Home Forums Free SciFi Gaming Projects XFrontier Rivers, canyons and cliffs

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    • #57981
      NevilClavainNevilClavain
      Participant

      Hi there

       

      Last week I read here in SSC forums or elsewhere (cannot remember) someone complaining that No Man’s Sky landscapes does not have rivers. Far be it from me the idea to try to compete NMS of course, but suddenly it reminded me that I had planned to do this. So i started this WIP. 

       

      I added two additional texture levels (one for rivers, and one for canyons) and modified the planets shaders code to reshape the contours generated by the fractals functions (fbm, iqTurbulence) and finally obtain rivers and high reliefs carved canyons. See pics bellow.

       

      Actually the additional data textures for these reliefs are hand-drawn. Next step should be those to be procedurally renderered by GPU or the CPU. We’ll see.

       

      Thanks

       

      -Nev-

       

      Image61.png

       

      Image62.png

       

      Image63.png

       

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      Fanatical - Official PC Game Keys

    • #74327
      GeraldineGeraldine
      Participant

      Now that you mention it Nevil, no I have not seen any rivers either in NMS. As I expected, you can go one better! :girlcrazy: Still hoping/waiting for the video Nevil….. :girlsmile: 

    • #74328
      CodyCody
      Participant

      Close to the edge, down by the river!

       

      https://www.youtube.com/watch?v=UBmUX74aME0

    • #74329
      NevilClavainNevilClavain
      Participant

       

       Still hoping/waiting for the video Nevil…..  :girlsmile:

       

       

      Hop là, here it is !

       

      https://youtu.be/qGyaxgAd-Mo

       

      Again with EricMatyas great soundtracks !

       

      To show the physics in action, I land my freighter in disaster, then I leave it in emergency, before it descends into the ravine… enjoy !

       

      -Nev-

    • #74330
      GeraldineGeraldine
      Participant

      WOW, just the planetary approach was great but when the freighter starting slipping off the cliff….WOW  :girlimpossible:

      Wonderful work there Nevil! :girlcrazy:

    • #74331
      Pinback
      Participant

      Nice on Nevil 😎 when the ship ended upside down in the river valley it reminds me of my landings in Rodina :biggrin:

    • #74332
      fluffyfreak
      Participant

      Stick some wheels on it and you can use that canyon as a half-pipe! :girlcrazy:

       

      That is very cool Nevil!

    • #74333
      XenonS
      Participant

      Going through your numerous screenshots, Nevil, is a game on its own, simply beautiful 😎

       

      XenonS

    • #74334
      NevilClavainNevilClavain
      Participant

      Going through your numerous screenshots, Nevil, is a game on its own, simply beautiful 😎

       

      XenonS

       

      Thanks for the encouragement words XenonS…

    • #110113
      fluffyfreak
      Participant

      Hey Nevil, any updates on this? I’m still eagerly awaiting seeing more of this terrain stuff πŸ™‚

    • #110117
      NevilClavainNevilClavain
      Participant

      Bloody Hell I missed your post, sorry for the late reply !

      Since this last summer, I spent those last months on some sidetracks : writing a D3D11 rendering plugin, and [CEGUI](http://cegui.org.uk/ “CEGUI”) Integration in my framework o/
      D3D11 rendering is now operational, but I still have to rewrite all my planet shaders from HLSL3 to HLSL4
      After that, next steps should be : adding various buildings/objects on planet surface, and gas giant + rocky planets

      I confess I spent less time on these last days because of my IRL job change πŸ™‚ but I’m still on it

    • #110138
      fluffyfreak
      Participant

      That’s ok, now I’ve taken ages to reply! :dizzy:

      We’ve (pioneer) started the switch to IMGUI which is interesting and comes with a number of backends for different renderers so it’s quick and easy to try out.

      I look forward to seeing what you get done whenever you feel the urge to work on it again anyway, it’d be great to get a description of how your terrain generation and rendering works. That’s something that Pioneer lacks, and it’s my fault, I just haven’t gotten my head around what really needs doing yet 😐 or how to do it.

    • #110970
      sscadminsscadmin
      Administrator

      What is happening with XFrontier Nevil?

    • #111219
      NevilClavainNevilClavain
      Participant

      What is happening with XFrontier Nevil?

      Please Forgive me for the late reply

      The project’s still alive.

      One year ago I left the main engine development to a ‘cleanup’ branch where I’m making some improvment and hunting some
      foolish things. I took over the upper layers of the engine (user API) to replace it with the outstanding
      Entity-Component-System pattern, which is the lethal response to some of design problems that was hanging in the engine.
      This give more flexibility and smartness to the applicative code.

      Thank god I didn’t have to rewrite everything; the low level parts of the engine are reliable and do not need rewriting.
      Otherwise the planet engine still works, and just integrating it in the global ECS API is the last part I’m facing
      to finish this huge task.

      This is a thankless and painstaking job with no change on the graphical part, and so no new screengrab or material to show,
      which is quite frustrating. I cant’ wait to be back on more creative and fun task, like tweaking and polishing new shaders and effects.
      I also have a lot of things to finish the planet engine; with, for example, objects and cities, or different types of planets, other than
      earth-like type. I’m also interested to try to implement volumetric nebulae effects, like the one we can see in Elite Dangerous or No Man’s Sky

      That’s all for today !

      Nev

    • #111222
      NevilClavainNevilClavain
      Participant

      For those interested, follow my progress on this clean-up topic here : https://github.com/NevilClavain/DrawSpace/commits/cleanup
      I’m pushing new things almost every day

    • #111225
      GeraldineGeraldine
      Participant

      Great to see the progress you are making here Nevil. I am still amazed at the freighter video you did back in 2016! πŸ™‚

    • #111251
      CodyCody
      Participant

      Hey, Nevil – good to see you’re still about.

      • #111255
        NevilClavainNevilClavain
        Participant

        Hey, Nevil – good to see you’re still about.

        Semper Fi !

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