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A lot of scifi games are for sale on Humble Bundle, deals end on 8/19/2019


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  • #79779
    AvatarPrzemyslav
    Participant

    Yeah, me too! Just imagine some Elite clone with such great graphics 🙂




    A lot of scifi games are for sale on Humble Bundle, deals end on 8/19/2019


    #79780
    PinbackPinback
    Keymaster

    Space engine has had a huge update. http://en.spaceengine.org/load/core/spaceengine_0971/2-1-0-18

     

     

    Major updates:

    • 3D water: animated water specular reflections, underwater fog
    • Improved procedural moon system generator
    • Debris rings around planets
    • New landforms: pseudo rivers, shield volcanoes
    • Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities
    • 25 original soundtracks made by many authors
    • Smart blending of terrain detail textures
    • Detail noise textures on the planetary surface
    • New types of worlds with life, improved lifeform classifications
    • Many improvements with space ships
    • Built-in avi video recorder
    • Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS
    • Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations
    • Installer for SpaceEngine distribution with automatic selection of localization
      Space ships:

    • Supporting of emission textures
    • Supporting of modular models
    • Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column
    • Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager’s build menu
    • Some old ships models changed to modular models
    • New “SS Basic”, “SS Cargo”, “SS Science”, “Fire Dragonfly” and “Skylone” ships
    • Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship
    • Atmospheric flight physics
    • Spaceship Control Panel with Autopilot buttons
    • Spaceship HUD (Head-Up Display) for atmospheric and space flight modes
    • Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately
    • New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only
    • Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)
    • Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body
    • Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)
    • Static Keplerian orbit mode for space stations artifical satellites
    • Improved warp bubble effect
      Astronomy:

    • Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters
    • Reduced density of stellar remnants (black holes, neutron stars and white dwarves)
    • Updated exoplanets catalog
    • Improved star calculator (computing of required parameters based on some parameters given in the script)
    • New parameter Msini (M*sin(i)) in the planet script – used instead of Mass for exoplanets with only M*sin(i) known
    • Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination
    • Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination
    • New parameters in the planet script – discovery method, discovery date and date of last data update
    • New lines in the planet info table – discovery method, discovery date and M*sin(i)
    • Implemented “HH MM SS” or “DEG MM SS” format for RA and Dec for galaxies, star clusters and nebulae
    • New Vesta, Mercury and Saturn textures and landscape
    • New galaxy and nebula models
    • Increased turbulence on clouds of procedural gas giants
      Interface:

    • Updated GUI tables appearance
    • Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level
    • Variable column width in the Star Browser’s table
    • Green text in the Solar System Browser indicates that an object has life or satellites with life
    • Updated localizations and added new ones
    • FPS counter is enabled or disabled via console command “FPS”
    • Changed color of orbits, markers and labels for dwarf planets and dwarf moons
    • Onscreen keyboard help info in the Edit mode
    • Some improvements in the Planet Editor
      Controls:

    • Capturing video with GUI by pressing [Ctrl]+[F9]
    • Sliders in the planet editor are not scrolled with mouse wheel
    • Close button on the Solar System Browser window
    • FOV is taken into account when choosing the camera position behind the ship in the Game mode
    • “Look around” by holding the middle mouse button; on release, camera returns to original view
    • Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes
      System:

    • Terrain detail texture atlases are merged into a single atlas
    • Configurable color palettes for procedural planets
    • Automatic calculation of the offset of the ship model to make it perfectly centered
    • SpaceEngine’s window saves its size, position and fullscreen state in the config and restores them in the next launch
    • New magnitude function in the Map Mode: easy to find dim stellar objects
    • Supporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channel
    • Supporting RGBA color specular textures for ships with per-pixel specular power in the alpha channel
    • Supporting RGB color emissive textures for ships
    • Experimental support of the logarithmic Z-buffer
    • Exit screen texture saved to the config folder
    • The stars120k.txt file is renamed to stars120k.cfg
      Bug fixes:

    • Fixed a “poor terrain textures” bug (incorrect indices of detail textures on procedural planets)
    • Fixed a bug with generating worlds with life only in multiple star systems
    • Fixed a bug with setting “StarProcBifurcation false” in the config disables procedural binary and multiple stars
    • Fixed a “boring planets” bug and “deserted terra with life” bug
    • Fixed too low and too high altitude of clouds on some planets
    • Fixed a bug with impossibility to disable the VSync
    • Fixed a bug with moons counter in the Wiki’s General info tab
    • Fixed a bug with moons with life counter in the planet’s info table
    • Fixed a bug with incorrect star multiplicity counter
    • Fixed a bugs with the nearest star searcher (in star clusters and galactic halo)
    • In the Map Mode, the Star Browser performs search around the map center, not around the current camera position
    • Removed double slash in the message “Saving screensots//scrxxxx.xxx”
    • Removed duplicate of Fomalhaut
    • Removed “Fomalhaut B” name of star TW PsA/Gliese 879
    • Fixed some other mistakes in catalogs
    • Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki
    • Fixed artifacts when window is stretched on a bigger or a secondary monitor
    • Fixed bugs with fish eye projection
    • Fixed various bugs in the Star Browser
    • Fixed a rendering slow-down after using the Star Browser
    • Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster
    • Fixed wrong axial tilt info of Earth and other barycenter-orbiting planets
    • Fixed wrong obliquity parameter in exporting of the planetary system script
    • Fixed the absolute magnitude of the Halley’s comet
    • Fixed a crash when turning on rendering of a spacecraft trajectory
    • Fixed a bug where “Warm ice world” was printed as “Warm ice giant”
    • Controls settings menu and right-click context menu changes localization properly
    • Fixed a typo on the coordinate grid labels
    • Fixed incorrect camera orientation on start if the last bound object was a spaceship
    • Fixed some VRAM cache issues (blinking stars, etc)
    • Fixed the music player
    • Fixed small blurriness of font and GUI
    • Fixed galaxy orientation problems
    • Restored clouds bump
    • Fixed a bug with no cyclones on gas giants
    • Fixed asynchronous loading of shaders
    • Fixed a bug with a black dot rendered above the star in the “Points” mode
    • Fixed a bug with bright blue stripes in evaporating planet tail
    • Fixed appearance of wrong textures on planets during loading/generation
    • Fixed a bug with wrong positioning of the camera relative the ship during hyperjump
    • Fixed inability to select a moons inside the planet’s shadow
    • Fixed discontinuity in normal map lighting on a ship models

     

    #79781
    AvatarStraker
    Participant

    Are any of you guys/gals playing around with this?

    #79782
    AvatarVladVoivode
    Participant

    Are any of you guys/gals playing around with this?

    I have been hopelessly addicted to Space Engine since October of 2012. I found it by accident when looking for any add-ons for the seemingly dying Celestia. Space Engine is simply the most amazing simultor/experience I have ever encountered on a PC.

     

    Every release adds so much and, it is on the current Steam Greenlight list!!

    #79783
    sscadminsscadmin
    Keymaster

    If Space Engine can reach its funding goal $35k I will be a happy pilot, this thing deserves some single player game play.

    #79784
    AvatarVladVoivode
    Participant

    If Space Engine can reach its funding goal $35k I will be a happy pilot, this thing deserves some single player game play.

    I honestly believe that it will happen. As it is, there truly is not a day that passes that I don’t fire this amazing program up. For those interested, there is a ship repository on the site as well. In addition, there is a spaceship creator as well!

     

    While Celestia was cool – and Noctis as well – Space Engine for me at least creates that sense of exploring a truly vast universe full of wonders. 

     

    Again, like Celestia and Noctis, Space Engine is free and all you lose is a measly 850 MB of hard drive space. This release has been very stable for me; it has not crashed once. It’s rather fun now to be able to zip from the Sombrero galaxy to Andromeda, then to Neptune at ridiculous speeds and no crashes. I am also glad that the “game” part of Space Engine will be about exploration. I love Enterprises, Whitestars, and X-Wings as much as the next space junkie, but, it’s refreshing to see something so beautiful devoted to exploration.

    #79785
    PinbackPinback
    Keymaster

    Why are they trying to get on Steam is it just for more exposure, guess it would make the updates easier. 

    #79786
    PinbackPinback
    Keymaster

    Must be the end of the year as their a new update for Space Engine. http://en.spaceengine.org/

     

    #113746
    PinbackPinback
    Keymaster

    And in a reply to my own post of 19 Jan 2014, Yes the game is coming to Steam https://store.steampowered.com/app/314650/SpaceEngine/ on the 11 of June if all goes well.

    #113749
    sscadminsscadmin
    Keymaster

    Agreed, this project definitely needs to be seen by more people because this is some quality work here. I need to load this backup again and see if I can take a few good screenshots. There is some good videos out there previewing .99 release.

    Any word if its staying free?

    #113754
    PinbackPinback
    Keymaster

    Looks like it will still be free but it does have something called Space Engine pro https://store.steampowered.com/app/1026970/SpaceEngine_PRO/ so that might be a paid version as it will allow you to use it in your own projects.

    #113770
    PinbackPinback
    Keymaster

    I was wrong it’s not free, still I’m going to grab a copy at the weekend, as it’s on sale at the moment.

Viewing 12 posts - 31 through 42 (of 42 total)
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