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Besides monthly games you also get access to over 60 free games in their library


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  • in reply to: Google Stadia #112782
    D.C.ElingtonD.C.Elington
    Participant

    I’ll follow my own little antitrust policies and vote NO regardless of the quality and price of the service.

    Besides any political considerations I’m not sure that makes much sense for the environment either. For latency the servers will probably have to be clustered by region so with no “longitude-based” sharing efficiency. Also the hardware will likely have to be constantly maintained to play AAA games at maximum settings. Compared to a situation where many gamers make do with their aging rig that’s even more GPUs going to landfills in Africa 🙁
    And of course there’s the infrastructure cost for providing the necessary bandwidth…

    Just my two cents ^^




    This bundle expires on 3/25/2019


    in reply to: List of space games that trully represent space #112714
    D.C.ElingtonD.C.Elington
    Participant

    Hi XenonS,
    If in-dev solo projects count I’m working on ASG (link to SSC thread here)

    Distances and physical quantities are realistic. There is an hyperspace jump to deal with interplanetary and interstellar trips, however it’s very constrained and jump-points must be reached using conventional orbital mechanics and maneuvering.

    Cheers,
    David

    in reply to: X4: Foundations releasing Nov 30th #112670
    D.C.ElingtonD.C.Elington
    Participant

    Gave a shot at X1 and X2 but could not really get into into them either. To rebound on what Natansharp was saying the main quest vs empire building duality feels a bit awkward IMHO. Always strange when the damsel in distress is patiently waiting for you while you’re minding your own business! This happens in many open worlds (optional side quests interrupting the main story) but in this case it’s completely different activities which makes the issue more obvious I think.

    in reply to: Starpoint Gemini 3 #112619
    D.C.ElingtonD.C.Elington
    Participant

    Good news is they are going for fighter craft only so no cap ship flying

    +1: IMHO the capital ships in Warlords were bizarrely dogfighting at close quarters anyway, so back to basics may be good. On the other hand I really liked the broadside firing in Rebel Galaxy so let’s hope that the very same move won’t feel like a loss in that case.

    in reply to: Space Nerds In Space #112562
    D.C.ElingtonD.C.Elington
    Participant

    It does thanks. I would say that this is not really an issue since all players can always discuss the strategy out of the sim, or maybe even roleplay as a crew why not ^^
    Maybe another possibility would be to add “mini-games” at stations where the interaction is too streamlined? About comms: constantly having to evade jamming for instance?

    in reply to: Space Nerds In Space #112552
    D.C.ElingtonD.C.Elington
    Participant

    Great!
    About the gameplay there are many people on the bridge ^^ so is the workload evenly balanced across all stations?

    in reply to: The Wandering Earth #112543
    D.C.ElingtonD.C.Elington
    Participant

    D1 you were mentioning anime cartoons, unless I’m mistaken this also reminds of some comics in the 70’s and 80’s with similar spectacular plots. However contrary to drawings in that case the visuals look very realistic, hence the striking contrast! But very interesting and impressive for sure.

    in reply to: The Wandering Earth #112533
    D.C.ElingtonD.C.Elington
    Participant

    Who cares about thermodynamics! 😀

    in reply to: Arc Savior #112521
    D.C.ElingtonD.C.Elington
    Participant

    I got Everspace recently I’ll give it a try.

    in reply to: No Man's Sky #112517
    D.C.ElingtonD.C.Elington
    Participant

    Nice pics +1 ^^
    I picked it up a while ago but I’m afraid it’s actually too “open” for my taste.

    in reply to: Arc Savior #112516
    D.C.ElingtonD.C.Elington
    Participant

    In the video it looks a little bit like an on-rail shooter indeed. Could also be a matter of camera and distant structures’ movement?

    in reply to: Shadowrun Returns #112487
    D.C.ElingtonD.C.Elington
    Participant

    Liked it too and Dragonfall even more indeed 🙂
    However I was probably in a bad mood but I could not get myself to complete Hong-Kong :/

    D.C.ElingtonD.C.Elington
    Participant

    @theAntibob thanks!

    I was playing with Orbiter exactly during the same period! Actually it was the reason why I started looking into orbital mechanics and I’m still using some code I wrote at that time 🙂

    About the UI you’re right I’m trying to replicate and adapt some typical layouts. I’ll have to innovate more with the sensors I guess but one problem at a time.

    If you’re brave enough to volunteer I’ll happily send you the latest exe 🙂 However I’m afraid it’s running on Windows only. I’m not trying to make any point, it’s just that [C# + SharpDX] was an obvious choice given my limited resources and initial skill-set. Anyway if this is OK just pm me and I’ll send you a download link.

    in reply to: The Final Frontier #112448
    D.C.ElingtonD.C.Elington
    Participant

    I like the tactical view, it reminds me of “Starships Unlimited v3” I think. The “RTS” + hexes is intriguing though!

    in reply to: Space Nerds In Space #112421
    D.C.ElingtonD.C.Elington
    Participant

    Yes kudos for the great work indeed ^^
    And thanks for the presentation, the “gradient to curl to velocity field” slide makes it appear almost “simple”! 😀 Again these textures you come to are just amazing.

Viewing 15 posts - 1 through 15 (of 22 total)