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  • #60542

    MawhrinSkel
    Member

    So while the prototype is being assembled and tweaked and the visual effects are being constructed, we are also researching into the creation of the custom made fleet to replace the low poly models that we are currently using once the funds start rolling in.

     

    Below you’ll see five ship sketches depicting various styles of ship, any one of them could be used as a baseline to design the human fleet. Which do you prefer? If you have any comments, suggestions or maybe even sketches or screenshots of your own that you feel would help, we would very much like to see them.

     

    Slate1small.png

    #103974

    Chip5541
    Member

    I’m going with 5. Reminds me of an aircraft carrier which naval craft would be a natural progression for military ships IMO.

    #103975

    MawhrinSkel
    Member

    I’m going with 5. Reminds me of an aircraft carrier which naval craft would be a natural progression for military ships IMO.

     

    Lol also the ugliest one of the lot! 🙂

    #103976

    Akrovah
    Member

    I really like the profile of 3 but don’t care for the actual look. Maybe 2’s overall design but a more elongated profile like 3?

    #103977

    Thargoid
    Member

    Sketches 1- 3 are a bit common looking in my eyes.  Shallowspace isn’t a common game.  Number 4 fits the bill in my opinion.

    #103978

    MawhrinSkel
    Member

    Sketches 1- 3 are a bit common looking in my eyes.  Shallowspace isn’t a common game.  Number 4 fits the bill in my opinion.

     

    Find me a game where the ships look like number #2, the more I look t it the more I like it…

    #103979

    DocDarkstar
    Member

    I just saw your last video. Thank god we are building a game for mobile and not having to compete with you! Your game looks awesome!

    #103980

    MawhrinSkel
    Member

    I just saw your last video. Thank god we are building a game for mobile and not having to compete with you! Your game looks awesome!

    Cheers! Yeah looks like that latest vid tickled the fleshy underbelly somewhat, there’s people eeeeverywhere.

    Looks like I’m somehow going to have to turn this thing into cash so I can take time off work and really roll my sleeves up…

    #103981

    Chip5541
    Member

    Well, here is my money and my left arm and right leg 😉

    #103982

    Gazz
    Member

    (5)

    because it looks like it was built to perform a certain function.

     

     

    #1, for instance is just for looking pretty. With fins for… better steering?

     

     

     

    And my, what a conclusive poll we have here. That’s gotta be helpful. =)

    #103983

    Blah64
    Member

    (5)

    because it looks like it was built to perform a certain function.

     

    This

    #103984

    Gazz
    Member

    #4 would be my second choice but it looks too cluttered and patched-together like it doesn’t know what it wants to be.

     

    IMO a shiptype does one thing and does it well.

    A variant of a ship type should still largely stay within it’s operating parameters.

    For instance, a battleship could have a long range bombardment version, giving up 2 turrets each for one long range turret that have maybe 70% of the combined firepower of 2 regular turrets.

    It’s still working in a battleship-ey way and anti-battleship tactics still work against it… but it’s different.

     

    That is relevant to the design insofar that the shape of a ship type would at least appear to be relevant to it’s function.

    #103985

    Number 3 is by far the best design in my opinion.

    Firstly it looks like something military and not something from a sci-fi-romantic childsdream.

    It also looks like it would have the structural integrity to take some hits without breaking apart.

    It also has the look of something that sports a phalanx of weapons spread over the hull and that can easyly bring broadside after broadside into the target while rolling and not having to do stupid maneuvers you see in many games, where, destroyers and bigger ships basically using “flight” mechanics a fightercraft would use. For instance charging a target, passing it and coming about again.

    One last thing.

    Design number 1 is looking nice if you think about it being a shuttle or gunboat, that can break athmo otherwise its just too streamlined and the “fins” it has are completely redundant.

    All other desings have too many flaws from a military point of view. Mainly having too many blind spots because of their hulldesign.

    My 2 cents.

    Peace

    Ben

    #103986

    MawhrinSkel
    Member

    Cheers guys, all points noted.

    #103987

    Khaleg
    Member

    Heya !!!… I’m new here guys.

     

    Just giving my two cents.

     

    For me, the sketches 1 & 2 are the best ones. Having ships that denote a function is a good thing, of course, but ships having a good look is important too, I know, in space, aerodynamics aren’t important, but I don’t like flying bricks neither. And as stated before, the design number 1 would work as gunboat, for example, being able to do atmospheric flight.

     

    As a side note, the ship of the sketch 4 is awful, it would work as weapon in a FPS. You will need make the player feel bonded to his fleet too. Sincerely, if my ship were this of the 4th design, I might be willing that a torpedo would sink the thing as soon as possible just to never seeing this again :), but this is my personal appreciation. So, at the end is a mix between functionality, plausibility and good looks.

     

    You would try with some vertical design too. These are not very common.

     

    Cheers.

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