September 2, 2018 at 1:46 am #111498
A new game is coming out in the Rebel Galaxy universe
Independent developer Double Damage Games today announces Rebel Galaxy Outlaw, a blue-collar space combat adventure packed with outlaws, explosions, gleefully unrealistic spaceflight, and a hell of a soundtrack. Rebel Galaxy Outlaw is a sort-of-prequel to 2015’s Rebel Galaxy, this time dropping you right into the cockpit and doubling down on the roadhouse vibe of the previous game. Rebel Galaxy Outlaw features high-octane space combat, over 20 hours of subspace radio, side activities like billiards and dice poker, plenty of sketchy characters to meet, and sketchier jobs to take on. Nobody’s saving the universe around here – they’d settle for saving a couple of credits. It’s aiming to launch Q1 2019 on PC, PlayStation 4, and Nintendo Switch.
“This has got to be the most ambitious game I’ve ever worked on,” said Travis Baldree, Co-Founder of Double Damage Games. “We took what worked from the last title, and then went a little crazy. It’s got a stronger focus on story and place, a huge jump in detail, and while it still works great for folks with a HOTAS at home, I think we’ve managed to make space combat accessible and fun for everybody else in a way that nobody has managed before. We’ve got a lot more to share in the months ahead”
Rebel Galaxy Outlaw is a prequel to 2015’s Rebel Galaxy, set 34 years prior in a series of star systems closer to old Earth. You’ll inhabit the role of Juno Markev, an outlaw and smuggler who went straight and settled down until events conspired to drag her back into the life. After an encounter in a shady watering hole goes bad, your ship is trashed, and you find yourself in debt to an old friend and casino owner who gives you a rustbucket and some words of advice. Packed with exciting combat, unique ships, and over twenty hours of great music, Rebel Galaxy Outlaw drops you into a retro future steeped in blue-collar Americana.
September 4, 2018 at 6:05 pm #111500
September 5, 2018 at 11:38 am #111503
Agreed, I am starting to like the look of this game and a lot of Freelancer style game play here which isn’t a bad thing. I have had Rebel Galaxy in my steam library for a while and need to really sit down with it… haha with over 500 games on steam I think I will die before I play them all 🙂 haha
September 6, 2018 at 1:39 pm #111507AlmostpilotParticipant
to me, this is reminding me a lot of Privateer
September 6, 2018 at 3:33 pm #111512AlmostpilotParticipant
September 24, 2018 at 9:33 pm #111584
Yeah… a little too much I think. That hour of gameplay showed auto-landing, combat mission and trading mission computers, bar scenes, directional shields, enemy pilot taunts…. I mean jeeze even the ships have similar names. Platypus? (Taurus?) Its honestly dang near lawsuit worthy.
Im still super excited, because its basically Privateer with a radio… but… its privateer with a radio. :\
Oh who am I kidding? I’d pay 30 for it faster than I gave up dreams after graduating.
Rebel Galaxy was a bit meh. Trading was crap. Combat was a ripoff of Black Flag, and the story was… passable. I never managed to put more than like 16 hours into it. Nothing compared to say Oolite or Space Rangers 2.
September 25, 2018 at 10:55 am #111590
Here is the youtube version of the video:
That ship customization tool is first class and more in-depth than any other space game I have played and they will have modding in RGO as well. This game does definitely have some possibilities depending on the modding mechanics behind the game if done right this game could stick around a long time.
September 25, 2018 at 11:52 am #111593
I certainly hope so.
I’m not much of a Ship customization guy. At least not that in depth. It sounds cool in theory, but generally speaking you are upgrading your ships anyway. Or working towards a new ship. Starpoint Gemini Warlords had a simpler version of the same thing. Decals, and layers etc. I hardly spent any time in it, because it took ALOT of effort to make something that looked good. From the video it looks like they added something like GIMP or Paint+ but I doubt it will get as much use when we just wanna trade and blow things up. My 2c on that aspect of the game.
It certainly looks amazing, but lets remember that Rebel Galaxy was fairly short and underdeveloped. I think I beat it in like 15 hours with max ship.
I am super excited to have a reason to break out my joystick again however. And I’ve always wanted to play a Privateer type game. (Gemini Gold has game breaking bugs, and the GOG version I never got to work correctly.)
September 26, 2018 at 3:03 pm #111604
October 3, 2018 at 10:06 am #111625
More in-depth video on the ship customization tools…. just simply wow. I know some people don’t care, but this is a time-sync that people will engage in and does add a bit of personal touch to the game that increases immersion especially if you can see all of those customizations in in-game clips and stuff like that.
October 7, 2018 at 4:25 pm #111661
Ive done alot more research into this…
… and its now my most anticipated game of 2019.
They really added alot to the classic Privateer gameplay. More importantly, Double Damage understood what made that game so great. I cannot wait. We’ve needed a privateer remake for the next generation, and greasy explosions, an epic radio station system, and outstanding arcade combat looks great!
I love the attention to detail. The OOMPH of the weapons and their sounds, the feel of the cockpits, and the variety of mini-games.
This game is shaping up to be something special. Its like they looked into my brain and made a game just for me! Cannot be more excited. I will be purchasing day one. Elite Dangerous and Star Citizen don’t even appeal to me in the same way. Then again I like space sims for the open ended do whatever I want within a living galaxy gameplay, and not staring at quasars or rocks. I have faith they will do a great job with this. Rebel Galaxy was fun, but the capital ship focus really took away from the idea of living in a backwater system trying to scrape by. Haven’t been this excited since I first put the Freelancer CD into my computer a decade or so ago.
October 8, 2018 at 12:32 pm #111666
Really like the look of this one, granted they are not doing anything new but it looks like it may be that Freelancer sequel we never got.
October 9, 2018 at 8:11 pm #111692
Ironhound, what made me the most excited is how the developer just loves his game and I believe they truly want to make something great. The little touches of radio stations and personal playlists is just icing on the cake. If they can make this universe feel alive with good npc interactions and make interactions have universal impact I think they will have a winner and a game that will live on for years like Freelancer has. And if modding is available the game could be limitless in scope with the ability to make campaigns/story missions or just add on to the universe as a whole.
I have always loved customizations in games so I hope we will be able to do this with every aspect of Rebel Galaxy Outlaw. I will agree with you again, that this game interests me more than Star Citizen, just for the fact they are giving me what I want and it hasn’t been 6yrs and still in alpha??? 😉 haha
I hope 2019 will be a good year and Rebel Galaxy Outlaw will meet all of our expectations, I bought Rebel Galaxy and I will be playing it soon just so I can get a feel for their universe.
October 11, 2018 at 5:45 am #111715
Don’t no why they are making such a big deal about the match speed as it been a pretty standard feature in theses games.
One thing I hope they do address in the new game is the difficultly level IIRC in the fist game it was eyeball watery hard when you got out of the start system.
November 8, 2018 at 1:15 pm #112003
Good podcast from Space game junkie talking to the guys about the game.
November 8, 2018 at 10:06 pm #112006
You make an interesting point about interactions. When I think of GOOD interactions in a space game I think of Space Rangers 2 or the X series. Both games it fit the gameplay just as much as immersion. Being pointed towards a missile factory or bargaining with pirates was always enjoyable. However from the video it looks similar to Privateer… and from what I remember, there really wasn’t a whole lot. You could ask people where they where going, and for them to surrender… not much else was there? Granted its been a while. Most of the combat dialogue was just taunts and things like that, nothing that served any purpose beyond flavor. I certainly don’t remember haggling or bribing a cop. Then again I don’t think I used communications very often.
Im not going to disagree with you about difficulty Pinback. I will however point out that Privateer was BRUTAL. AT ALL TIMES. To this day I despise the Retros. :\ Elite was significantly harder. Most of the time when you got into combat in E1, FE2, or FFE it was an instant death early on.
Now… Freelancer was a bit different. I still have it installed and play it from time to time. Its mind numbingly easy. The only time its even remotely challenging is when I am in a trading vessel.
Anyway my point is, I found Rebel Galaxy to be pretty difficult after the first system as well, but I’m not sure yet if thats a bad thing. I put over 20 hours into it, and enjoyed it, but the combat itself was fairly unengaging for me personally. Anyway, thanks for the podcast link. Im hurting for some more information. Its been a month or so since we got any videos. The hype hurts!
If only I could decide on my trusty joystick or a controller..
November 9, 2018 at 12:37 pm #112009
Elite was brutal but then all 8/16 bit games were but we did spend literally months playing then. I can remember being able to take out any spacecraft using any of the four views in Elite. Probably would not be able to take anything out using the front view now. 🙂
Not listened to all of the podcast but it looks like a full set of modding tools will be available some time after the games release. And I will confidently predict that we will see a full Star Wars conversion for the game. http://spacesimcentral.com/forums/topic/double-damage-pitched-ea-on-a-star-wars/
I don’t think the game will break any new ground, from what we have seen so far is looks like a fairly standard space trading combat game. But it dose look like it will be one of the best ones out their in playability and we should get a complete game, which is a bit of rarity in this genre.
November 9, 2018 at 6:09 pm #112011CodyParticipant
… and we should get a complete game, which is a bit of rarity in this genre.
A complete game? Good grief! Thing is, can one avoid the damn cut scenes?
November 10, 2018 at 9:52 am #112067
Good question Cody as their seems to be a lot them, the only one the dev mentions in the one hour playthrough was the docking one, that could be skipped.
Just one point looking at the vid I hope it not going to be a cutscene every time you go to mission area. ie will you be able to fly across the system to get to where the mission takes place.
Listened to the rest of podcast, look like you will be able to buy your own base at some point in the game, although it won’t be like the x games (thank god) more like I War 2. with some missions connected with getting bit for it, just like I War 2 IIRC.
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