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Humble Book Bundle ends on 9/11/2019


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  • #84020
    MarcelMarcel
    Participant

    Yes, but we’re not looking at the scene directly. We’re either looking at a viewscreen or there’s some type of canopy or visor that processes the image to improve visibility and protects your eyes. And the outside view is computer generated, so there! 😛

    Btw, Sol looks round on my computer.




    Humble Book Bundle ends on 9/11/2019


    #84021
    AvatarRob
    Participant
    Marcel wrote:
    Btw, Sol looks round on my computer.

    gotta be my settings then – ill have a look when i get a moment – it is round when i get closer 😉

    be nice to see some sun spots now and then – rotating ?? – do the stars rotate in Pioneer? – i’ve never considered that 😳 – but with a blank texture how would we know

    ill have to jet off to Sol again and have a look – should be able to tell now with textures

    #84022
    Avatarrobn
    Participant
    Rob wrote:
    the stars seem to ‘eat’ my ship

    That’s one icky side-effect of our current HDR implementation. The postprocess glow is extended bast the normal high-contrast edge. That doesn’t make sense, but its the best way I can explain it. HDR needs a lot of work – its great when it does the right thing, but terrible when it doesn’t. Try it with a brown dwarf for another example.

    #84023
    AvatarPotsmoke66
    Participant

    robn or anybody else,

    i could need a comprehensive list of the new arguments used for models, that would really help, since i didn’t find such on the wiki.

    actually i’m asking myself if get_arg_material() still works, i will have (again) check a existing model for that.

    #84024
    Avatarollobrain
    Participant

    Did the existing model work in a contextual tense sense

    #84025
    AvatarPotsmoke66
    Participant

    definately i must have lost sense, no 😉

    #84026
    Avatarrobn
    Participant
    potsmoke66 wrote:
    robn or anybody else,

    i could need a comprehensive list of the new arguments used for models, that would really help, since i didn’t find such on the wiki.

    Ahh, here’s the post I couldn’t find. I answered it here: viewtopic.php?p=23355#p23355

    🙂

    #84027
    AvatarUncleBob
    Participant

    Good work on the new Alpha, cool cities! will need a bit more variety and some form of floor covering, but that’s already being discussed in other threads. I’m noticing a slight “problem” with delivery missions, the time available is very short. Except for in-system deliveries I haven’t found a delivery mission I could complete with the starting eagle (and no, I have not only picked the “fast delivery” missions). Is that by design? If ship capabilities now become a factor for completing delivery missions (which would make sense), it would a be a good idea to not only have distance but also eta or travel time displayed in the galaxy map (or at least a pointer at how to calculate eta, but I think such stuff should be provided by the interface directly where possible).

    #84028
    GeraldineGeraldine
    Participant

    I suggested just such a thing on Git Hub in a feature request for an advanced navigational aid to help budding traders and couriers.

    #84029
    AvatarBrianetta
    Participant

    Journey time isn’t constant. The same journey could take a radically different amount of time. Here are some of the factors, without changing the ship at all:

      [*:c666flp5]Your jump will take less time if you have a more powerful hyperdrive.

      [*:c666flp5]Your jump will take more time if you are carrying cargo.

      [*:c666flp5]Your flight across the destination solar system will take longer if your jump arrival is a long way from the destination starport.

      [*:c666flp5]Your flight across the destination solar system will take longer if you are carrying cargo.

      [*:c666flp5]Your flight across the destination solar system will take longer if you have a heavier hyperdrive.

    So, it’s a little more involved than, “It will take this long.” You can make your journey times shorter by going light. An Eagle with a class 2 military drive, carrying only one tonne of fuel and no cargo, jettisoning the radioactives as soon as you’ve jumped, will probably get the best our of that ship, but then a class 1 military drive might actually make the jump quicker by simply being less massive, for jumps of a certain length. There’s also a great deal of chance involved in where you enter the system relative to your destination.

    #84030
    AvatarUncleBob
    Participant

    I am aware that the random hyperspace arrival makes exact predictions impossible, but I wasn’t really talking about in-system flight. Just displaying the duration of the hyperspace jump to a selected destination with the current ship configuration would be a great help and should be added sooner or later. It can stand right under the distance in the galaxy map, and I’m sure there’s not too much number-crunching involved.

    #84031
    AvatarBrianetta
    Participant
    UncleBob wrote:
    I am aware that the random hyperspace arrival makes exact predictions impossible, but I wasn’t really talking about in-system flight. Just displaying the duration of the hyperspace jump to a selected destination with the current ship configuration would be a great help and should be added sooner or later. It can stand right under the distance in the galaxy map, and I’m sure there’s not too much number-crunching involved.

    That’s already in there. Not under the distance, but to the right of it. It’s been there since April.

    #84032
    AvatarUncleBob
    Participant

    Huh? Sorry, I’ll have to get my eyes fixed in that case… 😳

    #84033
    Avatarollobrain
    Participant

    ANother suggestion for some delivery missions, start with a maximum payout by a set date and then a % reduction for every day it is late allowing some addiitonal variance.

    #84034
    Avatarfluffyfreak
    Participant
    ollobrain wrote:
    ANother suggestion for some delivery missions, start with a maximum payout by a set date and then a % reduction for every day it is late allowing some addiitonal variance.

    That should be pretty simple for you to implement if you wanted to give it a try?

    It’s a pretty awesome feeling actually getting something added to this game! 🙂

Viewing 15 posts - 16 through 30 (of 47 total)
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