Forum Replies Created
I’ve only watched a handful of series for the first time on DVD and the ones I own that I watched in the original run were fun to seen again but you can’t beat the first run through 🙂 .
I do prefer to watch in airing or production order, gives a sense of what it was like back in the day when the series was on television – except the repeats of course.
First time I caught that ship when I watched one of the later season episodes years ago all I could think of was copyright. I guess they added that ship to the show as it was favourite of one of the production crew and as a homage to 2010.
I think the physics can remain as they are, as for the flight model I would attempt only minor attempts at modification. Lua looks good so writing these missions for Pioneer would be a good start. I have submitted a couple of ideas to the dev team on Github already so I won’t hesitate at doing that again in the future. Will have to see if they were pulled or not. Thanks for the luck !
RE: PINBACK and MARCEL
Ok, your advice is thus noted – I’m still buying Deep Space 9 on slimline DVD ( currently at season 2 ). Never watched it all the way through before. Will be getting Voyager season 1 on DVD after that – I’m trying to watch everything in the order they were released. After I’ve completed my Star Trek purchases I will take on Babylon 5. I won’t watch the special features the 1st time 😉 .
It’s great to be able to watch these series on DVD for so little cost and be able to skip adverts, watch special features and not have to wait between episodes 🙂 . It used to take years to get through a TV series on broadcast back then and sometimes have to wait painfully between two-parters. My boss at work mentioned that many people have their own viewing schedule on DVD ( or Blu-ray ) these days as there is so much rubbish on TV now like those boring reality shows ( or cheap TV as I call it ). I hardly watch broadcast programs any more and tend to let my Freeview recorder build up a backlog of the stuff I do want to watch, great way to save viewing time since you can just skip the adverts.
A model converter/installer for Pioneer would be wonderful and instantly make it easy to get all those fancy models on the web in to the game including the Star Trek ones, +1 from me.
I actually did get to see most of the 1st season way back then and a handful of late season episodes several years later. Liked it how they got that ship from 2010: Odyssey Two in to the series with the spinning gravity section.
All right I will keep an eye on the complete set and wait for the price to come down again. I just checked on Amazon and the price is back up through third party sellers at the moment.
Yes you’re right, I did some more thinking today and thought about waiting until Pioneer is completed at version 1. I understand the devs are thinking of taking it to Frontier’s level at version 1 then evolving it in to it’s own afterwards with more features etc. It sure beats having to transfer the mod code over to the main Pioneer code after each new alpha is released.
I am keen to learn about the coding and working of Pioneer in the meantime and do some experimenting first to see what can be done. I hope I can develop some code that the Pioneer team may find useful along the way.
As for the Lua side of things, I have some ideas I want to write with that too for Pioneer.
I remember Babylon 5 when it was on Channel 4. I watched episodes here and there but never the whole series all the way through. Last I checked you could get everything they made in a DVD box set for Ã‚Â£55 on Amazon.co.uk. I wouldn’t mind seeing it all the way through :).
I have a fondness of Trek because I grew up with it, especially when Next Generation started in the late 80’s. I remember the original films the classic crew made and recently caught up with their remastered original series episodes on DVD. 90’s Trek was my favourite decade as it was so successful at the time and it was popular at high school. As for Enterprise, it was ok but not what I thought it would be which was a shame although their last season was the best. Guess that’s why I wanted to set the mod at the time of the three series on air in the 90’s.
Thanks for your feedback :). You’re right of course, the flight model is something different and that will need some re-working or modifying. At this stage I’m just looking in to it all to see how feasible it will be to do a modification. Some experimentation with the code is always worthwhile.
Pioneer is looking good and continues to evolve, the fact that it’s open source is something I’ve wanted since the Elite Club idea that David Braben had. One of the goals I have for this project is to evolve it alongside Pioneer’s alpha releases so changes and additions are fed back in to the mod.
I’m open to have help with this of course so if anyone wants to contribute to this project, in any way, they can feel free. I will sort something out on Github so if anyone wants to develop their own branch they can do so, we can merge our contributions that way.
I will add a point of contact to the blog and look in to setting up chat system for developers.
I have an idea for the ship’s computer to store data on:
– planets, moons, stations, systems visited in a log.
– missions completed, people contacted etc.
– and more.
This information would be stored in a relational database so that you can back it up in case of damage etc. It will grow over time but with current hard disc capacities isn’t a problem. Such a feature could be submitted to the Pioneer project so that they could incorporate it if the developers wanted to.
I’ve just created a blog to post updates on the mod as and when they are available.
“Star Trek: Pioneer” is the initial title just to get started and may change at any time.
I understand that modding a game, simulation or whatver can take a lot of work and I have no delusions that something grand is going to be churned out any time soon. All I’m doing at this stage is investigating how I’m going to go about modding the latest alpha.
At this time I’m looking in to:
– model replacements.
– screen redesigns ( ship info, cargo, bulletin board etc ).
– coding investigation, in order to learn more about Pioneer’s programming.November 30, 2011 at 2:48 pm in reply to: DEVS ! Planetary Grid System, markers and mining requests. #84999
Thanks for your reply :). Ok I will put these on to the issue tracker as you suggest and see what happens.
Thanks Brianetta :).
424 All time views.
163 views today.
255 views yesterday.
Thanks for the feedback Philbywhizz and you’re welcome s2odan :).
I’m already seeing a large jump in visiting numbers since the second blog was posted yesterday.
I’ve had thoughts about recording some videos that I can upload to Youtube and link to my blog as I have the skills to do so and own a good editing package – Corel Video Studio X2. Ashampoo Snap comes in handy for recording the video.August 24, 2011 at 1:56 pm in reply to: Implementation of Black Holes and rewards for visiting them. #81086
Ok then, I will see what I can do as I am looking in to this right now. Let’s see what I can do. . .
Thanks for the replies so far folks. Looks like it’s pretty straight forward to do by the sounds of it. I have a few ideas, one of which was posted in another thread about rescue missions and have plenty of variety with those. I will play around with what is there and see what I can develop, make suggestions for lua requests and post progress in my own topic.
Thanks for the link to the editor marcel I will grab that ! I’m familiar with Potsmoke as I have read a number of his posts over the years on Frontier and on here. I may not have posted many replies/topics yet but I have been reading quite a number of topics since I registered.July 21, 2011 at 1:21 pm in reply to: Implementation of Black Holes and rewards for visiting them. #81083Darkman wrote:Still like the idea of finding derelict or lost ships around some black holes as well.Brianetta wrote:Why on Earth are black holes needed? Derelict or lost ships anywhere would be pretty cool.
As an incentive to keep on going back, after all they are just a black hole with a ring of gas being dragged in to it. Derelict ships could be found anywhere, why not ? Be interesting to find the occasional one around a gas giant, asteroid etc. Maybe you can find the rare opportunity of finding a research vessel around one that you have to rescue with a tractor beam or something.July 20, 2011 at 8:41 am in reply to: Implementation of Black Holes and rewards for visiting them. #81075
Thanks for the answers guys :).
I’m very satisfied with what has been show and discussed so far.
Wouldn’t it be interesting if that if you manage to pass through the centre of the super massive black hole you end up in a different galaxy, say Andromeda for example ?
You could explain the crushing effects of the singularity away by an artefact or special ship you have to aquire that can do the job. Would be an interesting twist to the game and give another reason for visiting it.
Still like the idea of finding derelict or lost ships around some black holes as well.
3D galaxy, I would say that would be a fantastic feature as it would put it on par with Infinity: Quest for Earth and adds more realism.February 14, 2011 at 5:23 pm in reply to: Adding more solar system moons and cometary objects etc. #77943
Glad to hear that more moons will be included at some point in the future :). I haven’t actually seen images of Mimas for a while and it’s always good to see that moon again with that mega crater on it. Actually, Mimas is like the badly pockmarked and spotty teenager of Saturn’s moons with all those bumps and craters all around it :D.
That’s ok Geraldine, the default galaxy is a better one than that found in Frontier and First Encounters anyway.
Now, are there going to be black holes in pioneer ? Particularly the one at the centre of the galaxy ? 😉