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A lot of scifi games are for sale on Humble Bundle, deals end on 8/19/2019


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  • #107534
    AvatarMcAule
    Participant

    I’d suggest adding -t attribute for longer period of pinging like this:

    ping kenlin.pl -t

     

    Then you can cancel pinging anytime by pressing ctrl+c




    A lot of scifi games are for sale on Humble Bundle, deals end on 8/19/2019


    #107535
    Avatarpiotrintes
    Participant

    Yep, I know. But I wanted to put most simple version to get answers from as many people I can. I need to know difrences, to test game with simulate those deleys, and make everything workin with or without them. Thanks for advice anywey. 🙂

    #107536
    AvatarMcAule
    Participant

    Ping statistics for 193.239.44.106:

        Packets: Sent = 10, Received = 10, Lost = 0 (0% loss),

    Approximate round trip times in milli-seconds:

        Minimum = 44ms, Maximum = 53ms, Average = 46ms

    I’m from UK.

    #107537
    Avatarpiotrintes
    Participant

    Thanks 🙂

    #107538
    Avatarpiotrintes
    Participant

    Some screenshots from what I alredy have:

     

    Ship is Arin Federation SSC-15 Fightercraft

    1.png

    2.png

    3.png

    4.png

    5.png

    7.png8.png

    #107539
    Avatarauryx
    Participant

    Hi Piotr,

     

    Another ping result from the UK, if it’s useful. From peak internet usage time at the weekend.

     

    Ping statistics for 193.239.44.106:

        Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),

    Approximate round trip times in milli-seconds:

        Minimum = 186ms, Maximum = 220ms, Average = 205ms

     

    auryx

    #107540
    Avatarpiotrintes
    Participant

    Thank you very much. Seams game will need good anti-lag system… From my +-8ms to 220ms. 🙂

    #107541
    Avatarpiotrintes
    Participant

    Some more screenshots: Federal SSC-15 and Emperial Dragonfly, both in docking bay onboard Medium size Federal Station. With new FX: HDR-based Bloom + Wide bloom for station lightpoints only (for now). 🙂

    9.png10.png11.png12.png13.png14.png15.png16.png17.png18.png

    #107542
    Avatarauryx
    Participant

    Looking good, Piotr!

     

    🙂

    #107543
    AvatarMcAule
    Participant

    12-14 FPS?

    #107544
    Avatarpiotrintes
    Participant

    Yyyy… I know… dosn’t look good unless you know hardware I am running this on. 😀

     

    Procesor: AMD Athlon XP 2500 1.84GHz (one core)

    1.25 GB RAM

    Graphics: RADEON 9550 (128MB VRAM, Pixel shader 2.0, Vertex shader 2.0)

     

    My goal is to make game run fluently even on that hardware, but for now I have full FX enabled.

    #107545
    AvatarMcAule
    Participant

    I think to optimise game for low spec’s you’d need your own engine, or really really fine tune code on the one you use.

     

    Best example: .kkrieger / The FPS Game in 96KB

    [media]https://www.youtube.com/watch?v=2NBG-sKFaB0[/media]

    #107546
    Avatarpiotrintes
    Participant

    In fact I alredy have optimalised this engine to work on this hardware fluently (on low fx) for my second project:

    http://spacesimcentral.com/ssc/topic/5206-generation-x/

    http://spacesimcentral.com/ssc/topic/5309-generation-x-episode-ii/

    http://spacesimcentral.com/ssc/topic/5252-mods-for-generation-x-engine/

     

    So I know this will work out. 🙂

    #107547
    Avatarpiotrintes
    Participant

    Sorry, but I had to remove last screenshots post, I accidently removed screenshots on my server, so it was no sense to leave post with broken links.

     

    However I’ve finnished another modules and now game is after half wey to open alpha. Still only one ship is flayble (Arin Federation SSC-15).

     

    There are some screenshots from actual gameplay:

     

    Gas giant in red giant star system:

    19.png

    SSC-15 in white draft star system

    20.png

    SSC-15 in orbit around void planet

    21.png

    Desert planet around protostar

    22.png

    SSC-15 INSIDE gas giant (do not try this with this ship, once damage system is working it will be destroyed by external pressure)

    23.png

    Some early tests for damage visualisation system

    24.png

     

    I have changed a little game concept. I have decided to remove some multiplayer features (that were not working) in exchange for more realistic flight model. You won’t be able to see another player’s ships and there will be no PvP combat (sorry, but there were to many technical problems to make this work), but all space stations and trading system is global, so you will be plaing online, having global market and all space stations. Removing need to send / receve ship’s positions maked possible to implement full vector based Newton phisics system. In adition I am woring on planetary phisics system and planetary landings (this system allawed me to make this screenshot from inside gas giant), so I think entire game will be better and easier to code that wey + there will be less complicated bugs.

     

    :beta:

    #107548
    Avatarpiotrintes
    Participant

    And there is one more thing. I wish to change name for this game (actual name is little too similar to Elite Dengerous, and since I’ve alredy have taken some ideas from Elite I wouldn’t like this game’s name to be too similar), but I have no idea what this new name should be like. If you have any propositions I would realy like to see them. I your name will be choosed you will be listed in game credits. 🙂

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