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January 16, 2009 at 1:10 am #56838
Unless you comb over google you have probably not heard of Heresy War. But it is shaping to be quite a nice addition to the Space Combat Sim genre. Basis of the story is that humanity has been reborn from the ashes after a catastrophic world war. And you are put in the cockpit of the most technologically advanced fighters in the human military fleet (The Core) as you witnesses the start of a civil war.
Feature in the game so far:
Main gameplay features
– Mission-based, story-driven gameplay
– Branching non-linear campaign based on player’s actions
– Sequential capital ship destruction
– Intuitive interface and controls
– Complete freedom across all axes
– Squadron command
– Self-adjusting difficulty level
– Arcade and simulation control
– 16 player Multiplayer
– Fully customizable, data-driven engine
– Powerful scripting language
– Exporters from popular 3D formats to game format
– WYSIWYG Editors and development tools
You can download their demo of the game: http://www.dreambuildersstudios.com/Fil … mo3_01.exe
Don’t judge to harshly this game isn’t even in Beta yet. So play the demo and ley us know what you think?
A few screenshots of the game:January 16, 2009 at 1:14 am #62034
Found a gameplay video for the demo
[youtube]http://www.youtube.com/watch?v=WjllAJ9y3Cw[/youtube]February 3, 2009 at 12:16 pm #62035
Check out some twitter updates (too small to be on site … but still worth to mention): http://twitter.com/dbsteamFebruary 6, 2009 at 6:59 am #62036
Twitter…. Maybe I show my age now. I have heard of the site but until now it was the first time I have ever been to the site. Looks like a simple question and answer style page. Nice. Can’t wait for the Alpha/Beta or the next Demo c0mas 😀April 4, 2009 at 4:29 pm #62037
Guess it is the waiting game now. Been silent on the Heresy War homepage lately. But they are still at work and say they could have something for us soon (1-3months). Wonder if they can sneak us a few new screenshots 🙂April 6, 2009 at 8:04 am #62038
Well … I know waiting is painful 🙂
Just a quick update: we are making a site update with new screenshots, a blog entry and some more goodies 🙂 and yes there is a steady advancement in the overall development of HW.April 6, 2009 at 2:10 pm #62039
Its good to know that development is still underway, and that there are nuggets of information being published to keep our appetites whet. Heresy War is one of the shiniest stars of the upcoming Space Combat games, and one that seems to push action and story in equal measure. Here’s hoping your game will come to fruition soon c0mas, I’m sure theres an eager bunch of gamers here willing to buy it up.April 6, 2009 at 2:41 pm #62040
If you haven’t already tried the demo do take it for a spin and let us know what you thought of it. There isn’t many SP/MP based space games coming so I would agree that this one will be gladly purchased when the time comes. And you never know it might actually be free?
I have a lot of interest in this title myself and will keep everyone posted on progress as soon as I learn of it. But to everyone please give your feedback on the demo here in the forums so we can get some feedback on whether it will be addressed or put on the TO DO list. Right now is a great time to give that feedback while they are still plugging away at HW.
And thanks c0mas on the update concerning updates 🙂
-D1-April 6, 2009 at 4:20 pm #62041
When I found out about the HW demo, I gave it a blast and was very impressed with what I saw. It seems to fill the position of pick up and play shooter with an arcade aesthetic, yet with a Universe, story and missions that are involving and hopefully captivating. There are too many Elite wanna-bes for me, sandbox gameplay with less than fulfilling story elements. I want a believeable Universe to take part in a conflict with consequences and emotional investment, yet have the dynamics of visually stimulating space battles. Hopefully HW takes the story elements and weaves it at the fighter level, with as much eye candy as say Nexus does with big lumbering battleships. Hopefully it will be exhilirating like space combat in Battlestar Galactica, Star Wars, Babylon 5, but with the a new set of lore and story underpinning the action.September 5, 2009 at 8:28 am #62042
Whats being going on with Heresy War?. ❓September 5, 2009 at 3:00 pm #62043PINBACK wrote:Whats being going on with Heresy War?. ❓
Last time I talked with c0mas they were finishing up the MP demo and hopefully finishing up some mod tools so we can do some things to the demo or make some content that can be brought into HW when released. Maybe c0mas will see this thread and chime in because my memory is getting shorter and shorter 🙂September 7, 2009 at 3:49 pm #62044
Hi again to all spacesimlovers 🙂
I must confirm D1’s words :), yes, we are doing our best to get closer to the multiplayer demo and also to complete the single player campaign.
And about the modding tools, yes 🙂 we do plan to release a “modding pack” at the same time (or very close after) the mp demo. With this tools one should be able to make missions/campaigns from scratch … multiplayer mods … and god knows what else (and I’m saying this because modders proved to be quite inventive 🙂 )
/C.September 9, 2009 at 8:24 am #62045
c0mas I take it that when people play the MP demo that they will create games on your game server or will the player host them on their machines?
We are all like wild animals here that don’t get fed much when is the HW team gonna throw us a few new screenshots to feed on for a while 🙂September 9, 2009 at 12:20 pm #62046
The missions/levels will be hosted on local machines, and it should be manually synchronized between clients (at least in the first versions), but we might have some checks to ensure both clients run the same level.
While we’re not going to make a persistent level, one server can support “on the fly” connections … so I think with some clever modding … a small persistent world can be created and hosted somewhere … but still lots of “persistent world features” will be missing without further updates (like user persistent stats). In a word … there are a lot of editing/scripting options … and I really cannot foresee what a moder can do 🙂 … I’m sure I’ll see some ideas that I have never thought of.
The server will be used only for authentication (we try to link the accounts on our forums with the authentication server). At first there will be a limited number of active accounts, that will grow in time as we polish the system … However, this is for testing purposes and I cannot tell how it will work in the end. Also we use that authentication to gather some telemetry from the users (like the number of crashes, maybe some crash info, most used ship, time played … and god knows what else).
What I’m sure is that single player missions (made with the modding tools) will not require network connection (and so, no authentication at all) and it’s very likely that will be compatible with the complete version.
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