I haven’t looked too much into this game yet, but looks pretty good. I hate sometimes how people give negative comments on a game that is alpha/early access…. its not done yet. But from the trailer on Steam it does look like it has a lot of the aspects people look for. I am interested in the building of a force and what that entails if you don’t choose a side to fight for.
Have spent a few hours playing it and so far, their are a few things which I have issues with, I don’t like having to keep the “W” key pressed to make the ship go forward. it also has a double control system where you have to use an auto pilot to move around the solar system, this involves clicking on a target in auto pilot mode, then clicking on a button to warp to the target.
It appear this has been done because the game is not an open world/sandbox game but more level based one and each level has to be loaded in, mabe something to do with the use of the unreal game engine. but it does give rise to a lot of clicking then waiting as an warp anmation plays then the level loads in.
Their is no leading target reticle or match target speed key in the space combat and it’s amazing that developers are still making these type of game without this feature, as I would have thought this would be pretty standard for any game with space combat.
look like some optimization is need as some of the space mission seem to run very fast while other run more slowly, but given that this is an early access game it prabably will be corrected at some point.
Edit- their maybe a leading target reticle as I just spotted the small yellow triangle, trouble is I’m at that point in the game where you have get through the hidden jump gate using the clocking device, and I keep getting killed.