March 19, 2014 at 4:19 pm #60358
A new member (grondilu) warned me of the illegality of my approach towards the GNU-GPL 3 licence.
Indeed, I should take a theory provides a link to the modified source Pioneer (Genesia).
I’ve Finaly found some place on my small free dropbox for that.Since I have found that although Genesia silk MRL, it is nevertheless dependent on the GPL3 license.So therefore I repost here as mod Pioneer.In fact, I’ve never had other ambitions than to preserve all those old models before the SGM system.And ultimately Genesia is part of the history of Pioneer.March 19, 2014 at 5:13 pm #102958
Great to see this coming back Vuzz! :girlcrazy:March 19, 2014 at 5:25 pm #102959walterarParticipantGenesia is not a mod Pioneer. Genesia is Pioneer. At least, of the Pioneer imagined its creator, Tom Morton. What we have now is not Pioneer but a mod of the original Pioneer. I mean, Pioneer is a mod of Genesia. So, you should not be here. Genesia should be in the original Pioneer forum. :drag:But if you feel comfortable here, then welcome. :takeexample: :fans:March 19, 2014 at 5:40 pm #102960Genesia is not a mod Pioneer. Genesia is Pioneer. At least, of the Pioneer imagined its creator, Tom Morton. What we have now is not Pioneer but a mod of the original Pioneer. I mean, Pioneer is a mod of Genesia. So, you should not be here. Genesia should be in the original Pioneer forum. :drag:But if you feel comfortable here, then welcome. :takeexample: :fans:
Whaoww , powerfully reasoned my friend , But you can go there a strong anyway, Pioneer a mod of Genesia! OMG!In any case I gave this place a Genesia mod to be sure that newcomers do not confuse me with a “copier pioneer” again. (When in fact I am the archivist ^ ^).March 23, 2014 at 9:22 am #102961April 5, 2014 at 5:19 pm #102962
Another small update in SSC download section*******************************GENESIA 060414News– Inworld labels are now colored in blue.– New approach for groundstations (more closer).– Populated systems in sectorview now have an indicator that varies by population.Divers– mod terrain colors for gas giants.*******************************April 5, 2014 at 6:45 pm #102963
Nice improvements Vuzz! :girlsmile:April 6, 2014 at 1:56 am #102964April 23, 2014 at 1:09 am #102965May 3, 2014 at 10:51 am #102966
I put in a good long session with Genesia last night and really had a lot of fun with epic battles and “just in time” deliveries while flying around the Achernar system. :girlcrazy: Yes that’s right, I just stayed in one system and I could barely keep up with all the in-system scan requests and small deliveries. Achernar is a big system indeed!
A wee request (if possible) Vuzz, any chance of a slider for the job and contracts pages? I filled my contract page last night but couldn’t scroll down to see all the jobs I had taken on. If you cant its ok, I was only really pushing how far I could go in keeping up with what the game threw at me. If your normally playing the game it’s not really an issue.
I did noticed two little bugs though, first one relates to the starports on Capitol. Now this is quite a hilly planet and sometimes the landing bays are covered in terrain meaning the ship will bounce instead of landing properly to access the starport services. I fixed this by landing manually but aimed for whatever clear bit of the assigned pad was still available. The game then dragged the ship into the centre of the landing pad by clipping through the side of the hill with no damage taken. Marcel’s landing pads still look as cool as ever! :girlglasses:
The second bug relates to combat. Sometimes the stardreamer will set itself to pause during the heat of battle. Is this a feature maybe? I panicked a bit because at the time I was up against a much bigger and more heavily armed ship and it took me ages to wear him down with the little 2 MW gun my Imperial Hunter had fitted. I thought the game had crashed but thankfully no it was just paused. It also happened a few more times during other long battles.
Great stuff all the same Vuzz! :queen:
Oh, I nearly forgot :girlwacko: , I gave a few of your Genesia fleet screenshots a wee bump over on Mod DB. Next month if your out there Walterar and reading this, it will be Scouts turn. :girlwink:June 21, 2014 at 1:34 pm #102967*******************************GENESIA 210614News– Don’t allow hyperspacing close to planets or stations & when landing gear is down.– New security message for “CLEARANCE_DENIED_NO_BAYS” state (english & french only)– Delette retrofacing of ships during decelleration phase, align reverse to accel values on all ships.Divers– News size and colours of scanner dots– Add a scanner colors table in docs folder– Update ships_data lists in docs folder: change allegiance to technology, & deletion of reverse accel data colum– Delete reverse accel infos in shipyard infopanel of stationsFix– Debug projector material on Ip shuttle.– Statics ships Lynx & Yacht have now the correct parking orientation.– Fix matvar interferences (?) of the cuttin’ hull on Hullcutter– Correction of reverse accel. on “Caiman + 1 MCU”– Correction of ECM2 on Gunboat LR– Deletion of nil material on Cobra3’s scoopsModels Changes– Mod texture on Natrix, Meteor, Wave, Gunboat LR, & TestRun– Mod win material on B-Wing, Viper Def, Viper Race, Viper Pol, Gyr, Caiman, E.Y.E, Typhoon, & Viper X– Mod materials on TestRun, Orion, & Wave– New glowmap for Meteor & TestRun– Adjust poslights on Eagle Mk-III– Downscale ECM models on Sidewinder– Downscale scanner and antenna on Sirius Interdictor– Mod landing gear on Wave– Mod propulsion parameters in ships/lancet.lua– Mod propulsion parameters in ships/natrix.lua– Mod propulsion parameters in ships/mcu.lua– Add forgeted second pilot on Viper Def– Add robot in cockpit on Viper Pol– Mod largegun2 position on Ladybird– Add missiles pods on Ladybird, & Sirius Interdictor– Minors changes of ship.lua on Bloodrunner– Mod opened door on Caiman– Mod frontwheelunit’s scale on Gunboat LR– Upscale ASP Scout– Adjust some materials on Sirius Interdictor– Adjust missile pods on Turtle, & Supafighter– Mod main thruster on ASP Explorer*******************************
Wish you a nice playJune 22, 2014 at 6:34 am #102968
Wish you a nice play
I will Vuzz and thanks again for this wonderful update! :girlcrazy:June 25, 2014 at 2:54 pm #102969
Soon in Genesia :GENESIA —-14News– Reduced the rewards of scout missionsJuly 13, 2014 at 5:48 am #102970
New update http://spacesimcentr…e/1063-genesia/
The changelog:News– Reduced the rewards of scout missions– Proper rocketship icon by Evarchart (Pioneer #2942) used now for ship’s info panelFix– New FlightState JUMPING to initiate hyperjump. This avoids delivering lua events in hyperspace. (from lwho in Pioneer #2731)– Relocation of AltaÃ¯r system from local_stars to customs systems (to adjust reasonable pressures on somes failings planets)Models Changes– Downscale ASP Explorer, & Imperial landing Craft– Deletion of hans & chewy pilots on Corelian Transport YT 1300– Adjust landing position on Imperial landing Craft– Mod Win_lo material and add a Win_n material on CaÃ¯man– New Hullcutter model from Gernot (it’s now a “true cutting hull”), + various adjusts for Genesia by VuzzJuly 20, 2014 at 9:55 am #102971ThunderchildParticipant
Hi there, I have a question about combat in Genesia, when I tried my first assassination yesterday everything was a total failure. I was around 2k meters behind my target blazing away with a dual 1mw pulse cannon and i may as well have been using a nerf gun. anybody able to tell me what i was doing wrong? the target was the Flash Gordon looking ship (Planetary Express i think)
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