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    • #61086
      PinbackPinback
      Moderator

      Spotted this on RPS the other day, looks like it could be a interesting spin on the space trading game.http://www.rockpapershotgun.com/2015/07/02/objects-in-space-announced-trading-stealth/

       

      Website http://objectsgame.com/

       

       

      Objects in Space is a modempunk stealth space-trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a lonesome ship’s captain, buying and selling wares in order to keep your bucket of bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.

      Combat in Objects in Space sees ships treated more like submarines than dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies.

      You will command your one-person ship from the captain’s chair. Encounters happen far outside visual range, so rather than close-quarters space shoot-em-ups, you’ll be poring over magnetic, gravimetric and radiation scanning arrays trying to locate tiny boxes of metal sometimes flying at millions of miles per hour massive distances away hoping against hope to get a missile lock.

      It’s up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed, hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space. Of course, one slight calculation error and you may veer off course, forcing you to leak highly detectable emissions to correct your mistake. Be careful.

      The Apollo cluster requires absolute vigilance at all times. As you travel from one system to the next, trying to eke out a living, you’ll have to keep your eyes on your scanners at all times. You’ll have to differentiate in the blink of an eye between an asteroid and a hostile ship.

      Your ship is completely customised by you, down to the tiniest component of each module. If your battery craps out, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you thought a Connext Hap Node built for an Enceladus cruiser without an adapter would be a good idea. Silly you.

      You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…

       

      Gives the following games and media as inspiration.

       

       

      • Super Star Trek / EGA Trek
      • 688(i) Hunter/Killer / Sub Command/ Dangerous Waters
      • Street Rod
      • Lightspeed/ Hyperspeed
      • FTL
      • Privateer
      • Star Trek: 25th Anniversary
      • The Terran Trade Authority books by Stewart Cowley

       

      But what it reminds me of most is Omnitrend Universe https://www.mobygames.com/game/universe_

      Should be one to keep an eye on.

      Fanatical - Official PC Game Keys

    • #107421
      ExpandingMan
      Participant

      I really like what they are saying about combat mechanics.  I’ve long thought that someone should try a different take on “realistic” (if that’s what this is; of course that’s a bit of a loaded term for most video games) space combat.  I like what they say about the distances and time-scales involved.  I’m imagining something that take extremely careful planning, and more resembles turn-based combat than a traditional space-sim.  I’m not really a huge fan of the modempunk style, however.

    • #107422
      PinbackPinback
      Moderator
    • #107423
      PinbackPinback
      Moderator

      Video of the game.

       

      https://www.youtube.com/watch?v=BXHVzX6viNA

       

      The more I see of the game the more I’m becoming intrigued by it as it’s very different take on the genre from the normal ones.

       

      They also have a build your own interface on the blog. http://www.flatearthgames.com.au/?p=1108

       

       

      Hi everyone! We’re down at PAX Australia showing off a brand new feature of Objects in Space which we’re very excited to announce. You’ll be able to build your own ship consoles and have them interface directly with

      the game! To prove it, we build a few of our own and have them on the show floor at PAX.

      IMG_1693-300x225.jpg

      Using a virtual serial port, you can have Objects in Space trigger buttons, LEDs or switches, allowing you to literally build your very own ship from scratch. If you’re in Melbourne, come check it out for yourself at the PAX show floor!

    • #107424
      ExpandingMan
      Participant

      Well that looks pretty awesome.

       

      I was hoping there’d be realistic orbital mechanics, but you can’t have everything I guess.  I also think that the big-pixel aesthetic is a very bad choice when you have to show this much information, I feel like that was very badly thought through.  Still looking forward to it though.

    • #107425
      PinbackPinback
      Moderator

      Aye the retro look is a bit odd but I guess it fits in with the game design.

    • #107426
      PinbackPinback
      Moderator

      Who needs VR.

       

      https://www.youtube.com/watch?v=fUw9eFcLCWo

    • #107427
      ExpandingMan
      Participant

      And yet they’re still using that shitty mac keyboard…  Sorry, still excited about this game, but I couldn’t resist.

    • #107428
      PinbackPinback
      Moderator

      They have a new podcast out 

       

       

      We’re back again with another 25 minute podcast covering the development of Objects in Space!

      In this episode, we have a brief update on character conversations and dialogue from Elissa and an in-game news articles and star system design from Leigh. Then, we’ve got our Lead Artist Mathew Purchase as our special guest to take us through the art of Objects in Space: from humble 2D pixel art beginnings to now. We’ve been attempting to make a 3D game which still has the look and feel of an old-school pixel art game. Matt takes us through the challenges of making something like that happen, and gets into the nitty gritty of the way we’re crafting our character models.

      Check out the podcast here.

       

      Now in 3D. :good:

    • #107429
      PinbackPinback
      Moderator

      New pod cast out for OIS. http://objectsgame.com/podcast-in-space/

    • #107430
      farcodevfarcodev
      Participant

      InstantLove :O

    • #107431
      PinbackPinback
      Moderator

      Looking good 😎 😎

       

      https://www.youtube.com/watch?v=5WfVcJfq_0k

       

      https://www.youtube.com/watch?v=n0XpAfYGQHU

    • #107432
      PinbackPinback
      Moderator
    • #111686
      PinbackPinback
      Moderator

      out on Steam early access and I have played a bit and I’m likening what I see so far bit different from the normal space trading game. But I will point out if you are a graphic whore, they don’t buy it 🙂

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