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A lot of scifi games are for sale on Humble Bundle, deals end on 8/19/2019


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  • #61056
    sscadminsscadmin
    Keymaster

    Looks like Dreamatrix has got all the rights back for Spaceforce:Rogue Universe and decided to re-release the game as Spaceforce: Rogue Universe HD. As you can see by the video in this post that the game has been visually updated from the original 2007 release.

     

    Website: http://www.dreamatrix.net/site/index.php/spaceforce-rogue-universe.html

    Steam: http://store.steampowered.com/app/372480

     

    A few facts about the game:

    • You can either play Story Mode to solve main quests, or Free Mode to roam around space and freely trade and/or fight with other civilizations
    • There is over 40 hours of gameplay in Story Mode
    • There are over 2500 side quest missions
    • Free mode can be played virtually endlessly

    So is there anything new to the game besides a graphics update?

     

    Yes. According to Dreamatrix they have included a new patch (v1.3) to the game:

     

    – fixed bug with time machine and cloaking device

    – fixed some resolution errors (more stable 1920×1080 resolution)

    – faster world loading

    – some fixes to the English translation

    – added better support for shadows (more stable)

    – slight tweaks and changes to enemies AI.

    – memory usage optimizations

    – various small optimizations and fixes

    – added support for VSM shadow maps

     

     

    Also it was stated that modding the game should be easier since the developers said they have unlocked all files for editing. Still not sure if they are going to release official mod tools that were hinted at in the original release.

     

    Personally I hope Dreamatrix supports this game for longer than the previous owners did because as I stated before in a few posts in the past I have always thought SF:RU had a lot of promise it just needed a bit more patching and the ability to mod the game better. I will be interested to see if we can get more updates and some robust mod tools or either instructions as to what files do what in the game engine.

     

    Check out the trailer below and don’t forget to buy the game on Steam if you like it or you want to play a more updated version of the game on your PC.

     

    https://www.youtube.com/watch?v=4p3qr0MlwUI




    A lot of scifi games are for sale on Humble Bundle, deals end on 8/19/2019


    #107226
    GeraldineGeraldine
    Participant

    I got this incoming as it was part of the pledge package in their recent Kickstarter. I only found out it was the HD version when Dreamatrix told me, nice! :queen:

    #107227
    AvatarXenonS
    Participant

    Looking good, but the game comes only with a very ‘basic’ tutorial not telling the exact keyboard commands. Many of the trade items and upgrades are not explained, will have to find out by myself and be patient…

    I found a guide for beginners on Steam, but still I have a lot of questions, for example: I’m not able to target any ships, so I probably need some equipment for that, etc.

     

    XenonS

    #107228
    Avatarfox
    Participant

    I’m confused — the trailer linked above shows the original release. Same texture definition and same (low) polygon count.

     

    And I hope the new release will contain more than a patch 1.3 (the crash occurring on the Sol<–>UrsaMajor transition needs a fix badly, and I bet there are more lurking that I haven’t discovered).

    Some quests are also bugged. There’s a Satellite Activation quest in the Lynx system that sends you on a wild goose chase. The satellites are absolutely nowhere, and you can only Cancel the quest.

    Speaking of which… the hideous X to cancel a quest you’ve taken is not being displayed. If I weren’t told that it’s in the lower right corner of the quest picture I’d never have guessed how to Cancel a quest. Fix it. And make sure the game manual explains it properly, with pictures and all. Right now it doesn’t even say you can CANCEL a quest.

     

    The game could use a host of improvements especially in the UI.

    – Player ship’s own coordinates (xyz) shown on the map.

    – Stations’ and any other object of interest’s coordinates shown on the map.

    – Introduction of long-range probe objects fired from the player’s ship, to quickly scan the unknown space ahead (so the tedium of flying through each map square isn’t forced down the player’s throat. If he wants to manually explore, fine. Otherwise probes are available at most stations.

    – Ability to set a bookmark at specific (remote) system/coordinates (right now you can only set a bookmark at your current position. Archaic)

    – Ability to move or delete a bookmark after it’s set

    – Ability to give bookmarks a meaningful name

    – Ability to set *hundreds* of bookmarks (not just 10 — the galaxy is big, you know)

    – Autopilot ability to navigate autonomously to a given bookmark, even if it sits in a remote system

     

    – Add an interface containing a list of all known Stations and Buildings with the ability to set a course to it for the autopilot (much like in Freelancer). Each entry should contain a static picture of the object, and basic info such as system, civilization, object type (dare I ask? Make it sortable and filterable for maximum usability. Imagine a list growing to thousands of entries. You don’t want to annoy your players to wade through *that* every time they search for something). Possibly take it one step futher and allow the player to add his own notes to each entry. You fly a spaceship with an onboard computer, hopefully the ability to write some notes won’t make the game fall into the AAA militare-grade simulation category… I mean, it’s 2015: my car has got air conditioning — you can put some optionals in your games!

     

     

    If I was certains the devs would read this, I could come up with more ideas.

    Until then, this is it.

    #107229
    AvatarXenonS
    Participant

    Hi fox,

    I’m currently playing the game in HD, not via HDMI cable though but a normal D-SUB connection, so I cannot tell about grafics improvements. Patch 1.3 has said to have corrected 1920×1080 resolution problems. At this resolution, sometimes I have to TAB out to Windows and go back otherwise the screen will remain black. Also somtimes the game freezes and I do the same to go on playing.

     

    Sadly, I can confirm you that the UrsaMajor sector bug is still there (1.3)

     

    You seem to know a lot about the game. May I ask you 3 questions:

     

    1)

    There are some objects in space that change the aiming reticle when I get close (some cargo i suppose because I changed my radar to Cargo and flying towards these objects), but I cannot select these objects with J, scanning them, or doing anything. If I try to teleport them (T),  I get a message “Not enough energy cells”. Can I do something with such objects once I have bought the right items/upgrades ?

     

    2)

    I have read the manual that comes with the classic non-HD version and a Steam Beginner’s Guide, but still I don’t fully understand the upgrade system. I know there are ‘Levels’ you must reach in order to use specific items. I was not able to buy some items although I had enough credits. How do you go up the levels?

     

    3)

    Bookmarks:

    After trying hard, I now understand that you can save your *CURRENT* position to a bookmark. But can you tell the ship to fly to a specific point in the sector?

     

    Thanks very much to consider my questions, also because the game website seems to be rather not frequented.

     

    XenonS

    #107230
    Avatarfox
    Participant

    Hi fox,

    I’m currently playing the game in HD, not via HDMI cable though but a normal D-SUB connection, so I cannot tell about grafics improvements. Patch 1.3 has said to have corrected 1920×1080 resolution problems.

     

    Sadly, I can confirm you that the UrsaMajor sector bug is still there (1.3)

     

    You seem to know a lot about the game. May I ask you 3 questions:

     

    1)

    There are some objects in space that change the aiming reticle when I get close (some cargo i suppose because I changed my radar to Cargo and flying towards these objects), but I cannot select these objects with J, scanning them, or doing anything. If I try to teleport them (T),  I get a message “Not enough energy cells”. Can I do something with such objects once I have bought the right items/upgrades ?

     

    2)

    I have read the manual that comes with the classic non-HD version and a Steam Beginner’s Guide, but still I don’t fully understand the upgrade system. I know there are ‘Levels’ you must reach in order to use specific items. I was not able to buy some items although I had enough credits. How do you go up the levels?

     

    3)

    Bookmarks:

    After trying hard, I now understand that you can save your *CURRENT* position to a bookmark. But can you tell the ship to fly to a specific point in the sector?

     

     

    Thanks very much to consider my questions, also because the game website seems to be rather not frequented.

     

    XenonS

     

    Hi XenonS :bye:

    I don’t have the HD version. Everything I say applies to the original 2007 release. Hopefully it’s the same for the HD.

     

     

    1) The objects you speak of are ‘debris’. Just like the game said to you, to teleport them you need to increase your Energy Cells capacity. When piloting the ship, look at the bottom-right corner of the screen, there are 3 vertical bars: gray, orange and yellow. The thin gray bar is your Energy reserve. Notice a number on top of it? That’s your Current Energy Cells Level, rounded to the nearest integer.

    To see the proper Level, not rounded, go to a station and dock. Open the Upgrade/Repair Ship screen, look on the right where you have the ‘Upgrade Ship’ writing in green.

    Hover the mouse on the Energy Cells entry. See the tooltip? It gives you 2 numbers: Current Level and Current Value.

    Increase the Level by buying upgrades, and the Value will increase itself accordingly. IIRC to teleport the Debris you need a Value of at least 3.0

    You can also buy (or craft yourself) a couple of Energy Cells modules.

    Once you can teleport the Debris you’ll discover they’re often empty. But when they’re not, you’ll get assorted crafting materials (random amount and type).

     

     

    2) As I partially explained in 1), to increase your ship stat Levels you either buy permanent Ship Upgrades or equip Modules. The two things work together, and you’ll want to do both.

    Permanent upgrades are structural to the ship and once purchased there’s no going back. Choose wisely, as each ship can only receive a limited amount of upgrades. Also, the upgrades get expensive fast — but they offer the best Level increase in return.

    Modules can be moved from one ship to another (when you buy a new ship, that is). You can buy them or you can craft them. Modules provide a ship stat Level increase of 1.5x times their own Level (a level-10 module means a ship stat level-15 increase) and 2 modules combined can only ever give you a max Level increase of 30. Sounds cheap, especially if considering how much it takes to craft some of the Level-10 modules, but you must consider that the ship stat Level increase coming from a Module is not bound by the physical limits of the ship itself. That is to say that if a ship is limited to a Weapons level of 100 through structural upgrades, you can still raise her Weapons to 130 by equipping 2 Level-10 modules.

     

    Notice that each ship falls into a Class, usually either Light Fighter, Fighter, or Heavy Fighter.

    Light Fighter ships can only mount 1 Module per type and they’re limited to a max module Level of 5 (or was it 4? oops)

    Normal Fighter ships can mount 2 Modules per type but they’re limited to a max module Level of 7.

    Heavy Fighter ships can mount 2 Modules per type and go all the way to max module level 10.

     

     

    3) You can autopilot to a given bookmark _if_ you are in the same System of it. You cannot tell your ship to fly to a specific point in the sector, unless that point is a bookmark.

     

     

     

    Give a holler if you have more questions.

    #107231
    AvatarXenonS
    Participant

    Hi Fox,

    thanks a lot for taking the time, I highly appreciate 😎

    I’m only a few hours in the game, I started Free Play as Trader + Exploration ship. I use a 2nd screen with keyboard commands, and I have mined, done some combat, looting droped cargo from ships to increase my credits. I find the grafics and gameplay quite good. Yesterday the game just CTD as I tried to go from Solar > Ursa Major, but I have read your post about so I was prepared 🙂

     

    I now will go through your Upgrade explanations, I’m sure I will then understand the game better.

     

    Is it better to start with the Story Mode which probably comes with a tutorial?

     

    Thx very much,

    XenonS

    #107232
    Avatarfox
    Participant

    Is it better to start with the Story Mode which probably comes with a tutorial? Mmh nno. Story mode adds nothing in terms of learning. And the very same tutorials you get in story mode are present in free roam.

     

    Instead, if I may suggest an improvement or two…

    Quit to Windows, navigate to your game install folder. You should see a ‘System’ folder in it. And inside System there should be a ‘Config.cfg’ file. Make a backup of it (never hurts to have a parachute if something goes wrong) and open it with notepad.

     

    Now you’re looking at a list of parameters that can affect the game’s rendering. Not everything listed appears to have an effect, but most of it does. I will comment on 2 things here (experiment with the rest at your own risk):

     

    RenderingDistance: 1500

    This affects the distance from *you* at which the game even begins to draw stuff. A ship further away than 1500 what-they-are (meta-units? meters?) won’t be seen. Small things won’t be a problem. But big things suddenly popping into view can get on your nerve, especially against a bright background.

    It appears that you can safely double this distance amount. In my non-HD version it defaults to 1500 (which is quite ‘near’ if you ask me). I have raised it to 3000 and have nearly eliminated the pop-in of everything.

     

     

    ShowArmorShieldOnLockedShip: 0

    This one triggers a tiny but useful UI change. I recommend you turn it ON by setting the number to 1

    Ships are made of Armor and Shields — okay you know it.

    What the game doesn’t tell you is that different ships will be made out of different Armor and Shield types. Each and every weapon in game will be stronger against specific Armor and Shield types, and weaker against others. You can verify this easily: dock to any station that sells a few weapons and examine their tooltips. You’ll notice how differently they fare against specific Armor/Shield types.

    There are 5 Armor and 5 Shield types that can virtually combine in 25 modes. In practice only a handful of combos are in use, the others don’t exist.

    Every ship in game, including your own, uses one such combo. Problem is you don’t know which. You’ll know that a weapon can do increased damage to Meta plating, but you won’t know which ship uses Meta plating. Heh.

    That’s what the setting is for. Turn it ON and when next you target a ship you’ll see her Armor and Shield types color-coded in the targeting reticle, in the form of 2 small icons at the corners. The icons and their colors will be the same observed in any weapon tooltips.

     

    Just in case, if a weapon says ‘Nano Plate 152%’ it means it’s particularly effective against Nano plating, dealing an extra 52% damage. Sweet.

    But when it says ‘Quant Shield 22%’ that weapon will be horribly ineffective vs. Quant shielding. You may not punch through it before the enemy autographs your skull (maybe *he* is mounting weapons that are your bane).

    Learn when to retreat. If your shields go down in 5 hits: run.

    #107233
    AvatarXenonS
    Participant

    Thanks a lot to elaborate on this. I will take a look for sure.

    Yes, I noticed that some ships are quite challenging and totally different. But it’s good you can involve friendly ships in the battle, I like it.

     

    The voice-overs are funny but confusing because NPCs are speaking with each other, so sometimes you don’t know if YOU are the one which is under fire 🙂

     

    XenonS

    #107234
    AvatarXenonS
    Participant

    I just have found a very good guide for the game in Russian at

     

    http://www.elite-games.ru/spaceforce/interface.shtml

     

    I have made some test with Google Translate to see how it translates in English and the results are quite good (funny but acceptable). A Word doc in English is underway, a 1:1 of the webpage.

    I think I will contact sapog662. Maybe he is the autor, or for sure he knows who has made this excellent online guide, so I can send him my English version.

    All the keyboards, UI icons and important game features are covered. Very good and far better than the manual.

     

    XenonS

    #107235
    AvatarXenonS
    Participant

    Fox,

    Again thank you for your Upgrade descriptions, I see much more clearly now :girlcrazy:

    These changes in the config file are very helpful. At least I know what sort of cannon is best suited against a specific ship. However, it remains difficult to compare the different cannons because of the many variables.

    I was in a system with only enemies against me, the “Collective”. At some point there were with 5 ships against me… Had to use my nanobots and EMP defense, but I was able to escape using an asteroid field. Funny gameplay for me up to now.

     

    Crashes:

    It seems that in the HD version every time you go in a Jump gate, your Profile gets  saved automatically. I had a crash from Phoenix to Centaur IIRC, re-loaded the Profile and everything was as before (I checked my cargo, credits, they all were as expected). At least now, such crashes will only be a time waster but will not delete your game state, so you can go on.

     

    The rendering in the HD version has been raised to 2000 as default, I changed it to 3000. I have reduced the resolution to 1280×720 (16:9) in order to have bigger fonts. The game doesn’t look worse with that.

     

    Cheers,

    XenonS

    #107236
    Avatarfox
    Participant

    At least I know what sort of cannon is best suited against a specific ship. However, it remains difficult to compare the different cannons because of the many variables.

    I bet you’re searching for weapons good against every enemy, so you can go anywhere and take on anyone. But that’s impossible by design. With only 2 active weapons some foes will always be your bane. And if you make everyone enemy, then, where will you go to dock and switch weapons, restock and sell stuff?

     

    Diplomacy is your friend. Choose your allies so you won’t meet in battle specific Armor/Shield combos that would make your life difficult.

    #107237
    AvatarXenonS
    Participant

    Yeah, thanks. First I was confused, but now I’m looking at the color combination with the ship target and my cannons. In one of the quests, I didn’t attack because the target was too strong for my cannons.

    As for diplomacy, I simply try to keep the slider in the middle for a neutral relationship. I always pick a hostile faction to work for in the quests.

     

    In my game version (HD) I don’t have to pay for jumping in non-adjacent systems, the amount to pay will be displayed and I also hear the coin sound when hitting ‘Launch’, but I get no money substracted. Maybe that’s because I’m playing in Free Play. These jumps would be quite expensive anyway 🙂

     

    Another strange thing: Whit Meteor Showers, a lot of ships seem to get active and attack me for some weird reason…

     

    XenonS

    #107238
    Avatarfox
    Participant

    Hi XenonS,

     

    Watch it — there’s no neutrality in SFRU. Either you are Ally and they won’t attack you, or you are not-an-Ally and they’re going to attack you eventually.

    And should you retaliate and kill your attacker, it will only deteriorate your standing with his faction further, making it more likely to be attacked next time.

    This brings us to the subject of meteor showers. It is my belief that when ships around you take damage they seek a scape goat. If there’s no obvious source to blame and you’re not-an-Ally with them you may become that scape goat.

    Call it a flaw in the AI.

    Enemies would attack you anyway, while allies would not — and you wouldn’t notice the flaw.

    But since you keep people in the grey Dunno Zone… they pick on you in stupid self-defense.

    I don’t know what to say about the jumps you ought to pay for. I just made a test and I do pay. And the jumps aren’t as expensive as you make them sound (then again, I’m rich).

    Can I ask you what Race and Class you play, how many Credits you got, how much Experience points you made, and what difficulty you play at?

    All these info are in your Inventory screen, select the Statistics button at the bottom-left of the screen. Or post a screenshot of it.

    Believe me, Story Mode and Free Roam play exactly the same minus the fact that in Free Roam you don’t have a main quest to follow (and bad voice acting to endure).

     

    #107239
    AvatarXenonS
    Participant

    I started Free Play as Trader and Exploration Ship. Here is my profile:

     

    Class: Trader

    Experience: 6921

    Rank: 2. Apprendice

    Race: EMD

    Difficulty: Easy (Changed it during play)

    Current Credits: 9254

     

    My Repository is full of Narcotics which are illegal on Solar (otherwise no way to enter station) and crafting stuff in order not to lose them if I’m killed.

    Not much credits yet, I use most of them to buy upgrades and improve my ship, I think saving the credits at the start doesn’t make sense, I wouldn’t  go very far…Even at the Easy diff. level the game is quite hard in combat, that’s good so I can expect more on higher levels = 🙂

     

    What I haven’t done yet: Hacking, building destruction, attacks on larger ships or using ID cards. Also to allow for wingmen I have to boost my credits first, hehe…I engaged one just to see how the commands are handled, but then I got killed in a flash (reloaded my profile). It’s a huge difference if you accept a quest named “Destroy Attackers” or “Destroy Subject”. The 2nd one is a lot easier with the trick to ‘insult’ him to get him away from his group (I didn’t found this out by myself though…)

     

    That’s it for the moment. Will have to get deeper in the game. I find the gameplay very good considered that it came out just after Freelancer. The combat here is much more challenging than FL IMO, a bit like in Darkstar One, but here you have wingmen which is a big plus.

    Do you have all game files uncompressed? The HD version has all directories open for modding. Especially the data dir with the Global Settings file contains a lot of useful triggers, but there is still the console of course.

     

    XenonS

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