March 20, 2019 at 3:05 pm #112832sscadminKeymaster
Can’t wait to learn more about the story and the gameplay in SPG3 and how it differs from SPG1&2…. hope that reveal on gameplay comes soon 🙂March 29, 2019 at 12:41 pm #112904
The long awaited second part of our dev diary is finally out! In this part we get a little bit nerdy. We talk in more detail about our proprietary WhaleX engine and how some aspects of the games are improved with it.
Yes, yes, we know, the explosions in SPG Warlords were “meh” to most players, but you’ll be happy to hear that explosions in the upcoming Starpoint Gemini 3 are bigger, visually more appealing and helluvalot stronger!
There’s also some depth added to clouds you find while traveling and lighting improvements. Our world and material editors also got improvements – and are now one!
The best we left for last. We are aware that the control scheme in SPG2 and SPGW was a little bit… clunky. That’s why SPG3 has seen a lot of improvements in the ship control area. Lateral, vertical and backwards longitudinal movement was finally added to the mix, as well as improved camera control.
“But, guys!”, we hear you ask, “When will you show the gameplay?” Soon! Very soon! 🙂
Check out the full Dev Diary which goes in a lot more details on our Steam page: https://steamcommunity.com/games/977720/announcements/detail/1718594147071469242March 30, 2019 at 4:53 pm #112906
Yup waiting for the gameplay video.April 9, 2019 at 9:35 am #112961
Our first gameplay trailer for Starpoint Gemini 3 is out and we wanted to share it with you! 🙂
And yes, it’s the first gameplay trailer. You can expect more gameplay footage in the upcoming days.
I will keep you posted with more details as we release them.April 9, 2019 at 1:19 pm #112963
Getting a very Rebel Galaxy vibe here, which is no bad thing.
Not seeing any target reticule in the vid, still to be added?.April 9, 2019 at 2:19 pm #112966CaptainKalParticipant
To be honest, it reminds me of “Rebel Galaxy – Outlaw” (which in turn, is heavily influenced by Privateer). And it’s a good thing!!! Mouse or joystick controlled?April 9, 2019 at 6:41 pm #112968
There will be a target reticle. You can see it a bit from 0:51 to 0:55. 🙂
We will have a mouse & keyboard, gamepad and HOTAS support. We have some gamepads and HOTAS already fully tested, and we are testing new ones as well.
Starpoint Gemini 3 has its own path and once both games are finished, some significant differences between RGO and SPG3 will be apparent. Though, we really think that Double Damage Games are making a pretty cool game with Rebel Galaxy Outlaw. We can’t wait to play it ourselves! 🙂April 10, 2019 at 10:36 am #112969sscadminKeymaster
Trailer looking good 🙂
In the combat that was shown, it was fast paced so hard to tell…. but is damage taken on a component basis (ie: you can destroy specific parts or disable a ship) or is more overall damage (ie: ship goes boom after so much damage regardless of sections hit?
What are some of the plans that LGM has in mind for what you can possibly do when on a station/ship when you are walking around? Can we interact with NPC’s, play games for money or our property in gambling, can we get in trouble, etc….April 10, 2019 at 2:19 pm #112977
Like the tune in the vid who’s doing the music, in house or are you licencing it?.
Going to have any destructible asteroids in the game, like the ones in Everspace or No mans sky which you can blow chunks off or holes in.April 11, 2019 at 8:13 am #112981
Hey guys! 🙂
We are still testing some stuff, but currently, the damage will depend on what kind of ship is getting hit. If you’re attacking a smaller ship, you will do overall damage to it. If you’re attacking a bigger ship with turrets, it will take damage to component basis.
As with our other games, when you land on the planet/station, you will have an option to trade items, buy upgrades and manage your ship systems. This time there will also be an option to go to the bar or on a secret mission. When in the bar, you will be able to interact with NPCs and they will be able to tell you rumors, history of the place, give quests, etc. We intend to talk more about that and secret missions in the upcoming videos/dev diaries. 🙂
When it comes to the music, the one in the game will be a bit different than the one in the video, but we think it will fit the game perfectly nonetheless. We’re working with Nikola Nikita Jeremić on the music part. We worked with him on Starpoint Gemini Warlords too and he’s been such a pleasure to work with!
For now, we haven’t yet made it that you can drill holes in the asteroids. We are currently working on a bit more complex way to exploit asteroids compared to SPG2 and SPGW. When it comes to flying through asteroids, though, that will be possible as some of the bigger asteroids will have holes that you can fly through, and find items in them occasionally.April 13, 2019 at 3:10 am #112990
Are you using a controlled throttle for the speed of the ship and not that really annoying “W” key method , where you have to keep the “W” key pressed down to move forward.
Also did not notice a radar in the cockpit, hope that circle overlay seen in the game footage is a temp.April 15, 2019 at 4:55 am #113538
Hey, sorry for replying a bit late. 🙂
The movement is WASD method with some other keys like Q and E for rolls, etc.
We’re still testing some things with the radar system so the system shown in the gameplay footage may not be final.April 15, 2019 at 1:02 pm #113541
Just to clarify, When you say the WASD method, do you mean tapping the “w” will increase the ships speed and the S key will slow the ship down.
Or are you referring to the Everspace flight model, where the “w” has to be kept pressed down to move the ship forward.April 16, 2019 at 7:32 am #113544
The key has to be kept pressed for the ship to move in that direction. For example, holding the W will move it forward and S will move it backward.April 17, 2019 at 12:27 pm #113547
I’m not a fan of that control method, granted it works well in Everspace, but that game is not an open world game and is level based with a very small play area.
So in less you intension is do something similar to Everspace game design you may want to think about the control of ship some more.
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