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I think translating the game itself to polish would be a very useful for us. There are currently 300 untranslated strings for Polish language:
I think it’s safe to say that this is the biggest and most active period in pioneer development for many years time. We did a sneak-pre-release earlier this month, but excluding that, this is the first release since April.
It’s _strongly_ encouraged to read up on the new Flight UI on the wiki, as nozmajner linked above, but here again, for the lazy, as this will enable some seriously fun game play:
You can see the [full change log](https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt), as always, in the source tree.
Also, the plan/progress ahead for replacing the old-old (un-moddalble) Frontier-clone C++ UI and the semi “new” (2014) NewUI/Lua UI:
Please help us spread the word, and [retweet](https://twitter.com/pioneerspacesim/status/901843003316330497)!
(remember: more players = bigger community = more developers = better game)
nozmajner is being modest. These changes are thanks to his clear visions, and mockups combined with ecraven’s crazy fast coding.
Each component has been discussed at length in IRC, and iterated throug many versions to find the optimal from a user perspective. Real cockpits, and space shuttle UI (user interface) have been studied, as well as the UI of other prominent space games, like Freespace, Wing commander, Iwar 2, EVE online, and Elite Dangerous (heard of that one?).
Next in line is vastly improved orbital planning window, and comms log, multiple gun mounts, and more.
I think it’s safe to say Pioneer has, over the last few weeks, gone through the biggest update in 4 years.
Since it’s a super moon tonight, and you should leave the city to really see how bright it is (30% brighter compared to when it’s at its weakest). then why not throw off your clothes and dance under the Waxing Moon in Babylon to The Devil’s Blood song by the same name:
If it had been the Super Sun instead, then maybe the song “The sky is burning” by Sam Gopal would have been more fitting. Sam Gopal is the dude on the bongo, so no drummer needed.
If the soft voice of Ian Willis (vocals/guitar), sounds familiar, yes, he would be better known to the world as Lemmy Kilmister, who later joined Hawkwind, and then formed MotÃ¶rhead.
The reason the language file doesn’t work is that it’s looking in equipment-core/*.json for the key by default. If you want another language module, you need to also specify l10n_resource (e.g. look at how modules/CargoRun/ does it). So in this case it would be l10n_resource=”beamlaser”.
Possibly, the modules/beamlaser.lua should be in modules/beamlaser/beamlaser.lua and it should work.
Also, with this speed-up hack, I suspect the collision detection will miss many of the hits. But I haven’t tested it.
And a second “also”: having just watched episode 4 of The Expanse, I think it would be way cooler with a minigun/vulcan cannon, than big slow blobs of… hot plasma(?) as pioneer has now.
Didn’t the lanner go into Scout+ a few years ago, and is now alive and well there?
Another report on this through IRC, regarding the latest build, lastnight.
On a side note, if you’re 120 AU out, then you’ve targeted the wrong star. Which leads to quite tedious game play.
output.txt doesn’t look complete, since it ends on half a word.
Do you have any modules/modds downloaded? Could be they crash your system due to stale code. Check your pioneer config folder. Consult FAQ on our wiki for how to do that.
If you want to play scout+ on your Mac I see two immediate options: (1) download pioneer, copy in the ships, skyboxes, icons, cpanel, modules, etc. from scout+ that you want. They’re all in the data/ directory; or (2) download scout+ source from github and compile it on your mac. It can then be distributed to other mac players.
On another note, just for fun, taking download statistics over the past 50 days for GNU/Linux and Windows, and over the past 180 days for OSX (days since last release):
– Windows: 74.2 downloads/day
– GNU/Linux: 18.1 downloads/day
– OSX: 6.42 downloads/day
Or, extrapolated to estimated downloads per year: 27 083, 6606, and 2344, respectively. This excludes moddb (for Windows), and compiling directly from master, or using pre-built packages (for GNU/Linux, e.g. Fedora).
I applaud your efforts, but I think we’re on a good path to already include all this in master branch. ecraven’s pull request went up last night (#3819). With this, pioneer will no longer draw to the worldview from C++, but from Lua.
It will be significantly easier for modders to add and change the “F1” view.
None of your links above work for me, I just get a blank screen. (Possibly my adblocker acting up?) You can upload your screenshot directly to the forum. That way we can all see it (if logged in), without relying on any third party.
But despair not, your work is not in vain. Without having looked at any code, it might be that you have a more accurate approximation for full stop distance than ecraven, if so, you can collaborate on using your code in his UI.
This discussion from way back might be of interest:
Perhaps other players will want to elaborate. Or even add some instructions to the wiki.August 14, 2016 at 3:30 am in reply to: Announcement: BIG update – adventurous test pilots needed! #108305
Make sure to follow pioneer on twitter, new build is out:
we’ve never spoken before, but I’m on the dev team, since a few years back, and nowadays it’s mostly me, nozmajner and fluffyfreak, since Brianetta, robn, and jpab have stepped back.
I’m not sure how fluffyfreak or nozmajner feel, but I wouldn’t mind un-pinning some of those old outdated posts, like:
– We no longer have nightly builds, robn has (sort of / almost) left the project, and we no longer have alpha builds, so I’d like this unpinned:
It doesn’t give any accurate information. Latest download of pioneer is always from our website, it’s never “stable” or “nightly”/experimental, it’s just “most recent”.
– I’d like this unpinned as well, it’s 3 years old, and not up to date anymore. How to contribute is on our wiki.
– This aught also be unpinned:
as all links in the top post are 404 (our wiki no longer resides on github), and we now have maintained, up-to-date, information on how to contribute to pioneer on the wiki, as I mention in the last post of this thread (2 years ago).
@shamanorak if you hold down Shift in star map and scroll +700 ly, you get to truly unexplored systems, and they’ll be flagged explored once you visit them.
There are some plans to remember market prices in all systems you’ve visited.
Maybe we shoul add a filter option in star map, “visited”. Shouldn’t be too difficult.
I’ve never managed to hit anything other than the ground (not even buildings!), but it would be interesting to hear what other players think about combat with our current weapons. As I’ve understood it, other players here have far more skill than I, and can actually hit ships, maybe even with out much effort?
I think Jonh Jordan, who was around when those decisions were taken, has said combat is too boring with laser weapons. I’ve never experienced them in pioneer, but their equivalent in Frontier worked well, I think.
I get that I don’t have permission to download, even though I’m signed in.
Anyway, would love me some screenshots showing this off.
Lot of code was rewritten and improved in modules SAR and CargoRun. Many detected bugs were fixed.
It would be nice to see those fixes in pioneer. I might not speak Spanish, but if you need help with github / git / branches / submitting pull request, I’d be happy to help (maybe IRC or dev-forum is better suited for guidance regarding the inner workings of git).
I have wondered a bit how you develop Scout+. I think the way I would do it, is to have branches with the scout+ improvements/changes and new features and then one branch being pioneer-master, then one can easily merge in the scout+ specific branches into latest pioneer master at anytime.
it might not be on the API listing.
Most likely isn’t, since API is only updated manually, very rarely, when we kick our biological (rob)ot down under.