sense of wonder invoked by the mind-boggling immensity of even just a single star system outweigh (by many, many orders of magnitude) the desire to have slightly more views of planets from in atmosphere?  Sure does to me.  

       

      Also, people should stop making nebulas so damn bright.  I’ve had my complaints about Elite, but my god did they nail the look of it.  Take lessons, other devs. 

    • #101034
      PinbackPinback
      Administrator

      My impression from what they have said and shown and the fact that Chris Foss was mentioned as an inspiration is that they are going for the fantasy sci-fi look which was popular in the 1970/80, Just Google “Chris Foss” and you can see No mans sky in his work.

       

      Another acticle from gameinformer http://www.gameinformer.com/b/features/archive/2014/12/10/stop-thinking-of-no-man-s-sky-as-a-multiplayer-game.aspx

    • #101035
      PinbackPinback
      Administrator

      Another video from Gamesinformer http://www.gameinformer.com/b/features/archive/2014/12/12/70questionsandanswersaboutnomanssky.aspx this one take the form of 70 yes and no question to Sean Murray also a few maybes as well.

       

      No so much on details but a few titbits.

        Only one ship at a time but you can change ships

        No customization of ships.

        Earth may or may not be in the game.

        Planets can be partly destroyed.

        Space station cannot be built.

        No customization of avatars.

        Black holes will be in the game.

        you can fly to edge of galaxy or universe? and enter the void.

        Animals will eat each other but you can’t ride them.

       

      Not sure if he said you could or could not change the name of the planets? names as the video keep stalling, although no doubt its all subject to change.

       

      Edit video on Youtube now.

      https://www.youtube.com/watch?v=n0uYnwqlslU

       

      Noticed the big question was not asked if they intend to be online game only or will their be a single player games as well.

    • #101036
      ExpandingMan
      Participant

       

       

      No customization of ships.

       

      Not sure exactly what that means, but it certainly sounds pretty discouraging.  In just about any game with spaceships I spend most of my time fitting my ships.

    • #101037
      PinbackPinback
      Administrator

      Is a bit strange but then again maybe the ship are only a means for getting from one planet to another planet and I don’t recall any mention of  players doing any trading of goods in this game so their maybe no call for fitting ship out.

      Probably the same for combat if you want better guns just get a bigger ship.

    • #101038
      CodyCody
      Participant

      My impression from what they have said and shown and the fact that Chris Foss was mentioned as an inspiration

       

      Chris Foss, eh? Quite apart from his excellent space artwork, he is known for The Joy of Sex – an interesting coffe-table book!

    • #101039
      PinbackPinback
      Administrator

      he is known for The Joy of Sex – an interesting coffe-table book!

       

      According to the video above they have ruled out spreading your seed around the galaxy. 😆

    • #101040
      MV2000
      Participant

      Or maybe the ships are also randomly generated? I recall seeing a concept art of the ship variations but I doubt that has something to do with randomly-generated/designed ship.

    • #101041
      PinbackPinback
      Administrator

       IIRC AD-Astra uses procedural generation for it’s ships in the game so it could be the reason you can’t change them.

    • #101042
      ExpandingMan
      Participant

      They did say that the ships are procedural.

       

      Hardly seems like a reason why they couldn’t be customized, although I’m still a bit uncertain of exactly what they mean by “customized”.

    • #101043
      PinbackPinback
      Administrator

      Few details on the basic game play here http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx

       

       

      Pulling up the galaxy map will provide a better view of your relative position in the galaxy. Your starting planet is one of several in a solar system. Each procedurally generated planet is home to one of several resources, which have their own value depending on its scarcity. When you’re on a planet’s surface, you can scan your surroundings. Valuable commodities are highlighted by a grid-like overlay. Blasting the resources with your multitool harvests them. You can sell your finds at space stations – every solar system has one – or deposit them at trading posts that dot some planets’ surfaces. When you have enough money, you can buy additional fuel for your ship. You’ll need that for the next step in your journey.

       

      2. Building Your Strength

      You don’t upgrade your ship in No Man’s Sky. Instead, you purchase new ships. Better ships will have better attributes, including more powerful shields, the ability to withstand harsher environments, and more storage capacity. The last component will be of particular interest for goal-oriented players. Storage capacity refers to both the amount of resources you can carry, as well as fuel. You’ll naturally burn fuel to travel to other solar systems, and your starting ship won’t allow you to travel far.

       

      So you will be able to sell resources to buy fuel and better ships and I am pretty sure they mentioned that you could repair the ship as well.

    • #101044
      ExpandingMan
      Participant

      That sounds better, especially in light of the fact that the ships are procedurally generated.  Hopefully “attributes” is a pretty large set.

    • #101045
      PinbackPinback
      Administrator

      Journey to the center of the galaxy……………………………………………….what does that remind me of………………………………………OH NO I JUST REMEMBERED.

       

      https://www.youtube.com/watch?v=f3u4j0hVy8c

       

      :laugh: :laugh:

       

      Also a bit more hype here http://www.gameinformer.com/b/features/archive/2014/12/17/coping-with-the-hype-of-no-mans-sky.aspx

    • #101046
      sscadminsscadmin
      Administrator

      According to the video above they have ruled out spreading your seed around the galaxy. 😆

       

       

      Hahaha, nice Pinback.

       

      I really don’t think No Man’s Sky is going to be as much about space exploration as it will be planet exploration. In all the videos they show off the planets and nothing really about space. I can see why there will be no ship variants or customizations because you might not be in it much.

    • #101047
      PinbackPinback
      Administrator

      The secret story behind the game http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx all very dramatic but it tell you nothing about the game.

    • #101048
      PinbackPinback
      Administrator

      Bit about the music of the game. http://www.gameinformer.com/b/features/archive/2014/12/22/creating-the-infinite-soundtrack-of-no-man-s-sky.aspx

       

       

      NoMansskymusic610.jpg

      Odds are that you fell in love with the E3 2014 trailer of No Man’s Sky, and the track from the band 65daysofstatic had a lot to do with that. Not only did Hello Games license their song “Debutante” for that trailer, but the partnership between the studio and the band has blossomed into 65daysofstatic composing the entire game’s soundtrack and creating a No Man’s Sky album

       

      Great screen shot. 😎

    • #101049
      PinbackPinback
      Administrator

      Interesting snippet about how they intend to create the creatures of NMS. http://www.gameinformer.com/b/features/archive/2014/12/24/a-look-at-no-mans-skys-creature-features.aspx

       

       

      Hello Games is a small studio, but even a team of thousands of artists couldn’t create and animate enough creatures for No Man’s Sky using conventional methods. Rather than design, model, and animate everything by hand, they’re using in-house tools similar to the ones that generate the game’s planets, stars, and galaxy.

      Creatures2.jpg

      When they started their work, art director Grant Duncan said they didn’t have to look far for inspiration. “When it came to creatures, we built the kind of creatures that exist on the Earth. Looking at their anatomy and skeletal makeup, and it’s quite surprising how few different types of skeletons there are. There are obviously variations for things like the length of limbs and the number of vertebrae and that kind of thing, but actually, roughly, they’re fairly similar.”

       

    • #101050
      PinbackPinback
      Administrator

      Some lesser know fact about the game. http://www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx

       

       

      The Lack of NPCs

      I feel like games just don’t do NPCs very well. I don’t know how much it adds. We’ve talked about it. It would actually be easy using the procedural stuff to put in every single one of those trading posts a guy behind a desk. Sometimes I think about doing it. Who knows? Maybe people feel they need that. But at the moment we don’t have that. And I feel like we don’t need it. I don’t feel it would add anything. But maybe people will really miss it. It’s not feedback that we’ve had so far, but I don’t think it gains that much to just have this cold dead eyed guy. “Welcome to my shop. Do you want to buy some weapons?”  And just a few loops, bits of vocal as well. Like when you go into shops in Destiny it’s like, “A shipwright’s work is never done.” That’s how I feel is that it takes from it.

       

      Bet that will have changed by the time it come out.

    • #101051
      PinbackPinback
      Administrator

      Podcast http://www.gameinformer.com/b/podcasts/archive/2014/12/29/special-edition-podcast-no-mans-sky.aspx not listened to it so it may just be a rehash of what they have said about the game so far.

    • #101052
      MV2000
      Participant

      http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky

       

      I don’t know why but the more I heard about this game, the more I’m convinced it’ll be online-only (even on singleplayer) like E:D.

    • #101053
      natansharpnatansharp
      Participant

      Hope you are wrong!

    • #101054
      PinbackPinback
      Administrator

      That my impression as well that it will be an online only game as I don’t think they have said anything about a single player game.

    • #101055
      sscadminsscadmin
      Administrator

      I am not sure about this, since it will probably be released first on Playstation and most if not all games usually can play without an internet connection or access to PSN. That’s just my experience with my PS3, but who knows. I have to admit I don’t buy too many games that don’t have some sort of SP element to it so I hope there is a SP element to the game in the end.

    • #101056
      sscadminsscadmin
      Administrator

      Latest E3 trailer for the PS4 and with this trailer it is showing a bit more of the openness and procedural ability of No Man’s Sky

       

      https://www.youtube.com/watch?v=7VJvckCmNBo

    • #101057
      PinbackPinback
      Administrator

      I really like the ecology of the planets as it’s some thing we rarely see in games  😎  as for the rest it’s pretty standard and what you would expect for a space sand box game today.

    • #101058
      XenonS
      Participant

      Watching the other videos, I’m expecting a big variety in the planet types and their landscape. A great job.

      The features don’t have to be modelled realistically like in ED, important IMO is that the game remains simple by the UI yet showing immersion. And all the artwork in the game makes exactly that I think. 

      Hopefully it will have more than one difficulty level, maybe “Easy, Medium, Hard, Extreme” to really make it a challenge. If so, I don’t think to exagerate by saying that such a vast universe even containing only ‘classical’ space game elements has the stuff to become the best space sim ever.

       

      Chosing PS4 is probably the best economic choice the devs have made, but I really hope to someday also see a HD port to the PC.

       

      XenonS

    • #101059
      PinbackPinback
      Administrator

      Pretty sure they have confirmed a PC version after the PS4 one but the big unanswered question is will it be online only, multiplayer, single player or some sort of mash up of all three types of game.

    • #101060
      MV2000
      Participant
    • #101061
      PinbackPinback
      Administrator

      Nice of them and I believe that they mentioned that it was a download only game?.

    • #101062
      sscadminsscadmin
      Administrator

      Nice that they are going to try for a simultaneous release on both platforms.

       

      I have been wanting to get more information on the actual sharing of discoveries with everyone and what impact they may have on other people playing?

    • #101063
      ExpandingMan
      Participant

      Sony and Microsoft and their ridiculous PR games with those crappy consoles…

       

      I’ve got to say, the space combat looks AWFUL.  I have a feeling that most of the draw of this game will be visual appeal alone, but that’ll probably be enough for me to buy it.

    • #101064
      MV2000
      Participant

      the space combat looks AWFUL.

      Since NMS itself seemed to be more focused on exploration and naming planets I doubt decent space combat mechanics is a priority to begin with.

       

      update: Steam store page is up.

      http://store.steampowered.com/app/275850

    • #101065
      XenonS
      Participant

      As I understand, some inovative mission types will be in the game, a sort of power-up system gained in exploration missions. I even imagine a serie of missions to perform to reach specific goals.

      The videos are showing that different types of ships are already modelled, from fighters up to CAP ships. I would be astonished if they are not used in any kind of combat missions; but adding such mission scripts, even in future builds, is pretty sure in the reach of all these talented developers. 

       

      XenonS

    • #101066
      ExpandingMan
      Participant

       

       

      As I understand, some inovative mission types will be in the game

      After Elite Dangerous not being able to figure out what players can spend there time doing, that could potentially be a really big deal.  I don’t think it could save lousy space-combat though.  Maybe the FPS portion of the game will be better.

    • #101067
      PinbackPinback
      Administrator

      Looks like it has a Steam page http://store.steampowered.com/app/275850/ but don’t get too excited as you can’t buy it yet.

    • #101068
      XenonS
      Participant

       Quote from the No Man’s Sky Steam Page:

       

      “(…)

      Your voyage through No Man’s Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.

      Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you’ll reap huge rewards. (…)”

       

      All this (and the whole description) sounds very good. And I really don’t think it’s pure advertisement. With such features one can indeed expect to do a variety of interesting missions and actions to perform not only on the beautiful planets but also in space.

      For sure I’m eager to play this game.

       

      Hey, nice to see a reproduction of Stanley Kubrick’s monolith (2001: A Space Odyssey)  🙂

       

      XenonS

    • #101069
      MV2000
      Participant

      That’s not much different to the premise of basically almost every freeroam spacesims IMHO, plus the planet exploration part.

    • #101070
      XenonS
      Participant

      Of course it’s also advertisement, but here they seem to be really intended to get such main features inside the game, and not for a release at doomsday like many Kickstarter projects. Granted, I don’t really know the size of the development team and their ressources for making this project, so I have to be fair with other KS projects.

       

      XenonS

    • #101071
      PinbackPinback
      Administrator

      It has the standard sandbox features but a lot will depends on how much their is to do on the planets, running around and fighting the sentinels, naming and harvesting the wild life will be interesting but it could become very repetitive after doing it a few hundred times.

    • #101072
      Anonymous

      Sony and Microsoft and their ridiculous PR games with those crappy consoles…

       

      I’ve got to say, the space combat looks AWFUL.  I have a feeling that most of the draw of this game will be visual appeal alone, but that’ll probably be enough for me to buy it.

      yeah, its especially pathetic this time since their latest consoles are barely an upgrade over the prior. i.e. cpu has got to be a downgrade, but maybe slightly better graphics.

       

      that said ive been jonesing for this one ever since i saw the first videos. it looked good even back then.

    • #101073
      ExpandingMan
      Participant

      Finally we have started to see some positive signs from what people are saying about the press demos.  It sounds at least like there is a lot of interesting crafting, and a lot of interesting ways to gather resources for the purpose of crafting.  If there truly are a huge number of (“meaningful”) ways to upgrade ship, weapons, and even suit, there is some possibility that there will be lots to keep players busy.  Even if most of the value of the game is in visually appealing landscapes, having compelling if somewhat grinding goals to accomplish in said landscapes could keep me busy for a long time.

       

      Considering they have chosen to show so little gameplay, it’s hard not to remain extremely doubtful, however.  If they have implemented all of the things that they have supposedly showed in the press demos, I really can’t understand why they wouldn’t use E3 as an opportunity to at least show canned videos of it.  Certainly the rather pitiful-looking space combat leaves me pinning all my hopes on what will happen after my cockpit has opened.

       

      I’m certainly trying to be hopeful.  We still have seen very, very little in the vein of open-ended space-sims since these ideas started to become talked-about again after the Star Citizen and Elite Dangerous crowdfunding campaigns.  

    • #101074
      PinbackPinback
      Administrator

      18 minutes of gameplay with commentary from man himself.

       

      https://www.youtube.com/watch?t=31&v=CLcjvIQJns0

    • #101075
      Incognito
      Participant

      It does give a weird impression of sameness. It looks like you could go to a new world and fight hostile lifeforms for abit, but you’d only end up fighting the same robotic sentinels after a while.

       

      Its amazing and all, it certainly opens up that part of space games I always wanted (going down to planets, getting out and exploring), but just feels like its missing something from what we have been shown so far.

    • #101076
      PinbackPinback
      Administrator

      Interview on RPS with Murray http://www.rockpapershotgun.com/2015/07/07/no-mans-sky-interview/ think I may have missed it but is he actually saying anything.

    • #101077
      XenonS
      Participant

      Strange, the vid is not available any more ?!

      [EDIT]

      Solved. Alternate vid on youtube.

       

      Ok, saw the video. NMS seems to combine more features than I ever hoped for. And we haven’t seen it all. All classic space game elements are present and innovative ones added.

       

      Crafting and combining useful items for trading or ugrading

      Trade system (Sean mentioned it)

      Space & planets come with NPC ships doing their business, you are not the lone Hero, just a piece in the world.

      Exploration, collection of items in a procedural world, say you never explore the same thing twice and won’t know what comes. Different at game start? Yes for the planets I suppose.

      Fully destructable surface elements on planets, do havock as you please, can actually build some tunnels in rock…

      World reacting to your actions: police, animals, stations, space ships – get them angry in some way and you will suffer for sure (Sean even mentioned destrucatable stations…)

      Space combat with pirates possible, you are not the only target. So there is a AI system already in place

      Wingmen and allegiances ? I don’t know, would be very nice.

      Offline with NPC AI or / and with Multiplayer? I still don’t know, both probably.

      Missions? At this point: who cares…For me it’s well enough already 😎

      Difficulty Levels? Don’t know, but yes, PLEASE.

       

       Finally a space game that you start playing and having fun without taking it too seriously.

       

      Thumbs up for this one, but…still waiting for release on PC…

      XenonS

    • #101078
      ExpandingMan
      Participant

      Thumbs up for this one, but…still waiting for release on PC…

      It is going to be released on PC on the same date as its release on PS4 (they confirmed it).  Any impression to the contrary was the result of Sony marketing bullshit.
       
      Every comment on a gaming website seems to be written by a person who either believes this will the best game ever made or a colossal screw-up.  I personally doubt it will be either one of those things, and it makes me feel kind of bad for the developer.  The review page on metacritic will look like Positive: 1,654,132; Mixed: 3; Negative 2,526,100.  It never ceases to amaze me how few people are capable of expressing a measured opinion on the internet.
       
      Anyway, I personally would very much have liked to have seen much more from that video, but at least it was something.  I hope IGN gets all the flak they deserve to constantly cutting to a video of a bunch of guys sitting around a theater.  Fortunately, Marlin Brando at least has an appropriate response to watching somebody play a first person shooter on a controller: 

      https://www.youtube.com/watch?v=VKcAYMb5uk4
       
      By the way, isn’t “No Man’s Sky” just about the greatest name ever used for a video game?  It’s like the opposite of “Divinity: Original Sin” or “The Song of Ice and Fire” (not that both of those things aren’t great despite their titles… in case you weren’t aware: No “The Song of Ice and Fire” isn’t a manga about a medieval dance club…)  Actually I think “No Man’s Sky” is one of the greatest names for anything ever.  Is it an allusion to the “No Man’s Land” of WWI?  Is it a Malcolm Reynolds-esque proclamation of freedom?  Is it an interplanetary no-fly-zone resulting from the antics of all sorts of vague and interesting aliens?  Behold, it can be all of those things, joy.

    • #101079
      SCAREKRO
      Participant

      Excerpt from No Man’s Sky interview:

      “It will be so surreal to see another person walking around on a planet.

      We keep talking about Jack’s dad from Lost, basically just to see them in the distance. Like, “Did I? What?”

       

      This is exactly what happened to me when I played Shadow of the Colossus. I kept thinking that I saw someone in the distance, or that at any moment people would arrive – but they never did… and it freaked me out immensely but also spurned me on to keep playing. I don’t know if that was intentional – but it seems as though Sean Murray understands this experience (through the TV show Lost) and wants that to be part of the game.

      I am so glad when I hear him talk about Journey & Dark Souls as influences over how he wants to handle player interaction. I have always been a more solo type gamer but I enjoy the notion of knowing that other players are also experiencing what I am – and someway that my experience is shared.

      I think this is actually what is the most exciting thing for me… the sense of isolation and abandonment but the glimmer of hope/ small prospect of meeting another player will really hook me I think.

      I do really feel as though Sean Murray is not wanting to tell people anything much at all about this game. It may because the hype/expectation has run away but I think he wants us to discover what it has to offer for ourselves, and seems rather annoyed that people want to pick the game to pieces before it even has a launch date. I feel sorry for him, actually.

       

    • #101080
      MvGulik
      Participant

      https://www.youtube.com/watch?v=BXUrOFVItgs

    • #101081
      XenonS
      Participant

      This should answer most questions about NMS, but as the game is still in the works it’s all subject to change. The most complete infos I have found yet.

       

      http://www.reddit.com/r/NoMansSkyTheGame/wiki/archive

       

      XenonS

    • #101082
      PinbackPinback
      Administrator

      Still the big unanswered question for me at least is it always online or is their an off line mode?.

    • #101083
      XenonS
      Participant

      Still the big unanswered question for me at least is it always online or is their an off line mode?.

       

      I have followed this question in one of the interviews. I will try to grab it again and give a link.

      There will be for sure a offline gameplay mode (which is not exactly what you ask), but the answer to the question “how large will the game files be? For the moment, around 5-6 GB” let me think about a procedural generated universe that will eventually see its ‘final’ build once all manual artwork is in place, and then be released digitally for download. So technically, there shouldn’t be a vast Cloud for universe and the player linked to it online only (like it will have to be in Star Citizen), but  a ‘classic’ download ready to play offline. But these are just my speculations based on some interviews and what I know about the NMO engine and what is therefore technically possible. Sean may opt for another road of course (which I don’t hope).

       

      Offline Single Player:

      AFAIK, the numerous game features listed in the link above can all be done in Single Player mode. Especially because an AI system is in place. There is no reason to technically play NMS differently than you did with Elite in the 90s. Well, a good-sized hard disk will not harm, but NMS seems to be fully in the norm for that.

       

      Multiplayer:

      When reading the current features and interviews, there will be only limited multiplayer features (Stars blinking if someone has made discoveries is one feature I know about).

      Sean doesn’t like multiplayer much (for NMS) and I think that if it wasn’t for money reasons, he would just thow it out completly (I wouldn’t minimally care neither). Multiplayer is not the future of gaming, you always want a really dedicated personal experience in a game. And the world in NMS just delivers and transmits this magic thing.

      Sean always insists that NMS is not and will not (ever) be an MMO. Basically his reasoning is: there is very little chance 2 players are going to meet because of the very design of the vast universe. Also what should they do? One could imagine some sort of wingmen operations that would help in larger battles or heavy havock battles on planets etc. But then: Sean definitly doesn’t want NMS to turn into a “EVE or Battlefield” like game. NMS would then be an ordinary mass game like many, and we’ve seen it all before. That would kill all the game idea of NMS which is about real exploration and fascination mainly.

      I think he is fully right in that. Besides, implementing a more extended multiplayer is surely not so hard as doing the reverse thing which needs good AI for ships etc.

       

      I really like Sean not to be afraid working very hard to add good offline feautres in his game. Going the Multiplayer road is just the easy road so many devs have taken already: Make decent grafics in some engine, let the players butt head in a non-sense world. Bigger publishers already start to yawn if they hear such stories. Thank goodness, NMS is different.

       

      XenonS

    • #101084
      PinbackPinback
      Administrator

      They have been very coy or vague about this aspect of the game although at a guess i’m inclined to think it will require an active connection, guess we will find out when they update the Steam page.

    • #101085
      sscadminsscadmin
      Administrator

      You would think some sort of connection would be needed for updates to the universe, because it has been stated several times that if you discover something or you create something new you get credit for it and others can see this achievement. So you must need a connection for that sort of update to happen? I hope the devs don’t worry about multiplayer much and just bring us a great single player experience and I think a whole bunch of gamers will be pretty happy with it.

       

      One thing that would be cool to implement is decay, so if you can build structures or you cause cause extensive damage to the the environment that over time it repairs or grows over the damage or removes or engulfs and man-made structure over time. Because when traveling in the open universe time should be taking into account if you return to a visited planet later on in game experience.

    • #101086
      MvGulik
      Participant

      Ergo: Offline mode would have to be with the discovery upload feature disable. This on its own seems not a real hindrance to running and playing the game offline. But there might be other stuff that’s online depending that would have a bigger game[r]-impact for offline mode. Or, I think, it all depends on how strong the global universe idea is implemented in the game. Some things can be delayed, others probably less so.

    • #101087
      MvGulik
      Participant

      Looking back at the old and kinda unpolished space exploration game Noctis. There seems to be missing one thing to me to NMS that I think might not have been a bad idea for this game.

      A stronger home-base feeling when it comes to the/your ship. (which currently is more or less just a gui element for when traveling long distances.)

      This was one thing I really liked In Noctis. You could walk around your ship, and needed to walk and access different parts of the ship to do different things. (note: The Noctis ship was just a rectangular box with two control parts. Still … it did the trick.)

    • #101088
      PinbackPinback
      Administrator

      This was one thing I really liked In Noctis. You could walk around your ship, and needed to walk and access different parts of the ship to do different things. (note: The Noctis ship was just a just a rectangular box with two control parts. Still … it did the trick.)

       

      That’s another point IIRC all we have seen in the videos is a fighter cockpit, I know they said you can upgrade the ship but can you fly other ship and will bigger ships have interiors also will their be any interiors for the space stations.

       

      Seem to recall seeing an interior for one of the trade stations on the planet surface in one of the videos.

    • #101089
      MvGulik
      Participant

      Seem to recall seeing an interior for one of the trade stations on the planet surface in one of the videos.

      You don’t mean those space station launch tubes, but something else (which I have not found yet) ?

      launching: youtu.be/PDQoVVtvdhc?t=158 … (2:29)
      Landing: youtu.be/PDQoVVtvdhc?t=235 … (3:56)

      Cobra TV source video.
      http://youtu.be/PDQoVVtvdhc
       
      *[fixed clock times]
      *[Erm, switched back again because of in-video talk]

    • #101090
      XenonS
      Participant

      Yes, ship interiors which increase the homebase feeling that would be fine for sure, like in Noctis or Pulsar: Lost Colony. But this is all but easy to implement, especially because of engine design and the performance issues.

      Let’s just look at X:Rebirth, The Precursors or Parkan II to understand that the developers had to chose a very limited version of such interiors, especially if the surounding space has also to be rendered in real time like in Noctis. X:Rebirth has this problem (although it’s a more dated engine) and maybe that’s the reason why they haven’t added a capital ship bridge. Although a mod is available but it largely reduces the performance of the game (fps).

       

      If you don’t give the player a ‘panorama’ view of space in the ship interior, then it’s just superfluous to add this feature, unless you add really interesting means of interaction like in Pulsar: Lost Colony where you interact with monitors to guide your ship or order your crew.

       

      In NMS I can imagine such interaction in a Laboratory of the ship where the player analyzes his discoveries. It would then have to be a Capital Ship which the player could fly, and so other cockpit designs must also be added in order to convince. A lot of work would be involved…

       

      For example the player would be stepping in such a ‘Laboratory’  to analyze the Screenshots he has taken to catalogue animal species or ruins of buildings found on the planets. So, yes, a ship interior would make sense in NMS, but really…I don’t think Sean is going to spend so much time and ressources for this…

       

      XenonS

    • #101091
      PinbackPinback
      Administrator

      You don’t mean those space station launch tubes, but something else (which I have not found yet) ?

       

      No I was wrong, it’s in this video but it just show the player on the planet landing pad as well as the lunch tube one, so maybe that’s as much as you get to see any interiors in the game.

       

      https://www.youtube.com/watch?v=xpcoO7bTV48

       

       

      Let’s just look at X:Rebirth, The Precursors or Parkan II to understand that the developers had to chose a very limited version of such interiors, especially if the surounding space has also to be rendered in real time like in Noctis. X:Rebirth has this problem (although it’s a more dated engine) and maybe that’s the reason why they haven’t added a capital ship bridge. Although a mod is available but it largely reduces the performance of the game (fps).

       

      That’s always been the problem with ship interiors that developers never make them useful but their have been a few which have tried like Sundog and Hyperspeed and as you mentioned Pulsar and hopefully Rodina at some point.

    • #101092
      MvGulik
      Participant

      Something like a truckers cabin (as suggested here) would do I think. 🙂

       

      *hoping that, maybe, one day they might add something like that.*

    • #101093
      IronHoundIronHound
      Participant

      I’m with Pinback the planetside stuff NEEDS to be interesting.

       

      Lets look at X Rebirth, universally hailed as a flop. Bugs are fixable, but its the core gameplay design I think that really helped skewer that game. For instance, you can land on stations. Talk with people, etc. Except that we have limited free time as adults. (Or.. well.. I do.) We would rather be doing FUN things. Fighting that pirate, making that trade run. The walking around on stations sounds really cool, and really immersive, but in practice its alot like playing Mass Effect and hating the elevators. Are they immersive? Absolutely. Are they any fun whatsoever? No. Let me back in my ship.

       

      I think NMS is going to be like this. Unless there is a terribly compelling reason to go planetside, most players won’t. Sure, exploration is extremely immersive, but without tangible rewards, its not something the average working adult will waste their time on. Watching animals frolic will get old after about the third planet. I need danger and excitement. I want it to feel like an expedition into the great unknown. I want rewards for my exploration, if I’m going to be Louis and Clark, then I want to get rewarded for doing so. Crashed ships with epic loot, lost alien technology, dangerous situations that require quick thinking to get out of.

       

      My point is, that I REALLY hope the planetside stuff isn’t just open fields of various biomes (desert, artic, savannah, forest etc.) with animals frolicking about.

       

      Which is realistically what I’m expecting.

    • #101094
      XenonS
      Participant

      I still sometimes play Ad Astra, a freeware game still available, that also includes planetfalls where you can land your ship just like in Frontier Elite, and the planets include nicely done flora and fauna too. You were however limited to land with your ship only, the game engine doesn’t allow to walk around, actually the planets don’t have hard surfaces. Flying over the ground to watch these animals etc. was fun for some time and then I wanted to switch back to the missions.

      At some point I have contacted the author and suggested him to include more varied missions, and also maybe some ‘actions’ to perform on these beautiful planets, saying that they shouldn’t be there for decoration only (maybe some pirate bases to combat etc.).  He replied me that he had received many requests in that sense, but implementing this would be very difficult for him.

       

      So, I think the main fascination of NMS will surely come from the beautiful planets, yes, but they should include IMO some suspense action for the player. Included features as for now are collecting information tokens on animals etc., but to keep the player there, some more ‘difficult’ missions on planet surface would certainly not harm and upgrade NMS a lot.

      But then, how will Sean Murray keep up with the philosophy to avoid making NMS turning into a ‘Battlefield’ game? It’s a hard balance to keep.

       

      XenonS

    • #101095
      MvGulik
      Participant

      I think the main fascination of NMS will surely come from the beautiful planets

       

      Yea, they do look nice. But based on the general content so far of the NMS video’s is also triggers my critical nature. If there the default, the danger that they might get mundane fast is not a unreal danger. … Time will tell.

       

      New Horizons calling Earth: “Darn, There are mountains on that wannabe planet Pluto !!!”   🙂

    • #101096
      MvGulik
      Participant

      41 Amazing Things About No Man’s Sky (Aug 03, 2015)

      Alex, from Hello Games, revealing some additional stuff about NMS at PlayStation.Blog.

       

      Lifting some points out of it:

      * “But there are 18,446,744,073,709,551,616 planets in the (game)universe.

      * “This also means the game will be completely playable offline.”

      * “Planets are defined by their position in space” + “Most planets are barren”

       

      🙂

    • #101097
      PinbackPinback
      Administrator

       

      The universe isn’t stored on your hard disk or on server somewhere

      • The world around you is generated by your PS4 at the point you visit it. Leave and it’s all thrown away, but if you return it is generated again exactly as it was. This also means the game will be completely playable offline.

       

      OH YES. 😎

      Read some where it may be delayed until next year but as the have not given a release date it may just be rumor.

    • #101098
      XenonS
      Participant

      A masterpiece of procedural generation I think 😎

       

      XenonS

    • #101099
      Anonymous

      OH YES. 😎

      Read some where it may be delayed until next year but as the have not given a release date it may just be rumor.

      well in the meantime try out empyrion… it’s not bad….

       

      [edit]

      it’s been available on steam since tuesday… i snapped up a copy right away… not as grindy as space engineers…

      [/edit]

    • #101100
      ExpandingMan
      Participant

      It would be great if this could be played offline.  The statement above makes me a little bit skeptical however, I would have expected a high-profile announcement if this were true.  Marketing material from a developer is one thing, marketing material from Sony has an air of untrustworthiness about it.

       

      By the way, I know this probably isn’t reasonable, but the term “maths” absolutely infuriates me.  It’s not even an abbreviation, since math is a shorter word.  Since computers can only perform a few arithmetic operations, in actuality every computer game ever made consists of all and only math.  (More ontologically, the whole universe is apparently just a machine for evaluating path integrals, i.e. “math”.)  So, in addition to sounding retarded, it’s also meaningless.  (Is it possibly some computer science term I’m not aware of?)

    • #101101
      PinbackPinback
      Administrator

      It would be great if this could be played offline.  The statement above makes me a little bit skeptical however, I would have expected a high-profile announcement if this were true.  Marketing material from a developer is one thing, marketing material from Sony has an air of untrustworthiness about it.

       

      I guess we will find out but I would not expect any announcement about it as I think most people tend to expect games to be offline unless they are MMO.

    • #101102
      Anonymous

       

      …By the way, I know this probably isn’t reasonable, but the term “maths” absolutely infuriates me.  It’s not even an abbreviation, since math is a shorter word.  Since computers can only perform a few arithmetic operations, in actuality every computer game ever made consists of all and only math.  (More ontologically, the whole universe is apparently just a machine for evaluating path integrals, i.e. “math”.)  So, in addition to sounding retarded, it’s also meaningless.  (Is it possibly some computer science term I’m not aware of?)

       

      Yes there is a computer science term called – Algorithm or Computer/Digital Algorithm.

      https://en.wikipedia.org/wiki/Algorithm

       

      And yes it like scraping finger nail down a chalkboard when people use term “maths” or even “maths and sums” … its mathematics!!!

    • #101103
      PinbackPinback
      Administrator

      By all account it’s June next year, will be checking that Steam page.

       

      https://www.youtube.com/watch?v=eBERVWYa-1Y

    • #101104
      sscadminsscadmin
      Administrator

      I know what i will be getting on my birthday 🙂

    • #101105
      MV2000
      Participant

      The more they release a new trailer, I feel that it won’t able to meet most people’s (read: “mainstreams”) expectation. IMO it’s like watching them presenting the same stuff over and over again (at least there’s walkers now) – either they have so few things to show or they have something very particular to let the players explore on their own, which may explain the trailers almost always having the samey vibe.

       

      Well, at least there’s proper release date now despite how they calling it “delayed.

    • #101106
      IronHoundIronHound
      Participant

      I dunno. I hate to be bitter about the game, its just that after Rebirth and Dangerous its hard to stay positive lol. Its looking good tho, I might have to board the hype train again.

    • #101107
      MvGulik
      Participant

      Erm … having mixed feelings about the BladeRunner linkup attempt, as I have not seen anything game-play wise or game atmosphere wise that even comes close to anything BladeRunner related.

       

      This feels a bit like there trying to boost there initial sales expectations. As such I will completely dismiss the BladeRunner theme in relation to NMS. (Less change of being disappointing later on, but its also makes me more critical / skeptical to whatever else they might say / publish about the game.)

       

      (But I like that they at least got Rutger Hauer to do the narrating.)

    • #101108
      PinbackPinback
      Administrator

      I thought it was rather inspired to do a take on his BladeRunner speech.

       

      https://www.youtube.com/watch?v=ZTzA_xesrL8

       

      I’m always hoping that we might see a some scifi easter eggs in one of these games one day.

    • #101109
      IronHoundIronHound
      Participant

      Im converted. GAIZ HAS YOU SEEN THeSE!?

       

      https://youtu.be/CLcjvIQJns0

       

      https://youtu.be/kNLBVCNc9fc

       

       

      *SOBS* I AM UNWORTHY!

       

      P.s. Sorry but… posting videos isn’t intuitive at all, literally every other forum on the face of the planet allows me to embed, or at least gives me a button I can click and add a link. You guys will just have to click the links. I’m far too lazy to google the code for this.

    • #101110
      PinbackPinback
      Administrator

      You should be able to just copy and paste the link as below.

       

      https://www.youtube.com/watch?v=CLcjvIQJns0&feature=youtu.be

    • #101111
      sscadminsscadmin
      Administrator

      Here is a new informative video on the planets in No Mans Sky

      https://www.youtube.com/watch?v=wtqMcGjqO9Y

    • #101112
      PinbackPinback
      Administrator

      Sound good 😎 bit of shame about the one bio sphere and the gravity but it looks like it will have a ton of things to explore, deep oceans for one.

    • #101113
      MvGulik
      Participant

      Same on the ‘one bio sphere and the gravity‘. Other than that, I like what I hear.

       

      Just hope they checked (and keep checking) for potential “dying at the other end of a portal” bugs. 😉

       

    • #101114
      PinbackPinback
      Administrator

      So the game has a release date now and a price http://store.steampowered.com/app/275850/ also the gaming site have had a play around with a new demo, her’s the one from RPS. https://www.rockpapershotgun.com/2016/03/03/no-mans-sky-preview/

       

      Looks like you can also buy it on GOG.

    • #101115
      MvGulik
      Participant

      “NO MAN’S SKY PRE-ORDERS NOW LIVE ON PS4 AND PC (Hello Games | March 3, 2016”)

      http://www.no-mans-sky.com/news/

       

      + http://blog.us.playstation.com/2016/03/03/no-mans-sky-launching-june-21st-on-ps4/

       

      (+ http://www.gog.com/newsletter/notification_no_mans_sky_030316_en )

       

      … Mmm, still not sure about going for a new PC, or a PSn, to be able to play the game. 🙁 …

       

      Oops, I see PINBACK beat me to it. 🙂

    • #101116
      sscadminsscadmin
      Administrator

      Unless I missed it, there wasn’t any talk of DLC. Hmm I hope Hello Games will continue to patch and add small bits of content to the game. But I know they have been working on this game for years now and may want to move on to other things, I hope the hype will make expanding on NMS probable in the near future. I will probably wait a bit and get it for Xmas sale so I can read all the reviews and see how people like it first.

    • #101117
      PinbackPinback
      Administrator

      Much hilarity can be had from the Steam forums where all the self opinionated urchins are saying they are not buying it because their is no multiplayer, which is strange as IIRC Hello games have always said their would no multiplayer in the game.

       

      The other big beef is the price which is high for an indie game but I guess Sony wants their investment back, so it’s look like pay up on release or wait a few months for a sale, mind you, you can always spend $150 on an empty box  http://store.iam8bit.co.uk/collections/no-mans-sky

       

      Minimum specs from Steam

       

      • Minimum:
        • OS: Windows 7
        • Processor: Intel Core i3
        • Memory: 8 GB RAM
        • Graphics: nVidia GTX 480
        • Storage: 10 GB available space

    • #101118
      ExpandingMan
      Participant

       

       

      Much hilarity can be had from the Steam forums where all the self opinionated urchins are saying they are not buying it because their is no multiplayer, 

      My god people are such idiots.  The thing is, if I didn’t know how things worked, I would say “Yeah, that’s perfectly reasonable, this person really cares about multiplayer, so they don’t want to play this game.”.  But no, no I guarantee you that’s not what it is.  I have no doubt it’s more along the lines of “This game doesn’t have a feature that I want, even though there was never any indication whatsoever that it would have said feature, therefore this game is absolute shit and anybody who plays it is the product of incest.”.  Sigh.

    • #101119
      CaptainKalCaptainKal
      Participant

       

       

      you can always spend $150 on an empty box  http://store.iam8bit…ons/no-mans-sky

       

      And to be honest, I ‘m thinking of getting it!!! :pilot:

       

      Correction!! I ‘ve preordered it!!!!

    • #101120
      PinbackPinback
      Administrator

      Steam forums are just getting weirder and weirder.

       

      Nice one CaptainKal I would love to get one myself but I’m not convinced it worth the money for a plastic model and a Steam code, if they had put the game on a disk I may have been more tempted. 

    • #101121
      CaptainKalCaptainKal
      Participant

      [background=#212f3a]Nice one CaptainKal I would love to get one myself but I’m not convinced it worth the money for a plastic model and a Steam code, if they had put the game on a disk I may have been more tempted. [/background]

       
       
      Since I spent nearly 8.000 euros, in doctors and hospitals (nothing serious, thank god), and another 2.500 for my Master of Sciences, it was one of those “what the hell” moments!!!   :biggrin: . No to mention, it’s my birthday in ten days!!!  :victory:

    • #101122
      PinbackPinback
      Administrator

       No to mention, it’s my birthday in ten days!!!  :victory:

       

      Good excuse I could use the same as it mine in 13 days time, Just looked at MvGuilk link to the playstation blog and seen that PS4 owner will be getting a disk copy of the game hum………….Birthday………….Hum maybe time to buy a PS4. :haha:

    • #101123
      CaptainKalCaptainKal
      Participant

       

      will be getting a disk copy of the game hum………….Birthday………….Hum maybe time to buy a PS4.  :haha:

       

      I bought one for Christmass, just for some exclusives. (“The last of us” is very good actually. And “Destiny” a good time waster!!). And if they release a Steam App for streaming games from PC, it will be great. (Not very propable, but I think there is a PS3 steam app).  

    • #101124
      ExpandingMan
      Participant

       

       

      Hum maybe time to buy a PS4.

      It’s going to be released at the same time on PC you know.  Do you really want to play it at 30fps on medium settings?

    • #101125
      PinbackPinback
      Administrator

      It’s going to be released at the same time on PC you know.  Do you really want to play it at 30fps on medium settings?

       

      I never been able to tell the difference with that 30fps thing and I don’t know about the graphics difference between the PC and PS4 but it does look like they have gone for a style which will not push either machine.

    • #101126
      Bouitaz
      Participant

      I never been able to tell the difference with that 30fps thing and I don’t know about the graphics difference between the PC and PS4 but it does look like they have gone for a style which will not push either machine.

       

      Try this site out for comparison between different frames per second: https://frames-per-second.appspot.com/

    • #101127
      natansharpnatansharp
      Participant

      Currently i’m playing with X-rebirth and i have planned to buy elite dangerous next months…it’s a lot of meat on the fire! So i’ll wait for no man’s sky maybe i’ll take it for lesser. Anyway i’m glad to see it’s singleplayer, i dont’ like MMO games, Elite it’s an exception for me!

    • #101128
      PinbackPinback
      Administrator

      Try this site out for comparison between different frames per second: https://frames-per-second.appspot.com/

       

      very slight difference between 30/60fps, then again maybe I need glasses :haha:

       

      Anyhow back on the main topic, I see the PS4 also has a special edition of the game http://www.game.co.uk/en/no-mans-sky-special-edition-only-at-game-1058496/?cm_mmc=Twitter-_-Digital-_-NoMansSky-_-Link about £70 which is around £35 cheaper than the PC special edition. You don’t get the metal model but you do get the game on disk and why can’t you buy the PC version on disk.

    • #101129
      sscadminsscadmin
      Administrator

      Here is a nice video discussing all the gameplay that we know about thus far….

      https://www.youtube.com/watch?v=2bEcnAurBRo

    • #101130
      Anonymous

      Thanks for this DarkOne. This information I needed which might make my decision to pre-order this game.

    • #101131
      natansharpnatansharp
      Participant

      Mmmmm! Fantastic! Looking to the video it seams a very good space sim, i dind’t think it was a so complex game, more like elite or x rebirth than a simple space shooter.

    • #101132
      MvGulik
      Participant

       

      Sean Murray said they were thinking about virtual reality support for No Man’s Sky, and it would be a “good fit” for the exploration and space combat. Now, in an interview with GameSpot, Murray says, “I think it’s [sic] perfect fit for virtual reality.”

      [ref: playstationlifestyle :: Hello Games Thinks No Man’s Sky Would Be A “Perfect Fit” for Virtual Reality ]

       

      Still no solid info on the VR part for NMS … Which is definitely on my wish- & watch-list. 🙂

      + (Well … other than that VR-support will not be available for NMS at NMS launch. “Hello games small team stuff and such”.)

       

      For the PS4 VR part, the next interesting date would be March 15th (2016).

      [ref: engadget :: Sony admits Oculus Rift is technically better than PlayStation VR ]

    • #101133
      ExpandingMan
      Participant

      The way they tend to present information on this game still really concerns me.  Why are we always seeing some stupid video with very little going on in it, with some guy showing us bullet points about what is supposed to be in the game instead of actually SHOWING IT.  It’s very suspicious. 

    • #101134
      PinbackPinback
      Administrator

      Are you referring to the video posted by D1, if so it’s not an official video it’s just some YouTuber trying to fill the information void but Hello Games should have had the official web site http://www.no-mans-sky.com/ updated with at least a basic FAO on it at the same time they started taking pre orders for the game. Even the Steam forums don’t seem to have had any input from them although their is a pinned thread with a number of links to different sites http://steamcommunity.com/app/275850/discussions/0/412448792345901601/ with the Reddit one https://www.reddit.com/r/NoMansSkyTheGame/wiki/faq being the best source.

    • #101135
      ExpandingMan
      Participant

       

       

      Are you referring to the video posted by D1

      Yes, but (and correct me if I’m wrong) it’s not like the videos of all the things that he’s talking about exist some place else.  Those kinds of videos just don’t exist, all of the videos I have seen have been of someone lethargically strolling through various environments, and occasionally shooting a rock with a gun.  Sure, those are nice, but they spend so much time talking about features that we never see anywhere.  Granted, there are other games that take this type of (idiotic) approach at advertising, but it isn’t the norm.  Take Ubisoft, for instance.  There are a lot of reasons to hate Ubisoft, but you can’t deny that they SHOW the features they advertise before their games are released.  Lots of normal game play videos show at least a few hundred milliseconds of many of the features they advertise.  With No Man’s Sky, they have released probably about a couple of hours of video total, but all of it shows the same thing, and almost none of it shows any of what they are always saying you will spend the majority of your time actually doing.  I suppose there is a good chance that this is due to some arcane marketing bullshit on Sony’s part, but, regardless, I find it unsettling.

    • #101136
      sscadminsscadmin
      Administrator

      With No Man’s Sky, they have released probably about a couple of hours of video total, but all of it shows the same thing, and almost none of it shows any of what they are always saying you will spend the majority of your time actually doing.

      They are trying to build hype and I cannot blame them this is Hello Games first major game. I believe they are fully aware that if they mislead us the steam rating will reflect this very quickly and sales will pay the price. Personally i think they would have delayed the release if they didn’t think it was ready. Going back to your point we have been seeing similar videos for 2yrs now and just shows they have had this game in a running state for a while and probably have been just adding all these other features these past two years. I almost never buy a game when it comes out… heh I just recently bought X Rebirth after it went through years of patching 🙂 If Hello Games delivers this game should be popular with most people for a while, but the exploration has to be fun and challenging to keep people doing it.

    • #101137
      PinbackPinback
      Administrator

      Yes, but (and correct me if I’m wrong) it’s not like the videos of all the things that he’s talking about exist some place else.  Those kinds of videos just don’t exist, all of the videos I have seen have been of someone lethargically strolling through various environments, and occasionally shooting a rock with a gun.

       

      Aye they do tend to be similar but as D1 said it may just be down to the current build they had at the time when they made the video but with only about three months till the release of the game it’s up to Hello Games to start putting out more details.

       

      Just hope the next video not some unrealistic CGI trailer which shows nothing of the game itself.

    • #101138
      natansharpnatansharp
      Participant

      I think it’s a very good thing that No man’s sky is released also for ps4…if space sims are made also for console this means (for me) that we are witnessing not only a reborn of this kind of games but a real affirmation on the market more than the golden age of the 90’s.

    • #101139
      ExpandingMan
      Participant

      I think it’s a very good thing that No man’s sky is released also for ps4…if space sims are made also for console this means (for me) that we are witnessing not only a reborn of this kind of games but a real affirmation on the market more than the golden age of the 90’s.

      While it would be nice to finally see some space-sims have major commercial success, there are some significant down-sides to them being developed for consoles.  For one, while I do think that most space-sim control schemes can use some stream-lining, the control surfaces on consoles are extremely primitive (or, more importantly, less flexible), and in most cases would probably require cutting out a lot of features to make work.  Of course this will affect PC as well, because developers want to make a game that is the same on all platforms.  (Just look at the initial release of X Rebirth, which was originally intended to also release on XBone.)  Then there is of course the usual problems that console are SO far behind PC’s in terms of computing power that developing for them encourages developers not to utilize the full potential of PC’s and we often wind up with games which are badly optimized for PC.  I think buying a PS4 makes perfect sense if you average less than about 10 hours a week playing games (at that point it’s probably just not worth it to you to buy a more expensive PC regardless of the benefits), but I will never understand why games on which players are expected to play hundreds of hours are successful on consoles at all.  Spending 20 hours a week on something is a major time commitment, that’s half of a full-time job; if you are going to spend $400 to $600 on a console, you might as well wait a bit longer and spend an extra $100 to $200 on a PC that will give you far greater performance, and which you have practically unlimited ability to modify, including the choice of just about any control surface you can think of.

    • #101140
      NevilClavainNevilClavain
      Participant
    • #101141
      XenonS
      Participant

      The article above is trash (I’m polite here), the only ‘flop’ the game could possibly generate would be that most promised features were simply not in the game, and nothing points to that. And then there is something like updates or patches like in any title. The game is scheduled to be released mid June.

      Personally I’m more concerned that the PC version of the game will exclusively be offered by a gaming platform like Steam or other. I would like to purchase and get a version directly from the developer – even if more expensive –  and leave these game platforms away.

       

      XenonS

    • #101142
      PinbackPinback
      Administrator

       I would agree the article is nothing more than some hysterical headline grabbing bit like the Daily Mail (UK news paper) in order to get the site some attention.

    • #101143
      GeraldineGeraldine
      Participant

      Its also going to be available on GOG. I have to admit, I am tempted!

    • #101144
      XenonS
      Participant

      Its also going to be available on GOG. I have to admit, I am tempted!

      Good news, thanks for the info !

      Greets,

      XenonS

    • #101145
      ExpandingMan
      Participant

      Increasingly as this thing approaches release I think more and more that it will be a victim if it’s hype.  People have crazy high expectations and all indications are that it will be pretty basic.  I am bothered by the fact that the gameplay videos tend to not show all these interesting things that they are advertising (I believe I made a post in the past about how discovering features usually consists of watching a YouTube video giving new features as bullet points, while the same gameplay video that’s played a hundred times is shown in the background, and we never seem to actually see so many of these features).  

       

      Since I am a fanatical science-fiction fan, and love just about anything which is set in space, I expect that I will probably get my share of enjoyment out of it regardless, even based on the little bits I’ve seen.  I doubt that the guy who spends his whole life playing fantasy RPG’s or GTA, but plays No Man’s Sky because he thinks it looks so amazing and special will see it quite that way, however.

    • #101146
      XenonS
      Participant

      Yes, NMS has the highest expectations I ever saw for a space game. And I’m even a little concerned that if one feature will not work as intended because of a bug or else, people will get hot, but never would they drive away from the title. But I really don’t think that NMS will have the fate of X-Rebirth where almost nothing has worked at the release start. I see Sean Murray rather as a perfectionist, he would never allow a game going out with major flaws, or any flaws he’s aware of.

       

      I think the reason for making only ‘selective’ videos is a simple and sound one: You don’t want to give information away to your concurents that would allow them to copy your work (or your ideas) before your title is even released. This would have very negative consequences on your sales, and I fully agree with this strategy.

       

      XenonS

    • #101147
      PinbackPinback
      Administrator

      Murry has said in the past that he does not want to board the hype train and unfortunately in the absence of very little official information, people have been reading between the lines and forming their own conclusions.

    • #101148
      XenonS
      Participant

      Yes, that’s good and bad at the same time. Good as a promotion but bad if you deceive all these expectations. Maybe at the release, they will also release more precise videos showing more of the game mechanics? But then a flood of Youtube’s from the gamers will also do. I’m curious, let’s see…

       

      XenonS

    • #101149
      MV2000
      Participant

      New gameplay video from IGN (that doesn’t actually look boring/samey as previous videos at last)

      https://www.youtube.com/watch?v=D-uMFHoF8VA

    • #101150
      ExpandingMan
      Participant

      Yes, finally, that was a real, new gameplay video (stupid bullshit like showing the speakers when there are new things on the screen notwithstanding).  It’s looking like a pretty lousy shooter and space-sim, but I suppose we weren’t really expecting it to excel at those things anyway.  It is looking like there is a fair amount to do, so that’s certainly a positive.

    • #101151
      MV2000
      Participant

      (stupid bullshit like showing the speakers when there are new things on the screen notwithstanding)

      It’s IGN what do you want to expect.

       

      It’s looking like a pretty lousy shooter and space-sim

       

      Frankly NMS always has been “space survival & exploration first” and “shooter/spacesim later” since the beginning so it’s understandable.

    • #101152
      XenonS
      Participant

      Finally we get a good amount of information about game mechanics, about what we can expect to play with. We have seen a Borderlands-like FPS action with a natural transition into space, and this on a very large scale. There seems to be a lot to do on planets, Murray didn^t say it expressly, but he showed that you are not going to be given a space fighter ship as a give-away, you will have to work for it, also for your survival against natural elements.

      I continue to be impressed by the Artwork, the new presented interiors, more details on the inside of the space station, a factory on the planet and finally: we get to know that yes, there will be interactive NPC’s. That’s not bad at all.

      While not hyper-realistic, the interior designs very well fit into the planet surrounding and the game idea to spread fascination. A great job.

       

      I expect NMS to strongly hit the charts, not only as a space game, but as a game period. I’m looking forward to play it.

       

      XenonS

    • #101153
      PinbackPinback
      Administrator

      My only major concern with the game is will it be able to play it without being connected to the internet which is still a bit vague at the moment and I did hear Murry mention servers a couple of times, Which makes me think it might be another always on DRM.

       

      Wonder if any of the alien races mention in the video have their home worlds with big cities on then rather than just a few buildings.

    • #101154
      XenonS
      Participant

      Yeah, cities, that would be superb. A world like in The Precursors, but not 5 worlds to visit, but a 10 with some pretty zeros behind :haha:

      Why not, it’s technically feasable if these cities were also procedurally generated I think, but this would be too nice to turn true…

       

      XenonS

    • #101155
      MV2000
      Participant

      My only major concern with the game is will it be able to play it without being connected to the internet which is still a bit vague at the moment and I did hear Murry mention servers a couple of times, Which makes me think it might be another always on DRM.

       

      Wonder if any of the alien races mention in the video have their home worlds with big cities on then rather than just a few buildings.

      Doubt it has always-online DRM considering it’s also sold on GOG.

    • #101156
      Bouitaz
      Participant

      I really hope it doesn’t use any forced online DRM..

       

      Another thing that been bothering me is the lack of info regarding third person view when piloting spaceships..

      I know several who get motion-sick in first person view and other who get claustrophobic like me.

      First person when controlling a character is only a minor discomfort that can be played with but when in navigating space it’s a must.

    • #101157
      XenonS
      Participant

      A third-person view is easy to implement, considering other things we have seen that are much more difficult. I would be surprised if such a view is absent. I guess that, as any title, NMS will have his period of updates and patches.

      Sean Murray was concerned at the start to provide *multiplayer* functionality. So SP is for sure present, but specific features like sharing your discoveries with others will not be possible, obviously.

       

      XenonS

    • #101158
      PinbackPinback
      Administrator

      No Man Sky is very much Precursors on steroids although it lack any drivable vehicles on the surface and the interior of the ship. Although Murry seems to suggest that more features will be added after release.

       

      Good question about the 3rd person view as I don’t recall seeing anything about it.

       

      The question as to weather the game will require an internet connection seem to be just too vague and If it turns out to require one then I will not be buying the game as I have already been led up the garden path by the over rated, over hyped and over priced boredom simulator, AKA Elite Dangerous. 

    • #101159
      CodyCody
      Participant

      … over rated, over hyped and over priced boredom simulator, AKA Elite Dangerous. 

       

      <chortles>

    • #101160
      ExpandingMan
      Participant

       

       

      … over rated, over hyped and over priced boredom simulator, AKA Elite Dangerous. 

      Boredom simulator, really?  [Insert usual qualifications about how I feel about Elite Dangerous here] I have to really, really think that if you find it THAT boring than you should probably be looking in a completely different genre of games to find your entertainment.

    • #101161
      PinbackPinback
      Administrator

      As I have said before it’s an opinion.

       

      Was looking at a video given 5 reasons not to pre-order the game and they made one really good point about Hello games being a small indie developer about,16 people and have they done enough testing on the PC and will they be able to cope with what will be thousands of request if it’s a bad launch. 

    • #101162
      XenonS
      Participant

      I will only buy ED if they release an acceptable SP offline version which is feasable, I don’t want to buy a serie of chunks that slowly provide me with game features as it seems to be the case right now. And it’s a pity, because judging by the videos the game is grafically very good and the gameplay surely not worse than other prime titles in the genre.

      It^s not a question of price but presentation, also I’m not overly a friend of gaming platforms.

       

      XenonS

    • #101163
      sscadminsscadmin
      Administrator

      Not sure about the DRM issue as to why it needs to connect to a server. But doesn’t the game update the universes in real-time? Meaning if I make a new discovery and I label it and upload it that it is now available for all at this point. So I would think you would have to be online to gain this part of the immersion functionality.

      I think Hello Games should be able to manage, right now I don’t have many concerns because I have liked what I have seen in videos. But the whole ‘server’ aspect may be what causes problems with technically thousands of people being on the same node (I think). It might not be an issue because it was stated many times that you might never run into a human player in your travels in the game so maybe thats how they handle server load 🙂

    • #101164
      NevilClavainNevilClavain
      Participant

      A new video.  Showing new funny creatures. Definitely those guys amaze me every day more.

       

      <sarcastic>not a “trash” post this time</sarcastic>

    • #101165
      XenonS
      Participant

      Nice funny video. According to the updated information archive, there will be a lot of different creatures indeed. But they also say that 90% of the planets will just be barren, unhabitated. I guess for the 10%, it will be worth exploring near a sun first to see wild vegetation, animals and interesting stuff. But you are not going to start there in the first place…You will have to gather material, get your ship in the air, etc.. I’m really curious what the player’s reaction will be when they start. Some may be disappointed because they expect to just sit in the craft and fly away, this will not be the case.

      Also, I still hope a sort of ‘seed number setting’ will be provided for Single Player, so at least you could load your ‘own’ universe at every game start, but although this would be an absolute novity and revolution in gaming,  this will not be the case at release: the universe will be the same for anyone, 1 big seed number used for building the galaxy with all procedural objects. All planets will look the same for 2 different game installs, but there are  billions of them, and all different… You start at a random place far away from the center of the universe AFAIK. Also the game gets harder when you move towards the center of the universe. BTW, the whole world in NMS is the ‘Universe’ with a lot of galaxies, not only a single galaxy with star systems.

       

      3rd person view in space: I have shortly seen this one in a E3 2015 german video, where Sean Murray presented a game sequence to the public. However this view was only a 2 second sequence, I think Sean hit the wrong button 🙂

       

      After reading other forums, the situation is probably this: In First Person View on planets there will be NO 3rd person view because you will not be able to see your ego.

      In space, onboard your ship you will be able to switch to 3rd person view (but no idea about a turn-around, fly-by view or such).

       

      XenonS

    • #101166
      ExpandingMan
      Participant

      I have a confession to make: I hate 3rd person views so much that I find it very gratifying when games make a point of not including them.  When I’m in a less malicious mood I think 3rd person views are perfectly fine as long as they are not the only option.  I’ve never understood why you would want a huge solid angle of your view taken up by an annoying character model.  Certainly there are a few games which require a 3rd person view for what seem like legitimate reasons (hack-n-slash games like Dark Souls are the only things which come to mind right now, and of course I’m not including isometric games which are just altogether different in how they handle visibility), but by-and-large I find the prevalence of 3rd person views in gaming baffling.  All things being equal, what are you getting out of a 3rd person view?  You are losing half your field of view for what?  There is also the whole issue of immersion, the discussion of which these days seems to be mostly bullshit, but I at least think in the matter of 1st vs 3rd person there is something to it.

       

      Anyway, I can’t think of a legitimate reason not to include it as an option, but please don’t make it the only option and FOR GOD SAKE DON’T MAKE IT DEFAULT.

    • #101167
      XenonS
      Participant

       

      (…)

       

      Anyway, I can’t think of a legitimate reason not to include it as an option, but please don’t make it the only option and FOR GOD SAKE DON’T MAKE IT DEFAULT.

       

      I understand your point, I’m with you. You should try out Parkan I: (The Imperial Chronicles). When you get in the corridors of planets with your battlesuit, instead of a 3rd person view they included a sort of shrinking view from inside your battlesuit, a pure horror for claustrofobic persons :haha:

      I pesonally find the 3rd person view turns a game into a kid’s toy, I don’t know why I feel like this. The same for top-down space games.

       

      But in NMS the default will be 1st person, also because the cockpits are very fine, with a good 3D radar where even the planets are well visible.

      And they have even included a totally new ‘view’: a sort of large zoom view where you leave the planet and see important icons, amazing, and useful…

       

      XenonS

    • #101168
      Bouitaz
      Participant

      After reading other forums, the situation is probably this: In First Person View on planets there will be NO 3rd person view because you will not be able to see your ego.

      In space, onboard your ship you will be able to switch to 3rd person view (but no idea about a turn-around, fly-by view or such).

       

      That’s all I need. That and an equal HUD (if any) as in first person. Thanks for finding this out!

       

      I have a confession to make: I hate 3rd person views so much that I find it very gratifying when games make a point of not including them.  When I’m in a less malicious mood I think 3rd person views are perfectly fine as long as they are not the only option.  I’ve never understood why you would want a huge solid angle of your view taken up by an annoying character model.  Certainly there are a few games which require a 3rd person view for what seem like legitimate reasons (hack-n-slash games like Dark Souls are the only things which come to mind right now, and of course I’m not including isometric games which are just altogether different in how they handle visibility), but by-and-large I find the prevalence of 3rd person views in gaming baffling.  All things being equal, what are you getting out of a 3rd person view?  You are losing half your field of view for what?  There is also the whole issue of immersion, the discussion of which these days seems to be mostly bullshit, but I at least think in the matter of 1st vs 3rd person there is something to it.

       

      Anyway, I can’t think of a legitimate reason not to include it as an option, but please don’t make it the only option and FOR GOD SAKE DON’T MAKE IT DEFAULT.

      You do realize that in doing so you derive satisfaction from dividing, antagonizing and belittling people with different tastes than you, simply out of spite?

      Why would you even…?

      Name one (space-pilot) game (not 2D) which only works in third person, please. (I can name several with cockpit only…)

      As I mentioned earlier, if you’d bothered to read, there are people with motion sickness and claustrophobia who need to see where they are in relation to the object they are controlling.

      Not that anyone owes you an explanation…Why do you Demand a first person view??

       

      The more options available to gamers the more gamers, and ultimately, more games. Let’s unite in our hobby instead of trying to divide.

    • #101169
      NevilClavainNevilClavain
      Participant

       

      Also, I still hope a sort of ‘seed number setting’ will be provided for Single Player, so at least you could load your ‘own’ universe at every game start, but although this would be an absolute novity and revolution in gaming,  this will not be the case at release

       

      This could be fun for sure. But you’re right : forget about it.

       

       

      BTW, the whole world in NMS is the ‘Universe’ with a lot of galaxies, not only a single galaxy with star systems.

       

      :blink: Didn’t knew that. Are you sure ?

    • #101170
      XenonS
      Participant

      This could be fun for sure. But you’re right : forget about it.

       

       

      :blink: Didn’t knew that. Are you sure ?

       

      Seed Number formula calculation:

      I don’t even expect a super IBM computer (e.g. those used for meteorology) to calculate such an universe based on a seed formula within an acceptable time, say 10 minutes.

      And the problem is: will you have anything playable after that? I guess the NMS team was rather busy in this aspect.

       

      Universe or Galaxy?

      https://repo.nmsdb.info/

       

      Greets,

      XenonS

    • #101171
      PinbackPinback
      Administrator

       

       but by-and-large I find the prevalence of 3rd person views in gaming baffling.  All things being equal, what are you getting out of a 3rd person view?  You are losing half your field of view for what? 

      Greater spacial awareness is what you get from a 3rd person view, if I remember rightly the solider sim Arma stopped user from using the 3rd person view in their online game as it gave them an advantage over anyone using the first person view.

       

       

      Universe or Galaxy?

      https://repo.nmsdb.info/

       

      I see this site says their is an offline mode but where did it get this information from?.

    • #101172
      XenonS
      Participant

       

      I see this site says their is an offline mode but where did it get this information from?.

      A very good question this one. I don’t know either although I searched various places talking about NMS. I’d like to know for sure too, because I then have to equip my desktop with a security suite which slows down a lot of things :spiteful:  Only to name one of my concerns about having to be online… I will not play MP, at least when starting.

       

      XenonS

    • #101173
      ExpandingMan
      Participant

       

       

      You do realize that in doing so you derive satisfaction from dividing, antagonizing and belittling people with different tastes than you, simply out of spite?

      Sorry, I really didn’t intend to come off anywhere near that nasty.  Actually, I was largely kidding when I suggested that I wish developers would deliberately not include 3rd person, sometimes tone doesn’t come across so well in text.  Though, I was quite serious when I said that I find it very hard to understand why anyone would want half their field of view blocked.  Again, if the argument is spatial awareness, I think this is only applicable for very specific types of games, in the case of most shooters (whether they be FPS or simulators) I suspect that most of those who want 3rd person would actually be far more satisfied after making the appropriate adjustments to their field-of-view setting.  But of course, if you suffer from motion sickness associated with 1st person views, that sounds just awful and I certainly didn’t intend to antagonize anybody for this (admittedly, I was not very aware that that is an issue for many people).

    • #101174
      Bouitaz
      Participant

      Sorry, I really didn’t intend to come off anywhere near that nasty.  Actually, I was largely kidding when I suggested that I wish developers would deliberately not include 3rd person, sometimes tone doesn’t come across so well in text.  Though, I was quite serious when I said that I find it very hard to understand why anyone would want half their field of view blocked.  Again, if the argument is spatial awareness, I think this is only applicable for very specific types of games, in the case of most shooters (whether they be FPS or simulators) I suspect that most of those who want 3rd person would actually be far more satisfied after making the appropriate adjustments to their field-of-view setting.  But of course, if you suffer from motion sickness associated with 1st person views, that sounds just awful and I certainly didn’t intend to antagonize anybody for this (admittedly, I was not very aware that that is an issue for many people).

       

      It admit that it did hit a nerve with me as I see space pilot game after game come out without third person chase cam and no matter how much I love that genre I simply can’t play in cockpit as it obscures so much view it feels needlessly constrictive and constraining.

      Example: http://media.moddb.com/images/downloads/1/11/10066/neikon_cloak.jpg vs https://i.ytimg.com/vi/D-JK8FETvg4/maxresdefault.jpg

      And that cockpit is quite uncluttered compared to many others out there.

       

      I do up the view in first person shooters a bit to get the necessary feel of playing in a three dimensional place.

      Other than that I have no problems on the ground, playing/being a person running around.

      However, that changes entirely when I play as something else, something not with human proportions that I still have to take into account so that I don’t crash into other things.

       

      Since people who can’t play a game because of fov reason simply don’t you wont really come across them, hence their lack of presence in such games.

      I’m sure you have heard of people getting motion sickness from VR rigs. It being a new thing which interest new people who don’t yet know to stay away from them.

      https://en.wikipedia.org/wiki/Virtual_reality_sickness

    • #101175
      MvGulik
      Participant

      https://repo.nmsdb.info/

      I see this site says their is an offline mode but where did it get this information from?.

       

      Is it not in the magazine images that the Online-box content links to as its source ?

    • #101176
      MvGulik
      Participant

      https://repo.nmsdb.info/

      Box: Local / Global Saving

      There are two places things can be saved: globally (in the cloud), or locally (on your machine)

      Global storage will only be used for important things, such as the naming of planets/creatures and the near-destruction of space stations

      Anything not as important will be stored locally

      Terrain deformation will be stored locally, otherwise there would likely be far too much information to store

       

      Mmm.

       

      if “near-destruction of space stations” is global data, it makes sense to assume that a online connection is required to jump from one system to another systems. … Just to check … if there might be a space stations, that might be near-destruction.

       

      If online is not required in this case, the global data thing becomes a bit iffy in relation to having global game changes.

       

      Terrain deformation will be stored locally, otherwise there would likely be far too much information to store

      Fun part of this is that, given enough time[1], its your local game-computer that might run into the same problem.

      (The logical thing here, is that they probably added some time-out part to that data.)

       

      [1] Game playing time, while terraforming like mad, for … probably a very long time.

       

      [hr]

       

      “There will not be Gas Giants, every planet can be walked on”

      Darn, Gas Giants are great for:

      – Beautiful gas-ring patterns.

      – Plenty of moons / small planets.

      – Beautiful (from a far) and resource rich rings, with navigation bonus hazards.

      And … so what if I like to fly into one, to be never seen again. 🙂

    • #101177
      XenonS
      Participant

      Beeing online all the time will not technically be a necessity, because they say ‘as soon as’ you go online, your discoveries will be saved from the data of your local machine into the community (cloud, server etc.). Also they say SP will not differ in gameplay from MP. Your are not losing anything playing SP: it just depends on you when you decide to upload your data for the community (and also get the community data).

      Also AFAIK, in order not to be a MMO, the number of ‘friends’ or other players you may encounter in a system will be limited.

      NMS is more a SP game in its spirit, and I expect to throw away the online aspect if I wish so.

       

      XenonS

    • #101178
      PinbackPinback
      Administrator

      Is it not in the magazine images that the Online-box content links to as its source ?

      It could be some where in that link section but the problem is, is it still current and as we all know,  developers can change their minds at the last minute and I would like to see something from Hello games which is less than a month old, otherwise it’s going to be a case of waiting to see what happens on the day of release.

    • #101179
      Dem
      Participant

      I know the game is not out yet but any word on expanding the game whether it be patch,dlc or full expansion?. With the freedom built into the game would we see things like privateer or freelancer type content-merchant ships and missions?

    • #101180
      PinbackPinback
      Administrator

      I believe that the latest IGN video, Murray mentioned later expansions to the game but I don’t think he went into any details about what they would be.

    • #101181
      MvGulik
      Participant

      Online v Offline play

      It could be some where in that link section but the problem is, is it still current and as we all know,  developers can change their minds at the last minute and I would like to see something from Hello games which is less than a month old, otherwise it’s going to be a case of waiting to see what happens on the day of release.

      Yes. That is a general problem.

       

      I think that the developers view on how persistence this (shared) world should be (or not) to the players is key here.

    • #101182
      MvGulik
      Participant

      From: https://repo.nmsdb.info/?info=Multiplayer

      – You will be able to see other players

      (BUT)
      – Only a few people can be seen at one time. If lots of people converge on an area, then you will only see a few of them

      Very loosely persistence so far.
       
      Which makes playing offline, while skipping persistent world changes by other players, likely in my view.
      ( still speculative, … as I’m not working at Hello games. 🙂 )
       
      Spelling, as usual ]

    • #101183
      MV2000
      Participant

      Found a recent reddit discussion about the singleplayer, offline mode and such

      https://www.reddit.com/r/NoMansSkyTheGame/comments/4geizf/single_player_explanation/

    • #101184
      XenonS
      Participant

      Funny this discussion, especially because NMS is mainly intended as a SP game by its game mechanics. And yes, there is this trouble factor: The upload abuse, e.g. by giving obscene names to planets or such things… Other than that, I may not like the upload results because I get spoiled in my own efforts of discovering things, in the decision to visit or not to visit some places…

      I mean, if in other games I want to know these things, I would consult a fan-page reading the spoilers…

      If I don^t like what I see after going online and getting uploads – then I will have to make use of my Windows recovery functions :=)

       

      XenonS

    • #101185
      GeraldineGeraldine
      Participant

      Perhaps it might be desirable to be able to only opt for updates to the game itself rather than any updates to the galaxy and planetary data that other players would add?

    • #101186
      PinbackPinback
      Administrator

      Video about the lore of the game but it mostly seems to be about creating the comic which will come with the special editions of the game.

       

      https://www.youtube.com/watch?v=B4mSWTnkdDY

    • #101187
      GeraldineGeraldine
      Participant

      WOW, I didnt know Dave Gibbons was involved with this. Well, that settles it then for me at least. I will certainly be getting this then.

    • #101188
      CaptainKalCaptainKal
      Participant

      Damn! It’s a long time to wait, until June 23!!!! :biggrin:

    • #101189
      sscadminsscadmin
      Administrator

      This newest trailer really does sell the game well, thanks for posting it Pinback.

      Really for the inner role player in all of us you can have immense amount of fun discovering your story and how you fit in the grand scheme of things, nice touch.

    • #101190
      MvGulik
      Participant

      Photo Mode (Game Mechanics)
      If the player stands still for a bit the HUD will disappear and the player can look around and take screenshots.

       

      For the explorers in NMS I think it would be nice if there was a bit more, in game, photo support. Thinking more photo management system here. Perhaps with a “better camera, more features” ladder.

       

      – additional zoom

      – auto save of related coordinates and system name.

      – bigger than screen-size shots.

      – Sophisticated browse and search features at the station photo shop.

      – …

       

      More down to basics, it would come down to having some sort of (in game) personal NMS adventure log feature.

       

      Its the future, right? Pen and paper have probably gone out of fashion a long time ago. 🙂

    • #101191
      MV2000
      Participant
    • #101192
      PinbackPinback
      Administrator

      Interesting, can’t see anything official yet, so it just a rumor?. 

    • #101193
      MV2000
      Participant

       

       

      Looks like they need more time to fix the currently bugged PS4 version.

       

    • #101194
      sscadminsscadmin
      Administrator

      First impressions are huge these days so they should take all the time they need to get it right because expectations for NMS is getting larger, as long as they deliver in 2016 I think all is good for them.

    • #101195
      PinbackPinback
      Administrator

      Don’t know what you have linked to MV2000? as I don’t seem to get anything, was it the PlayStation blog http://blog.us.playstation.com/2016/05/27/no-mans-sky-coming-to-ps4-in-august/

       

      August 12, I’m miffed a British developer and we get it last. :haha:

    • #101196
      sscadminsscadmin
      Administrator

      August 12, I’m miffed a British developer and we get it last. :haha:

      Maybe they are saving the BEST version for you guys 🙂

    • #101197
      PinbackPinback
      Administrator

      Maybe they are saving the BEST version for you guys 🙂

       

       Maybe less bugs. 😆

       

      I was hoping the delay might have had some thing to do with the PlayStation VR but it looks like they are just fiddling with it.

    • #101198
      MvGulik
      Participant

      I was hoping the delay might have had some thing to do with the PlayStation VR but it looks like they are just fiddling with it.

      Your not the only one thinking NMS+PSVR related delay … forbes:no-mans-sky-should-be-playstation-vrs-flagship-title

       

      VR would be nice, but I rater have a little less features, than last minute (or weeks) added underdeveloped/*beta*/*bugged* features. Especially at first release.

       

      Note for users with add-blockers: If blocked by Forbes, try pasting the related URL a second time in the same window/tab. This seems to work on my side.

    • #101199
      sscadminsscadmin
      Administrator

      Press release:

       

       

       

       

      Hello, Sean Murray from Hello Games here, working extremely hard on our game, No Man’s Sky.

       

      The game really has come together, and it’s such an incredible relief. As we sit an play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this.

       

      However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.

       

      After a short delay, No Man’s Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12.

       

      We understand that this news is disappointing. Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right.

       

      The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.

       

      And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.

       

      To the loyal community who’s stuck by our side since the unveiling of No Man’s Sky years ago, we hope you’ll accept our sincere apology and I am humbly asking that you’ll still look forward to exploring our universe despite the slight delay.

       

      Thank you so much,

      Sean

    • #101200
      MV2000
      Participant

      Don’t know what you have linked to MV2000?

      Link fixed, it seemed the formatting got derped when I posted it.

    • #101201
      Anonymous

      What is wrong with people on internet? Death threats and abusive language?

      Really, grow up you bunch of child men. It only a game crying out load!!

      PS – Not directed to anyone here. Just read the article and one of links to the twitter and reddit site.

    • #101202
      CodyCody
      Participant

      What is wrong with people on internet?

       

      <chortles> Now there’s a question…

       

      [rant snipped]

    • #101203
      PinbackPinback
      Administrator

      Yes Murry has said he has been sent death threats on facebook or twitter because of the delay.

    • #101204
      MV2000
      Participant

      Personally I can’t imagine what kind of horror the internet will create should the game bombed upon release/doesn’t meet the already absurd expectation.

    • #101205
      MvGulik
      Participant

      Like a kindergarden with no cop, erm nanny, at feeding time ?

       

      As Sean M. is no David B., I have fate things will be just fine. 

    • #101206
      MV2000
      Participant

      Perhaps this is the reason it got delayed to August all along?

      http://au.ign.com/articles/2016/06/18/no-mans-sky-developer-settles-lawsuit-with-sky-tv

    • #101207
      NevilClavainNevilClavain
      Participant

      Perhaps this is the reason it got delayed to August all along?

      http://au.ign.com/articles/2016/06/18/no-mans-sky-developer-settles-lawsuit-with-sky-tv

       

      Oh shit.

       

      Maybe I should legally deposit the words ‘Star’ and ‘Space’ and then I can take stop working haha

    • #101208
      CodyCody
      Participant

      Sky own the word Sky? <scratches head> It’s a funny old game, Saint!

    • #101209
      sscadminsscadmin
      Administrator

      No one should be able to ‘own’ a common word like sky, space or whatever our society is filled with whiny people looking for money. Just imagine all of the tech or games that could have been released if fear of litigation didn’t stop them.

    • #101210
      GeraldineGeraldine
      Participant

      Its is beyond belief how much litigious rubbish like this there is around these days. Besides, they could have always called it No Man’s Skies.  :girlcrazy:

    • #101211
      CodyCody
      Participant

      Nothing would have been tested in a court – to do so would probably have bankrupted the developer, anyway – but it positions Sky TV up there in the global multimedia world as a menacing presence and keeps everybody nervous: anyone who was considering actually infringing on Sky’s patch will know that they would have a fight on their hands. It’s the corporate equivalent of dragging a branch and hooting.

       

       

      Cheers, Big D… I now have this ghastly mental image of Rupert Murdoch dragging a branch through the undergrowth and hooting!

       

       

      [David Attenborough voice]Meanwhile, behind a bush, Wendi Deng and Tony Blair … [/David Attenborough voice]

       

       

      <sniggers> The more I see of corporate lawyers, the more I think of the B-Ark – if only!

       

       

    • #101212
      Anonymous

      WTF!!!! …. Don’t worry guys. Australia will invade New Zealand soon and end this stupidity. We will rename them to Foxtel Sky. ;P

       

      Edit: Oh it a UK company … Ok we will kick there arses in Cricket for you. LOL

    • #101213
      CodyCody
      Participant

      Brockian Ultra Cricket?

    • #101214
      MvGulik
      Participant

      *Add’s “Sky” to list of personal boycotted targets.*

       

      Hello Games has not revealed whether it paid Sky to settle the lawsuit.

      Mmm, yea. Like Sky did not try to milk it right down to the last possible drop.

       

      Technically … getting NMS could/would support the Sky action, … still pondering about that one.

       

      — +++ —

       

      Only have read the start so far, but do think its interesting (for some, not game related): https://en.wikiversity.org/wiki/Owning_the_Intangible/Trademarks_on_Common_Words

    • #101215
      AndyJAndyJ
      Participant

      After 4 years in development, Sean Murray has announced that NMS is now officially “Gold”!
      https://twitter.com/NoMansSky/status/751141699880095745

    • #101216
      PinbackPinback
      Administrator

      It’s also at the top of Amazons most wanted games releases list, which is pretty good going when you consider the games is up against some of the big major franchise.

    • #101217
      XenonS
      Participant

      Yeah, such ‘wanted lists’ is a premiere for a space game. Not even Elite 1 had this success rate in the 90s (but the competition was a lot meager compared to now).

       

      XenonS

    • #101218
      PinbackPinback
      Administrator

      New video up.

       

      https://www.youtube.com/watch?v=Fx4Uz9OM3AI

       

      Also Attack of the fanboy site http://attackofthefanboy.com/news/no-mans-skys-file-size-is-only-6gb-devs-working-on-first-update-patch/ says the game is only a 6Gb and Hello games are already working on update 1.

    • #101219
      IronHoundIronHound
      Participant

      New trailer due thursday!

       

      Fight trailer.

       

      You can check the reddit and see it in advance. It showed more space combat, which was nice. I also saw a ‘mission objective’ screen in the corner, so thats nice. OH! and uh.. crystal asteroids!

    • #101220
      MV2000
      Participant

      https://youtu.be/4dOk2uBTYAE

       

      ….extremely lame and uninspiring

    • #101221
      IronHoundIronHound
      Participant

      Do you mean the combat?

      ABSOLUTELY.

       

      Its very clear to me that they didn’t give the combat much of a focus. It feels like an afterthought. There is little to no ‘punch’ to the weapons or sounds or the things that make combat visceral. Look at the new Doom 2016, or Freespace 2 for examples of what I mean.

       

      On the other hand, Morrowind is widely considered to be one of the best Elder Scrolls games, and its combat was pretty terrible. (Or.. more of a dice roll, which went against our conceptions of good rpg combat at the time.) I think it comes down to Focus. NMS is focused on exploration and ‘water-cooler’ stories. The combat is just a tool at your disposal. A minor mechanic to the joy of wandering around 18 quintillion planets and trading in space.

       

      What I mean to say is that if you are coming to this game for the combat, you will be dissapointed. However, I prefer to look at the game in its entirety, and embrace it for what it is, as opposed to what I want it to be.

    • #101222
      Bouitaz
      Participant

      No update as of yet of if there exists a third person ship chase cam option?

    • #101223
      IronHoundIronHound
      Participant

      No sir, they are considering adding it after release. Shaun talked about it in a video. Basically they couldnt do it well enough that they liked it. They said if enough people request it, it will be part of a free update. 

    • #101224
      XenonS
      Participant

      Nice to see a quest in action 😎

      As for combat difficulty, I hope there will be different DIFFICULTY LEVELS for FPS and space battles, although combat in space is surely not rendered ‘realistically’ if there is such a thing… Well, it’s not like Evochron where you really need Newtonian physics and plenty of HUD infos, and manoeuvres to succeed. It’s an arcade style, but that shouldn’t mean it’s uninteresting, at least from what I saw.

       

      XenonS

    • #101225
      XenonS
      Participant

      No update as of yet of if there exists a third person ship chase cam option?

      Yes there is. At least, I saw it very shortly in one of the videos.

       

      [edit]

      Probably outdated.

       

       

      XenonS

    • #101226
      IronHoundIronHound
      Participant

      OH NO.

       

      http://www.gamezone.com/news/no-man-s-sky-dutch-based-company-claims-hello-games-used-patented-superformula-to-create-game-3441600

       

      Patent infringement?

       

      Could be serious, hopefully not so. This is the only game I am looking forward to. 🙁

    • #101227
      Bouitaz
      Participant

      No sir, they are considering adding it after release. Shaun talked about it in a video. Basically they couldnt do it well enough that they liked it. They said if enough people request it, it will be part of a free update. 

       

      Yes there is. At least, I saw it very shortly in one of the videos.

       

      [edit]

      Probably outdated.

       

       

      XenonS

      Thanks! Time to play the waiting game then. ,)

    • #101228
      MvGulik
      Participant

      O dear. A other bump in the NMS road. But in this case it seems HG can only blame them self.

       

      If this is true (*and I think it is*) Genicap:“We tried to contact them but didn’t get any response,” HG dropped the ball at that point.

       

      Currently the Genicap superformula is allready used in a free available peace of software. 

      https://www.indicia.nl/project/genicap-3d-solutions/ ( Dutch language only, as far as I could see.)

      – Which makes it a bit more credible in my view that Genicap is not ‘just’ going for the potential money. (a rare thing I think, but still a possible possibility.)

       

      Just in case, the Genicap url is http://genicap.com/

      – Includes plenty of information about this superformula thing.

       

      Guess the ball is in HG’s and Sony’s hands now, … (with Sony’s reaction being the biggest worry I think.)

       

    • #101229
      PinbackPinback
      Administrator

      Firefox is blocking the link for the http://www.indica some thing about wrong certificates.

       

      As for this Genicap I can help but think their timing is a bit suspect as they seem to have just popped up when the game is about to be released.

    • #101230
      XenonS
      Participant

      Brrr… Trademarks and copyright regulations involving mathematical formulas or algorithms are very complicated and therefore should give many escape routes or arguments. Thats bad for the scheduled release date. If the devs have all coded from A-Z by their own then they should do all possible to credibly prove it, else they will have to take a license, but here also: there will be a lot to check out to see if this is not a so called “Trademark Trolling” which nowadays is a way to scam. There is a lot of money at stakes.

      Sounds like a precision work for lawyers, and I don’t like the idea that Murray & Co. aka HG could possiblly be robbed by some nafty percentages…

       

      XenonS

    • #101231
      IronHoundIronHound
      Participant

      https://youtu.be/sraIIDUzjTs

       

      Something to watch while you wait.

       

      Offline info as well.

       

      *EDIT* ….nope still cant remember how to post videos. Silly IP.Board

    • #101232
      MvGulik
      Participant

      Firefox is blocking the link for the http://www.indica some thing about wrong certificates.

       

      As for this Genicap I can help but think their timing is a bit suspect as they seem to have just popped up when the game is about to be released.

      Wrong certificate: bummer (using Chrome-only on this side). The certificate seems to come from Avast, and is not outdated/expired. Other than that I’m at a loss at what might trigger it to fail.

       

      Genicap timing: What point would you pick. If you already tried to make contact with HG, but did not get a response back (cq: possible ignored) ?

       

      – – –

      videos:

      1) Special BBCode (3e icon from the left in the top bar),

      2) “media” + paste url,

      and …

      3) using correct url (“www.youtube.com/watch?v=…” instead of a redirect link like “youtu.be/…” ).

    • #101233
      MvGulik
      Participant

      Digging around a bit more … I think the following page puts things in a more proper perspective.

       

      http://techraptor.net/content/professor-alleges-no-mans-sky-uses-patented-superformula ( July 20, 2016)

       

      Alternative patent linkhttps://www.google.com/patents/US20050140678

       

      – – –

       

      Might as well add this video:

      [media]https://www.youtube.com/watch?v=zNxDPgnBGns[/media]

    • #101234
      MV2000
      Participant

      Another trailer

       

      https://www.youtube.com/watch?v=S_Oaf6Ol8U4

       

      At this point they’d better borrow Egosoft X series’ motto already. Trade Build Explore Fight, Think may be the name of the next trailer I guess

    • #101235
      PinbackPinback
      Administrator

      Eurogamer has a good write up with whats been going on http://www.eurogamer.net/articles/2016-07-21-why-no-mans-sky-fans-are-worried-about-a-patented-superformula

       

      Does not look like it will be stopping the release of the game as I noticed on the subReddit that claims are being made for both the testing of the game on Steam and that an indie game shop have received physical copies of the game for the PS4.

    • #101236
      PinbackPinback
      Administrator

      Murray been on Twitter yesterday to say the game does not use their formula.  https://twitter.com/nomanssky/status/756889227095318528

       

      Also read that you can pre order the soundtrack on ITunes, one for the dedicated fans. 

    • #101237
      GeraldineGeraldine
      Participant

      Well that is good news Pinback, goodness knows the game has been delayed enough as it is.

    • #101238
      MvGulik
      Participant

      Murray saying the game does not use their formula.” … has a odd hollow ring to me.
       
      At least the “We’re(Murray/HG & Gielis/Genicap) going to meet and chat maths once the game is out” looks confirmed. Which is good to hear.
       

      We’ve(Eurogamer) now gone back to Genicap, and Jeroen Sparrow, …, told Eurogamer “Yesterday Sean Murray invited us for a cup of coffee at Hello Games in order for him to clarify things. We will certainly do that.
      (Ref: Last (25/7/16) update to that eurogamer – NMS … superformula article.)

      This might be the last news on this subject for some time, although I do hope to hear some more details on this in the future.

    • #101239
      MV2000
      Participant

      http://www.pcgamer.com/no-mans-sky-pc-release-date-may-have-been-pushed-back-very-slightly/

       

      GG Sony for indirectly giving yet another delay for the PC version. At least PC gamers will have opportunity to see whether it’s dead on arrival or not.

    • #101240
      MvGulik
      Participant

      New(s) to me … It seems you can feed the animals.

      (Other than with yourself of course. 🙂 )

      Ref: YouTube, “No Man’s Sky Gamer”, “No Man’s Sky New Videos and Pictures – Japan Event #NoMansSky”

      video consists mainly of camera-still’s taken from the Japan event.

      Not mentioned at “NMS Information Repository” … yet.

    • #101241
      XenonS
      Participant

      New(s) to me … It seems you can feed the animals.

      (Other than with yourself of course. 🙂 )

       

       

      :girlcrazy:

      Ah, feeding animals. Well, transforming parts of a planet in an agricultural zone, me as a Cowboy with some land to harvest and domestic or working animals…That would be a nice story for a later game update :haha:

       

      XenonS

    • #101242
      PinbackPinback
      Administrator

      Survive trailer.

       

      https://www.youtube.com/watch?v=1jpHldhY_V0

       

      As there is animals in the game will be be seeing any simple zoological missions along the lines of say  “collect 5 predators from a water world”.

    • #101243
      GeraldineGeraldine
      Participant

      The videos are cool and all, but I hope they will do proper guide videos after the game is out. For example what sort of suit would you need to survive in a high rad environment or are there any medicines ect you should have with you to treat yourself with like with the Fallout games.

    • #101244
      Anonymous

      The videos are cool and all, but I hope they will do proper guide videos after the game is out. For example what sort of suit would you need to survive in a high rad environment or are there any medicines ect you should have with you to treat yourself with like with the Fallout games.

       

      I remember reading a article which state that you will need to experiment on crafting to find out what can be built. Very similar to Minecraft. But don’t quote me on it.

    • #101245
      GeraldineGeraldine
      Participant

      In that case I had better be prepared to die a lot then. The situation reminds me of a very old game called Robinson’s Requiem. This was a survival game way back in the mid 90s and it had crafting, treating wounds and infections that your character could die of if you were not careful.

      Here is a VERY OLD intro of that game.

      https://www.youtube.com/watch?v=60yKZt0D6BY

    • #101246
      XenonS
      Participant

      Optimistically, I give myself 15 minutes real-time and then die the first time when I start this game. I expect survival to be very tricky and difficult, except when I’m so lucky to start in a ‘Goldilock Zone’, say near to the sun on a habitable planet. Else, I will have to hurry up getting familiar with the Item menu and collect or build things to protect myself before exploring all the wonders of that universe 🙂

       

      XenonS

    • #101247
      PinbackPinback
      Administrator

      Some idiot has bought a copy of the game for 1 or 2 grand depending on which site you read just so they have it two weeks early and Murray being on Twitter asking for people to take a break from speculating about the game so they can enjoy it.   http://www.gameinformer.com/b/news/archive/2016/07/29/no-mans-sky-footage-is-out-there-but-hello-games-wants-you-to-avoid-it.aspx

    • #101248
      MvGulik
      Participant

      Not sure if this video was posted here already.

      Nice quick roundup video. (I know, most around here, if not all, already know this stuff.)

      GameranxNo Man’s Sky: 10 Things You NEED TO KNOW

      [media]https://www.youtube.com/watch?v=JSUp_MBEU-U[/media]

       

      Cobra tv – A closer look at: EXPLORE, FIGHT, TRADE, SURVIVE … trailer. (roundup)

       

       

      First thing to do in the game … Find and check what’s lethal, just to get the hang of it.

      (Better learn now than later. 🙂 )

    • #101249
      PinbackPinback
      Administrator

      Been thinking about getting the PS4 version as I would like to play it on the big TV, only problem is I don’t have a PS4.

    • #101250
      CaptainKalCaptainKal
      Participant

      Buy  long HDMI and USB cables, (or a Steam Link) and wireless mouse/keyboard or joypads!! This is what I am going to do!!! (I have a 48″ Sony TV). Although I bought both CE versions, as birthday gifts to myself!!!!!!  :gamer:  :gamer:  :gamer:

    • #101251
      MV2000
      Participant

      https://www.reddit.com/r/NoMansSkyTheGame/comments/4va7ve/the_spoilersleaks_megathread/d5xx69z

      https://www.reddit.com/r/NoMansSkyTheGame/comments/4vgcxp/spoiler_game_breaking_bug_found_paging_sean_and/

       

      Contender for the biggest disappointment of the decade confirmed, then. (assuming should Star Citizen/Squadron 42 not drop even much more colossal bomb by the next couple of years that is, but from it seems currently it may be quite likely)

    • #101252
      PinbackPinback
      Administrator

      No I think it will depend on what people are expecting as to weather it will be a disappointment or not.

    • #101253
      MV2000
      Participant

      No I think it will depend on what people are expecting as to weather it will be a disappointment or not.

      The expectation has gone wildly all over the positive/negative extremities since day one though, not unlike Star Citizen.

       

       

       

      Anyway, the plot thickens

      https://www.reddit.com/r/NoMansSkyTheGame/comments/4vjjga/we_have_collected_some_evidence_that_the_leaked/

    • #101254
      wormhole
      Participant

      To me it looks pretty much what could be expected according to shown material so far. Easy going “casual” space game about exploring different types of planets with slightly all kind of genres compined. Space flight / dogfighting looks very “arcady”, FPS doesn’t look much more complex than Wolfenstein 3D and economy/trading as well as crafting looks very simple. The game could be still fun game as an exploring experience.

      This is one of the most hyped game all time so no wonder if many has high expectations. Articles about the game has been more like “clickbaits” than telling or showing about the game itself. I would blame game media if this game “flops”.

    • #101255
      MV2000
      Participant

      I would blame game media if this game “flops”

      Not entirely correct though. In comparison to Spore (aka what people commonly compared NMS’ insane hype to), it didn’t bomb so hard because the media overhyped it back then.

       

      Personally I’d rather blame Sony for spreading crazy amount of hype on the first place as if it’s their golden boy. And probably for making the PC release “deliberately” delayed a couple of days whether the rumor is correct or not.

    • #101256
      PinbackPinback
      Administrator

      It’s far too early to say what the game is like and we only have one users opinion of the game, but we will know more next week.

       

      In the meantime much hilarity can be found on the NMS Steam forum where all the self entitled urchins are canceling their pre-orders. 😆

    • #101257
      MvGulik
      Participant

      Having the same point of view. Its too early to take any “flop” type comment seriously. Those are probably from over hyped individuals anyway.

       

      I’m happily going to wait until things settle down around the game, to see if its still my kind of game (while trying to avoid reading any major game spoilers.) . A little additional waiting time is also good to see what the actions of the game dev’s might be for the game’s future (update rate and style, and other stuff … like potential VR support. 🙂 .).

    • #101258
      MV2000
      Participant

       Space flight / dogfighting looks very “arcady”

      Console focused/casual or not what’s so wrong for having arcadey space flight physics anyway? Does every game has to be enforced with scientifically correct physics?

    • #101259
      MvGulik
      Participant

      Does every game has to be enforced with scientifically correct physics?

       

      Of course not.

       

      The most important thing for a game, in my view, is that all the different parts of a game match up in a way that feels right. As that’s what makes the overall immersion level of a game.

       

      If the different parts of a game don’t match up. You might and up with something that could resemble something that’s called the “Uncanny valley“.

       

      In case of NMS I have the feeling (whiteout any hands-on experience of course) that the flight model is leaning a bit to much to the arcade side (for my taste, that is).

      But having a scientifically correct physics flight model would, in the case of NMS, be a compleet misfit to the rest of the game too => Uncanny valley case.

       

      Needles to say that the players initial expectations play a big role here too. But if all the parts of a game do generally match up nicely, that initial expectation mismatch will quickly and strongly diminish over time.

       

       

      To meany people shout “WOLF” to often to quickly, to take any initial (and usual emotional driven) output seriously. …

    • #101260
      MV2000
      Participant

      Speaking about expectation, my hunch keep saying that there are still a lot who expecting NMS plays exactly like those realistic survival simulators out there.

       

       

       

      Anyway

       

      https://mobile.twitter.com/NoMansSky/status/760698230418071555

       

      Probably (hopefully) they made a good use of the recent leaks to fix some major issues seen in those leak videos.

    • #101261
      wormhole
      Participant

      Console focused/casual or not what’s so wrong for having arcadey space flight physics anyway? Does every game has to be enforced with scientifically correct physics?

      No and the games cheats a lot anyway. Maybe there are some simulations that are much more accurate what comes to physics but as far as I know there are no games like that.

       

      I’m more than happy to have different types of space games. That said, No Man’s Sky doesn’t look interesting game to me but it is great to have something for everybody. “Arcadey” feeling of NMS pushes me away because it doesn’t give me a good feeling that I’m actually flying a space ship.

    • #101262
      MV2000
      Participant

      https://mobile.twitter.com/NoMansSky/status/761694858562207744

       

      Yep, I’m gonna blame Sony for this all right.

    • #101263
      PinbackPinback
      Administrator

      The full sound track has been uploaded to YouTube by the games composer apparently the one you can buy gives you more versions.

       

      https://www.youtube.com/watch?v=5AWX54C49pw

       

       

      Look’s like the PC version is now confirmed as the 12th and this I guess only applies to the PS4 version of the game http://www.gameinformer.com/b/news/archive/2016/08/06/no-mans-sky-saves-wont-work-after-prelaunch-patch.aspx as the update will probably be rolled into the launch of the PC version.

    • #101264
      shadmar
      Participant
    • #101265
      PinbackPinback
      Administrator

      Pretty hefty day 1 patch http://www.no-mans-sky.com/2016/08/update-1-03/

       

       

      Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:

      • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
      • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
      • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
      • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
      • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
      • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
      • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
      • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
      • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
      • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
      • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
      • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
      • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
      • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
      • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
      • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
      • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯_(ã‚·)_/¯
      • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
      • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
      • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
      • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
      • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
      • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me.  I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

       

      Pity about the planets rotation being scaled back although I guess it can be changed by the games config file.

       

    • #101266
      Bouitaz
      Participant

      Pretty nice 1st day patch. Balancing and bug eradication.

      Nothing about fixing crashes or similar so that’s good..or bad, depending on if you are feeling positive or negative.

      Shame about them having an auto-aim, and still no word on a third person chase cam.

      I’ve got time to wait and hopefully the game is both more updated and content-rich when they finally implement third person chase cam.

      Looking forward to buying this game at that time.

    • #101267
      sscadminsscadmin
      Administrator

      Jeesh what a patch…. to some that would be a game 🙂

      I will probably pick this up at Christmas time to be honest… I haven’t had much time to play games and this would just sit in my ever growing steam library.

      I do wonder how long it will take for someone to reach the center of the universe and spoil the surprise for everyone?

    • #101268
      MV2000
      Participant

      nsztwtq2w8ex.png

       

      Stay classy devs!

    • #101269
      GrumpySam
      Participant

      LOL! Yeah, I saw that in the AMA too. I wish they release the list in a year.

    • #101270
      MV2000
      Participant

      And…the first negative review is up!

      http://opencritic.com/game/2393/no-mans-sky?tab=1

      http://www.thejimquisition.com/no-mans-sky-review/ (currently inaccessible atm)

       

      Still it’s understandable and inevitable knowing how many survival simulator (especially the absurdly bad ones) he have tasted this far.

       

      update: another subpar-rated review

      http://www.gamersglobal.de/test/no-mans-sky?page=0,6

       

       

      Guess anyone that isn’t being paid by Sony will give it 6 or below then. Literally Spore 2.0 as almost every skeptic have expected. Bomb.

    • #101271
      PinbackPinback
      Administrator

      Way too early for reviews, personally I’m going to wait a week although I will probably still buy it what ever the reviewers say.

    • #101272
      MV2000
      Participant

      well…..

       

      I thought this kind of thing has existed since, like the original Elite?

    • #101273
      PinbackPinback
      Administrator

      Looking like another disaster of a PC launch, lot of issues with getting the game to work.

    • #101274
      MV2000
      Participant

      As I’ve expected, I’m blaming Sony for intentionally sabotaging the PC port.

    • #101275
      MvGulik
      Participant

      “Jim Sterling’s Website DDOS’d For Giving No Man’s Sky 5/10 and Calling it Mediocre”

       

      Tisk tisk. What’s next, hunting down an prosecuting, or perhaps even unconditionally decapitating, those that do not agree with your point of view.

       

      Sorry for that little personal wold’s affairs related rant. Action like that just tick me off, and I call them as how I see them.

       

      Back to NMS, they do seem to have overplayed there hand. But its might still be a bit early.

       

      [hr]

       

      Review in question.

      http://www.thejimquisition.com/no-mans-sky-review/

    • #101276
      MvGulik
      Participant

      I have not read that many reviews, but this one seems fairly balanced. Its not trying to be overly critical, nor optimistic.

       

      Metro – No Man’s Sky review – where no one has gone before

       

      All in all, I definitely hold off until NMS patch number 2 is out.

       

      [hr]

       

      Nice additional read. Hype train related.

      Metro – No Man’s Sky and the management of hype

    • #101277
      PinbackPinback
      Administrator

      All in all, I definitely hold off until NMS patch number 2 is out.

       

      Same here, given the problems they are having with it, I might even wait until next year as i intend to upgrade the computer and I think I’m just under the low end specs for this with the current machine.

    • #101278
      Zopzodeman
      Participant

      After watching Streams , reading Reviews en masse´ i have come to the conclusion that this is not for me.

      Let me specify :

      – Repetetive and uninspiring “hunt the ressources to exchange them for upgrades or fill up your ship/lifesupport” – gameplay

      – after seeing the World Generation in action i have to say there is way to few variation , no really “unique” planets,flora and fauna and buildings…all generation is drawing from the same limited pool of parts , no possibility to get stuck because theres a lack of resources on a planet

      – no real feeling of a living universe , because after a time you recognize that all events are just happening in a bubble around the player and are just scripted events

      – no ability to really backtrack where you came from, limited maptools , limited species catalogue tools

      – zero persistence , e.g. a monolith you mined in a specific form will just be gone and replaced if you ever return to that planet

      – limited interaction with the few “intelligent” species

      – no interconnected trade between stations and systems

      – no physics of any kind except in walking mode some limited gravity , e.g. a tree or a rock wont fall over but you fall down…

      – absolutely zero possibility to be creative (no building bases/ships) other what upgrade to install on your tool/ship/suit , you cant even recolour your ship

      – flying the ship is a joke , feels like a “on-rails-shooter” , you cant even crash in the ground , landing is pressing a button , no physics of any kind involved, no skill needed

      – space fights are basically shoot´em up in 3d with zero skill required other then to aim and press fire

      They wanted to make a exploration game , yet they hinder the exploration part with tacked on and uninspiring survival timesinks and inadequate tools for exploration and catalogueing.

      I am not going to much bring up the technical bugs and flaws this game has on both PS4 and PC, other to say that the graphics are not good (especially the washed out and blurry textures) , stuttering , popping in of parts , limited FOV and FPS (on PS)… or the awkward controls (especially on PC)…

      Looking back at all the media attention this game got and the massive hype it created , i can only compare this to SPORE-levels of fail and hype.This game gets the “OVERHYPED GAME OF THE YEAR” award by me, regardless of whats to come till the end of the year.

      This thing is sold at 60 EUR , AAA price … for a piece of software (id rather call it a tech-demo then a game) …should have been marketed as a 10 bucks indie-game that it really is…

      My personal thoughts are that part of the gamers that speculated like “this will be better then Elite or EVE or (insert random space game here)” are the ones that are in a big way responsible for the hype , that the game could NEVER fulfill…and that SONY and Hello Games are responsible to make use of the Hype and cashing in on a FANTASY.No wonder there were no review copies send out to anyone….the hypetrain could have been stopped by responsible-acting journalists and critics…

      EDIT: Rather harsh-sounding first appearance in this forum , i know…. 😀 been lurking here for years 😉

    • #101279
      natansharpnatansharp
      Participant

       

      you cant even crash in the ground

       

      What does it means? If i’m flying in the atmosfere and i pull down the nose of my ship against the ground i can’t suicide? Can i fly in the atmosfere to explore the planet from the above?

    • #101280
      Zopzodeman
      Participant

      &amp;amp;amp;nbsp;

      What does it means? If i’m flying in the atmosfere and i pull down the nose of my ship against the ground i can’t suicide? Can i fly in the atmosfere to explore the planet from the above?

      literally what it says you cant hit the ground if you deliberatly try , ship steers automatically away….

      of course you can survey the planet while flying , but the pop-ins and stutter get even worse then , and you cant really see where you land…some got landed on the top of trees/plants/rocks and while climbing out fall down and receive damage , because the landing is a automated process…

    • #101281
      MV2000
      Participant

      – no physics of any kind except in walking mode some limited gravity , e.g. a tree or a rock wont fall over but you fall down…

      – absolutely zero possibility to be creative (no building bases/ships) other what upgrade to install on your tool/ship/suit , you cant even recolour your ship

      – flying the ship is a joke , feels like a “on-rails-shooter” , you cant even crash in the ground , landing is pressing a button , no physics of any kind involved, no skill needed

      – space fights are basically shoot´em up in 3d with zero skill required other then to aim and press fire

      IMO NMS isn’t shitty due to its being as arcadey as your average mobile space sim arcade. It’s because of the dev failing at literally everything else, starting from the awful, cryptic PR and hype management part, incapable of making the game actually enjoyable/not a borefest in long term and so on.

    • #101282
      PinbackPinback
      Administrator

      24 hours or so after the games release and Steams in meltdown, so far nearly 25 thousand reviews of the game with the for, just ahead on 15 thousand and against,10 thousand.

       

      Just seen this RPS https://www.rockpapershotgun.com/2016/08/13/no-mans-sky-is-steams-biggest-release-of-2016/#more-389935 that the game is Steams biggest release sofar this year.

    • #101283
      Zopzodeman
      Participant

      24 hours or so after the games release and Steams in meltdown, so far nearly 25 thousand reviews of the game with the for, just ahead on 15 thousand and against,10 thousand.

      &nbsp;

      Just seen this RPS https://www.rockpapershotgun.com/2016/08/13/no-mans-sky-is-steams-biggest-release-of-2016/#more-389935 that the game is Steams biggest release sofar this year.

      problem is most reviews on steam dont go into detail and complain either just about tech problems or are just”i like it ” “good game” -post…neither helpful nor meaningful … go watch some lets plays , read a few reviews (of sites you trust)…steam reviews is a mess , really well thought out and written reviews get buried under a mountain of ****…

    • #101284
      XenonS
      Participant

      Most user reviews on GoG.com complain about poor game performance with the PC version, although some people have succeeded to bypass the problems by editing the config files. I guess advanced users can get the game run with decent FPS by doing so. The game play video shown in this forum (other topic) shows an interesting gameplay with no stuttering whatsoever.

       

      Looks like there is a big price difference: the PS4 version is about 20$ more expensive, at least in the European stores compared to the PC version on the net.

       

       

      XenonS

    • #101285
      PinbackPinback
      Administrator

      Any reviews are never a good indicator of what a game is like, Steam has a page up of workarounds for the most common faults http://steamcommunity.com/app/275850/discussions/7/360672304896849605/ which may help some users.

      They also have an experimental branch for people to try but it only of use to Steam buyers of the game.

       

      Lot’s of finger on the Steam forum are pointing at openGL 4.5, looks like I may be out of luck as Steam says my openGL is 4.2.

       

      What games need are demos released about a month before the main release of the game, developers will get feedback about any problems and buyers will get a chance to see if they want to buy the game and if they can run it on their computer.

    • #101286
      Zopzodeman
      Participant

      What games need are demos released about a month before the main release of the game, developers will get feedback about any problems and buyers will get a chance to see if they want to buy the game and if they can run it on their computer.

      Or honest publishers that send out review copies for the critics….like i wrote above..

      they KNEW the game had flaws and was boring , thats why they were so cryptic about it in the previews and nobody got to play it beforehand…

      just a cash-in with a buzzed ttile….congratulations sony and hello for selling a at most mediocre indie-game worth 15 bucks for 60….

      cant wait for TotalBiscuit to take it apart…

      #STOPPREORDERINGVIDEOGAMES

    • #101287
      natansharpnatansharp
      Participant

       

      of course you can survey the planet while flying , but the pop-ins and stutter get even worse then , and you cant really see where you land…some got landed on the top of trees/plants/rocks and while climbing out fall down and receive damage , because the landing is a automated process…

       

      They will fix this kind of problems, the game as been released two days ago!

    • #101288
      Zopzodeman
      Participant

      They will fix this kind of problems, the game as been released two days ago!

      Stutters and low FPS they can fix , but the pop-ins are a problem of the graphics engine that isnt easily fixed , also the upscaled textures arent easily fixed.

      The whole game on PC is a quick conversion from PS4 , easily noticeable in the menu and awkward mouse control .

      i dont think the can fix that with a few patches , this would mean a hefty rewrite of the engine.The whole game is only a 2.6 gb download , tells me that there are many procedurally generated textures or low quality textures, saves space but doesnt look good.

      in its current state (minus performance problems) , this is at maximum BETA-quality game .its like i said before more of a techdemo of procedural generation then a game… if they have to patch in half the game later either they came out to early or they werent even sure about gameplay and just tacked on general grind and timesink-mechanics.

      example of shallowness in NMS: ships are exactly performing the same , regardless of looks,price….the ONLY difference is the amount of slots its has for shared inventory and upgrades.thats the EXACT definition of SHALLOW. you cant imagine something less shallower and lazy implemented. why have differnet shiptypes then? just for looks?

      THE WHOLE “GAME” is a shallow , lifeless and immersion-breaking overhyped joke…i cant stand seeing it being covererd everywhere anymore…

      there is something really fishy about the whole media-coverage,previews and the “finished” product that i cant really describe… im too long a gamer and have been too often burned by hyped games that i grew wary over something thats marketed aggresively and speculated to oblivion by gamers and press…

      seems to me either consumers havent learned and the publishers cash in on that or the whole games-industry is completely out of fresh ideas and concepts … “old shit in new package” and gamers in general have low expectaions regarding gameplay and mechanics….

      i better stop discussing this excuse for a game ,guess i should be happy i was smart enough not to preorder

    • #101289
      PinbackPinback
      Administrator

      Yup never pre-order a multi format game as everyone should know by now that the PC version is always comes off the worst.

       

      Still probably going to buy it if I can some new graphic card drivers.

    • #101290
      MV2000
      Participant

      cant wait for TotalBiscuit to take it apart…

      #STOPPREORDERINGVIDEOGAMES

       

      He already did it since day 1

      https://www.youtube.com/watch?v=LRkHPsZak08

      https://www.youtube.com/watch?v=sZZyn33BGc4

       

       

       

      there is something really fishy about the whole media-coverage,previews and the “finished” product that i cant really describe

       

      I mention it again, it’s all Sony’s work. They got money and ambition they can overhype the f*ck as ridiculous as they’d like while charging AAA-grade price for it in the same time. And probably they happily bribed most of the so-called gaming journalists to give it high score too, heck I never seen a review-in-progress could take this long on more than a couple of gaming sites for instance.

    • #101291
      Zopzodeman
      Participant

      He already did it since day 1

      Oh boy….wait till he gets to actual gameplay-testing….

      Sad thing is they (Sony and Hello) got their money already for a empty shell…

    • #101292
      CodyCody
      Participant

      Sad thing is they (Sony and Hello) got their money already for a empty shell…

       

      Sounds familiar, does that… ho-hum!

    • #101293
      XenonS
      Participant

      Hi,

      just to be sure that no member on this site will run in a big disappointment with NMS, I have checked for confirmation 2 major workarounds for FPS trouble. This assumes that you are able to start the game however, if not check if your GPU supports OpenGL 4.5. Needless to say, only DEDICATED grafic cards will work. I hope the following workaround dance is fixed in the next patch.

       

      Trouble Symptoms:

      a) Big bounces in FPS during planetary walk / jet pack

      b) Stuttering with big number of objects (a lot of vegetation, moving grass); especially when going from orbit to planet .

       

      Workaround 1:

      Go in game options, set all grafic options to minimum, don’t limit the FPS, confirm, go on playing for a few seconds then EXIT the game. Reload the game set all grafic options to MAX (or anything your system can handle comfortably), but do not limit the FPS, play a few second then EXIT the game and reload. FPS trouble should be gone.

       

      Workaround 2:

      See XML config file edit under

      https://steamcommunity.com/app/275850/discussions/1/360672304899575910/

       

      Humm…I guess most people don’t have the right grafics card, or just under minimum specs, me included… I can get for 203$ a NVidia GTX 960. Is there anything better for this price?

       

      I Hope all this helps concentrating on the game 😎

       

      XenonS

    • #101294
      Zopzodeman
      Participant

      Sad thing is they (Sony and Hello) got their money already for a empty shell…

      just to clarify : they already made big bucks with it from the people dumb enough to preorder….NOT from me though.

      probably they fix the most glaring bugs , then move on….

      nothing learned on publisher/marketing side as long as there are enough suckers to throw money at them…

    • #101295
      PinbackPinback
      Administrator

      Well it look like I will not be playing it until some time next year, when I get around to changing the computer.

       

      Having had a trawl through the Steam forums I did find that some people are saying they are getting the game to work by using a fix for the openGL 4.5 requirement by using the info on this Reddit thread https://np.reddit.com/r/NoMansSkyTheGame/comments/4xk0od/fix_for_video_card_without_opengl_45/

       

      Weather it works is anybodies guess and what happens when they update the game.

    • #101296
      sscadminsscadmin
      Administrator

      Well it look like I will not be playing it until some time next year, when I get around to changing the computer.

      Think I am in the same boat as you Pinback, I will just build a Zen CPU build next year sometime that should be good for a few years at least, I cannot complain I built the one I am using now in 2012.

      But I have been reading of a lot of performance issues with NMS, guess in a few patches and probably gfx card driver updates and the game should run fine. This is usually the reason I don’t by day one games, learned my lesson way too many times.

    • #101297
      Zopzodeman
      Participant

      https://www.youtube.com/watch?v=Bc7nCZ1h5Po

      Quoted directly from the video descriptions:

      “My verdict after hours of play, this would be a decent Beta, but there are many things that need fixed, some are bugs, others are straight up bad design decisions.”

      Even Scott Manley thinks its at maximum BETA-quality…

    • #101298
      XenonS
      Participant

      Here a link for anyone – like me – wondering if he has the right computer specs to even start and play this game. It seems that only the current top-15 grafic cards will fit ‘Recommended’ requirements. This would mean, a Gigabyte GeForce GTX 950 Xtreme 2GB (worth less 200$) is good for Full HD @ 1080p, or a resolution of 1920×1080. Your card must support OpenGL 4.5: some cards when they have been released do not support this, but afterwards their drivers became updated and WILL support this. If you have  a decent card, be sure to have the latest drivers for it !

       

      For anyone changing their GPUs, other than Motherboard compatibility, be sure to have a strong enough Power Supply (PSU). For good cards this should be 400W (NV GTX 960) or even 500W+ (GTX 970+). Good to have some W above of course.

      The recommended Gigabyte GeForce GTX 950 Xtreme 2GB has a spec of 350W. (seen in Amazon), so my PSU of max. 360W should still be ok (must check this).

       

      https://examinedliving.com/entertainment/gaming/best-gpu-no-mans-sky

       

      XenonS

    • #101299
      CodyCody
      Participant

      I stand blissfully unaffected by all the hype and gnashing of teeth, as NMS has not interested me – and the more I see of pics from it, the less chance of me becoming interested. Still, it’s nice to know that my EVGA GTX 770 2GB SC (with OpenGL 4.5) would run it.

    • #101300
      MV2000
      Participant

      http://www.gamezone.com/news/no-man-s-sky-founder-backtracks-could-get-paid-dlc-3442515

       

      Seems he enjoys himself being Sony’s drone so much regardless of how f*cked up the release was.

    • #101301
      XenonS
      Participant

      DLC is the last thing to worry about in NMS for the moment. The gameport has to be fixed and possibly changed. Why is it that only owners of NVidia GTX 970, 980 or 1xxx (or the latest AMD cards) give positive reviews for the PC version? Is the PS4 so damn superior in grafic ressources? I don’t believe so, quite the contrary. Something has gone terribly wrong.

       

      XenonS

    • #101302
      Zopzodeman
      Participant

      DLC is the last thing to worry about in NMS for the moment. The gameport has to be fixed and possibly changed. Why is it that only owners of NVidia GTX 970, 980 or 1xxx (or the latest AMD cards) give positive reviews for the PC version? Is the PS4 so damn superior in grafic ressources? I don’t believe so, quite the contrary. Something has gone terribly wrong.

      The whole “affair” around NMS , Hello Games and Sony is for me the perfect example of whats wrong with the Gaming Industry and Community.

      Starting with staged trailers and a staged planet SM lands “randomly” on , to the media covering every breath SM takes , to the community speculating what the game could be and which games it will make obsolete etc. , lots of people preordering ,to selling a Beta-quality Indie Game for AAA-price , to ddos-ing critics website because they dont agree with the blinded fanboys violently defending this pile of crap-software and now , only 5 days after launching a defective product already speculation from the lead-dev for DLC while the problems arent patched.

      Open your eyes !

      In my opinion , everyone defending it , attacking others over this broken,falsly advertised crapgame and the snake-oil salesman Murray should get lifelong ban from using a computer.Sadly there is no real justice.

      EDIT: TBs video is up :

      https://www.youtube.com/watch?v=JCG9YLeIB98

    • #101303
      PinbackPinback
      Administrator

      I see Steam users are say that the experimental build is starting to show some results in getting the game to work better.

       

      I’m still holding out for a patch or some thing for the openGl requirement but I guess I won’t be seeing one.

    • #101304
      Anonymous

      The whole “affair” around NMS , Hello Games and Sony is for me the perfect example of whats wrong with the Gaming Industry and Community.

      Starting with staged trailers and a staged planet SM lands “randomly” on , to the media covering every breath SM takes , to the community speculating what the game could be and which games it will make obsolete etc. , lots of people preordering ,to selling a Beta-quality Indie Game for AAA-price , to ddos-ing critics website because they dont agree with the blinded fanboys violently defending this pile of crap-software and now , only 5 days after launching a defective product already speculation from the lead-dev for DLC while the problems arent patched.

      Open your eyes !

      In my opinion , everyone defending it , attacking others over this broken,falsly advertised crapgame and the snake-oil salesman Murray should get lifelong ban from using a computer.Sadly there is no real justice.

      ….

       

      I can understand your point on the hype-train that was broadcast both by the company and fan boys alike. And I didn’t watch a whole lot of material on this because I particularly don’t like people speculating on what will be in the game. So I did pre-order the game within the week it was released and I’m not too disappointed. Now I did watch some PS4 lets-play YouTubers and like and based my decision to buy then. I have played about 15 hours of casual play (1-2 hrs) and have enjoy the relax game style of exploring, and yes, grinding my way around the worlds and stars. I have to put a alarm on so that I don’t lose time also. Now to say that game is perfect, or the game will suit everyone. Definitely not! There is some poping and micro shutter but I notice that has gone since they release a small patch. I had no issue with CD or starting the game anytime, so I’m not sure if this is because people underspeced or have twigged there PC to cause some of the issues. Also this game is not a “press a button win” or whirlwind of event and climatic events at every turn. It does have a story and quirky aspect of trying to learn a language and understand the aliens you meet. There is a intriguing story behind it and this similar to most of hard sci-fi I read. I do hope they expand it in the future.

      Now you do have the right to your opinion, but to say that people who defend, developed and prompted the hype should be ban from using a computer. I think you just over the top as they are. 🙂

       

      I like to be middle ground. This game was not worth $60 but more around the $30-$40. But still people will think this is expensive for a “beta” game. The game has potential and I really do hope they continue to develop it further. As the game to be a MMO … nope! As you start randomly near the edge of NSM universe of 18 Quintillion planets, I think it very unlikely you will meet anyone. So forget about been a MMO, it  a single player game. I do agree that if they do release a DLC that it should be free for people who brought it already. They are ones who put the money in their pockets.

       

      As for other similar games that started development about 4 years after their first announcement. I can think of 2 that have produce and release (not perfect) within that time. ED and NMS. There is still one that had and still has the biggest, most over hype announcement, and still haven’t released a fully playable game (only demos). And that is SC!! So when you put that in perceptive. I think NMS did a pretty damn good job to meet some (not all) their goals in this release.

    • #101305
      Zopzodeman
      Participant

      Now you do have the right to your opinion, but to say that people who defend, developed and prompted the hype should be ban from using a computer. I think you just over the top as they are. 🙂

      Yeah of course thats over the top ( 😀 ), i am just angry that after all this years ( im playing games since C64 days…) it is still possible to get away with false advertising , hyping and charging too much for a beta-quality product…

      Check this reddit thread where someone gone through the effort to list up what was promised and what was actually deliverd…. https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no_mans_sky_we_were_sold_on_a_big_list/

      its called unjust enrichment i think … (im not nativly english)

      and regarding future additions with “patches” , why didnt they release “early access” then (for maybe 20 bucks)? thers very few companies that can keep up patching for free for long…

      LOL:
      https://www.youtube.com/watch?v=RvAwB7ogkik

      shows really good marketing and the sad reality… 😀

      anyway…im outta here playing Space Engineers,E:D,Starbound,Subnautica,Wayward Terran Frontier EarlyAccess;Factorio etc… 😉

    • #101306
      MvGulik
      Participant

      I stand blissfully unaffected

      lol

       

      One thing though.

      as NMS has not interested me

      The real trick is of course to be blissfully unaffected … when you are interested / invested / etc.

       

      Anyway. NMS is still on my wish list. But I’m more than happy to wait until it meets my criteria’s. And if that’s never (like a lower price), than … so be it.

       

      Thank God I’m an Atheist

    • #101307
      PinbackPinback
      Administrator

      According to Reddit theirs anew patch on the way with another coming next week as well for both PC & PS4. https://www.reddit.com/r/NoMansSkyTheGame/comments/4y5k07/new_patch_coming_this_week_and_another_one_next/

       

      Question for anyone playing the game, what are the oceans like and has anyone found the cave life that was shown in one of early videos.

    • #101308
      ExpandingMan
      Participant

      I’m going to be a real asshole and quote myself from a year ago: 

      And, by the way, yes, I care about No Man’s Sky. I suspect that there will be a lot of vitriol over that game because people will have crazy expectations for it (and, for me, it looks like it will be lacking in the sorts of things I’m usually most interested in), but I would absolutely love even a sufficiently nice sci-fi walking simulator.

       
      Thanks to steam’s refund policy, I felt comfortable enough buying this that I went ahead, and fortunately my computer is powerful enough to take the brute-force approach to making it run ok.  For the most part I get a fairly consistent 90fps with some occasional but not-unbearable hitching, which usually has an apparent cause.
       
      Yes it’s a bad port, and the developers and Sony definitely deserve to be strongly chastised for this, but in the face of all the ranting (on youtube and elsewhere) I’d like to point out that this is hardly unusual.  For me personally, the Dark Souls 3 port (generally considered a good port) is far more problematic than the No Man’s Sky port: it is locked at 60fps and the fact that V-sync is locked on gives me occasional hitching, and the game isn’t terribly pretty besides, so it should run at a solid 144fps.
       
      By far the biggest issue here is that people’s expectations were WAY, WAY TOO FUCKING HIGH, so I really think that some of the people complaining the loudest about this game have mostly themselves to blame.  I feel a little bit of sympathy for the developer in this situtation, but that is tempered by the fact that for most of the development cycle they seemed to be deliberately vague about the games features.  There is also the issue of pricing.  If expectations weren’t so absurdly inflated and no malevolent entities (i.e. Sony) had moved in, this would have been a 20$ indie game half the purchasers of which wouldn’t have heard about a week before buying and everyone would have been happy.
       
      As for me, my biggest disappointment with it is certainly that the planet variety so far doesn’t seem to be quite what I was hoping.  Sure, it’s a terrible shooter and doesn’t deserve the label “space sim”, but those are things I was fully expecting.  I was very eager to have a game which makes me feel like I’m exploring space, and there are very few of those types of games out there (relatively speaking), so overall I’m fine with having paid a price for it that would leave me quite disgruntled were it a different genre and of this quality.  
       
      Nice little game, not fantastic, not super memorable, certainly will not be the most significant game of the year.  It is more than a “sufficiently nice sci-fi walking simulator”.  These were my expectations and No Man’s Sky has met them, so I’m fine.
       
      Now next week we’ll have Deus Ex: Mankind Divided, the sequel to two of the greatest games ever made where my expectations really are sky-high, so that’ll be a much more interesting test.  To be continued…

    • #101309
      XenonS
      Participant

      Hi ExpandingMan,

      can you please tell which grafics card you play with? I now get a new ASUS Mainboard (Z170-A) and will put in a GeForce GTX 960 (processor is i7 3.4-4.0 GH) with 16 GB RAM.

       

      On GOG, there is a section called “Waiting For A New Computer”. It lists 10 games or so that have amazing system requirements due to their grafics. Witcher 3 is such one. No Man’s Sky has joined the club 🙂

       

      XenonS

    • #101310
      Bouitaz
      Participant

      I can confirm that it works on an i7-3770 @ 3.4Ghz, 8GB RAM with GeForce GTX 670 4GB RAM.

    • #101311
      IronHoundIronHound
      Participant

       

       

      By far the biggest issue here is that people’s expectations were WAY, WAY TOO FUCKING HIGH, so I really think that some of the people complaining the loudest about this game have mostly themselves to blame.  I feel a little bit of sympathy for the developer in this situtation, but that is tempered by the fact that for most of the development cycle they seemed to be deliberately vague about the games features.  There is also the issue of pricing.  If expectations weren’t so absurdly inflated and no malevolent entities (i.e. Sony) had moved in, this would have been a 20$ indie game half the purchasers of which wouldn’t have heard about a week before buying and everyone would have been happy.

       

      As for me, my biggest disappointment with it is certainly that the planet variety so far doesn’t seem to be quite what I was hoping.  Sure, it’s a terrible shooter and doesn’t deserve the label “space sim”, but those are things I was fully expecting.  I was very eager to have a game which makes me feel like I’m exploring space, and there are very few of those types of games out there (relatively speaking), so overall I’m fine with having paid a price for it that would leave me quite disgruntled were it a different genre and of this quality.  

       

      Nice little game, not fantastic, not super memorable, certainly will not be the most significant game of the year.  It is more than a “sufficiently nice sci-fi walking simulator”.  These were my expectations and No Man’s Sky has met them, so I’m fine.

       

      Now next week we’ll have Deus Ex: Mankind Divided, the sequel to two of the greatest games ever made where my expectations really are sky-high, so that’ll be a much more interesting test.  To be continued…

       

      In an era of Steam sales, bundle websites, and key trading, you had certainly better bring a better game to the table than how you just described No Man’s SKy. ESPECIALLY if you are charging top dollar. I happily requested a refund after seeing enough streams and such, and promptly bought Deus Ex: MD (God that whole series is pretty much the best thing since sliced bread.)

       

      My point is this, how can you offer so little, for so much? 

       

      Also, they outright lied about a variety of things. As found here. http://www.onemanslie.info/the-original-reddit-post/

       

      I’m sorry, but Hello Games will never see another dollar from me. They are simply too shady. As a working man, who gets 14 sick/vacation days a YEAR, I can’t afford to take the wrong days off. I am happy I didn’t bother taking a day off for NMS, as I would have been out of luck. Sean refused to clarify the release date on PC until a few days before the supposed 9th release date. He couldn’t have clarified? He sure took time out of his busy day to blast people who played the game early.

       

      Anyway. TL;DR : Sean more shady than the population of tattooine. Game way overpriced for what it is.

    • #101312
      ExpandingMan
      Participant

      Hi ExpandingMan,
      can you please tell which grafics card you play with?

      It’s on a GTX1080 with a i7-5930k and 16GB of RAM.  Yes, the Pascal cards are ridiculous, so I don’t know how good an indicator this is for pre-Pascal.  Keep in mind though that I am running it at 1440p, so I suspect a 970, 980, 1060 or certainly 1070 would probably be perfectly fine at 1080p.  I have a sneaking suspicion that some of the hitching is CPU issues, as the CPU usage is all over the map.  It did seem slightly better after yesterday’s patch.  One last thing, most of the bad hitching is pretty bad for about a minute after the game first loads, but goes away, so immediate impressions may not be representative.
       

      ESPECIALLY if you are charging top dollar.

      Hence my comment about the pricing.  This is definitely more of a 20$ or 30$ indie game.  I’m sure it would have been just that if it weren’t for Sony.  If this were a hack-n-slash RPG or some other dime-a-dozen genre but of comparable quality, I definitely would not consider it worth buying, but as it is rather niche, I’m not personally overly burned up about paying more because Sony saw a grand opportunity to screw everyone.

       
      And yeah, if your choice is between this or Mankind Divided, there should be no question whatsoever, Deus Ex is the way to go.  Good to see today that the Mankind Divided reviews are quite positive (though not quite as much as Human Revolution).  I still have an axe to grind about Human Revolution being under-hyped and under-rated, and worse, overshadowed by stupid Dishonored (which was inferior in every conceivable way, as well as being some lame thing with magic and ninja wizards or something instead of badass cyborgs).

    • #101313
      PinbackPinback
      Administrator

      By the howls on the Steam forum, Hello Games have put out the too updates but they seem to have fix some issues with the first and introduced more with the second.

    • #101314
      GeraldineGeraldine
      Participant

      Well I am enjoying it so far. Yes there is some odd things about it like the weird handling of the ship when planetside, but all in all, not bad. Is it worth £40? Well that depends on what someone values in a game. If your still on the fence about buying it, wait until it hits the sales is my advice. To me, its a peaceful solo exploration game, well at least for the moment, and I am still on my starting planet too as I got lucky since its a garden world with lots of life upon it. If that sort of gameplay appeals to you then you might like it but if your wanting MMO style gameplay you would be better looking elsewhere methinks.

    • #101315
      ExpandingMan
      Participant

      The patch that came out today was a significant improvement for me.  Still not really getting above 90fps, but much of the hitching (framerate drops) is gone.

       

      One more thing I wanted to mention: I know it’s popular to beat up on Elite Dangerous right now, but I really think they should have gotten more appreciation for their planets.  My appreciation has deepened after spending some time playing No Man’s Sky.  Yes, the planets in Elite Dangerous may not be flashy (after all, they’ve only done barren planets so far), but they just look so damn convincing.  No Man’s Sky tries so hard: different plants, animals and atmospheric effects, but it is just no substitute for the realistic, simulated, well-thought-out planets you see in Elite Dangerous.  The variety you see in barren, lifeless planets in Elite Dangerous to me blows away the haphazard cacophony of colors you get in No Man’s Sky.  As someone who has spent most of his life studying physics, it really upsets me that Elite Dangerous didn’t get a little more credit for the planets, despite its problems.

    • #101316
      MvGulik
      Participant

      Sounds a bit like what I feared.
       

      I think the main fascination of NMS will surely come from the beautiful planets

       
       
      Yea, they do look nice. But based on the general content so far of the NMS video’s is also triggers my critical nature. If there the default, the danger that they might get mundane fast is not a unreal danger. … Time will tell.

       
      http://spacesimcentral.com/ssc/topic/4100-no-mans-sky/page-7#entry54445

    • #101317
      Zopzodeman
      Participant

      Enough said :

      https://www.youtube.com/watch?v=uTTPlqK8AnY

      Joe wraps it up …

    • #101318
      Overlord
      Participant

      I have really given NMS a chance. I so wanted to like this game but I have to admit to being pretty disappointed. I did have some framerate issues and awful hitching, but even disregarding that the game itself has issues.

       

      The main problem for me is that it was meant to be about exploring new worlds and discovery. Once you’ve been to a few planets, you quickly notice how the algorithms generate terrain in a similar way. Every world (that I visited) had irregular/rocky/mountainous type land. Not one single large plain, or a flat desert planet, or even just a flatter planet. Add to this that EVERY single world has little settlements and alien life somewhere. And I don’t mean wild creatures, I mean one of the alien races. How is that discovering anything? It took me a little while to realise it, but after exploring 2 or 3 systems, I was yearning for something unusual. Sure there were some good planets, one which was -100 deg with fully aggressive sentinals, even got the Star Wars-esque walkers. But ultimately I felt like it was just stuff I’d already seen.

       

      I feel now like simply making the long slog to the centre, without stopping, just to see what happens, and unless the devs put some huge surprises in the game that you won’t see until you get nearer then I can’t see it being much fun. It takes something like 45 min in the galactic map to get to the centre. While zooming you pass many systems every second, at least 5-10. Even if you only spend 2 min in each system (unskippable warp screens and resource collection) you’re looking at 900 hours. I know that black holes play a part in space travel, but with no way of knowing when you will get to use one, you have to visit stations and planets to try and discover them.

       

      I don’t know, it just seems like they made half a game. Could have done with another year or two in development.

       

      Edit: Just watched the video above and yeah, it pretty much says it all  🙁

    • #101319
      auryx
      Participant

      I agree with the criticisms, but think that the main problem (as many others have said) was that the game was just over-hyped, and made out to be a triple-A title (and priced accordingly) when in fact it’s more of a beautiful and peaceful little indie effort. If it had been priced at $20 and released with little fanfare, I think reviews would have been much more positive.

       

      I still enjoy it, but I enjoy it for what it is – just a sandbox where I can fly quietly around and see the sun rising on strange alien planets. If you expect nothing more, it’s a really pleasant experience.

       

      Now, if only they could do some frightful kind of vivisection and splice this and Elite: Dangerous together, I’d be eternally happy 😀

       

      auryx

    • #101320
      ExpandingMan
      Participant

      Now, if only they could do some frightful kind of vivisection and splice this and Elite: Dangerous together, I’d be eternally happy 😀

      I happen to think Elite Dangerous is WAY prettier than No Man’s Sky, planets and all.  There are some things that just can’t be captured in a few screenshots.
       
      But anyway, I agree with Overlord that the principle problem with the game is lack of even visual variety of the planets.  Anybody who was expecting mesmerizing gameplay just wasn’t paying attention, but I was expecting the planets to look a bit more distinctive, especially since that always seemed to be its real selling point.  What’s actually there isn’t too much more impressive than those old open source terrain generators.  I think it’s a fun little game that should have been 20$, and I’m definitely getting some enjoyment out of it, but I’m definitely not seeing anything that leaves me overly impressed as far as the procedural generation goes.

    • #101321
      XenonS
      Participant

      Enough said :

      Joe wraps it up …

      What an intro… That’s way more entertaining than Matt Damon on Mars 🙂

      I’m really surprised to see that even in the PS4 things go amess with crashes, I thought the problems were mainly in the PC version, but watching this video it’s actually worse in PS4, poor Joe, I feel with him…

      I know what this game deserves: It should be modded, MODDED, MOOOODDDEEDDD…. :haha:

      I recall Falcon 4, nice and new at release, then the community has taken over, but…The game ‘FreeFalcon’ eventually died from complexity, I hope NMS will have another fate!

      At the present state, NMS seems more a demo tech hull than a serious game (60$ for a demo, humpf…##@@!…), thus the urgent need to add stuff, be it scripted or ‘randomized’ by procedural elements, I don’t care, but more GAMEPLAY CONTENT please!

       

      Or could it be that there is well-hidden content not yet discovered by all the easy-ranters, so that all what was promised is actually in the game but must yet be discovered? I ask this because the game is really vast  in possible locations…

      Maybe people who are disappointed should simply start a fresh game to get a better shuffle for good conditions. However, I guess this is more a hope than the reality…

       

      What’s for sure, NMS can only get better. I would start to erase and replace the silly UI where you have to hold the mouse, just to start with, and: please get rid of the grotesc need to pop-up the Inventory during space fights. Then, remove the stupid sort of ‘auto-pilot’ when flying over the planet, free flight and crashes should be possible.

       

      Very positive (but subjective): the visuals, the planet landscapes, the building designs and the fact that there is finally a space game released which has nice and seamless  transitions from space to planets, transitions that deserve this name. 

      A little more variety in the buildings and people would not harm, I mean this is not Parkan 2, we are playing in a higher league. The same goes for Aliens: they all sit inactively in one place as if they were assigned to slavery for doing some desk job…On space stations you see ships landing but you never get to see the pilots, even when trading. That doesn’t fit. I don’t expect a living world like in ‘The Precursors’, but some middling solution as for variety and interaction. So I think there is great room for DLCs, payable or not.

       

      XenonS

    • #101322
      MV2000
      Participant

      The game ‘FreeFalcon’ eventually died from complexity

      [background=#212f3a]I beg to differ. It was the exact opposite, FF died because everyone wanted the sim as insanely complex as possible thus everyone else quickly abandoned it once BMS rose into mainstreamity.[/background]
       
       
       
       

      Then, remove the stupid sort of ‘auto-pilot’ when flying over the planet, free flight and crashes should be possible.

       
      http://nomansskymods.com/mods/lowflight-by-hytek-packed/
      Modder did what Hello Games can’t. It’s as if they have learnt the best bits from Bethesda, as always.
       
       
      (what’s wrong with the forum’s bb code anyway? For some reason I can’t embed URL into text)

    • #101323
      XenonS
      Participant

      Hi MV2000,

      first, thanks for the mod link, I hope the author will get plenty of donations, because what the mod does is really superb.

       

      Yes you are absolutely right about Falcon4, that’s indeed exactly what I meant to say, you did it much better.

      Another correction is: Games like Rodina and Evochron Legacy / Mercenary do also a very fine job when it comes to seamless transitions space-planets. Rodina has a high potential to grow to a serious game and was developed and released before NMS with a reasonable pricing.

      I now got to see the planets in Elite: Dangerous and I agree with ExpandingMan: The landscape while not filled with spectacular content is very realistic and fits to the game.

       

      XenonS

    • #101324
      GeraldineGeraldine
      Participant

      OOooh nice one MV2000! :girlcrazy:

      The game so needed this. I hope this is but the first of the mods to come out for the game as there is so many areas of the game that could be improved upon.

      Thanks for letting us know tho about the low flight mod. :queen:

      EDIT: While on there I grabbed the Magic Speed mod too. Exploring is now much faster! :girlwitch:

      Be careful though as the jet pack is effected too so make sure you give yourself plenty of time to slow down jumping off high places.

    • #101325
      PinbackPinback
      Administrator

      (what’s wrong with the forum’s bb code anyway? For some reason I can’t embed URL into text)

       

      D1 is in the middle of updating the forum, so it may be a glitch.

       

      You know despite all the problems that No Man Sky has at the moment I think this game is a game changer in ever sense of the word. As every other game out their with seamless planets flight will have to up their game now.

       

      Hopefully we will see others taking the ideas of No Man Sky and expanding upon what they did right and correcting what they have done wrong.  

       

    • #101326
      GeraldineGeraldine
      Participant

      Well, with a healthy mod scene, anything is possible. Mods can go a long way to help add things to a game the original devs couldn’t or didnt put into the game. Maybe the same will happen with NMS?

    • #101327
      Artlav
      Participant

      So, with all the noise about No Man’s Sky making a good deal of people bitter and causing them to search for other sims, perhaps there is some quick mod i can add to Spaceway in order to quench the thirst?
      Like a resource mining/expending plugin along with a random animal generator plugin.
      It will still have the issues with being too empty, but at least there will be real physics to keep you occupied. 🙂
      (Oh, and Spaceway have seamless interstellar and intergalactic transitions, meaning that you can get from one star to another on a regular sublight starship, some math and fast-forwarding).

    • #101328
      NevilClavainNevilClavain
      Participant

      Well, still far from my home, and I bite my fingers, cant wait to try it and make my own opinion … in the same time, 2 questions:

      • Is it necessary to have an Internet connection active while you’re launching/playing the game, as it’s the case for E:D ???

      http://nomansskymods…y-hytek-packed/
      Modder did what Hello Games can’t. It’s as if they have learnt the best bits from Bethesda, as always.

      • Really really cool, but is there a risk to be banned from Hello Games server if you connect with a modded instance of the game ?
    • #101329
      MV2000
      Participant

      No, you don’t require any internet connection to play the game and you won’t get banned at all whatever kind of mod you’re using.

       

      This isn’t a multiplayer game to begin with, no matter how badly the fanboys/PR/”journalists”/Sony/Sean Murray himself have twisted such statement.

    • #101330
      GeraldineGeraldine
      Participant

      Well, still far from my home, and I bite my fingers, cant wait to try it and make my own opinion … in the same time, 2 questions:

      • Is it necessary to have an Internet connection active while you’re launching/playing the game, as it’s the case for E:D ???
      • Really really cool, but is there a risk to be banned from Hello Games server if you connect with a modded instance of the game ?

       

      Confirmed, I’ve got the GOG version and it is totally offline. You can upload your discoveries if you wish for in game cash tho but it’s your choice.

      I also agree it would be very unlikely you would get banned. Especially so when I think what this low flight mod does will eventually be in an official patch or if it isn’t it, should damn well be!

      Also nice to see your still busy working away on Spaceway Artlav. Great little game Spaceways! :girlcrazy:

    • #101331
      XenonS
      Participant

      Yes, I confirm all the above, you will not get banned from any server because there are no possible cheats to use for MP, and: the MP part of the game is really small yet, it’s mostly a single-player explorer game.

      I highly recommend the GOG version, the price tag is the same, currently buying the title get you a 6,20$ bonus for future purchases, and you start playing immediately after download and installing. Be sure to also download and apply all the patches available in your account !!

       

      XenonS

    • #101332
      Zopzodeman
      Participant

      Im throwing Jim in the ring , because discusion is still ongoing:

      https://www.youtube.com/watch?v=w2qKAX_QaoI
    • #101333
      XenonS
      Participant

      There are tons of such videos that have been released soon after the game release, speaking about missing features and the big hype. I doubt that these people have made careful researching to know for sure what’s in the game and what not; just because they are right doesn’t mean they have done a good job, a game with such a vast scale of locations and with an unlocking feature system may hide many things, and I simply doubt that the ranters have gone through all of it.

       

      The current perceived problem with NMS can be resumed, one, by the features that have been taken out, second, by the generated hype. The hype just reflects what people are expecting and is therefore totally subjective and has NOTHING to do with the game or Hello Games. For HG their job is to release the best possible game and be informative with descriptions, videos or PR, period. What the people read between the lines is their business alone.

       

      So is HG dishonest? No. To illustrate it,  let’s take a simple analogy with cinema movie DVDs. Years ago I have completed my collection of the Star Trek movies and series. But do people really know what they get by buying the episodes? I don’t think so. When the series were created, they were 60 minutes long without TV ads interuptions. The DVD releases have been cut to 45 minutes, and few people realize that on every serie 15 minutes have been ‘cut out’ in favor of TV ads.

      If you are lucky enough to have recorded all the series life when they were in TV for the first times, back in the 80s or early 90s, then your records are probably worth the multiple price of the commercial releases, because you won’t find these series at their full – uncutted – lenght in any stores.

      The same goes with a lot of movies. They simply call it DIRECTORS CUT or shit like that. What most people think to be a bonus is a malus instead.

       

      Now, I don’t get to hear any big insults towards the Paramount Studio not delivering what they promised, or stuff like that. So why does this happen to HG with No Man’s Sky?

       

      Lot of people complain features not being in the game, but they forget how games are produced. It is fully legitimate for game studios to present game builts that show the most PROBABLE features that will be in the game. I hear Joe saying “Bull****, that’s not in the game, I want to play this built instead…”. Well, if Sean Murray sends him this ‘built’ he would be even more disappointed, because such ‘builts’ do nothing except showing features on a big screen monitor. They don’t include the whole game.

      Later, when in production, it may come out that game features DON’T WORK for many possible reasons, for example memory constraints that would require much stronger system requirements for the gamers, a very negative selling argument. Or the features need corrections and must be reserved for future DLCs. There are many other LEGITIMATE reasons to take out features from a game, so Hello Games cannot be blamed for lying or misleading people.

       

      From what I saw up to now, HG have deliverd a game not working perfectly and which needs to be patched (tell me one serious game or software that works perfectly on release!) and they mainly have maintained their producing expectations, but certainly could not satisfy all the hype, again: if people fill the blanks, it’s their business, there is no way for HG to couteract this, if they would listen to the hype the game would not even be released in 50 years…

       

      So, in conclusion, I see nothing wrong with Hello Games or NMS. It’s a fine game that can and will get better with time and there is already a very nice modding community active.

      I will kindly ask Hello Games not to get too much distracted by all the rumble and easy-ranters. Thanks.

       

      XenonS

    • #101334
      MvGulik
      Participant

      I simply doubt that the ranters have gone through all of it.

      Of course they did not.

       

      The easy-ranting is just an easy way to blow off steam, initially that is. And now it just seems to be a other hype that’s feeding of itself.

       

      Mirror mirror on the wall, Who can be the meanest ranter of us all

       

      I don’t see any constructiveness in it anymore (if there even was any, that is), and I don’t pay any attention to them anymore. … The longer it / they persist, the more pity I start to feel for them.

    • #101335
      MV2000
      Participant
    • #101336
      XenonS
      Participant

      Mirror mirror on the wall, Who can be the meanest ranter of us all

       

       

      LOL…

      On release day 1 and day 2 the most rants were comming in, I mean those about missing features and not those – justified – about game crashes. Watching them now is no fun anymore, also because serious reviewers start to make videos about unlocked features and things that WORK like blackholes, or level-5 fightings. I’m not yet sure, I haven’t played long enough, but I think the game will quickly adapt to your style making combat much more difficult, giving you more ways to upgrade your ship etc., or you unlock features by doing specific things before or at the right time.

      My first impression is that the game is deeper than it appears to be at first glance. And I find it a lot of fun to play.

       

      XenonS

    • #101337
      Artlav
      Participant

      So much for all those 2 years of hype all right.

      The question i can’t quite find an answer to – how typical is that drop?
      I would have expected pretty much any game to have a peak at launch, followed by a drop, and then, if a game is good, by an upwards trend.

      I.e. Pokemon Go have almost exactly the same curve of huge popularity at launch following by a drop, and yet no one called it a failure.

    • #101338
      XenonS
      Participant

      What about most of these 200.000+ initial buyers (or other people) waiting for patches comming out? This explains the drop I guess.

      XRebirth had a very bad start that patches have corrected over time, although it’s true that a lot of content has been added since. Such activity can highly influence such ‘charts’ making them not reliable to tell if a game is good or bad.

       

      For HG, it would be very desirable to make it true for the game running at lower minimum requirements. The current ones is a no-go for most computer systems and occasional gamers.

       

      XenonS

    • #101339
      wormhole
      Participant

      As much I dislike how Hello Games is marketing their game and communicate with the customers, I still look forward to play NMS. Publishers are pushing developers hard and unfortunately it means games may end up to market in very incomplete state.

      I hope NMS will be improved in upcoming months/year and ed up to be even better space game.

    • #101340
      ExpandingMan
      Participant

      As much I dislike how Hello Games is marketing their game and communicate with the customers, I still look forward to play NMS. Publishers are pushing developers hard and unfortunately it means games may end up to market in very incomplete state.

      I don’t have any privileged knowledge, but I strongly suspect this is the case.  Often times PC games barely seem tested when they are released, it’s hard to blame anyone but the publisher for this, or in the case of No Man’s Sky, a company that clearly had some kind of deal to promote it (I still don’t completely understand the relationship between Hello Games and Sony).  Even though the state of the game wasn’t so good on release, for me they fixed all of the technical issues within the first week.
       
      I am really sick of the fact that so few people are capable of expressing a measured opinion on the internet.  Everything has to be so absurdly over the top.  Please stop with the rants internet people, nobody cares anymore.

    • #101341
      MV2000
      Participant

      http://www.eurogamer.net/articles/2016-09-28-advertising-standards-launches-investigation-into-no-mans-sky

       

      Will this be the final nail in the coffin should the investigation resulting in positive findings?

    • #101342
      NevilClavainNevilClavain
      Participant

      I have some difficulties to understand such determination against this game.

    • #101343
      ExpandingMan
      Participant

      I don’t like these types of shenanigans.

       

      Here’s how it should work: If you don’t like a game, get over it. 

    • #101344
      CodyCody
      Participant

      Here’s how it should work: If you don’t like a game, get over it. 

       

      If thy game offend thee, pluck it out!

    • #101345
      MvGulik
      Participant

      Like Blastiel, Roscoe was told by a Sony call centre agent that he was entitled to a refund, but he would lose the right to play the game again.

      Bummer, I guess no Sony products for me than.

    • #101346
      XenonS
      Participant

      When comparing other games on Steam with the medias they provide (videos, screenshots), then NMS is fully in the norm. These media are of course always somewhat apart from the true experience, as all advertisements by the way. And then there is still Youtube or other sources for anyone in doubt, nowadays we can assume that people get informed through the net and actually do so before they buy anything.

      No chance that the NMS media will be declared as a blattant mis-representation to enforce the media removal, and even so: HG has earned a lot in pre-orders and most of the people who could afford to buy at that high price have already done so. So what?

       

      What I have a hard time to understand is: why would I ever pre-order any game ?! No way for me, ever… Why should I buy blindly? I must then have an  advantage as a compensation that generally never materializes. In the case of NMS, a slightly different shape of ship is surley not reason enough…

       

      XenonS

    • #101347
      MV2000
      Participant

      why would I ever pre-order any game ?!

      Because people are dumb, mindless zombies. Remember the last year when the anti-preorder movement was at its finest?

       

       

       

       

      I have some difficulties to understand such determination against this game.

      Only because the devs are weak, almost-nameless indies that it easily fell as prey of the angry mobs and opportunists haters and clickbait journalists alike. Imagine should the likes of Bethesda or Activision who did NMS instead, no one will bitch it for even any minute. Not even Jim Sterling.

    • #101348
      ExpandingMan
      Participant

       

       

      Imagine should the likes of Bethesda or Activision who did NMS instead, no one will bitch it for even any minute. Not even Jim Sterling.

      I doubt that’s true, in fact on Steam the reviews of (seemingly all) AAA games are becoming increasingly harsh.  Perhaps not always deservedly so, but since that’s probably what it takes for the publishers to get the message I think it’s a good thing.  Hopefully they don’t take harsh criticism as “Don’t make this type of game” but instead “Get your shit together”.

       

      Thing is, Bethesda or Activision would never have done what Sony and Hello Games did with No Man’s Sky, because they have enough experience to know not to do that.  Furthermore they are established companies that know they will be depending on their reputation to sell games in the future.

    • #101349
      natansharpnatansharp
      Participant

       

      Quote

      why would I ever pre-order any game ?!

      Because people are dumb, mindless zombies. Remember the last year when the anti-preorder movement was at its finest?

       

       

      Ah ah! Oh man you are so right!

       

      Anyway generally speaking people are boored, too many games so they have seen a lot of games…they have become too critical.

      To the other side publishers have to moderate hype instead of pumping it to the stars. Games able to sustain a big hype are few…Doom, The witcher…sometimes even this great titles are not able to sustain all that expectations.

      It’s a double edge sword.

      I think hallo games paid for sony hype policy.

    • #101350
      Joure
      Participant

      I want to chime in on the whole NMS “issue”(?). I’ve never been hyped about the game. It didn’t click with me. I’m not here to take a stance on either sides. I will never buy the game simply because of what I saw didn’t appeal to me and the ending of the game really just made me loose interest. I’m also not saying that the game is bad. Not at all. I can totally understand the people who love the game and I’m glad that they do enjoy it. There are so many games out there these days that people can enjoy which is pretty awesome to be able to have so much to choose from.

       

      That said, I don’t blame the game as in terms of design, it works, it’s just a repetitive experience, well to me it is. I do blame the marketing behind it and I blame Sean Murray for the way he lied by omission or just answering in the vaguest possible manners possible. I can only imagine what some of the other developers must have been thinking seeing Murray talk about the game in ways the other devs know is not representative of what the game actually is.

       

      To me most Murray’s answers tends to be in the vein of “the game is so big, you may experience it, but don’t count on it.” I also think that not updating any of the shown pre-release footage is something that cannot be excused. You cannot do half the things seen in there. and from the gameplay footage I saw it’s not something I’d want to play, but when I look back at the interviews and said footage I might have been interested. I also feel that people have been misled. There wouldn’t be this much uproar about the game if it at least fulfilled a couple more of the promises made.

       

      The fact that on the first day two streamers were at the exact same location, yet not being able to see eachother really made me feel pissed at Murray. It affirmed the fact that he WAS lying. Even if you love the game you cannot deny the fact that he did. It also hurts indies. A few years back indies started out so strong and it’s obvious that crappy games would emerge. but thanks to steam and it’s failing greenlight platform as well as early access indies are taking hit after hit. I hate seeing this happening because there are tons of other indies out there that work their asses off. 

       

      Hello Games, no doubt, have had their developers work very hard on their game. It’s incredibly obvious and noticeable. As I said I can only wonder how they feel. I’ve worked for Monochrome and my ex-boss did stuff that the whole team was questioning yet we couldn’t say or do anything about it. He’s the boss. What are you going to do against your boss. I’m pretty sure some of those guys must have experienced something similar.

       

      Anyway. As it stands I just hope the fans will continue to be able to enjoy their game and hopefully we all can learn something from how we shouldn’t jump onto the hype trains of this industry. Get excited but keep it in check. Let the games surprise you for a change. You want to play a shooter? Check out some gameplay footage, and a review or two. If you have a good feeling just try it out. People can make mistakes when buying a game it’s part of being human. Sorry if I’m all over the place but it’s a topic that has a wide reach. And don’t forget to keep enjoying the game, regardless of the hate others have for it. 🙂

    • #101351
      MV2000
      Participant

      This just in, apparently blaming NMS for every misfortune you’re having makes you cool because it can get you to the headlines or something.

      http://www.eurogamer.net/articles/2016-10-07-building-a-space-sim-in-a-post-no-mans-sky-world

    • #101352
      MvGulik
      Participant

      This just in, apparently blaming NMS for every misfortune you’re having makes you cool because it can get you to the headlines or something.

      http://www.eurogamer.net/articles/2016-10-07-building-a-space-sim-in-a-post-no-mans-sky-world

       

      If I read something like “As you know we’re doing a Kickstarter, and half of the comments are like ‘this is just No Man’s Sky all over again.’ “, it seems to me that that is a statement that can be fact-checked. And the other MNS stuff that was said seem to be fair conclusion’s, based on that.

       

      So … I don’t see why this would be unjustified blaming/complaining by DU.

       

      [hr]

       

      btw: DU made the 500K goal today (oct 8,2016).

    • #101353
      XenonS
      Participant

      I’m not 100% sure because I’m not a developer, but my best guess is that making a MMO and a Single Player Adventure Sci-Fi game are 2 entirely different things the last one being much more difficult and expensive IMO, and considering that we must be fair with NMS I think. Looking at Eve Online or other MMOs (excluding Elite Dangerous that has a good single player in form of ‘Solo’ play), they all have very nice grafic engines, no doubt, but for a good reason these titles don’t include single player modes that have real free roaming qualities. And will they ever? Nah…Will we ever see a NMS like game with the grafics of Eve Online? Maybe Star Citizen when ready.

      Getting good AI behavior for NPC’s etc. requires huge amount of work, not just a good grafic engine, and  if you make a story mode then your story better hit the moods of the gamers, also the whole thing must be made so to surpass a simple indie-game. Not easy at all. It’s not every day that we bump into a storyline like Freelancer, Wing Commander or – hell, how is the name of this jewel – xxxxx.

      I wonder if Star Citizen has more problems with their ‘Single Player Campaign’ rather than the multiplayer part.

       

      Or maybe I’m totally wrong and MMO’s are even more complex and expensive to produce? I welcome the feedback of a developer here!

      All this should tell us how difficult and what real work is behind a game like No Man’s Sky.

       

      XenonS

    • #110017
      XenonS
      Participant

      Hello World of SpaceSimCentral…,
      I’m now in touch with this new site, I hope you are all doing well !

      I’m sure that with time ongoing new patch and update notes about NMS will soon come here again, in the meantime I just want to report that NMS has got a fundamental new Update 1.1, also known as Foundation Update that completly changes the game – for the better. After this update, 2 major patches have come out, 1.12 and 1.13 (the latest from december).
      What is new? A lot. A leap forward is that now you can build bases and other stuff, you can hire personel, do Farming activities with hydroponic labs where you can hire specialists…and a lot more. Here the complete description of the Foundation update:

      http://www.no-mans-sky.com/foundation-update/

      These changes are indeed a great game booster, all features that many of us wanted to see from the start. Because I have now a decent rig, I will soon report for more details about my experience with NMS.

      Cheers,
      XenonS

    • #110124
      XenonS
      Participant

      I’ve been playing the game for about 1 month now with the newest update mentioned above.
      I want to give my player report without spoiling anything of course, and also giving a comment wether the game is worth 60 bucks or not and what needs to be improved. I will divide my comment by ‘The Good’ and ‘The Bad’ because these 2 highly contrast each other.

      The Good…
      Immersion when exploring.
      Yes, the planets and different locations are beautiful and immersive and if you enjoy to just free-roam and taking pictures of nice sites then this game is for you. Tip: There is a so-called Photo Mode, but strangely there is no keyboard command to take screenshots. So have a third-party program like MSI Afterburner (or Fraps, or else) that allows you to take screenshots or even videos to enjoy such activity.
      Building and Farming is fun as long as the different quests take place. If you get too bored by the ‘Normal’ game mode, then switch to ‘Survival’ and be prepared to a very tough (maybe too frustrating) gameplay.
      You can also buy a freighter (capital ship) and do all your farming activity there, but you need at least 15 Million units to buy it, so you have to play for a good amount of time to afford it.
      If space battles and fights are not critical for you, then this activity will be OK, else, it’s way too easy and simplistic at the current state.

      The Bad…
      Exploration and contemplation of the sites apart, what you really *do* in the game will soon get repetitive because of lacking content. There are a lot of different types of buildings on planets, also there are Aliens in the game, not too many, but they are all dummies presenting you quizzes that will only challenge a 5 year old kid. On terminals in some buildings you have to solve some math quizzes that roughly will be the same all the time, not very appealling. A little more substance with a variety of actions would be fine!
      Because of this uniformity and repetitive tasks to do your upgrades for your ship and health systems (major activity) the big scope of reaching the galactic center (and some other goals that I won’t spoil here) are highly diminished in my opinion, the game must simply have MORE CONTENT. And there we go for the question about the 60 bucks for it. That’s a lot of money for a game in this state. For such a price I’m expecting a content that I find in GTA V, or in Just Cause 2, Just Cause 3, or the FarCry series, and actually these games cost less. But then, just comparing No Man’s Sky with these titles is not fair. Why? NMS is not a AAA title with a big gaming studio behind the workers like in the games I just mentioned, so NMS is more expensive because only a little group of people is working on it making it much more work pro person. Still what remains is: 60 bucks for it is way too much for the current game content.

      I personally still have a lot of fun with the game, but that’s just because of my romanticism and idealism: For me it’s enough to occasionally switch to this game and enjoy the nice sites, landing on planets, explore freely, meeting some strange animals, having the challenge to make a 100% Milestone for all fauna discoveries on a planet, and watching the planets in the sky where I have just been before. That’s enough for me, though It may not be enough for YOU, so if you watch videos on Youtube about the game, look at the release date, because most of these videos full of complaints are simply out of date, reflecting the pre-foundation state of the game. The game has added a LOT since then and hopefully Sean Murray and his team are going on and will add more content.

      Enjoy,
      XenonS

    • #111954
      PinbackPinback
      Administrator

      So I finally bought the game, Had a couple of problems at the start, one was the press and hold the “E” key and other was the monitor complaining about being out of range. although the game played fine apart from a blue box in the middle of the screen. A quick visit to the options sorted that out and it also restored my sound.

      So I got off the start planet while only dying once, still don’t know how that happened. 🙂 went onto the next planet with a quick stop at the space station. Landed on the planet and was Reading the message, when I was killed by what looked like that purple dinosaur from the Flintstones.

      Reload, killed the dinosaur and a sentinel shows up and kills me. Reload, so I killed the sentinel, then two more of the buggers showed up and killed me again. After another reload, I think I’m safe as I can’t see any Flintstone dinosaurs and their only one sentinel which is lurking off by a big rock.

      Think I can get on with this tutorial now as the games telling me about some sort of base building.

    • #111965
      NevilClavainNevilClavain
      Participant

      They are slowly reaching their vision. Each time I lauch the game to play only 25 – 30 min, and each time I finaly spend 2 or 3 hours exploring the Euclide Galaxy 🙂
      The only flaw: there is almost too much to do, struggling to stay focused on one goal / mission at a time ^^

    • #111971
      PinbackPinback
      Administrator

      I’m enjoying the game but I have the advantage of coming very late to it, I know the frustration of buying a game and then having to constantly restart every time they do a major update.

      I guess in the long term, I will get fed up with the grinding for resources but as for now I’m having fun trying out the different features

    • #111984
      PinbackPinback
      Administrator

      More death in No Man Sky as I tunnelled my way into a unground water cavern looking for an ancient ruin, turned out to be a very large underwater cave system and I ran out of air.

      Death by dinosaurs, this time I though about sanding on a big rock, so to be out of harms way but the sodding thing still managed to attack me. So I killed it and then I was killed by a sentinel. I have now worked out how to avoid the angry sentinels by using the time honoured technique of “running away”.

    • #111985
      sscadminsscadmin
      Administrator

      Haha sounds like the sentinels are more annoying than what I imagined them to be, is that mechanic of the game does it stop your exploration much? Do you know if the creatures are aggro before you get to close? My main draw to NMS is the exploration factor too it so I would hope this isn’t affected to much and you relatively have the freedom to explore.

      But I would guess very early on in the game you will need to do a lot of running away from everything to stay alive. But I guess in doing so would have some impact on you since your in a suit.

    • #111989
      PinbackPinback
      Administrator

      You can explore anywhere but a sentinel will pop up after a few second when you move into a new arear and they move around, so you have to be aware of where they are, sofar not seen them underwater or underground. Also angry sentinels like the cops in GTA they will search for you for a few seconds, then return to normal

      Only the meat eater will attack if they see you or you shoot at them and they do seem to be more them at night as well, the Herbivore usually runaway but will attack you if you attack them.

      I would like to have access to a land vehicle but sofar I have been able to get one, maybe they have to be unlocked in the story mode. Have only been able to communicate with a couple of the aliens on the space station, as I have yet to learn their language.

      Have got the hyperdrive and fuel, but the games a bit vague on how you make a system jump from the map screen, but their is a lot to do and see in this start system. the game reminds me a of “The Hitch Hikers Guide To The Galaxy” all I need is a towel. 🙂

    • #112076
      PinbackPinback
      Administrator

      Pretty amazing but I have not died in the last couple of days and have managed to make the jump to another system, and had my first dogfight. Just before I left I found a crashed freighter but it would have taken hours to fix so I left it.

      null

      Have been looking at YouTube vid and it seems the vehicle’s are connected with base building, think they missed a trick here in that they should have had the ability of the a ship to carry a vehicle in it’s hold.

    • #112081
      PinbackPinback
      Administrator

      Followed the plot and have ended up in what looks like an intergalactic bus station

      null

      Went outside and it all went “close encounters of the third kind”

      null

      I still can’t get the hang of jumping to a new system, the whole map screen seems to be made for use with a joypad.Finally managed to do again and ended up in the Stargate universe.

      null

      Much bigger system as it has six planets and a moon and the moons is very nice apart from the 100 odd degree rain storms.

      null

    • #112095
      sscadminsscadmin
      Administrator

      Visuals looking good Pinback and Hello Games just recently patched the game again
      https://www.nomanssky.com/2018/11/development-update-8/

    • #112102
      PinbackPinback
      Administrator

      Just looking at the patch note and their was something about crashes which I have just experienced a couple of days ago when the game just froze.

      Made a mistake last night as I swapped my muiltool which had a really good scanner in it for a broken one also it does not have the mining attachment. so I’m now having to look at YouTube videos to try and figure out how to get the mining tool back.

    • #112115
      PinbackPinback
      Administrator

      So a number of thing have happened on NMS in the last couple of days, I did a couple missions and my rep has increased with the aliens who will now give mission at the station. Also I found some sort of ruin which sent me into space to find a space anomaly.

      null

      Turns out it was a space stion/ship thing where you get mission for the games story.
      I also found another crash trader ship and decide to swap it for my fighter. Now wished I hadn’t as taking a lot time to fix everything and it fly’s like a pig.

      null

    • #112148
      PinbackPinback
      Administrator

      Ok the new update, well turned my grass from blue to red and added a couple of animals and planet but the only other thing I have seen so far is bone fossils, worth a bit. Not sure about this but I think the height of the hills have changed, as the planet seems to be more hilly than they were before.

      Got a new hyperdrive which allows me to go to the red stars, so I made the jump and found no space station and no one on the planets so far. Did find my first water world.

      null

      It did have some small islands on it, so I landed and decided to continue with a mission to feed the animals, do not try to feed the predators as it will result in you being attacked.:)

      Next planet was also a blue water world with no land, not sure if you can land in the ocean?. no sign of Kevin Costner either, so I left and went onto the 3rd planet which is a snowball world.

      null

    • #112161
      PinbackPinback
      Administrator

      I just realised something with the feeding the animals mission, and that is they sometime crap crystal, which was a WTF moment. 🙂 as can be seen in the pic below, this critter just dropped me a red hot steamer.

      null

      Not sure if they all do it or if it just certain critters, now if I could just find a Nibbler type animal from Futurama which craps starship fuel.

    • #112187
      PinbackPinback
      Administrator

      Moved to another system and found a very nice planet apart from the boiling rain again. Anyhow have decided to build a base to see if I can work out how you get the vehicles, if anyone know, let me know as so far I can only build in wood. Found glowing ball in a ruin, pick it up and was chased by three sentinels and got a nasty dose of radiation from cargo contains found in one of the big crash freighters.

      null

      Also it the first time I have seen one of predators kill a herbivore.

      null

      Anyone know what these comm tower are for.

      null

    • #112202
      sscadminsscadmin
      Administrator

      Visuals looking nice in those shots Pinback, I got a laugh out of you needing the animal wildlife waiting for your reward hahaha

      You do much space combat in NMS yet? What are your thoughts on it or are you limited because of resources for your ship?

    • #112206
      PinbackPinback
      Administrator

      I have found that you can feed the animals at any time as long you have items they will eat, but I don’t recommend trying to feed the predators. 🙂

      I have had a few space combat encounter with pirates, they will usually appear if you carrying anything of value, and they also followed me all the way down onto the planets surface once.

      Combat is on the arcade side but is a lot fun to play even in the freighters which has a noticeable slower turning speed than the fighter did.one thing which is not too good is the radar which dose not appear to work very well, although the lock on is auto and the game will show an arrow as to where that ship is.

    • #112264
      PinbackPinback
      Administrator

      More death in NMS and after I said the space combat was easy I get jumped by 3 or 4 pirates with bounties on them, result dead in space. (first time) just on a side note I wish the scanner was better for scanning asteroids especialy when looking for fuel.

      Anyhow I have decided to move to the beach and set up a new base so I can explore underwater as I not done any of this since my unfortunate drowing accidents.I have also worked out how to upgrade the base as it tells you how to do it in the log.Currenty looking for a scientist for the base.

      null

      Quick look under water
      null

      Some sort of black smoker, get too close and a jet of boiling water erupt’s from it.
      null

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