Home Forums Free SciFi Gaming Projects Pioneer !! Pioneer Question Time !! – Ask them here

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  • #58011

    s2odan
    Member

    Any questions that do not warrant a fresh topic can be asked here.

    #74496

    s2odan
    Member

    Original post:

    Quote:
    Please post your Pioneer related questions here to save the board being spammed by 1 reply topics.

    They Will be answered here. 🙂

    Quote:
    Possible v7 bug – Loading v6 saved game crashes Pioneer

    Saves are not compatible between Alpha releases currently.

    Quote:

    Possible bug in Selling illegal goods

    Unless Tomm has changed this the Goods trader does not work as intended.

    Quote:
    Bulletin board doesnt work?

    It does, simply accelerate time ahead and the board will populate itself.

    Quote:
    Are Fuel Scoops available for the Eagle LRF?

    No, thats a gameplay decision, some ships don’t have the ability to fit them.

    Quote:
    How do I do X, Y or Z?

    Go here: http://pioneerspacesim.net/wiki/index.p … =Main_Page

    Quote:
    My ship does not use correct values for acceleration

    Save and reload.

    Quote:
    Help, doing action X crashes my game

    Don’t do ‘action X’ then

    #74497

    s2odan
    Member

    *Reserved*

    #74498

    Geraldine
    Member
    s20dan wrote:
    Help, doing action X crashes my game

    Don’t do ‘action X’ then

    😆 Good advice there S20dan!

    #74499

    s2odan
    Member
    Geraldine wrote:

    😆 Good advice there S20dan!

    If it works…. 😉

    Its like those Doctor Doctor jokes.

    Quote:

    Patient : Doctor, Doctor, it hurts when I…..*insert action here*

    Doctor : Then Don’t….*insert action here*

    #74500

    Feenicks
    Member

    First of all, congratulations on all the amazing work you have achieved so far.

    I have a question which I guess could also be interpreted as a request … would it be possible to implement a headlight feature which is attached to the underside of each craft and can be angled forwards or aftwards? The only reason really is that due to the light model in Pioneer, you can’t see what you’re landing on if you’re trying to land on the dark side of a planet, and whilst you can use the altimeter to gauge your height, it would really help if you could actually see the terrain below.

    I was imagining something like a helicopter searchlight, with an effective range of like one or two kilometres before the atmosphere scatters the light away. It could be purchasable at the shipyard or standard issue on all craft.

    If it’s too much trouble, please say, but I thought it wouldn’t hurt to ask. 🙂

    #74501

    s2odan
    Member

    Thats a good idea.

    Many ships do have a light like this, except that the light will not shine on other objects, so its already half-way there.

    I’ll look into it, but off the top of my head I wouldn’t know how to add it.

    I might ask Tom about it, (he’ll know what to do) as I could see this being a neat little feature.

    #74502

    KingHaggis
    Member

    Yeah, good idea. Would also make the game more atmospheric, i.m.o. Exploring a deep dark canyon with a searchlight. In the game Mechwarrior 2, your mech was equipped with the so called “image enhancement” system. It basically turned everything into a wireframe VR like environment which also looked nice. This way, you won’t enjoy the terrain graphics but it does look cool in a sci-fi way and you’ll be able to see everything. In later Mechwarrior games, the image enhancement was replaced by “light amplification mode”, which was basically just night vision. Not really a request though, I was just having nice memories about a nice game series.

    But good idea! I like it 😉 .

    #74503

    highlander
    Member

    Is it possible to use real star catalogs for the names, positions, and types of star systems (i.e. colour and size of star, number of stars, mass of stars)? This would allow at least a larger part of the galactic map made from real star data. If the real astronomy programs (i.e. Celestia, Red Shift, etc.) can do it, I’m sure you guys could.

    Celestia knows about more than 100,000 stars, by default. There’s add-ons for it that boost that number past 2 million stars, and that download only occupies 35 MB, which is peanuts in the broadband age.

    The Guide Star Catalog has information about roughly 10% of the stars in our galaxy (more than 940 million of the 100 billion or so).

    Even if you had real star data for stars of a certain magnitude or higher, the rest of the galaxy’s dimmer stars could then be populated using the random name/star type generation tool.

    Planets would (and should) still be generated in the same way as is being done now (which is awesome, by the way), regardless whether they are around real stars or seed-generated ones.

    #74504

    Marcel
    Member

    I’ve asked for the same thing. Tomm basically said that the galaxy generator will stay much as it is through Pioneer 1.0. After that he’ll look into adding stuff like that. See The Balancing Act thread page 3.

    #74505

    I have a question! What are the chances of some improved ati compatibility? My desktop if fine as it has a geforce 9500gt, but I just got a new laptop which has an ati radeon hd 4250 which has major problems with the game. At start, an error message tells me it has to start with shaders disabled. Even then, planets tend to turn completely invisible when I get close or when I load my game.

    #74506

    Szin
    Member

    Hi everyone,

    i did a quick look on the alpha 7 and it was a real nice looking!

    On startup got an conversion error (4 to 3 component float) on the shader compiler for file postprocessCompose.frag.glsl

    replacing line 10 with

    Code:
    col += 0.1 * vec3(texture2DRect(bloomTex, vec2(gl_FragCoord.x*0.25, gl_FragCoord.y*0.25))) ;

    solved the problem.

    None the less the graphics look a little bit strange sometimes with shaders enabled (z-fighting)

    My config: Win7 64, Core i3, ATI Mobility Radeon HD 5470

    Keep going on!

    Szin

    #74507

    celticfang
    Member

    I got it installed on two PCs, a win7 netbook and winXP desktop

    It runs fine on netbook, but I get out of range on the desktop and can’t find anywhere to change it

    #74508

    s2odan
    Member
    Quote:
    It runs fine on netbook, but I get out of range on the desktop and can’t find anywhere to change it

    Thats resolution related, you need to change the resolution but you cant get into the game to do that. So you simply edit the .ini file: C:/Users/*name*/AppData/Local/Pioneer/config.ini

    Location may change with operating system.

    Quote:
    On startup got an conversion error (4 to 3 component float) on the shader compiler for file postprocessCompose.frag.glsl

    +

    Quote:
    At start, an error message tells me it has to start with shaders disabled.

    Got a feeling that those bugs are fixed, can you both try out the Alpha 7.5 please and confirm if its still in that? I messed up the packaging of alpha 7 a little so some older shaders were included with that, but thats fixed in alpha 7.5, or at least I think it is 🙂

    Pioneer Alpha 7.5 WIP

    And the fix for alpha7.5

    download/file.php?id=1093

    #74509
    s20dan wrote:

    Got a feeling that those bugs are fixed, can you both try out the Alpha 7.5 please and confirm if its still in that? I messed up the packaging of alpha 7 a little so some older shaders were included with that, but thats fixed in alpha 7.5, or at least I think it is 🙂

    I tried it and the error message no longer comes up and planets dont seem to be disappearing any more! .. unfortunately there still seem to be problems. The colours on planets appear quite intense with or without shaders enabled, moreso with hdr enabled. Earth’s moon for example is red with green blotches. Great work though! It’s getting closer 😀

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