Viewing 60 reply threads


Get Rebel Galaxy and Grey Goo in this bundle for $1

  • Author
    Posts
    • PinbackPinback
      Administrator

      Wow just watch the two ship crashing into each other 😎

       

      http://www.youtube.com/watch?v=R3b9e_KWO-I

       

       

      Web site

      http://www.spaceengineersgame.com/

       

      ABOUT

      Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

      Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.

      VISION

      In 2002, Marek Rosa got an idea of making a physics-sandbox game where players construct static and dynamic structures in a grid-like environment, with realistic physics and realistic volumetricity.

      This idea was inspired by his childhood days, spent with the popular construction toys of LEGO and LEGO TECHNIC.

      Back then the technology wasn’t ready for a full-scale approach, so the first phase of his “master plan” focused only on dynamic voxel terrain. This resulted in our first title, “Miner Wars 2081”.

      The second phase is happening right now and is materialized in “Space Engineers”.

      Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future.

      To be honest, for the sake of intuitive gameplay, we had to make a few sacrifices to “realism elitism” – artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc.

      Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

       

       

      Looks like it will be on Steam early access

       

      Just been looking through their site and it has just clicked that it’s Keen Software makers of Miners War.

    • robske
      Participant

      You beat me to it 🙁

       

      Damn that for playing Dune 2 (not 2000!).

       

      The physics are indeed looking quite good. I’ll await it with vigorous anticipation!

    • #100203
      PinbackPinback
      Administrator

      It does look like an out growth from Miner Wars will be interesting to see where they go with this.

    • #100204
      SolCommand
      Participant

      I have to say that if they add some depth to the gameplay in this new project it might just turn out to be a really great game.

    • #100205
      PinbackPinback
      Administrator

      Awesome crash test video from Space Engineers.  😎  😎 

       

      http://www.youtube.com/watch?v=nlaY2ELJ2qk

    • #100206
      sscadminsscadmin
      Administrator

      It actually looks better than miner wars in some aspects, but its nice that they are expanding the engine like they are to do some good things. But I agree with SolCommand on this one in that depth will really make or break this one.

    • #100207
      PinbackPinback
      Administrator

      You can get the game prelaunch but it seems it will only be available for a few hours on certain days before the 28 of October. http://www.spaceengineersgame.com/pre-sales-announcement.html

       

      Prague, Czech Republic, October 16th, 2013

      Space Engineers seems to be stable and bug-free at this moment and there are still a few days left till October 23, so we decided to do a prelaunch test-run for a limited period of time.

      We will run one (or more) three-hour window during which Space Engineers will be available for purchase on our web site. If you follow us on Facebook or Twitter, you will be notified.

      If you buy the game during this window, you will receive a steam key and you will be able to install and play the game immediately. Even before October 23.

      We hope that this decision will make some of you happy and will help us test the game even more thoroughly. If you experience any problems, please consult our troubleshooting page.

      Estimated schedule: tomorrow, sometime about this time

      Important note: there are going to be discounts on Space Engineers and Miner Wars 2081, please make sure you understand them before you do any purchase (otherwise you may lose a few dollars).
      Read more: forums.keenswh.com/post/discounts-special-offers-6575409

       

    • #100208
      PinbackPinback
      Administrator

      Early access to the game can be bought through the site http://www.spaceengineersgame.com/ for $14.99 nice price and you will need to reg it with Steam, can’t see any word on how big the download but I guess some where in the GB region. 

    • #100209
      PinbackPinback
      Administrator

      Looks like they have been doing well with the early access on Steam http://www.spaceengineersgame.com/space-engineers-ndash-one-month-of-early-access.html Game I would like to have a go at but sadly until I get the broadband sorted out it will just have to wait.

       

      It has been a month since Space Engineers was released on Steam Early Access and it’s a good time for some recapitulation.

      Space Engineers has sold over 100,000 copies in the first 3 weeks and was also featured on the Steam Top Sellers.

      The game’s community has created thousands of creations which are available in Steam Workshop and can be found here: http://steamcommunity.com/workshop/browse/?appid=244850

      The development team has been very busy implementing new features – some of them were already released in weekly updates, but some features need more development time and will be released in the following updates (multi-player, manual building, tools, etc.).

      List of features added since October 23:

      • Steam Workshop (upload and download your world to/from Workshop)
      • Magnetic Landing Gears (so you can land your small ship on a large ship)
      • Symmetry/Mirroring in creative mode
      • Copy/paste/delete in creative mode
      • Modding of 3D models
      • Inventory
      • Items
      • Max speed is now the same for all objects (104m/s)
      • Inertial dampeners for astronaut and for ships can be turned on/off
      • Faster building and deleting (CTRL+SHIFT)
      • Beacon (HUD shows a direction/distance to beacon blocks)
      • Localization to 15 languages
      • Linear and angular velocity of objects is now saved
      • Experimental support for much larger worlds

      This is a video demonstration of all important features that have been added during the last month:

       

      6673123_orig.png

       

       

       

    • #100210
      Cruisin1500
      Participant

      anyone in the alpha for this? How is it?

    • #100211
      PinbackPinback
      Administrator

      See the price is back upto $15.00 still it’s a lot cheaper than E:D.

    • #100212
      PinbackPinback
      Administrator

      Any one know how big the download is I see it on Steam for £8.03 till the end of the week also noticed it’s say the Alpha can be played off line?.

    • #100213
      shadmar
      Participant

      800MB.

    • #100214
      PinbackPinback
      Administrator

      Think I will get a copy, missed it on Steam thought it was till the end of the week but appears to have only been for yesterday.

    • #100215
      PinbackPinback
      Administrator

      So I have bought the game and I have had some shenanigans doing it, first up I thought I would go through Steam now even though I have 20 game that use Steam I have never bought one using it. So it was a WTF moment when I went to the check out and discovered all the personal information they want from you, you think you were applying for a bank loan not buying a game so that was the end of that. 😡

       

      Next up was Keen store but it appear to be broken and you can only use Steam :angry:

       

      Finally to Gamergate where I bought the game and got the Steam key 😆

       

      Downloaded the game and it was only 472MB so far I have only got as far the option screen and the mouse is working, so it off to the forums to find the answer to that.

       

      And here’s the latest video update for it.

       

      http://www.youtube.com/watch?v=x2aI_yQc6do

       

      Turns out the mouse thing was just a glitch bit more of a problem is the invisible tiles which seems to be connected to using a Radeon graphic card.

    • #100216
      PinbackPinback
      Administrator

      Looks like Keen are pleased.

       

      Four months after its release on Steam Early Access, Space Engineers has sold over 250,000 copies and steadily keeps in the top places at the Steam Top Sellers.

      Space Engineers has been under intensive development through this period; new updates released on an almost weekly basis. Every update comes with a showcase video demonstrating what is new – all 19 updates can be previewed at Space Engineers’ YouTube channel:

      https://www.youtube.com/watch?v=uLJqaXhHIJ0

       

      The development team is now working on finishing the Survival mode and the Multi-player.

      Space Engineers has also been selected by the players as the 4th best indie game of 2013 in the “Indie Game of the Year Awards” organized by IndieDB and Desura.

      “We want to thank everyone who keeps contributing to the development of Space Engineers by publishing their creations on Steam Workshop and YouTube and also sending us valuable feedback and ideas. Space Engineers is about its community!” said Marek Rosa, CEO of Keen Software House.

       

       

      Now have they fixed the invisible tiles yet.

       

      Edit NO THE HAVEN’T

    • #100217
      PinbackPinback
      Administrator

      the game has had another update and they still have not fixed the invisible tiles bug.

       

      https://www.youtube.com/watch?v=YMdD7cQrOX4

    • #100218
      Thargoid
      Participant

      Looks bloody cool.  Being a mechanical engineer this is right up my alley 😉

    • #100219
      PinbackPinback
      Administrator

      If you are think about getting a copy be aware that their is a problem if you are using a AMD Radeon graphic card with invisible tiles, this is what mine looks like at the moment.

       

      SpaceEngineers2014-03-0519-16-57-94_zpsf

       

      SpaceEngineers2014-03-0519-15-53-52_zps3

       

      Alone with the usual ships from scifi TV and films their is some strange stuff built for the game as in this example.

       

      https://www.youtube.com/watch?v=4OnhxX_rF-c

    • #100220
      Thargoid
      Participant

      Well right now my only computer is my work laptop and I couldn’t tell you what it has in as a graphics card.  I do know its focused at CAD rather than games (funny that!)

    • #100221
      PinbackPinback
      Administrator

      Lot of updates for Space Engineers over the last couple of weeks including a milestone for the multiplayer game.They have also decided to put the price up as well. http://www.spaceengineersgame.com/space-engineers-ndash-survival-mode-and-multiplayer-milestones-reached.html

       

       

      Keen Software House announced today that two key-milestones in the development of Space Engineers have been achieved: Survival mode and Multi-player.

      The development of Space Engineers still continues, but the game is already in a very playable state and contains a vast amount of features that have been added through weekly updates in the last five months, since it was launched on Early Access.

      Together with this milestone comes an increase in price, which will be $19.99 (€18.99, £14.99), starting today.

      Space Engineers was available until now with the Creative mode, which focused on engineering and building without any constraints on resources and energy. This phase resulted in an explosion of creations that can be previewed at Space Engineers’ Workshop: steamcommunity.com/workshop/browse/?appid=244850.

      In the newly added Survival mode, players need to harvest ore, use the refinery to refine ore to ingots, produce construction components in the assembler and then manually build blocks on site using a welder tool. The management of resources aims for realism (inventory capacity, processing speeds) but can be increased in world settings (3x and 10x). Players need to watch uranium in reactors and energy in their space suit. If the player dies, he is respawned in his medical room. If he does not have a medical room, then he is respawned in a rescue ship at a distant location in the sector.

      Survival mode comes with a set of new game scenarios: Crashed Red Ship, Two Platforms, Lone Survivor.

       

       

      https://www.youtube.com/watch?v=HHpFZJEwXgw

       

      Bet they have not fixed those invisible tiles yet.

       

      Edit not they haven’t

    • #100222
      PinbackPinback
      Administrator

      Oh meteorites bet the bloody monkeys have not fixed the invisible tiles yet.

       

      https://www.youtube.com/watch?v=mp6IP6-jKAU

       

      n this update, we have added environmental hazards — meteor storms (safe, normal, cataclysm, Armageddon). You should find ways to protect your character and your creations. Also, you can now apply colors on more types of blocks (large and small ship thrusters, antenna, pillar, catwalk, etc.)

       

    • #100223
      PinbackPinback
      Administrator

      Another 50 meg update to Space Engineers, this time window blocks I don’t need this as I have plenty of Invisible blocks in the game. :angry:

       

      https://www.youtube.com/watch?v=bDZBHy5R_Y0

    • #100224
      PinbackPinback
      Administrator

      Plenty of updates but fixes for my problem will have to have a look through their forum to see what they are saying about the invisible tiles.

       

      https://www.youtube.com/watch?v=nTMJpVH76s8

    • #100225
      PinbackPinback
      Administrator

      Another week and another update for SE.

       

      https://www.youtube.com/watch?v=Z_X75G_J-_k

       

      Also a short film about Keen.

       

      https://www.youtube.com/watch?v=Bdux-AbKaoc

    • #100226
      PinbackPinback
      Administrator

      Keen bragging about 500,000 copies sold but they still have not fixed the invisible tiles.http://www.spaceengineersgame.com/space-engineers—500000-copies-sold.html

       

       

      We are happy to announce that Space Engineers has sold more than 500,000 copies on Steam Early Access. Driven by the community’s word of mouth, an incredibly passionate fan base, and the creativity of its many players, Space Engineers has become one of the most popular games on Steam lately.

       

       

       

      “We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,” said Marek Rosa, CEO and Founder, Keen Software House. “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.”

      As an “Early Access” game, Space Engineers remains in development, and takes feedback and suggestions from the community of players to further improve and expand the game. The development team is now focusing on optimizing and improving the multiplayer performance and implementing new features and fixes that will make the gameplay experience even better.

       

       Steam also updated the game with some thing.

    • #100227
      PinbackPinback
      Administrator

      Updated but no idea what it was but I bet they have not fixed that invisible tile issue yet.

    • #100228
      PinbackPinback
      Administrator

      Space engineers has wheels.

       

      https://www.youtube.com/watch?v=Y5Sm_Y0UWo0

       

      Bet it still go invisible tiles as well.

    • #100229
      GeraldineGeraldine
      Participant

      I recently picked this up, finding the time to download it and try it out is the hard part for me at the moment.

    • #100230
      PinbackPinback
      Administrator

      They seem to be cranking out the updates for it as my weekly “let turn Steam on” always features an update.

    • #100231
      PinbackPinback
      Administrator

      Heading for XBox1 http://blog.marekrosa.org/2014/08/space-engineers-for-xbox-one_13.html

       

       

      First of all, let me assure you that the development of Space Engineers for Xbox One won’t affect the PC version.

      In the past months, our team has silently grown. We have people who are dedicated to weekly updates, people who work on long-term features, people who work on our super-secret AI project and people who will work on Xbox One port.

      On the other side, I must admit that I personally can’t be 100% focused on Space Engineers as I was when we started it. Now, my attention spans over many more areas.  But I believe we have the right people in the team for things to work. If nothing else; the last 6 months are proof that this already works.

      We are not abandoning Steam or PC – this is where we started and we will continue here. The PC ecosystem has many advantages, from its openness, community of workshop creators (almost 40,000 creations!), to a starting modding community. Who would want to abandon this?

      Porting to Xbox One was a logical choice, especially when you consider how close is the technology to the actual PC/Windows version.

      12 months exclusivity relates to consoles only. PC version and possible other ports (eg. Mac, Linux, mobile, tablets) are unaffected by this.

      Will the PC version get more console friendly? No. However at this moment it’s hard to predict what UI changes will be required when porting from PC to Xbox, but I doubt we will need to change the PC version because of console version. Why not customize only what’s needed by a target platform? If we won’t find a way how to do modding on Xbox One, why would we remove this feature from the PC version? And the same applies to programmable modules and tons of other things.

      If you have additional questions on how the Xbox One port will differ from PC version, what will be added, what will be missing, please wait until we get much closer to the release. At this moment, it’s too early to say anything.

      Trust me, everything will be good.

       

      Looks like console user will be able to enjoy the invisible tiles as well.

       

      https://www.youtube.com/watch?v=22TUhI6phKs

    • #100232
      Overlord
      Participant

      I got this a good while back. The frequency of updates is impressive, and not just bug fixes, major game mechanics being added.

       

      However, I’m still waiting for the “point” of the game. They’ve added survival, which is great, but there’s no reason to play it. Minecraft has a the ender dragon, which gives you a goal to work towards.

       

      The only other thing holding it back is the size of the world. I am hoping that one day it will have some sort of open universe. Messing about in a small (in terms of space) sandbox is fun for a while, but being able to go off and explore in a ship is why we choose space in the first place.

    • #100233
      PinbackPinback
      Administrator

      However, I’m still waiting for the “point” of the game. They’ve added survival, which is great, but there’s no reason to play it. Minecraft has a the ender dragon, which gives you a goal to work towards.

       

       

      That’s a good point is their going to be any sort of game or it just a build it and crash it simulator with the standard multiplayer scenarios.

    • #100234
      sscadminsscadmin
      Administrator

      So is the game worth it so far in general and would you recommend it to people?

       

      I never did buy Miner Wars simply because they changed the direction of the game. Watching the trailers of Space Engineers it looks like the game is moving along nicely. The game itself has a 1.xxx version number but it still says early access, when is it officially releasing?

    • #100235
      PinbackPinback
      Administrator

      Not played it for a while as I still have the on going invisible tile issue but it looks like it will only appeal to these that enjoy online gaming.

    • #100236
      PinbackPinback
      Administrator

      Another 100 meg update.

       

      https://www.youtube.com/watch?v=5_Nz2h1PEok

       

      Just been having a quick look at the game again and surprise, surprise the invisible tile issue has been fixed. :gamer:

    • #100237
      Overlord
      Participant

      So is the game worth it so far in general and would you recommend it to people?

       

      I never did buy Miner Wars simply because they changed the direction of the game. Watching the trailers of Space Engineers it looks like the game is moving along nicely. The game itself has a 1.xxx version number but it still says early access, when is it officially releasing?

       

      Much like a lot of early access games, release dates are hardly worth taking any notice of. So many are now copying the minecraft dev model.

       

      Would I recommend it? Hmmm… Thats a tricky one. It depends what the player wants.

       

      Overall it works great, its unique and has tons of potential. In that regard, yes. On the other hand it depends where it goes in future. If it remains a sandbox scenario space building and destruction game then no I wouldn’t. I can’t imagine it will remain like that though, as the survival mode requires a much larger world and timescale. Building a simple ship in survival takes quite a while with all the welding, and that’s without having to go mining for the materials and building a refinery and an assembler first. This is also the thing which makes single player survival less appealing.

       

      Starmade, despite being less pretty, proves that open world works with this type of game. If they gave Space Engineers this freedom then it would be a dead cert 100% recommedation. Its something to do with going off and finding your own little corner in space and claiming it as yours, where you can start building stations and ships and defences that other players can come and visit, spy on, attack or steal. When that happens it will be a wonderful game.

    • #100238
      PinbackPinback
      Administrator

      Another 150 odd meg update.

       

      https://www.youtube.com/watch?v=iHRMq3Hkc_4

    • #100239
      PinbackPinback
      Administrator

      Bit of a mile stone for Space Engineers as they claim to have sold a million copies of the game. http://www.spaceengineersgame.com/space-engineers-one-million-copies-sold-announcement.html

       

       

      Dear Fans!

      We are proud to announce that Space Engineers has sold over 1,000,000 copies.  As you know, the game was released in October 2013 on Steam Early Access and we are celebrating this important milestone alongside its first year anniversary.

       

      “We feel twice as happy with this achievement since it came on our first year anniversary since Space Engineers was launched to the public. This gives us double reasons to celebrate” said Marek Rosa, CEO and Founder of Keen Software House. “We want to devote this accomplishment to our fans, whose encouragement and active participation made this possible. They have been beside us all along, giving inspiration for new ideas and supporting us with their valuable feedback. It is a great thing to have such an amazing community like ours!”

      Space Engineers, one year after it was released on Steam Early Access, has captured the attention of PC gamers around the world. Voted by the players as one of the best Indie games of 2013 (IndieDB Game of The Year Awards) and featuring an incredibly passionate fan base it has become one of the most popular Early Access games on Steam.

      Looking to the future, Space Engineers will remain in development for a while longer, focusing on adding new features and bug fixing and also continue taking feedback and suggestions from the community who is helping to further improve and expand the game. Space Engineers is already counting over 50 new updates which are added on a weekly basis, including the recent implementation of the Modding API and the Dedicated Servers.

      Best Regards,

      Keen Software House

       

    • #100240
      PinbackPinback
      Administrator

      Space Engineers has a boxed edition out. http://www.spaceengineersgame.com/space-engineers-retail-release-announcement.html

       

       

      The Retail Version Features a Limited Edition that Includes the Space Engineers Game Together With a Bunch of Extra Content

      Prague, Czech Republic (October 31, 2014) – Independent developer Keen Software House announced that their pc-hit space-based sandbox game, Space Engineers, has been released to retail stores this week. The first batch of the retail version will be available in North America through Walmart and Amazon, in South Africa, Australia (exclusively through EB), New Zealand and throughout designated countries in Europe*. The retail version features a Limited Edition that includes Space Engineers, two bonus games from Keen Software House – Miner Wars 2081 and Miner Wars Arena, the official game soundtrack, exclusive art cards, a sticker and heaps of bonus digital content.

      “Space Engineers has been growing constantly during its first year and by releasing this special boxed edition we are aiming to introduce the game to a broader audience and give them the chance to try our game” commented Marek Rosa, CEO and Founder of Keen Software House. “Another big reason that makes this release very important is that Space Engineers is one of the very first Early Access games that has made it into retail stores and we believe that starting with our game, players will change their perception about Early Access titles and take them more seriously. In this sense we are somewhat like pioneers that are trying to change the gaming industry!”

      Space Engineers is entering its second year in Early Access development and recently celebrated an important milestone of one million copies sold. The game is supported by an enthusiastic community of players who are actively participating in the development by providing feedback and suggestions, and helping to further improve and expand the game.

       

      Had a look this morning but could not see it yet.

    • #100241
      sscadminsscadmin
      Administrator

      Not digging on Space Engineers itself, but Keen Software should have planned ‘early access’ better, but I guess Elite and Star Citizen are doing it too. But I hate the fact that a lot of these games are in a non-final state for over a year. Crap if I jumped in an played that soon by the time the game released I would be done with it 🙂 Only game I bought that I have played around in early access is Star Citizen and that was only to see if my machine could hang with the gfx. Early access should be no more than 6-12mos at most. But that is just my .02.

    • #100242
      PinbackPinback
      Administrator

      That’s a good point maybe developers should restrict early access to a games last 6/12 months of development but the whole early access seems to a bit of a double edged sword for developer, take crowdfunding a lot of  projects would never be able to do that as they require the funding to get started in the first place.

       

      Just looking at my own Kickstarter which I have backed 16 of them were successful in hitting their targets, I think all of them have over run their release dates only one of them has been delivered although another three are close to being finished.

    • #100243
      PinbackPinback
      Administrator

      Just seen this on RPS about a new exploration mode in the game http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html and adding player created content.

       

       

      Exploration

      The exploration feature will add a practically infinite number of ships and stations to the game world, so there will always be something new to discover, explore, acquire and conquer. You can imagine it like this: you are traveling in some direction and there is an asteroid, so you decide to check it and see if there’s something in its tunnels, in its proximity or on its surface. Or you just fly through empty space and boom, a lost wreck shows near you. Exploration is an upgrade to how cargo ships work.

       

      Not been taken any notice of what they have been upto lately but the game is updated every week with about 100MB patch, so when they add this I will take another look.

    • #100244
      PinbackPinback
      Administrator

      Nice Christmas present from Keen in yesterday update. :good:

       

      https://www.youtube.com/watch?v=ZF9Wnyss69k

       

       

      This is the last update for this year so we decided to make it more special. It includes three very important new features: super-large worlds, procedural asteroids and exploration! With super-large worlds we have increased the size of the world to 1,000,000,000 km in diameter; this means that practically there are no boundaries and you can travel as far as you want without experiencing shaky movements and rotations. The “procedural asteroids” feature adds an infinite number of asteroids to the game world – all these asteroids are fully destructible and don’t consume RAM/memory. The exploration feature adds a practically infinite number of ships and stations to the game world, so there will always be something to discover, explore, acquire and conquer.

       

      More detail in the blog http://blog.marekrosa.org/2014/12/space-engineers-super-large-worlds_17.html and here I was thinking super large worlds were planets :haha: when in fact they meant game world size. 😆

    • #100245
      PinbackPinback
      Administrator

      Not posted about SE for a while but it has been getting weekly updates for a while now and this one is one of the more interesting ones.

       

       

       

      Oxygen has been added in Space Engineers! This means that now you can take off your character’s helmet, but only inside the medical room. When the character takes off the helmet inside an environment without oxygen, he will receive damage. In addition, you are now able to obtain ice and generate oxygen out of it by using the oxygen generator. Moreover, we’ve implemented the “drain all” option for the sorter block that will push all items trough the block and the “switch” statement for the programmable block.

    • #100246
      PinbackPinback
      Administrator

      This has had loads of updates over the last 6 months and finally they put in some tutorials for the game.

       

       

      https://www.youtube.com/watch?v=eImDioMgBcM

       

      Just had a look at them and can’t find the wilder in the first tutorial.

    • #100247
      PinbackPinback
      Administrator

      https://www.youtube.com/watch?v=b54RYwhHACg

       

      😆 😆

    • #100248
      PinbackPinback
      Administrator

      Looks like SE is having a feature freeze and bug hunting more about it on the blog http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html

       

      Every time I look at SE I get the feeling that the biggest single problem, is that there appears to be no game apart from the building stuff then smashing it.

    • #100249
      PinbackPinback
      Administrator

      And they hit 100 updates.

       

      https://www.youtube.com/watch?v=VzMT5U2I4mg

       

      Planets on the way but is there any game in there?.

       

      Screen shot of the planet can be found here http://forum.keenswh.com/threads/update-01-100-drones-pirate-bases-bugfixes-and-planetary-teaser.7368279/

    • #100250
      sscadminsscadmin
      Administrator

      They look like they are definitely adding some great planet types to do things and build on, but the videos don’t excite me. Is if fun to play?

    • #100251
      PinbackPinback
      Administrator

      They look like they are definitely adding some great planet types to do things and build on, but the videos don’t excite me. Is if fun to play?

       

      No it’s more a giant Lego set where you build things then smash them up, at the moment it seems to be more of a game engine in search of a game.

    • #100252
      PinbackPinback
      Administrator

      Another weekly update.

       

      https://www.youtube.com/watch?v=0AMcPrW5WtM

       

      😎 video now if I could just work out what’s going on in the game.

    • #100253
      GeraldineGeraldine
      Participant

      Another weekly update.

       

      😎 video now if I could just work out what’s going on in the game.

       

      Exactly my thoughts. I have this game and have built a few simple things. It is kinda fun tunnelling through asteroids and stuff I just wish they would streamline the interface a bit, for me at least, I find it unnecessary clunky.

       

    • #100254
      PinbackPinback
      Administrator

      Another week and another update and some more planetary teasing, it’s starts around the 3 minute mark and theirs a bug teaser at the end.

       

      https://www.youtube.com/watch?v=VDiBASjFh7E

    • #100255
      PinbackPinback
      Administrator

      Planets have entered Space Engineers 1.7Gb patch, details here http://forum.keenswh.com/threads/update-01-108-planets.7372785/

       

      https://www.youtube.com/watch?v=2FRu9p-3Ois

    • #100256
      sscadminsscadmin
      Administrator

      I would have never thought Space Engineers was going to have this much in it. I have yet to play or buy this game, can anyone give some insight to the fun factor to the game? The trailer it showed off some nice planets and things you can do but it still gave off a boring type of vibe for me, am I wrong?

    • #100257
      ExpandingMan
      Participant

      Wow!  Can’t believe they are doing all this.  If ever there was anything wonderful to come out of early access it’s surely Space Engineers.  It’s definitely my favorite Minecraft-like by a very wide margin.  I still find planning large ships to be an absolutely maddening experience, and I’m puzzled as to how people have built big capital ships without blowing their brains out.  I really wish they would find a way to improve on that, though I’m not entirely sure what the solution is.  Still, looking forward to pouring in many more hours with planets.  

       

      When the came out with Medieval Engineers I wondered what could possibly be wrong with anybody crazy enough to prefer that to Space Engineers, and I was afraid they would stop working on it, but fortunately it seems I was very, very wrong.

       

      DarkOne, for $25 this game is absolutely 100% worth it.  Next time you are looking for something new to play, you needn’t hesitate.  (Just be warned about one thing: like I said, building very large ships: NOT fun.)

    • #100258
      PinbackPinback
      Administrator

      https://www.youtube.com/watch?v=73QfBBJqojQ

       

      Road map for the year ahead.

    • #100259
      PinbackPinback
      Administrator

      One of the devs going on about planets.

       

      https://www.youtube.com/watch?v=Ux1VY_6Rf48

       

      Have to admit that I have given up with Space Engineers.

    • #100260
      ExpandingMan
      Participant

      I love space engineers, but I find two rather enormous faults with it.  The first is that gathering resources is unbelievably dull and time-consuming, especially when you are starting out (this seems to be a common problem with anything Minecraft of Terraria influenced).  The second is that planning large constructions is a nightmare.  It’s better with blueprints, but I still find it to be pretty painful.  I don’t think I understand how people build huge ships in that game.  When I was trying to do it, it was so frustrating to try to do what I wanted, that it was just no fun at all.

    • #111021
      sscadminsscadmin
      Administrator

      Yes this game is STILL in early access 4yrs later….. I have the game but I haven’t played it because I have been waiting for it to leave early access. But over the years the game has looked to have gotten a facelift and a lot of different features added to the game. It is definitely leaps and bounds better than Miner Wars.

      https://www.youtube.com/watch?v=vDwolUCSAmQ
Viewing 60 reply threads
  • You must be logged in to reply to this topic.