Home Forums Deep Space Salvage Yard Ensign 1 SolCommand's work in Ensign-1

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  • #59512

    Onionman
    Member

    I just thought I’d create a thread showing off of SolCommand’s ships I’ll try to put into Ensign-1.

     

    Starting with his pirate fighter!

     

     

    cobraInterceptor.png

    #94636

    Geraldine
    Member

    That looks damn cool Onionman 🙂

    #94637

    Onionman
    Member

    Hey SolCommand, I’m having trouble importing your Morena Smuggler. Any idea what would be different in that model?

    #94638

    SolCommand
    Member

    Hey mate. 

    That fighter looks sweeeet ingame with those engine flares. About Morena, many people have imported it in various games so far without any issues so dunno why it’s not working for you. I’ll go check now the file on the server and see if maybe somehow it got corrupted.

    #94639

    SolCommand
    Member

    Here’s another version of it still in .OBJ format.

    #94640

    Onionman
    Member

    Thanks SolCommand,

     

    I think I finally figured out a way to import it, can’t figure out why Milkshape won’t do it, I’ll just have to learn blender I guess!

    #94641

    Onionman
    Member

    Would it be possible to have a version of the morena fighter that has a cargo hold? I was thinking it would make an interesting mission to have players land on the ship, place an explosive, and fly away as a means to take it down.

    #94642

    SolCommand
    Member

    I will look into it mate.

    #94643

    Onionman
    Member

    Actually you don’t have to worry about it if you’re busy, I was able to delete some faces on that cargo thing it carries and could turn that into a docking area if I need to.

     

    Well, I’ll show you how it works in game and see what you think, we we should add a hangar room or go with what’s there.

    #94644

    SolCommand
    Member

    Well, I just finished editing the model, in case you still need it.

    I detached the cargo pods and the small shuttle so now they are separate objects.

     

     

    #94645

    SolCommand
    Member

    Btw, I got a few questions regarding something I saw in your “Cobra Interceptor image” :

    – those asteroids, are they procedurally generated or you’ve got like XX number of custom 3D asteroid models which get automatically cloned to make an asteroid field ? If they are 3D models, how many polys do they have ? And what’s the texture file’s size in pixels ?

    – that radar on the left, is it a 3D model that spins and rolls etc. or is it an image ?

    #94646

    Onionman
    Member

    I didn’t realize I never sent you the game. I sent you a Desura code via PM.

    You can find all the game’s models in the “Models/” directory in the game folder.

     

    The asteroids are 3D models which are cloned, I don’t know off hand the poly count, probably 1k or so.

     

    Radar is an image that I draw to to keep updated.

    -Brandon

    #94647

    Onionman
    Member

    I just checked out morena parts. Is the only change that the cargo and main ship are now two seperate objects? I guess what I was asking is could you open the docking bay in the back of the ship and put a small cargo or hangar room there. I was thinking it would be fun for players to fly around back and dock to plant an explosive.

     

    If that’s a hassle though, totally don’t worry about it.

    #94648

    SolCommand
    Member

    Thanks for the game, I’ll have a go at it later today or tomorrow.

     

    About the ship, I removed that back door and placed a basic and long hangar room in there.  I attached the updated model.

    #94649

    Onionman
    Member

    Thank you! Can’t wait to put this in!

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