Home Forums Free SciFi Gaming Projects Pioneer Pioneer – 2D screen and docked services icons – v.01

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Humble Book Bundle ends on 9/11/2019


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  • #74292
    AvatarCavefish
    Participant
    s2odan wrote:
    Here’s the actual files used for the interface for anyone that wants to have a try at making one.

    This goes underneath:

    [attachment=0]tradescreen.jpg[/attachment]

    This goes over the top, however its lost its alpha settings now due to converting to .jpeg so its not transparant anymore:

    [attachment=1]tradescreen_shade.jpg[/attachment]

    I think the gui needs to properly support skinning (textured by individual tiled parts) before any “prettification” like this is worth it. As this is just two 1,280px × 715px images, it will only look “pixel perfect” on one resolution, for anything else it will be stretched/squashed. Think of the video memory efficiency as well 🙂




    Humble Book Bundle ends on 9/11/2019


    #74293
    Avatars2odan
    Participant
    Cavefish wrote:

    I think the gui needs to properly support skinning (textured by individual tiled parts) before any “prettification” like this is worth it. As this is just two 1,280px × 715px images, it will only look “pixel perfect” on one resolution, for anything else it will be stretched/squashed. Think of the video memory efficiency as well 🙂

    I hear what your saying but it does work. I tested what it looked like at 800×600, then 1280×800 then 2560×1600, so not only different res, but also different Aspect ratio. You would not be able to tell the difference as the interface scales perfectly. I was actually very surprised at that, as it was originally something I was purely doing for myself and for the resolution that I play at (2560×1600), but when tested it appeared to have identical quality at any resolution.

    Believe me my first idea was as you suggested, different skins for different parts. But why do that when this works perfectly and is so damn simple? (other than memory considerations)

    So simple in fact that to make one all you need is a screen shot which you can trace over.

    Thats how FFE did it anyway, nice and simple.

    Anway I have played with and without the interface changes, and now I miss those changes when they aren’t there, as I feel they actually improve my experience within the game.

    But each unto their own I suppose 🙂

    As for memory, your correct it does use a fair bit more than having seperate smaller images, however it is only loaded when docked at a station or planet, so there are no other ships loaded, it would probably be no more intensive than following close to another ship around a station or planet.

    #74294
    AvatarVlastan
    Participant

    This new hud graphics are awesome… i hope that next releases of the game will have them included officially 😉

    #74295
    AvatarVlastan
    Participant

    So… what’s happened to the 2d menu backgrounds and panels ?

    I was looking forward to see them ingame 🙁

    #74296
    Avatarfluffyfreak
    Participant

    For some reason whenever anyone embeds jpg images into these posts they get totally corrupted one my PCs. Doesn’t matter what browser I use. Would be nice to see what all the fuss is actually about :/

    I’d like there to be a reskin of the Frontier ship interface we currently use. It’s evocative certainly but we seem to have some really talented artists around and it’d great to have other choices.

    #74297
    AvatarVlastan
    Participant
    fluffyfreak wrote:
    For some reason whenever anyone embeds jpg images into these posts they get totally corrupted one my PCs. Doesn’t matter what browser I use. Would be nice to see what all the fuss is actually about :/

    I’d like there to be a reskin of the Frontier ship interface we currently use. It’s evocative certainly but we seem to have some really talented artists around and it’d great to have other choices.

    The screens are very old and probably the source files have been missing.

    I remember there where some good looking menu backtrounds (for docking and shipping interface) that should replace the plain blue background that is actually ingame.

Viewing 6 posts - 31 through 36 (of 36 total)
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