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    • DroneLocker
      Participant

      Hello. So thx to Pinback’s and DarkOne’s kind words and the huge support from the members of Space Game Junkie I am once again developing a space game. Without giving out too much info – lemme drop some game art over here and see does it sparks any interest. (click to enlarge)

       

      SSC1.pngSSC4.png SSC2.png

      SSC5.pngSSC3.png

       

      …sooo…. Whatcha think?

    • sscadminsscadmin
      Administrator

      Art assets looking good, least one of us is good at art πŸ™‚

      I was trying to look close at the ships and I didn’t see any weapons?

    • #108675
      DroneLocker
      Participant

      Art assets looking good, least one of us is good at art πŸ™‚

      I was trying to look close at the ships and I didn’t see any weapons?

       

      Turrets my friend. Turrets.

      Between you and me (and eventual millions who might come here ROTFL) I always thought that a 100-10000 meters long chunk of metal that has to turn itself to shot his moving enemy with his UNmoving cannons… Is the most absurd idea/design that Space Games has ever came up with. And is present in practically EVERY space game.

      One might imagine that if there is a civilization capable of spaceflight and shooting god damn lasers THEY REALLY SUPPOSE to figure out an auto-targeting, rotating gun stations. Even a freaking military jeep has a mounted M60 that can rotate and turn 360 degrees in all directions.

      And so is it here. Every spaceship from smallest to biggest has and use turrets. How many of them can be/is mounted depends on the ship class, size and technology. And turrets are of course separate sprites.

    • #108676
      McAule
      Participant

      Any demo available? Looks nice. Reminds me of some other game …

    • #108677
      DroneLocker
      Participant

      Any demo available? Looks nice. Reminds me of some other game …

      not really at this point. I started developing about 7 days ago lol.

    • #108678
      McAule
      Participant

      Ok, fair enough. What type is it going to be? RTS? Or something else? I kinda hope it’s going to be like X3 or Unending galaxy πŸ˜‰ I just love space empire building games πŸ™‚

    • #108679
      McAule
      Participant

      I found those pics in my pc from like 10 years ago when I was doing some personal 3D moddeling… Some of them are crappy and unfinished, but still remembering good old times when I had time for my hobby πŸ™‚

       

      So go for some 3D as well mate, but, maybe, later after you finish this project and make a new one a sequel, but in 3D πŸ˜‰

       

      Pyramid.jpg

       

      Station.jpg

       

      Spaceship.jpg

       

      NOVA.jpg

       

      CRX302.jpg

       

    • #108680
      DroneLocker
      Participant

      Ok, fair enough. What type is it going to be? RTS? Or something else? I kinda hope it’s going to be like X3 or Unending galaxy πŸ˜‰ I just love space empire building games πŸ™‚

       

      Its a very odd mix of genres. Ever seen Battle Star: Galactica? One whop-ass ship with the whole humanity remains on board, looking for a new home. That’s what this is all about. So you have one huge mothership that you can upgrade. You mine asteroids, gas clouds and crystals for resources to upgrade everything or/and buy new type of weapons and gear. At the same time you have planets which you scan and investigate to gain “Data”. Data is used to research new techs before you can build them. Most of those resources are being guarded by enemy ships which makes you unable to put your hands on the goodies. At least not until you turn them into scrap. Upon enemy death there is a chance that the enemy ship will not blow up as usual but will turn into a derelict – which you can then investigate to – by sending space marine teams on board to scavenge all resources and data that are left intact (and fight the enemy soldiers still alive on board of derelict). What else?

      Randomly generated game sectors. Being able to replay the game from the start but with the same captain (which levels and gains expirience as you play).

      I want to mix two powerful vibes from two classics: Star Trek meets Battlestar Galactica meets Firefly. So you have a lot of random adventures, missions, quests, exploration, treasure hunting, space battles. All in a nice retro-arcade-casual format. Casual because I am not lying here – I am not building an Indie Mass Effect. The goal is to keep the game casual but with optional deep. So you can hop on board in your coffee break, play the game for 10 minutes and still get some entertainment. Then you come back home and you can play it longer and explore more serious parts and elements which requires more time and focus. Beta version will be free to play in browsers, but the final version is only paid on Steam, Itch.io, Humble Bundle and others.

      Not to jinx it but you never seen something like this before. I cannot give more details because obviously I am too early in development and I am afraid that someone with more manpower and time might grab by idea and make it into their own game before I’ll be able to. But let me repeat myself – I am 31 years old, I am playing videos for past 24 years. I’ve played and seen thousands of games. And a game like this had never before been created. Not this way. Not in such package. There are not many absolutely NEW elements, but the mixture of them is brand new. And I should have a working beta by the new year.

       

      I found those pics in my pc from like 10 years ago when I was doing some personal 3D moddeling… Some of them are crappy and unfinished, but still remembering good old times when I had time for my hobby πŸ™‚

       

      So go for some 3D as well mate, but, maybe, later after you finish this project and make a new one a sequel, but in 3D πŸ˜‰

      [PICS]

       

      Actually they are damn rad! I love them! They have this awesome retro vibe but with a modern touch. I dare you to reignite that hobby of yours. Its a waste seeing someone capable of creating such a nice models and NOT making them.

      As for my game – 3D is out of question. Because of countless reasons. 2D are sprites. And some 2D effects and shaders. 3D? models, mashes, diffuse textures, heightmaps, normals… And that’s only a tip of the iceberg. Plus – I actually prefer 2D. If you go with 3d – it has to be a DAMN GOOD 3d. Otherwise it looks crap. In 2d – a lot of stuff can go under the radar and still get acceptance from the players (e.g. SPAZ). Plus, of course – 2D is just lighter for the game station. A well coded 2D game, with wise and professionally packed and reused gfx assets can run on practically any computer. So my audience is wider.

    • #108681
      McAule
      Participant

      I’m 30 and I’ve been playing games, doing some coding, some 3d, some editing etc etc for like 25 years… (yeah I started early, my father was a fan of technologies especially pc’s) I had commodore, atari, 286, 386, 486, first pentiums and so on. Battle Star: Galactica, Babylon 5, Star Trek, Star Gate etc. etc. I’ve seen all good sci-fi movies and tv series. I’m a huge sci-fi fan mate. The concept reminds me a little of a recent Into the Void game and a bit of Starfarer. But with more elements. I like it. Don’t forget to add player fleets, and player stations as well πŸ™‚

      Nah, I don’t have time for my hobby anymore. I’ve got 4 kids, so I barely have some free time for my leasure to play some games. But, maybe someday I’ll get back to it, because this is my only hobby that I really like πŸ™‚

      I agree though 2D is a good choice for it can be easier to implement things and less of a headache than with 3D. I like some 2D’s like SPAZ, FTL, Starfarer, Escape Velocity etc etc. But You could also look into Astrox: Hostile Space Excavation game, with unity engine. It’s very similar to EVE online. Graphics are not really a problem there it looks ok-ish, I loved it and finished the game with pleasure.

      So good luck to you mate on your project, I hope It’s going to be a great game and a good beginning in your gaming career πŸ˜‰

      Cheers mate.

       

      P.S. Pardon my english, it’s not my native language πŸ™‚

    • #108682
      DroneLocker
      Participant

      I’m 30 and I’ve been playing games, doing some coding, some 3d, some editing etc etc for like 25 years… (yeah I started early, my father was a fan of technologies especially pc’s) I had commodore, atari, 286, 386, 486, first pentiums and so on. Battle Star: Galactica, Babylon 5, Star Trek, Star Gate etc. etc. I’ve seen all good sci-fi movies and tv series. I’m a huge sci-fi fan mate. The concept reminds me a little of a recent Into the Void game and a bit of Starfarer. But with more elements. I like it. Don’t forget to add player fleets, and player stations as well πŸ™‚

      Nah, I don’t have time for my hobby anymore. I’ve got 4 kids, so I barely have some free time for my leasure to play some games. But, maybe someday I’ll get back to it, because this is my only hobby that I really like πŸ™‚

      I agree though 2D is a good choice for it can be easier to implement things and less of a headache than with 3D. I like some 2D’s like SPAZ, FTL, Starfarer, Escape Velocity etc etc. But You could also look into Astrox: Hostile Space Excavation game, with unity engine. It’s very similar to EVE online. Graphics are not really a problem there it looks ok-ish, I loved it and finished the game with pleasure.

      So good luck to you mate on your project, I hope It’s going to be a great game and a good beginning in your gaming career πŸ˜‰

      Cheers mate.

       

      P.S. Pardon my english, it’s not my native language πŸ™‚

       

      Hah! High Five! :thankyou: 4 kids are a lot but I have one son 4yo too. Trust me. Its doable. Hard but still. Remember that we are not getting younger McAule. With each year you will “give a damn” less and less. Its now or never. Think about it.

      As for the game – a huge NO to player fleet. You got your mothership and that’s mostly it. I want the player to really feel attached to the ship he rule. Kind a like with Enterprise. I want that feeling of isolation, hopelessness, that the ship you command is kind of a like Noah Ark.

      As for Unity – I freaking hate Unity. Its like with Windows – its a piece of shit that became the standard. If anything – I would go with newest Unreal Engine which I fallen in love with from the first moments I’ve opened the SDK.

      I have to check that Astrox thing, for inspiration. Thank you kindly! I was not aware of such game. Oh and sadly this won’t be my first game. My mistake for not mentioning this sooner but I have four “more or less” commercial games published already. So I am not yet another “I wanna make my own mass effect!” sort of dev hah. I’ve even been a part of Witcher 1 writer team at some point, eons ago.

      Back to my game again for a moment – I aim for adventure. Literally. I think there is not enough “adventure” in most of modern space games. There’s combat. Holy shit how “all over the place” the combat is. Or strategy. Or strategy and combat. Or some sandboxy grinding.

      McAule – remember Star Control? The storytelling, the quests, the adventure element. Or maybe in Faster Then Light the adventure/dialog module where you are given a description of the situation and choices how to go with it? Or Deathwar 3000? That’s what I want to bring back and saturate. I want depth. I want players to be roleplaying without even them noticing.

      To be honest? Any more or less trained monkey can spew a 2D top down space game. Really, there are even “go-ready” templates just for that. But putting some juicy meat on the bones? That needs some skills. And I dare to claim I have what it takes.

      Oh and don’t worry about the English. I am from Poland. I have never received any form of English language education. All I know comes directly from TV, anime, games and cartoons. So you will never hear a bad word from me in regards to “English” as I am more then aware how much my own vocabulary sucks.

       

      UPDATE:

      I would really want you to follow my little project Aule. I have re-read your post like 4th time already, about your playing games and movie tastes and bloody damn – you are like a brother from another mother to me =)

    • #108683
      McAule
      Participant

      Single mothership, like in Battlestar Galactica and more or less in Homeworld? Like the idea.

      Best part of unity is it can run on toasters UE is for more modern pc’s I’d say, but yeah UE is way better in terms of quality.

       

      Yeah, Astrox is kinda cool, I had to rip it to pc from a website as I dont like playing in browsers. Now it’s on steam, check it out mate. Check “Into the Stars” on steam too mate. Well worth it!

      I thought you’re from Poland once you mentioned Witcher πŸ™‚ I’m originally from Lithuania mate, but living in UK atm. So we were basically neighbours πŸ™‚ And my english came from same things as yours πŸ™‚

       

      I like adventuring-exploring in space games, that’s why SC, FTL, freelancer, freespace where nice in terms of story, but I loved X series more because of empire building, a bit of strategy + combat and fleets πŸ™‚ Oh and Deathwar I loved it too. Nice little game.

       

      P.S.

      I’ll follow your project till the end as it got my attention. Nice to find a person with similar tastes πŸ˜‰

    • #108684
      DroneLocker
      Participant

      Single mothership, like in Battlestar Galactica and more or less in Homeworld? Like the idea.

      Best part of unity is it can run on toasters UE is for more modern pc’s I’d say, but yeah UE is way better in terms of quality.

       

      Yeah, Astrox is kinda cool, I had to rip it to pc from a website as I dont like playing in browsers. Now it’s on steam, check it out mate. Check “Into the Stars” on steam too mate. Well worth it!

      I thought you’re from Poland once you mentioned Witcher πŸ™‚ I’m originally from Lithuania mate, but living in UK atm. So we were basically neighbours πŸ™‚ And my english came from same things as yours πŸ™‚

       

      I like adventuring-exploring in space games, that’s why SC, FTL, freelancer, freespace where nice in terms of story, but I loved X series more because of empire building, a bit of strategy + combat and fleets πŸ™‚ Oh and Deathwar I loved it too. Nice little game.

       

      P.S.

      I’ll follow your project till the end as it got my attention. Nice to find a person with similar tastes πŸ˜‰

      To be honest Unity is just damn expensive in the long run. Sure you get the basics for free. But anything more and you have to pay, and pay annually. Want a iTunes exporter? Pay hundred bucks. And then again after a month. If you want to use the full power of Unity you will make your wallet dry. When with UE you get whole package right off the bat. Plus – I have a very bad opinion about Unity developers. They were one of the first to come up with this caliber engine on the scene. But after initial hype and hypewagon – they’ve became lazy. Patching and updates once every 4 months? That’s how it was. Then Epic came with their newest Unreal Engine and Unity like pooped their pants. Because their monopoly just broke. If Epic would not show up – they would never release Unity5 but just sit on their butts, all to busy counting cash. Oh and Unity web-plugin got blacklisted by Chrome couple of months ago.

      The more you say about yourself the more similarities I discover hehe. I’ll be honored to have you around.

    • #108685
      DroneLocker
      Participant

      So I got something nice and damn colorful πŸ™‚

      BETTER QUALITY HERE>>>http://imgur.com/BdOaIG8

       

      a97bVKD_700b.jpg

    • #108686
      DroneLocker
      Participant

      Had to remade the suns. Whatcha think?

      BETTER QUALITY: http://imgur.com/gallery/n5W7cYT

      aMG1VRP_700b.jpg

    • #108687
      DroneLocker
      Participant

      UPDATE 3: Planets and their shadows.

      So yeah. Added planets. But just planets felt kind a lame. So I’ve made a dynamic shadow casting to all of them. Dynamic because their length depends on the distance between the planet and the sun. Additionally all planets are slightly tinted by the color of the sun. “Wow! Just like in real life!!!!” :DDDD

      (click to enlarge)
      SY1soQVb.jpg

      NEXT STOP: Asteroids/Gas Clouds/Crystals aka all the goodies you can milk for minerals.

    • #108688
      DroneLocker
      Participant

      Some more spaceporn =)

      Shadow_Casting_4.png Shadow_Casting_2.png Shadow_Casting_3.png

    • #108689
      McAule
      Participant

      Any black holes? Neutron stars, quasars, pulsars? πŸ™‚

       

      Edit: Nice pics πŸ˜‰

    • #108690
      DroneLocker
      Participant

      Any black holes? Neutron stars, quasars, pulsars? πŸ™‚

       

      Edit: Nice pics πŸ˜‰

      Christmas came and christmas went. Sorry for the delay. Soooooooo…~ Lets see.

      Black Holes? Checked!
      SCS_1.png

       

      Neutron stars eh? Coming right up!
      SCS_2.png

       

      Quasars? Nah. Quasars are attached to hyper black holes, that are the center of galaxies. Quasars in game would be bigger then the whole game map. Plus it would outshine everything and anything. They are the most luminous known space objects. What was next? Ahhhh, yes. Pulsars.

      SCS_3.png

       

      Need anything else? :3

    • #108691
      McAule
      Participant

      Bloody nice pictures mate πŸ™‚ Loving them πŸ˜‰ Add some moons to the planets, comets, asteroids, nebulas, gas clouds, planets with asteroid belts and binary stars too πŸ™‚

      Resize some planets, from small to huge, same should apply to suns aswell.

       

      P.s.

      I’d exclude torus and shell type planets, they seem unnatural to me, but that’s just my two cents πŸ™‚

    • #108692
      DroneLocker
      Participant

      Bloody nice pictures mate πŸ™‚ Loving them πŸ˜‰ Add some moons to the planets, comets, asteroids, nebulas, gas clouds, planets with asteroid belts and binary stars too πŸ™‚

      Resize some planets, from small to huge, same should apply to suns aswell.

       

      P.s.

      I’d exclude torus and shell type planets, they seem unnatural to me, but that’s just my two cents πŸ™‚

      You have no idea how happy I am to read this πŸ™‚

      I’ve been playing with the idea of moons but they would only make a mess out of the gameplay in my case. Comets are on the way. Flying asteroids – just finished them. Mineable asteroids – soon. Nebulas – plenty of those in the background. Gas clouds – as with mineable asteroids. Asteroid Belts – soon… :3. I’ve also played with the idea of dual star systems but as with moons – when being for the sake of realism and diversity – they would only complicate the gameplay. As for planets and suns sizes – they are all random, in reasonable range of course. Also…

       

      UPDATE! πŸ˜€

      So I’ve added stray asteroids that fly here and there. But they are not just static decoration, oh no! They are quite interactive (I mean, for a fat chunks of space rocks. Its not like they talk or camp at Starbucks) which stands for hitting each other, colliding with suns, planets, being sucked into Black Holes if too close, or even your and enemy ships! That’s right folks, better install couple of those Point Defense stations. Just in case. Otherwise you might find your hull covered with holes like a Swiss cheese. Not to spoil the fun but… With the right but quite rare tools – you might find a way to actually use those stray asteroids to your advantage… (wink wink)

      Now, time for some long promised – MOVING PICTURES!!! πŸ˜€

      Sadly… I could not just record a video. The game is light-weight and nicely optimized but still… My workstation PC is around 7 years old with a lot of its hardware at the edge of expiration. Video recording, specially in high definition and 60FPS always rapes your PC, regardless do you record newest Far Cry or Windows Solitary. Sadly, My PC has proven to be unable to record a smooth and solid 60FPS in HD. So instead – I’ve made a animated GIFs.

      The bad news? The quality suuuuuuuucks & swallows due to GIF 256 colors limitation, shitty framerate and big size of the images. But hey, that’s all I could do for now. Do yourself a favor and after opening this page – just leave it for a while. The total size of all images is around 50 MB. So be patient young padawan – Its worth it. Anyway, lets take a tour, shall we?

      Nasty Black Hole sucking in all those poor asteroids πŸ™
      DtKCdpE.gif

      Yellow Dwarf burning gloriously.
      oJOQMop.gif

      An elder Red Dwarf.
      ufiGFxk.gif

      Ancient Neutron Star brightening the eternal dark…
      M7j7A2F.gif

      Raging Pulsar, bursting and turning faster then the human eye can see.
      Ib6e5lt.gif

    • #108693
      McAule
      Participant

      Bloody hell, these are some beautiful gifs πŸ™‚ Don’t worry they look splendid even in gif format.

      Any chance for those neutron stars to go super nova and blast everything in the sector including a player? πŸ™‚ And any way to prevent this? Or is it going to be like a random doomsday event of sorts? Don’t forget to implement solar winds which effect comets etc.

       

      Love the suns and their coronas, a lot, actually. Any way to add solar flares too? Powerful enough to EMP player and npc ships?

      Also, isn’t black hole supposed to suck everything, including light? And iirc it expands, also it slows time too.

       

      Tractor beam asteroid, then propel into enemy which goes straight into black hole, how cool is that πŸ™‚ Don’t forget drones, mining, stealth, scouting, combat and salvaging ones. I love to watch a swarm of drones doing the hard work, mining moons, planets, comets, asteroids, gas clouds etc. and tearing enemies to shreds while I’m supporting them from afar πŸ™‚ But, I guess, that’s in the future, for now focus on galaxy and it’s celestial objects πŸ™‚

       

      P.s. check this star size comparisons on youtube https://www.youtube.com/watch?v=zWpZ1gIEHhY

      I find it extremely interesting πŸ™‚

      Especially this one https://www.youtube.com/watch?v=1Eh5BpSnBBw

    • #108694
      DroneLocker
      Participant

      Bloody hell, these are some beautiful gifs πŸ™‚ Don’t worry they look splendid even in gif format.

      Any chance for those neutron stars to go super nova and blast everything in the sector including a player? πŸ™‚ And any way to prevent this? Or is it going to be like a random doomsday event of sorts? Don’t forget to implement solar winds which effect comets etc.

       

      Love the suns and their coronas, a lot, actually. Any way to add solar flares too? Powerful enough to EMP player and npc ships?

      Also, isn’t black hole supposed to suck everything, including light? And iirc it expands, also it slows time too.

       

      Tractor beam asteroid, then propel into enemy which goes straight into black hole, how cool is that Don’t forget drones, mining, stealth, scouting, combat and salvaging ones. I love to watch a swarm of drones doing the hard work, mining moons, planets, comets, asteroids, gas clouds etc. and tearing enemies to shreds while I’m supporting them from afar  But, I guess, that’s in the future, for now focus on galaxy and it’s celestial objects

       

      P.s. check this star size comparisons on youtube https://www.youtube.com/watch?v=zWpZ1gIEHhY

      I find it extremely interesting

      Especially this one https://www.youtube.com/watch?v=1Eh5BpSnBBw

       

      McAule. How do you do it? Every time I get an notification in my gmail inbox about your reply to this thread – it puta smile on my face πŸ™‚

      I have no idea how are you doing it – but you are ruining every surprise I try to come up with haha!

      Yes. I was thinking about supernovas. That would be an interesting thing. But then again – I hate being rushed in games. I know the tension is great but tension can easily turn into frustration. So when the idea is there – its all about the execution. But I do have couple of vialable methods orbiting my mind. Like a 1-2 time use artifact that:

      a )makes the sun go supernova but also

      b ) shields you from the destructive powers.

      So suddenly there’s no sun, no planets, no enemies – only debris, asteroids and black holes. I have to play with the idea further.

      Solar wind – the main fuel in game is energy. As is. You use “energy” for everything. From traveling across the sector, to igniting warp drive, to firing energy weapons or doing orbital scan. But energy, beside the obvious amount generated by your reactors – can also be collected from stars and sun and solar winds. Takes some time but hey – its free! πŸ˜€

      Solar flares – also thought about them but then again I don’t want the player to be scared to leave his game on AFK for more then 5 minutes, just to find out that his huge spaceship turned into space-scrap due to stray roids, solar flares, supernovas etc. You catch my drift. If anything – that would be more of a visual matter, a decoration. Rather then something that can blow planets like candles.

      Black holes – not sure is it visible on the gif – but if you take a closer look you can see that this bad boy is actually warping and distorting even the “map” and stars below it! πŸ˜€ As for time – its relative, so the player would not feel any time slow down – the world would suddenly start running faster. Just as you cross the event horizon of the Black Hole – you start seeing things on “Fast forward” because you are trapped in time.

      Tractor beam + roids + black holes = that’s my plan. Also – rigging/hacking enemy ship instead of direct combat and locking their thrusters to fly into nearest sun… <3

      Drones – checked, mining – 1 of 6 main game modules, stealth – partially, scouting – yup, spy drones ready, combat – you just wait for that :3, salvagin g- you mean the whole space hulk or getting on board with a team of space marines and scavanging the corridors of alien starcraft? I got both πŸ˜€

      Videos – I got them al in my bookmarks! :DDD

      Now… something nice for a “good sleep”. Because shit is just about to get real. Remember the name Aule. Remember…
      ramkalogobanner.PNG?1451504720

       
      http://www.stellarflux.com/

    • #108695
      DroneLocker
      Participant

      Small Update “”Black Holes Suck!”

      So I was just about to FINALLY start adding resources (mineable roids, gas clouds crystals) to the game when I’ve noticed I had to do something wrong in the sector generation code. Exactly Black Holes placement and collisions detection. Its quite important because we don’t want our Black Holes to spawn in the middle of sector’s sun or on a planet, right? Would look stupid. So couldn’t find a fix right away and I am still working on it. But before finding a bullet proof solution – I thought about some extra measures to avoid such nasty situation and… Well, now the Black Holes actually EAT planets! :O They slowly suck them in. Then, at closer distance, the planet starts getting shredded and bits and pieces of the planet fall into the Black Hole with the mother planet still getting closer. When the Planet reaches the “Point of No Return” its crust losses integrity and the planet core explodes. Bottom line – more interactions! πŸ˜€ Or as the guys from good old Black Isle used to say:

      “Its not a bug – its a feature!” :DD

      uOReZUD.gif

    • #108696
      McAule
      Participant

       

      McAule. How do you do it? Every time I get an notification in my gmail inbox about your reply to this thread – it puta smile on my face

      I have no idea how are you doing it – but you are ruining every surprise I try to come up with haha!

       

      It’s simple, because I’ve seen a lot, read a lot, played a lot, so I know things you can make in games with a scifi theme. Remember, we share the same taste in scifi so it’s a bit easy to deduce your way of thinking πŸ™‚

       

       

      Yes. I was thinking about supernovas. That would be an interesting thing. But then again – I hate being rushed in games. I know the tension is great but tension can easily turn into frustration. So when the idea is there – its all about the execution. But I do have couple of vialable methods orbiting my mind. Like a 1-2 time use artifact that:

      a )makes the sun go supernova but also

      b ) shields you from the destructive powers.

      So suddenly there’s no sun, no planets, no enemies – only debris, asteroids and black holes. I have to play with the idea further.

       

      If by “artifact” you mean some kind of unknown mechanical device from some long lost alien race then it sounds nice. I don’t think any shield would be able to stop the amount of exploding energy spewn from a sun going nova and you wouldn’t be able to absorb it either, not with a ship at least. So it should be something like a small moon sized starbase (Star Wars Death Star?) which should be advanced enough and which had enough power to make the sun go nova.

      After the nova, there’s only one thing – send in salvage drones and vessels to collect loot πŸ™‚

       

       

      Solar wind – the main fuel in game is energy. As is. You use “energy” for everything. From traveling across the sector, to igniting warp drive, to firing energy weapons or doing orbital scan. But energy, beside the obvious amount generated by your reactors – can also be collected from stars and sun and solar winds. Takes some time but hey – its free!

       

      Stargate Universe? Like when Atlantis goes near the sun to refuel? πŸ™‚

      Going to add a Dyson Sphere, Swarm, Ring, Bubble or Shell around suns?

      Also take a look at the comets when they fly past suns, their tail trail is moving away from suns solar wind, not following the comets trajectory.

       

       

      Solar flares – also thought about them but then again I don’t want the player to be scared to leave his game on AFK for more then 5 minutes, just to find out that his huge spaceship turned into space-scrap due to stray roids, solar flares, supernovas etc. You catch my drift. If anything – that would be more of a visual matter, a decoration. Rather then something that can blow planets like candles.

       

      Why not? It would make the game truly alive. I mean, space is a dangerous place, dangers everywhere so you ought to be careful. Wanna be safe? Dock in the station. Well, there’s pause button too. Imagine you warp into a sector, full of roids, or exactly at the moment whe the sun lashes an emp flare, or going nova. That would make players blood boil from adrenaline, I know mine would, trying to stay alive or helpless after an emp flare, unless you’re prepared for it πŸ™‚

       

       

      Black holes – not sure is it visible on the gif – but if you take a closer look you can see that this bad boy is actually warping and distorting even the “map” and stars below it! As for time – its relative, so the player would not feel any time slow down – the world would suddenly start running faster. Just as you cross the event horizon of the Black Hole – you start seeing things on “Fast forward” because you are trapped in time.

       

      That’s exactly what I mean and it depends from the point of view πŸ™‚

       

       

      Tractor beam + roids + black holes = that’s my plan. Also – rigging/hacking enemy ship instead of direct combat and locking their thrusters to fly into nearest sun… <3

      Drones – checked, mining – 1 of 6 main game modules, stealth – partially, scouting – yup, spy drones ready, combat – you just wait for that :3, salvagin g- you mean the whole space hulk or getting on board with a team of space marines and scavanging the corridors of alien starcraft? I got both

       

      Ships hurling roids with tractor beams or using them as shields or a weapon of bombardment and destruction is awesome πŸ™‚

      Planet, roid, comet rigging? Plant a powerful enough bomb near the core and then wait for unsuspecting enemies to land for mining or trading etc.

      Nano drones swarm? Ripping enemy armor and hull apart.

      Both salvaging parts are good. Ripping exploded, unusable or derelict ships for matterials and equipment with drones or boarding and claiming ship for your fleet or your pocket by selling it are always welcome πŸ™‚

       

      P.S.

      The name and the logo are just awesome πŸ™‚

       

      P.P.S.

      Shouldn’t the planet collapse being sucked in? I understand the explosion of a core, but instead of planet going “pop” like a balloon it should crumble and then explode into peaces. Of course there should be a landmass separating, the atmosphere burning the surface etc. etc., but that’s just too much of a headache to implement in πŸ™‚ So just try to make the planet crumble, explode and all of the pieces to be sucked in if possible πŸ™‚

    • #108697
      McAule
      Participant

      Before I “forgot” as I’m celebrating New Years eve check these two games for some nice ideas:

       

      Star Nomad 2

      http://store.steampowered.com/app/414950/

       

      There are some minor features that I like.

       

      and

       

      Anarkis Unending Galaxy

      http://www.anarkisgaming.com/unending-galaxy-info/

       

      Anarkis UG has some really nice X series features in 2D, fleets, stations, factions etc. which I really like as I’m a big fan of X series.

       

      P.S.

      Happy New Year mate!

    • #108698
      DroneLocker
      Participant

      If by “artifact” you mean some kind of unknown mechanical device from some long lost alien race then it sounds nice. I don’t think any shield would be able to stop the amount of exploding energy spewn from a sun going nova and you wouldn’t be able to absorb it either, not with a ship at least. So it should be something like a small moon sized starbase (Star Wars Death Star?) which should be advanced enough and which had enough power to make the sun go nova.

      After the nova, there’s only one thing – send in salvage drones and vessels to collect loot

       

       

      Exactly that. I mean artifacts in Stellar Flux are are like some of the items from Weird Worlds 2. Only a handful of them are the generic Stats Boosting kind. Most of them are REALLY unique, and do stuff that cannot be done any other means. Some of them unlocks a totally new aspects of the game. For example “God in Box” is an artifact that doesn’t do much but it keeps commenting player actions and give hints and warning. Kind a like that talking sword from Baldurs Gate 2. But much more extended. As of supernova – shielding from that is actually quite easy if you let your imagination go wild. Let me elaborate.

       

      Troubles can be fixed, but if you can avoid them before they occur – that’s even better. So when the sun goes supernova – instead of shielding against the explosion – you just avoid the effect by using an artifact called “Starblink”. What does it do? It makes you vanish from the universe to a empty pocket plane. There’s noting there to do or to interact with and you can come back any time you want. Sounds kind a lame and useless? Well not when your engines are damaged/out of energy and there’s a comet heading your way… Or when the sector’s sun goes supernova. But the timing is crucial because artifacts have long cooldowns.

      In most cases – the player will be warned that the sun will go supernova and a counter will pop on screen. So the player has hurry and leave the sector before that or die. But yes, there are couple of ways to survive that, but I won’t make them obvious. Its for the players to figure out and exploit.

       

       

      Stargate Universe? Like when Atlantis goes near the sun to refuel? πŸ™‚

      Going to add a Dyson Sphere, Swarm, Ring, Bubble or Shell around suns?

      Also take a look at the comets when they fly past suns, their tail trail is moving away from suns solar wind, not following the comets trajectory.

       

       

      Yup. But the player has to do this carefully. Because the closer the spaceship is to the sun – the faster energy is collected and absorbed… But he also starts receiving damage and can burn himself. The burnage gets stronger the closer you are to the sun.

      Dyson Sphere – I love the design and I always wanted to have it in my game but I leave this for later as I have to figure out the Right Way to implement it. It couldn’t be the sector’s sun, it has to be as something else, something extra. And meaningful. I hate so called “dead content” aka content in games that is there and its fully functional – but never actually used by the players. E.g Master level spells in Skyrim. Flashy, eye candy, powerful and… Totally unusable because of their casting speed and shitty range. I always try to avoid those sort of game elements. If something feels useless – I’d rather just kick it out from the game and replace with something remotely useful.

      As of comets tails – I might not follow physics here. I mean, most people would think this is a bug or a glitch lol. And I already can see myself going left and right replying to “comet trail bug” reports that its actually realistic hahah. You know what I mean. Imagine Super Mario without jump control.

       

      Why not? It would make the game truly alive. I mean, space is a dangerous place, dangers everywhere so you ought to be careful. Wanna be safe? Dock in the station. Well, there’s pause button too. Imagine you warp into a sector, full of roids, or exactly at the moment whe the sun lashes an emp flare, or going nova. That would make players blood boil from adrenaline, I know mine would, trying to stay alive or helpless after an emp flare, unless you’re prepared for it

       

       

      There is High Difficulty and Unfair/Random Difficulty. If I, as a player, did something wrong or in a wrong way or just “not good enough”, then I can make peace with the fact that I lost my game or suffered some sort of penalty. Because I just did not had what it takes. But if its random, based purely on dice roll? That’s bullshit. I hate that in games. Because it doesn’t give me any chance or opportunity to defend myself. Its like being killed right after respawn. We all are getting our asses handed to us on daily basis in real life. And in most cases we don’t have control of the situation. I don’t want to mimic this in game. Plus, the game is actually being designed as casual. Like Weird World. I want action only in action related situation, such as combat. Beyond that – I want the player to have time to admire the game world, and make decisions without being rushed. I want the player to actually take time and taste the game, not just run for the finish.

       

      Ships hurling roids with tractor beams or using them as shields or a weapon of bombardment and destruction is awesome πŸ™‚

      Planet, roid, comet rigging? Plant a powerful enough bomb near the core and then wait for unsuspecting enemies to land for mining or trading etc.

      Nano drones swarm? Ripping enemy armor and hull apart.

      Both salvaging parts are good. Ripping exploded, unusable or derelict ships for matterials and equipment with drones or boarding and claiming ship for your fleet or your pocket by selling it are always welcome

       

       

      Exactly that. You know what I love in games? When I am being given various options to deal with the situation. Derelicts are a perfect example of that. You can blow it into pieced and collect plenty but raw resources, or send in a team to check the ship board, or just leave it intact and tow the ship to nearest starport for sale.

       

      Shouldn’t the planet collapse being sucked in? I understand the explosion of a core, but instead of planet going “pop” like a balloon it should crumble and then explode into peaces. Of course there should be a landmass separating, the atmosphere burning the surface etc. etc., but that’s just too much of a headache to implement in πŸ™‚ So just try to make the planet crumble, explode and all of the pieces to be sucked in if possible

       

       

      Oh I will tweak that sequence. Whatcha see now is a total WIP. I won’t go as far as dynamic dissolvation of the planet because it might cost more then its worth. But there will be a lot of extending. Just you wait! πŸ˜€

       

       

       

      Before I “forgot” as I’m celebrating New Years eve check these two games for some nice ideas:

       

      Star Nomad 2

      http://store.steampowered.com/app/414950/

       

      There are some minor features that I like.

       

      and

       

      Anarkis Unending Galaxy

      http://www.anarkisgaming.com/unending-galaxy-info/

       

      Anarkis UG has some really nice X series features in 2D, fleets, stations, factions etc. which I really like as I’m a big fan of X series.

       

      P.S.

      Happy New Year mate!

      Oh I know Star Nomad! πŸ˜€ Both the game and its creator. Silverforce created some incredibly organic and realistic game interactions. The trading system for example. Pure awesomeness.

      As of Anarkis – Thx! I actually was not aware of this game existence! Looks damn good! πŸ˜€

      Thank you Aule, sorry for the delay in reply. And a late Happy New year! I strongly believe that this year will bring a lot of joyful moments πŸ™‚

    • #108699
      DroneLocker
      Participant

      Small Update (Because of the weekend)

      So because there is another long weekend going on – I cannot work too much on the game. But I did found couple of spare minutes to check something out. I’ve made a test music(?) for Stellar Flux . It was something new as I’ve never made space music before. My domain are rather creepy, brainmelting, horror tunes. But this ain’t that bad. Give it a listen and tell me what do you think, but don’t expect Mozart. Its the result of around 30 minutes of work. So no fireworks.

      You can listen to/get the music for free from here

    • #108700
      DroneLocker
      Participant

      And ANOTHER update! πŸ˜€ (I am on fire, oh yeah!~ )

      Ingame VIDEO! πŸ˜€ Finally I am getting my shit kind a sorted after all those holidays and I have something that’s in motion. There is not that much to do ingame, but there will be. For now – its more of a showreel of how the in game looks and feels. I am trying my best to make the game world feel and be both interactive and alive. So nothing is pure “decoration”. Stray roids can be catched. They smash into sun, spaceships, planets and each other. Planet can collide, black holes sucks everything in, suns burns. And I am adding new elements each day. Hope you’ll like it. I am doing my best.

      [media]https://www.youtube.com/watch?v=0Wvp1beqHfw[/media]

    • #108701
      DroneLocker
      Participant

      UPDATE! πŸ˜€

      Okay guys, you’ve seen a lot of space vistas. But what about spaceships and stuff? Well I got that covered for you. Of course its all still Work In Progress so everything will be polished and might change. So take this more as a early design rather then final graphics. Hope you like it.
      [CLICK THE PICTURE TO ENLARGE]

      Promo_ship_thumb.png

    • #108702
      McAule
      Participant

      UPDATE! πŸ˜€

      Okay guys, you’ve seen a lot of space vistas. But what about spaceships and stuff? Well I got that covered for you. Of course its all still Work In Progress so everything will be polished and might change. So take this more as a early design rather then final graphics. Hope you like it.
      [CLICK THE PICTURE TO ENLARGE]

      Promo_ship_thumb.png

       

      Can you write under the ships their name and type (Drone, Miner, Fighter, Destroyer, Cruiser, Carrier, Dreadnaught, Station etc.)

       

      P.S. Nice updates mate πŸ™‚

    • #108703
      McAule
      Participant

      And ANOTHER update! πŸ˜€ (I am on fire, oh yeah!~ )

      Ingame VIDEO! πŸ˜€ Finally I am getting my shit kind a sorted after all those holidays and I have something that’s in motion. There is not that much to do ingame, but there will be. For now – its more of a showreel of how the in game looks and feels. I am trying my best to make the game world feel and be both interactive and alive. So nothing is pure “decoration”. Stray roids can be catched. They smash into sun, spaceships, planets and each other. Planet can collide, black holes sucks everything in, suns burns. And I am adding new elements each day. Hope you’ll like it. I am doing my best.

      [media]https://www.youtube.com/watch?v=0Wvp1beqHfw[/media]

       

      Nice, but I hope sectors are going to be bigger, or borderless, more open space πŸ™‚ Because, sun, blackhole and planets seem too close to each other. Add ships near them and they’d look similar in size πŸ™‚

    • #108704
      McAule
      Participant

      Small Update (Because of the weekend)

      So because there is another long weekend going on – I cannot work too much on the game. But I did found couple of spare minutes to check something out. I’ve made a test music(?) for Stellar Flux . It was something new as I’ve never made space music before. My domain are rather creepy, brainmelting, horror tunes. But this ain’t that bad. Give it a listen and tell me what do you think, but don’t expect Mozart. Its the result of around 30 minutes of work. So no fireworks.

      You can listen to/get the music for free from here

       

      Background music? Not bad and calming to say the least πŸ™‚

    • #108705
      DroneLocker
      Participant

      Nice, but I hope sectors are going to be bigger, or borderless, more open space πŸ™‚ Because, sun, blackhole and planets seem too close to each other. Add ships near them and they’d look similar in size πŸ™‚

      A LOT bigger. The player starts with access to small sectors but as he warps from sector to sector the size of the Sectors are getting dynamicly bigger. This sector is Size 10. And Sizes goes from 10 to 60. Where the number indicates how many tiles are there one each X/Y axis. So a Size 10 sector is actually a grid of 10 x 10 tiles. Which gives us 100 tiles. In the other hand Size 60 means the sector has 60 x 60 tiles. Which is 3600. Thats 36 times bigger then the smallest.

       

       

      Background music? Not bad and calming to say the least πŸ™‚

      Some new stuff has happen and I won’t be making the music for Stellar Flux anymore. I’ve found someone else. Far better then I will ever be. And that person is capable of making music the caliber of e.g Inception or Interstellar. But *hush!* for now. Very soon I will present you my new “partner in crime πŸ™‚

      Oh and about the ships I still need to work on them. They look good but are too dark. Thats because I am experimenting right now with a dynamic lighting. So they have to be that dark for the Light source to actually shine on them. If I fail to do so – I will just make the graphics lighter.

    • #108706
      McAule
      Participant

      A LOT bigger. The player starts with access to small sectors but as he warps from sector to sector the size of the Sectors are getting dynamicly bigger. This sector is Size 10. And Sizes goes from 10 to 60. Where the number indicates how many tiles are there one each X/Y axis. So a Size 10 sector is actually a grid of 10 x 10 tiles. Which gives us 100 tiles. In the other hand Size 60 means the sector has 60 x 60 tiles. Which is 3600. Thats 36 times bigger then the smallest.

       

       

      Some new stuff has happen and I won’t be making the music for Stellar Flux anymore. I’ve found someone else. Far better then I will ever be. And that person is capable of making music the caliber of e.g Inception or Interstellar. But *hush!* for now. Very soon I will present you my new “partner in crime πŸ™‚

      Oh and about the ships I still need to work on them. They look good but are too dark. Thats because I am experimenting right now with a dynamic lighting. So they have to be that dark for the Light source to actually shine on them. If I fail to do so – I will just make the graphics lighter.

       

      Good, bigger sector size means more exploration, exploitation and extermination πŸ˜‰

      Glad to hear, you’ve got a music composer in your team it’ll ease some of the stress and work on your project.

      No worries about the ship sprites as they’re still WIP, bud I’d like to know their role so people could give feedbacks and suggestions what to improve, change etc. πŸ™‚

    • #108707
      DroneLocker
      Participant

      Good, bigger sector size means more exploration, exploitation and extermination πŸ˜‰

      Glad to hear, you’ve got a music composer in your team it’ll ease some of the stress and work on your project.

      No worries about the ship sprites as they’re still WIP, bud I’d like to know their role so people could give feedbacks and suggestions what to improve, change etc. πŸ™‚

      Aaaand you just gave me another awesome idea.

      Oh and…

      Polished and upgraded the starship sprites a bit. I think this is as close as it gets to what I had in mind. And thats the last update for Stellar Flux for couple of days… I got food poisoned and I am barely seing what I type. Plus my kid got fever so we all be staying home for next couple of days.
      [CLICK TO ENLARGE]

      Promo_ship_2_thumb.jpg

    • #108708
      McAule
      Participant

      Aaaand you just gave me another awesome idea.

      Oh and…

      Polished and upgraded the starship sprites a bit. I think this is as close as it gets to what I had in mind. And thats the last update for Stellar Flux for couple of days… I got food poisoned and I am barely seing what I type. Plus my kid got fever so we all be staying home for next couple of days.
      [CLICK TO ENLARGE]

      Promo_ship_2_thumb.jpg

       

      Well they look much better now, good job on those sprites πŸ™‚ The 1st on second row looks like a skull, is it a pirate ship of sorts? πŸ™‚ What about shadows? If planets have them ships should have them too. Engine needs trails or glow too πŸ™‚

      All of your ships are a bit round, some pointy ships with corners are needed (imagine heavy armor plated ships), bio-organic, crystal type, well I think you get the drift. Well, I hope there’s going to be a bigger sort of ships with different factions, races etc. Also no need to add wings, tails, fins for aerodynamics as it doesn’t exist in space πŸ™‚

       

      P.S.

      I hope you and your child will get better soon πŸ˜‰

       

      P.P.S.

      That music composer of yours is he EricMatyas perhaps? πŸ™‚

      He’s got some great music and sounds for all theme types free for commercial and non-comercial purposes in his website.

      Or Przemyslav (Przem on youtube)?

      He’s got some nice music on his youtube channel πŸ™‚

    • #108709
      DroneLocker
      Participant

      Okay this is as good as it gets. Plus I really just want to move forward and get this over with. I’ll reply later when I’ll catch a breath
      CLICK TO ENLARGE
      new_all_3_by_astrat-d9nat2j.png

    • #108710
      McAule
      Participant

      Nicely done, keep up the good work mate πŸ™‚

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