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    • #57164
      kogen
      Participant

      Hi folks,

      I’m one of the 3D artists that work on “Salvation Prophecy”.

      I just wanted to inform you, that we’ve put some fresh, new information about the progress of the game on our page.

      We’d be happy if you pay us a visit.

      The game: http://www.salvationprophecy.com

      The news: http://www.salvationprophecy.com/e107_plugins/forum/forum_viewtopic.php?59

      Kind regards

      ko’gen

      Fanatical - Official PC Game Keys

    • #65081
      Pinback
      Participant

      Hi Kogen.

      I completely forgotten about this game. 😳

      Good to see you are still working on the game.have you done any new vid of the game yet

    • #65082
      sscadminsscadmin
      Administrator

      Thanks Kogen

      I thought Salvation Prophecy stalled since everything went silent for the past few months. Those new screenshots look great and I only hope one day I can create some models like that in my playing with blender 3D. Definitely see the improvement in the visuals since the last set of screenshots I saw.

    • #65083
      kogen
      Participant

      Hei Pinback, hei Darkone,

      thanks for your attention. Yeah, we neglected the community a bit. Firedance games is still pretty small, that’s why we have to set priorities and we wanted to push the game before we posted any news.

      We don’t have any new vids, but please be patient and give us some time to create one.

      I guess Salvation Prophecy has grown up and everyone of the team is getting a feeling for the style and how the game will look best. Though there is still pretty much to do I’m really looking forward to the next steps.

      I can understand your feelings about Blender, Darkone, the behavior of Blender is a bit… strange. But I’m still hoping for Version 2.5. 😉

    • #65084
      Pinback
      Participant

      Any plans for a demo yet Kogen?.

    • #65085
      kogen
      Participant

      No, not yet, but I’m very confident, there will be one in the future.

    • #65086
      sscadminsscadmin
      Administrator

      Last time Jabberwocky was here he mentioned that Salvation Prophecy would have around 30 planets in its universe, is this still the plan? And will you be able to land and battle on all the planets?

      Kogen any plans for the ability to build/craft things in SP?

    • #65087
      Jabberwocky
      Participant

      Hi SpaceSimCentral fans,

      I’m a design and programming guy for Salvation Prophecy. Kogen asked me to drop by and answer Darkone’s questions. I’m very bad at answering questions briefly, so this will probably go on for a while. 😉

      Characters and Space Ships

      One of the main features of Salvation Prophecy is that you control both a character and a space ship. Your character can walk around inside a space station. You can also land on planets, get out of your ship, and walk around. This is a lot of work for a small game company, and in order to pull it off properly we’ve been very careful about which other features to include and which to leave out. For example, the game has no trading, which many other space sims rely on. Our game focuses on the military conflict between the 4 factions.

      Ship Components and Character Equipment

      There is no crafting. You do have some freedom on how you equip your character and your space ship. For your ship, you have a slot for your engine, shield, reactor, energy bank, scanner, and weapons. As you complete missions, increase in rank, and earn credits, you can buy upgraded ship components. For your character, you have weapons slots, an armor slot, and “stims”, which provide a variety of temporary combat boosts. You can buy upgraded equipment for your character.

      Action-Based Combat

      We’re intentionally avoiding a complex design with equipment and ship components. Salvation Prophecy’s combat is not a heavily statistics-based experience, like you might find in an RTS or turn-based strategy space game. Instead, our combat is very action oriented. Your success will depend greatly on your ability to pilot your ship and maneuver your character effectively in battle. Although it certainly helps to have a big gun. 😉 Equipment and ship upgrades are mostly a way to advance and become more powerful, rather than to provide complex statistical configurations.

      Planets

      Yes, we are aiming for a pretty high number of planets. I should describe exactly what these planets are.

      Battleground Planets

      Many of these planets serve only as battlegrounds between the factions. These battleground planets have resources which each of the factions will try to control. Factions can build a small colony on these planets, with buildings that extract the resources, and with troops and turrets on defense. Other factions can launch invasion missions against these planets. Much of the ground combat in the game revolves around attack and defense of these planet colonies.

      These battleground planets need to be pretty simple. Computers have a limited amount of graphics capability, and most of this graphics power on battleground planets will be devoted to drawing as many troops, turrets, colony buildings, weapons fire, and explosions as possible. The focus is on battle, carnage, and destruction. These planets will otherwise be fairly rocky and barren.

      Alien Planets

      Some of the “non-battleground” planets will be more of an exploration experience, and will include more interesting designs, alien plant life, and some nasty alien creatures.

      See, I knew that was going to be long. 😆

      Thanks for your interest in the game! Now, back to programming…

    • #65088
      Pinback
      Participant

      Any drivable vechicals on the planets?.and how big a is the ground area on the planets ❓

    • #65089
      sscadminsscadmin
      Administrator
      Jabberwocky wrote:
      Our game focuses on the military conflict between the 4 factions.

      with four factions in the game, will you see factions fighting against each other in space and on the planet and you could pick a side?

      Jabberwocky wrote:
      There is no crafting. You do have some freedom on how you equip your character and your space ship.

      Will there be some sort of black market dealer for getting some really good gear for a price?

      Jabberwocky wrote:
      These battleground planets have resources which each of the factions will try to control. Factions can build a small colony on these planets, with buildings that extract the resources, and with troops and turrets on defense.

      Will we be able to create small colonies to increase or wealth and power in the game?

      Jabberwocky wrote:
      Some of the “non-battleground” planets will be more of an exploration experience, and will include more interesting designs, alien plant life, and some nasty alien creatures.

      Will there be any artifacts to be found on the alien planets to give you the edge in battle or npc negotiations?

    • #65090
      CaptainKalCaptainKal
      Participant

      Are your game design, influenced by games like Parkan, Precursors, and the Battlecruiser series? And how are you going to handle Planet/Space transitions?

    • #65091
      Jabberwocky
      Participant
      CaptainKal wrote:
      Are your game design, influenced by games like Parkan, Precursors, and the Battlecruiser series? And how are you going to handle Planet/Space transitions?

      Hey CaptainKal,

      The game design has similarities to Parkan II, in that there are both space sim and character-controlled aspects of the game. If I remember correctly, Parkan II had similar user interface panels to Salvation Prophecy – stuff like a mission log, character equipment, ship components, and galaxy map.

      I’ve never played the Battlecruiser series, although I’m certainly aware of them. Those games seemed good at generating a lot of controversy. 😉 I thought Battlecruiser games were pure space sim – did later versions allow you to exit and walk around?

      I hadn’t heard of Precursors until your post. I googled it and checked out some videos – it looks extremely cool. For sure there’s some similarity between our games, although it looks like Precursors is doing a couple things SP isn’t, like vehicles.

      At the bottom of the Precursors website, it says “Programmed by Eugene Bond”. If that game was programmed by one guy, I tip my hat, he’s a machine.

    • #65092
      Jabberwocky
      Participant
      PINBACK wrote:
      Any drivable vechicals on the planets?.and how big a is the ground area on the planets ❓

      Hey PINBACK,

      No, no drivable vehicles. You’re either flying a space ship or walking. I’d love to include drivable vehicles, but they’re a lot of work if you want them to play well. I don’t want to take the development time away from the space battles or character control.

      The alien planet sizes are big enough to get lost on, but small enough that you can explore the whole playable area eventually.

    • #65093
      Jabberwocky
      Participant
      Darkone wrote:

      with four factions in the game, will you see factions fighting against each other in space and on the planet and you could pick a side?

      You’ll be neck-deep in the battle between the factions.

      When you start a new game, you pick a character from one of the 4 factions. For the rest of the game, your fate is highly bound to the fate of your faction. If you choose to play a “Drone Unity” character (one of the 4 factions), you fight with the “Drone Unity” for the entire game.

      The reason for this design is because the battle between the factions is a core part of the gameplay. You can’t just ignore it, sit by and watch the factions battle it out while you tour around the galaxy. 😉

      Darkone wrote:

      Will there be some sort of black market dealer for getting some really good gear for a price?

      I don’t think so. A black market doesn’t really make sense in SP’s game world. There is no weapon that any faction would consider illegal – any faction would happily use any weapon to annihilate the enemy.

      Darkone wrote:

      Will we be able to create small colonies to increase or wealth and power in the game?

      The plan is to put you in control of your faction’s high-level strategy, once you gain enough rank to become faction leader. You would control which planets to colonize, which buildings to build, and how to spend the resulting resources to build more ships, troops, and colonies.

      This strategic part of the game is still fairly undeveloped, so the precise design may change.

      Darkone wrote:

      Will there be any artifacts to be found on the alien planets to give you the edge in battle or npc negotiations?

      Yep.

    • #65094
      CaptainKalCaptainKal
      Participant
      Quote:
      If that game was programmed by one guy, I tip my hat, he’s a machine.

      Are you sure you are not a machine too? 😀 Answering three posts ia a row, AND programming a game? I think there is a whole development team behind “Precursors” (http://deep-shadows.com/en/about.php). But unfortunatelly there is no word from them for a long time, even though they released their latest game “White Gold”, in Russian speaking territories. (You might want to check “Boiling Point”, a very good sandbox game).

      Quote:
      I’ve never played the Battlecruiser series, although I’m certainly aware of them. Those games seemed good at generating a lot of controversy. 😉 I thought Battlecruiser games were pure space sim – did later versions allow you to exit and walk around?

      From “Battlecruiser Millenium”, and on you could do that. But it was a daunting task to come to gripps with that game, that’s why it generated so much controversy. Derek Smart released “Battlecruiser Millenium” & “Universal Combat” as free downloads. (BTW his latest game “All Aspect Warfare”, is something like a futuristic “ArmA II”, and I find it very interesting. Derek also has the finest collection of computer games, I ‘ve ever seen. Some 16.000 of them).

    • #65095
      Pinback
      Participant

      16OOO games 😯 has he ever posted any pic of his collection

      Jabberwocky/kogen another question.Do you intend to have any weather effects on the planets

      and a day/night sequence. ❓

    • #65096
      CaptainKalCaptainKal
      Participant
      Quote:
      16OOO games 😯 has he ever posted any pic of his collection

      Pinback check this site:

      http://www.dereksmart.com/pics/08-04-03/

    • #65097
      Pinback
      Participant
      CaptainKal wrote:
      Quote:
      16OOO games 😯 has he ever posted any pic of his collection

      Pinback check this site:

      http://www.dereksmart.com/pics/08-04-03/

      Thats one awesome collection of pc games he go there. 😎

      Might have been a good idea to hide the tekwar one.:lol:

    • #65098
      sscadminsscadmin
      Administrator

      That’s damn impressive and expensive 🙂 I wonder if he has played through everyone of them?

    • #65099
      Jabberwocky
      Participant
      PINBACK wrote:

      Jabberwocky/kogen another question.Do you intend to have any weather effects on the planets

      and a day/night sequence. ❓

      I have been playing around with some weather effects. Rain, snow, would love to do lightning too. We’ll see if I can get it looking good enough to include in the actual game. 😉

      I’m not planning on a day/night sequence. I considered it, but decided against it because I found the skies usually looked better with hand-crafted art, rather than a programmatic transition between day and night. Plus, you tend to boogey around to different planets fairly often, and I think a day/night cycle is more important for games where you’re locked into a single landscape, like many fantasy RPGs.

      PINBACK wrote:
      That’s damn impressive and expensive 🙂 I wonder if he has played through everyone of them?

      Wow, you’d need to play 3 new games a week for 10 years. 😯

    • #65100
      sscadminsscadmin
      Administrator

      Jabberwocky or Kogen any new updates on Salvation Prophecy?

    • #65101
      Stardreamer
      Participant

      All,

      Randomly browsing I noticed Salvation Prophecy has updated with a new video:

      http://www.salvationprophecy.com/page.php?63

      You can also get it here – http://vimeo.com/9907991 – along with all the other previous videos. 😎

    • #65102
      sscadminsscadmin
      Administrator

      Nice to see Salvation Prophecy is still moving along. The video shows off a lot of what you can do in the world and the space combat engine is pretty good from the video and its nice to get out and stretch the legs on the ground in some combat. The combat looks pretty smooth overall. Nice find Stardreamer!

      Looks like they updated the website and removed all the old posts 🙁

    • #65103
      Stardreamer
      Participant
      Quote:
      Nice find Stardreamer!

      I just got lucky this time. 😀

    • #65104
      sscadminsscadmin
      Administrator

      Jabberwocky any new updates on Salvation Prophecy?

    • #65105
      Jabberwocky
      Participant

      Hey Darkone,

      Yeah things are pretty busy. I went to the game developer’s convention in March, and it was the first time I got to show off the game in front of a bunch of people. It was really exciting to see strangers walk up, pick up the controls, jump in and enjoy the game. I got a lot of really positive feedback and some good critiques on the controls.

      Here’s some stuff we’ve been up to, off the top of my head:

        [*:10ib0wic]improving the gamepad controls

        [*:10ib0wic]added in the 3rd playable faction, the Wyr (see below).

        [*:10ib0wic]added better AI for planet-side battles.

        [*:10ib0wic]adding support for text localization for languages other than english

        [*:10ib0wic]created a much cooler “spacey” door for inside our space stations.

        [*:10ib0wic]started working with a new environment artist who just joined the team. He’s working on top secret stuff. 😉

        [*:10ib0wic]added better looking thruster particles to our space ships

        [*:10ib0wic]working on adding a subtle gaseous mist to space scenes, for a greater sense of depth and movement.

        [*:10ib0wic]added EMP charges for disarming incoming missiles (space battle).

        [*:10ib0wic]started discussions with some sound composers who may write some music for the game.

      Here’s a quick screenshot I hacked together of the 3 playable characters (a spacesimcentral exclusive!):

      click to enlarge

      [hsimg]http://www.salvationprophecy.com/e107_images/playable_characters_apr_2010.png[/hsimg]

    • #65106
      sscadminsscadmin
      Administrator

      Glad the GDC went very well for Salvation Prophecy. Looks like you are working on some good things, another faction… sweet and they look great btw.

      When you say better AI for planet side battles does this mean the enemy seek cover or call for backup?

      The text localization of Salvation Prophecy is a great feature imho because I have seen a lot of great games come out that never got any english subtitles the ability to add this is great and can get Salvation Prophecy into more hands.

      EMP’s are a nice addition and any environmental effects to add to the experience is always a welcomed change.

      You mention controller support. I cannot remember off the top of my head whether Salvation Prophecy has aspirations to be on the consoles (Xbox360/PS3)?

      I haven’t put any pics in there yet but I made a Salvation Prophecy gallery area (ssc_gallery/index.php/Indie-and-Community/Salvation-Prophecy) so feel free to post some pics there.

    • #65107
      SolCommand
      Participant

      Nice units u got there. I like the “Wyr” , especially that blue thing on its back.

    • #65108
      Jabberwocky
      Participant
      Darkone wrote:
      Glad the GDC went very well for Salvation Prophecy. Looks like you are working on some good things, another faction… sweet and they look great btw.

      Thanks! Yeah that’s 3 of the 4 factions. We’re getting there! 🙂

      Each one is a lot of work: model, texture, animations, input control hooks, weapon stats and effects, combat and movement sounds… But it’s always exciting work turning a character to life in your game.

      Darkone wrote:
      When you say better AI for planet side battles does this mean the enemy seek cover or call for backup?

      Yeah basically tactics like seeking cover, charging forward for a close-range attack, picking defensive positions around the planet colony buildings, selecting the most appropriate target, choosing between different weapons, and more intelligent movement and path planning.

      Darkone wrote:
      The text localization of Salvation Prophecy is a great feature imho because I have seen a lot of great games come out that never got any english subtitles the ability to add this is great and can get Salvation Prophecy into more hands.

      Agreed. Even if you don’t get all the voice over work translated, at least having translated text makes the game playable. There’s some significant non-english markets for space games, like Germany.

      Darkone wrote:
      You mention controller support. I cannot remember off the top of my head whether Salvation Prophecy has aspirations to be on the consoles (Xbox360/PS3)?

      No, we’ll be a PC game only. I’ve had some experience working on console projects before, but as a new company making our first game, it can be tricky (and expensive) to land a development license for consoles.

      I’m putting in a lot of effort to support keyboard&mouse and gamepad (for PC) right out of the box, and also joysticks, with a bit of button/axis configuration.

      Darkone wrote:
      I haven’t put any pics in there yet but I made a Salvation Prophecy gallery area (ssc_gallery/index.php/Indie-and-Community/Salvation-Prophecy) so feel free to post some pics there.

      Sure, I’ll drop some in. Thanks for setting me up.

    • #65109
      Jabberwocky
      Participant
      SolCommand wrote:
      Nice units u got there. I like the “Wyr” , especially that blue thing on its back.

      Yeah, right now the Wyr are my favorite too, but maybe because they’re new. 🙂

    • #65110
      sscadminsscadmin
      Administrator

      Any new developments on Salvation Prophecy Jabberwocky?

    • #65111
      Jabberwocky
      Participant

      Yeah, still going strong!

      lately I’ve been working on Alaydro, a jungley alien planet. It’s starting to look pretty awesome. Plus I’ve now got a really solid landscape editor for constructing the alien planets, which is a gigantic help. We’re also getting some of the artwork completed for the abandoned alien structures you’ll find scattered around various planets, which game-play wise are little puzzles which give you a power up when you solve them. Although there’s a little more story involved than just that.

      But don’t worry, we haven’t been ignoring the space missions. It is a space game, after all. 😉 Graphically, the explosions are looking nicer. And we’ve got fleet travel working pretty well, where you travel with a fleet of ships from your faction across space and through wormholes to attack an enemy space station. But I don’t want to show that off yet until we’ve fixed up the graphics for wormhole space.

      I’ll have some screenshots or video of the alien jungle planet to show off soonish.

      Thanks for asking. 🙂

      Jabberwocky, over and out.

    • #65112
      Pinback
      Participant

      Nice look forward to seeing this. 😀

      What type of planet environments can we expect to see in the game.

      will there be different gravity on the any of the planets.

      Also you mentioned that you can walk about the space stations,what will you be able to do on the stations?.

    • #65113
      Jabberwocky
      Participant

      Here’s a screenshot of Planet Alaydro, the dark alien jungle planet I’m working on.

      screenshot_alaydro_web.jpg

      Here’s a video link.

      The video is heartbreakingly bad detail (and you lose a lot of the subtlety in the dark colours), but I guess it gives you a sense of things anyway.

      [vimeo]13729893[/vimeo]

    • #65114
      Jabberwocky
      Participant
      PINBACK wrote:

      will there be different gravity on the any of the planets.

      Gravity is consistent across all planets. I’ve focused development more on fun game-play rather than realistic physics simulations. Although of course some people think realistic physics simulations are fun, so I guess you can’t win them all. 🙂

      PINBACK wrote:

      Also you mentioned that you can walk about the space stations,what will you be able to do on the stations?.

      The space station is your base of operations. There’s no combat there, but it’s where you you receive missions, buy upgraded combat gear, dock your ship, and purchase upgraded ship components. For some space missions you’ll depart your station with a fleet of ships. For planet invasion missions involving ground combat, you’ll be accompanied by a bunch of other troops from your station.

    • #65115
      GeraldineGeraldine
      Participant

      Now this is more like it, are you watching JGE? Space combat, check. Places to explore and things to discover, check. Colony creation, check. Planetary assaults, check. Looking good Jabberwocky! 🙂 Similarities to Parkan 2 are also most welcome, had a lot of fun with that game. Thank you for the update 😉

    • #65116
      Jabberwocky
      Participant

      Thanks Geraldine, I’m glad you like the kind of game we’re putting together. 🙂

      JGE has a very broad and exciting feature set. I’ve signed up for the beta. It’s a little worrying how long they’ve delayed the release, but that could always mean it will be extremely polished with lots of content when they finally do come out. Netdevil has managed to launch a couple MMOs before so we know they’re capable of it.

    • #65117
      Pinback
      Participant

      Looking damn good, 😀 bit strange that you are controlling a creature or is it just a stand in.

      On the station when you buy gear for the ship,will you see the components appear on the ship (ie ones that affect

      the looks of the ship on the outside) and is it the same for you avatar.

      I think you said the game will be a digital download any idea yet what size it will be. ❓

    • #65118
      Jabberwocky
      Participant
      PINBACK wrote:
      Looking damn good, 😀

      Thanks!

      PINBACK wrote:
      bit strange that you are controlling a creature or is it just a stand in.

      Heh, yeah figured someone had to comment on that at some point! Mostly, I thought it might be nice to video tour the planet as one of the local inhabitants. Although there’s a feature on the “if I have time…” list that might involve controlling a creature for a bit.

      PINBACK wrote:
      On the station when you buy gear for the ship,will you see the components appear on the ship (ie ones that affect the looks of the ship on the outside) and is it the same for you avatar.

      I wish I had the art budget to pull these off, but no to both. Well, we may have some time to customize the various character weapon model upgrades. And I do switch the sounds and fire effects for some of the upgrades, both for ships and character weapons.

      PINBACK wrote:
      I think you said the game will be a digital download any idea yet what size it will be. ❓

      Tough to say yet. My guess is probably in the 0.5GB – 1GB range.

    • #65119
      sscadminsscadmin
      Administrator

      Great work so far on the new planet Jabberwocky!

      I especially liked the looks of the planet atmosphere reflecting off the water gives it a nice effect, and I kinda like the dark feeling you have going on with the planet and the colors you are using seem to fit just right. And the vegetation looks different enough to make you feel like your on a alien world and not on a earth clone.

      What were those floating moving lights? Lifeforms?

      How big is this planet going to be because the creature seemed to cover some ground pretty quickly?

    • #65120
      Jabberwocky
      Participant

      Those floaty lights are the main light source for the planet surface. You can’t interact with them, but their movement patterns would suggest some kind of intelligent life-form. I think of them as bright alien fireflies. 😉

      Lighting is critical to the look and mood of a planet, and when you’re building a bunch of different planets you try to think of new and creative ways to light the surface.

      Darkone wrote:
      How big is this planet going to be because the creature seemed to cover some ground pretty quickly?

      That lizard creature moves extremely fast compared to a regular player. I also artificially increased it’s speed even more so I could tour more of the planet in the video. Unfortunately the fast movement doesn’t look nearly as good once the video was compressed online at vimeo.

      About the planet size – my goal is to make these planets large enough that there’s plenty of exploration to do. But not so big that you can wander aimlessly for hours without finding anything cool. So I tend to use boundaries such as oceans or mountains to isolate a section of the planet surface for the player to explore. This way I can custom design the area and ensure there’s something interesting to find.

      The idea of adding realistic-sized planet surfaces to a game (many 10000s of kilometers across) may seem cool at first. But only until you try playing it and discover it’s vastly boring. 😉 Maybe some other game designers would disagree. We often do! 😈

    • #65121
      sscadminsscadmin
      Administrator
      Jabberwocky wrote:
      About the planet size – my goal is to make these planets large enough that there’s plenty of exploration to do. But not so big that you can wander aimlessly for hours without finding anything cool.

      I know in all the videos of Salvation Prophecy we have see so far of the planet surface it is mainly filled with combat. Will there be planets that are for exploration (ie: artifact finding, resources, meeting new alien races)? Will the battle on planets mean something in the game as a whole? So if I land on a planet and we fail to accomplish the mission will life go on and there is consequences or do fail and need to do it over until we pass it?

    • #65122
      Jabberwocky
      Participant

      The game has two primary focuses:

      1. Space/Planet Faction Battle

      These are the space and planetary battles you’ve seen video for. In the game, you are a soldier. You rise up through the ranks by completing military missions. Your success as a soldier and fighter pilot is intimately bound to the success of your faction, since you fight side by side with the other troops in you faction. Failed missions result in fewer troops and less resources for your team. Successful missions result in more power and territory. You take on a vital role in forging your faction’s destiny as you gain power and rank.

      This all plays out in a fairly open-world manner, where the factions dynamically adjust their military strategy throughout the game, based on proximity to planet resources, hostility from other factions, and assessment of possible threats and combat odds. So each game could play out differently; it’s not a defined set of “levels” you need to play through.

      2. The Prophecy Story-Line

      The game’s title, “Salvation Prophecy” alludes to a story-line that will unfold during the mid and late stages of the game.

      The prophecy refers to an apocalyptic vision of the Salvation faction, who are a fanatic race of humans who mutated during the final stages of earth’s descent into ecological catastrophe. They have foreseen a future of fiery portals, demonic invasion, and the destruction of mankind.

      At first these are considered the delusions of religious zealots by the other factions. Then, events unfold that reveal some kind of invasion is imminent. Regardless of your chosen faction, you will be drawn into a search to uncover clues which unveil this threat, and artifacts to aid you in the inevitable conflict.

      This part of the game will lead to exploration of alien planets.


      So, as a player, the pursuit of faction dominance, and the unveiling of the prophecy will be the primary gameplay motivations. Not every battle or mission needs to be a victory, but to win the game you will need much success in both aspects.

    • #65123
      GeraldineGeraldine
      Participant

      I hope there is some news about Salvation Prophecy soon. No release date yet though.

    • #65124
      Pinback
      Participant

      Nice blog on Gamasutra Jabberwocky. I posted a link to it in a thread we have about that subject viewtopic.php?f=10&t=1142&start=80

      You said SP getting near to release are you doing a demo of the game. ❓

      And have you changed you forum software as I could no longer log into it.

    • #65125
      Jabberwocky
      Participant

      Hey PINBACK,

      Thanks for the shout out on the blog. I’m glad people found it interesting enough to read. 🙂

      Yeah, I did change the forum software. I was having problems with spam and security vulnerabilities. So I updated to wordpress for the main site, and phpBB (same as SpaceSimCentral) for the forums. Everything has been MUCH better since then. Sorry about losing the old posts and logins, but converting everything over would have been a major task.

      I’m probably going to release a free demo when the game is complete so people can check it out before they buy. You’ll hear about it here for sure. 🙂

    • #65126
      GeraldineGeraldine
      Participant
      Jabberwocky wrote:
      I’m probably going to release a free demo when the game is complete so people can check it out before they buy. You’ll hear about it here for sure. 🙂

      Good! Something to look forward to in the new year 🙂

    • #65127
      GeraldineGeraldine
      Participant

      Salvation Prophecy on Gamers Gate? <img src='http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif&#8217; class=’bbc_emoticon’ alt=’8-)’ />

      http://www.gamersgat&#8230; … n-prophecy

      I wonder if there might be a GOG release?

    • #65128
      natansharpnatansharp
      Participant

      I played this game last year and i think it’s not a bad game considering it is indie. Imagine a big publisher like Ubisoft working on a title like this and we can have a real killer app for pc!

    • #65129
      GeraldineGeraldine
      Participant

      I bought this game and liked it. I hope Jabberwocky got, and still is, getting lots of sales.

    • #65130
      natansharpnatansharp
      Participant

      Is Salvation Prophecy 2 planned?

    • #65131
      sscadminsscadmin
      Administrator

      Jabberwocky hasn’t come out and stated whether a sequel was coming…? I hope there is but it all depends on the sales of SP as to whether we see a second. With it now being 2015 and no word on sequel I am skeptical, Salvation Prophecy website is down as well soooo…. I hope that isn’t a sign.

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