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we are on steam greenlight
support us space cadets. 🙂
@sscadmin here is the link.
Adding vehicle building, made a test one, named it armadillo.
testing a rocket turret, not a good idea on a land base 🙂
looking for alpha testers, anybody willing do say so.
Wanted to add those bases, but the Tank FPS so much, have to remove them for now.
nice questions asked by a player, clears a lot about game:
NO mans sky: Hype was worth it, more enjoyable then the game. the day its leaked early i watched almost all streams 🙂 its was fun, after that almost all videos/streams looks almost the same.
Star citizen: its development is a journey in itself, i watch almost all podcasts, star citizen bug smashers, 10 for the chairman etc, lots of fun then the game itself. if game will complete in its full sense, is hard to guess.
yes i saw 🙂 working hard to give it to players, game is big, thinking to roll it in modules each having its own play features.
Now that you’ve mentioned it, I had to check the indiedb, a lot of my mentioned features you’ve already planned, so that’s good. As long as you follow the path and include those features you gonna do well, but don’t forget, the only thing player hate the most is the optimization, no matter how good the game might be, if it’s poorly optimized, you’ll have lots of negative reviews. So optimization should be your top priority, then MP (everybody expect some sort of co-op, and multiplayer), then you can add features and last thing should be replay value for SP.
Overall, so far so good, keep up the good work guys and good luck 😉
i am getting 60 FPS in both space and planet with [ Nvidia 750 Ti ] which think is a fairly cheap card. i dont know how busy you are but if you have time to play can arrange a dev copy to play along by this saturday.
lots of stuff definitely, all of them are planned, but you can understand the scope of above, its huge. so right now what we are pursuing is a tech demo to go for steam and funding or getting a publisher, once we get that then we can start releasing it in increments (alpha releases, early access) and keep developing to implement above features. if you read the description in the indiedb post, you can find almost all those features are there.
hope for the best 🙂
trailer? its actual game play.
anyway if i give a build with following features –
1) few ships to fly
2) asteroid mining
3) one planet landing and base building limited features.
do you think some one will play it.
we are working on a space game named Antarix since last one year, you can find lots of details, screenshots, videos of its development here
i also sometimes update here too, but dont get much views, so i keep my twitter and indiedb updated.
its a space game where you mine, hunt, build (like space engineer, empyrion etc), combat with AI, and slowly build up power to capture planets, sectors, be a part of great wars. soon we are going to open registration for alpha registration to give some copies to player who want to play it in before early alpha and help in bug testing and also get some fun with it. 🙂
hope it helps.
while testing internal studio testing build recorded this video, just a strolling in asteroid field near a huge planet, found a nice spot and start building base
registration for alpha will open soon, stay in touch
New gameplay video uploaded ft. a little bit of base building
hmm just little bit of colors, right. 🙂