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  • #111820
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    Keymaster

    Came out last month on Steam https://store.steampowered.com/app/502720/Star_Explorers/ and you can also find it on the indie site itch.io

    From the Steam page

    Star Explorers:
    Earth has been destroyed, and humanity must find a way to survive. Your job is to help the human race, those remaining on the mother-ship, to find another earth-like world to inhabit. Star Explorers attempts to capture the vastness, loneliness and desolation of space exploration, along with easy to learn, old-school shooter mechanics.
    Reviews:
    “…See, the galaxy Schmidt has created here isn’t cruel. “Cruel” implies that it cares. And this galaxy is terribly, terribly uncaring…” – MagFlare – Steam User

    “…This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid…” – battlescar2014 – Steam User
    Current Features:
    Randomly generated galaxy which the player can fully explore
    Randomly generated planets, caves and other environments
    Randomly generated alien life, either hostile or friendly towards the player
    Combat system with aliens on planets and in caves
    Inventory and Trade System with mothership and some friendly aliens
    Quests from both mothership and friendly aliens, in addition to the main quest
    Upgrade system allowing player to explore wider range of planets over the course of the game
    Crafting system, including unique artifacts that must be constructed with ancient blueprints
    Day/Night cycles on each planet
    Resource management and survival in hostile conditions
    Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets
    4K and custom resolutions are supported

    Planets
    Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.
    Exploration
    Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.
    The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you’re not careful, you might land on a planet that’s just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.
    Inventory, Upgrading and Crafting
    Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit’s resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.
    Caves and Ancient Ruins
    Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.
    Generative Design
    Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player’s environment. Each planet, cave and other location has a unique sound-track.
    Shaders and Options
    Star Explorers has a number of visual options you may choose from. Among them is the “Old-School Pixel Shader” which offers a unique, low-resolution experience. The graphics are not really at pace with newer games, but real-time shadows, bloom and a smoothing shader are also available for those who enjoy a slightly more contemporary feel. You also have control of your field of view, mouse sensitivity and game/music volume, along with options that may help the game run more smoothly on older hardware. See the manual for full documentation.
    The Future of Star Explorers
    After a year of Early Access, Star Explorers has arrived at a point where I feel it matches my original design document. Fulfilling my promise to have it completed in a year was important to me, but that does not mean I am finished working on it. I have many other ideas I may choose to add to the game’s content. Chief among these are the following:

    Space battles with alien ships
    Boarding and exploring alien spaceships
    More variety of celestial objects, like moons, asteroids and more
    Alien cities on certain planets
    I even have a mechanism for Time Travel (this is really outside of the original idea, but I am intrigued by the possibility of doing this anyway)

    At some point in the future, I may begin work on these new features. The timing and consistency of these potential future updates will depend largely on how well the game is received by its audience. The more I hear from players, the more likely I will stay motivated to continue on this project.

    System Requirements
    Minimum:
    OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    Processor: AMD Athlon or Intel Pentium
    Memory: 1 GB RAM
    Graphics: 64 MB video card
    DirectX: Version 9.0c
    Storage: 1 GB available space
    Sound Card: Yes, if you want to hear anything.
    Additional Notes: Other older hardware may work, but has not been tested.

    As you can see from the above spec the game has not been tested on Windows 10 and I can say that I have had an issue with the mouse, but otherwise it seems to be running fine so far. What I will say about it, is that it is a very retro styled space sim and reminds me of games from the early 90s in both it’s graphics and gameplay. most people will probably just thinks it’s a No Man Sky clone for Windows 95 but the dev has given a reply to the question on the Steam forum about what games inspired him https://steamcommunity.com/app/502720/discussions/0/1735462352493098590/ he also says that he is working on the space combat side of thing and should be coming in future update. Also it very cheap, under a fiver and only 150 MB download which was a bit of a surprise.




    A bunch of classics here on the cheap if you get them all in one bundle

    #112140
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    Keymaster

    I like to think of this game as NMS for windows 95.

    Anyhow it looks like the dev is still working away, as he say their will be a version 2 soon. no idea how you get into the Beta version of the game, as I can’t see anything on Steam.

    https://www.youtube.com/watch?v=1KiFllkEQgM

    From YouTube.
    I have updated the latest beta version of Star Explorers (1.6) with a vastly improved terrain reload function. It it take only around one tenth of the time it used to take to reload a planet!

    This makes a huge difference during gameplay, especially when you are exploring a planet with multiple caves.

    There is also a new and improved terrain generation function. Instead of procedurally generating a planet’s terrain at the moment you land, the game has a database of pre-generated terrains that it simply picks from. This is more time efficient (though not as dramatic as the reload function shown above) and it reduces the likelihood of terrain errors.

    The new beta version also contains alien spaceships that you can fight in outer space, laser cannons on your spaceship to help you do so, and the ability to board those alien ships and explore them too. Be careful, robot sentries may still be guarding the ship’s secret cargo.

    These updates are already available if you opt into the beta version of Star Explorers on Steam. Once I have completed testing, and added a few other important features to the game, I will make an official 2.0 release announcement.

    Thanks for playing Star Explorers!

    #112412
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    Keymaster

    Good to see he is still working on the game https://steamcommunity.com/games/502720/announcements/detail/3306106230675811224 just needs to update the main branch.

    #112417
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    Keymaster

    New vid about some of the changes made to the beta game, hopefully we will see this in the main game soon

    https://www.youtube.com/watch?v=iBfbGqKLWDo
    #112520
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    Keymaster

    Completely missed this but the game has now been updated to version 2 om Monday. https://steamcommunity.com/games/502720/announcements/detail/1737729728280269517

    Need to have another go at this.

    #112524
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    Keymaster
    #113742
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    Keymaster

    Star Explorers has been updated to version 3 https://store.steampowered.com/news/?appids=502720 along with some new features and bug fixes.

    #113780
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    Keymaster

    new trailer for the game.

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