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Humble Book Bundle ends on 9/11/2019


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  • #112305
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    Keymaster

    Going to hold off playing it again as the dev has said he working on big update for Jan https://steamcommunity.com/app/732240/discussions/0/1743355067094727803/ plus it look like he going to let the scroll wheel control the ship speed.




    Humble Book Bundle ends on 9/11/2019


    #112444
    PinbackPinback
    Keymaster

    New vid of some the feature in the upcoming Ver 1.1.6 update to the game

    https://www.youtube.com/watch?v=33g2CEHtJAs
    #112565
    PinbackPinback
    Keymaster

    Still waiting for the update, although according to the Steam forum it may drop this week.

    Otherwise not much going on.

    #112612
    PinbackPinback
    Keymaster

    The new update has dropped today, a hefty 1.4 GB https://steamcommunity.com/games/732240/announcements/detail/1761375175743509760

    New Feature is the Dynamic Economic System and an added sandbox game mode I’m going wait for the first hotfix as I expect their will be some bug given the size of this update.

    #112644
    PinbackPinback
    Keymaster

    Games getting it’s second hotfix tomorrow.

    Going to take another crack at this at the weekend, see how I get on with it.

    #112647
    natansharpnatansharp
    Participant

    This game seems to be very interesting…the idea it’s fantastic!
    Putted it in my steam wishlist for the future! I only hope it will not be the classic “forever earle access” game of steam.

    #112652
    PinbackPinback
    Keymaster

    Was supposed to be out of early access at the end of Dec.

    Been having a play around with it and I don’t like the flight model in this game, I thought having to hold the “W” key to move forward all the time had been fixed and the different flight modes which can be set in the options appear to make no difference in the game.

    Will continue to play around with it as I may be doing something wrong.

    #112664
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    Keymaster

    Another big update to the game with 4 more planets to explore, although that’s just a level set on a planet and not a full planet like no man sky ect. https://steamcommunity.com/games/732240/announcements/detail/1806411803619643750

    #112725
    PinbackPinback
    Keymaster

    Spacebourne has had another bit content added to the game. https://steamcommunity.com/games/732240/announcements/detail/1808665064428803446

    #113597
    PinbackPinback
    Keymaster

    Update last week and a look back at what has been added/ fixed sofar https://steamcommunity.com/games/732240/announcements/detail/1808665064428782383

    Unfortunately I find the control of the flight model and the endless loading between arears to be too annoying. I would guess this down to the game engine used, which is a shame because it does have some promise.

    #113812
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    Keymaster

    Version 1.2.9 should be out tomorrow https://store.steampowered.com/news/?appids=732240

    #114026
    PinbackPinback
    Keymaster

    Spacebourne been getting lots of small updates for the last couple of weeks, nothing major just bug fixes and improvements.

    Trouble is, the biggest single issues I have with the game is the flight model and it’s two modes. Auto which is for moving around in space and travelling between solar systems. This basically consists of clicking on a target and watching an animation, when you arrive at your destination, you then click on the manual icon which gives you control of the ship and weapons to fight with.

    This I think is the biggest flaw in the game design, which is shame because Spacebourne is not a bad game, just let down by the flight model used and I have a feeling it’s maybe down to the game engine.

    #114029
    D.C.ElingtonD.C.Elington
    Participant

    I have a feeling it’s maybe down to the game engine

    With engines built around FPS-style “scenes” of intrinsically limited dimensions it’s difficult to get rid of the “isolated bubble” effect in a space game indeed :/

    #114036
    PinbackPinback
    Keymaster

    It’s the Unreal game engine that he used and it just does not work for an open world/ sand box type of game. Great for a level based shooter, IIRC Everspace uses a modified version of it and it works great in that game.

    #114038
    D.C.ElingtonD.C.Elington
    Participant

    Unless I’m mistaken when using Unreal devs get access to the source and can modify it as they need. I would not be surprised if the vanilla rendering pipeline cannot deal as is with large scale space objects (because of the limited dynamic range of the 32 bit floats used by default, 24 bits for the Z-buffer probably).
    So it’s either a hack of the engine or one of the gameplay, squeezing the action into a controlled bubble. Depending on one’s background the second approach might feel safer!

Viewing 15 posts - 16 through 30 (of 31 total)
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