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I hope, you are getting better soon. When you’ll come back, I have a little surprise for you (see PR #3201).
So i posted the Text from the Output file on”Pastbin”.
Umm, you should probably give us the link, since at least my crystal ball broke in a rough landing 😉
@Marcel: On which star systems did that happen (including sector coordinates please, names are not unique)? Did you activate the system info view for another system (or the same system) before (if so which one)?
I don’t think that whether there was an exploration mission for this system should make any difference for this assertion. But, which systems were shown directly before the assertion might be relevant.
I would love to be able to program stuff but I can’t. I am into 3D graphic and have no time to learn programing 🙁
Ohh, that’s fine we need a lot of 3D graphics (ships, stations, buildings) as well :D. If you want to contribute 3D assets, just make sure to check with nozmajner (our “art director”) in the Dev forum, that what you have in mind fits to the general style of Pioneer before putting too much effort into it.
A few things to bear in mind when suggesting features/improvements:
- While we appreciate ideas what to implement, there is often not a lack of ideas but a lack of helping hands to implement them. Often the devs also have a lot of ideas themselves and not the time to realize all of them.
- So, an idea “from outside” to have a chance to be realized needs to either align well with something a dev is doing anyway or be well thought-out and show that you put as much effort into the idea as you expect from the developer to put into for implementing.
- Contributing to Pioneer also increases chances that your ideas will be heard. And there is more than just programming: 3D models (I for one suck at everything arty, so am very grateful if others provide nice graphics), testing (reproducing bugs and giving good bug reports), balancing (working out good balancing of the various tunable parameters like prices and ship properties take a lot of time to figure out)
- All contributors do so for free and in their spare time, often parallel to a full-time job or full-time studies and of course family and friends. So, “just half a day” (which as experience shows often turns out to be rather “at least two days” or much more ;)) may well be the time budget a developer can dedicate to Pioneer in one or two weeks.
This is not happening for me (Ubuntu 12.04.4, 64 Bits, self-compiled). I tried both tag 20140223 and current master (6e38538d9f03).
I guess, it’s related to your OpenGL configuration . You should probably open an issue and attach your opengl.txt and output.txt there.
This has been fixed a few days ago. With a few days old Linux version there was a Greve (0,2,86) and it would throw the given assertion on activating system info view.
Those were issues #2743,#2744 by the way
Ahh, I seldom use this view.
Just looked into the code. The radius of the frame is
double frameRadius = std::max(4.0*sbody->GetRadius(), sbody->GetMaxChildOrbitalDistance()*1.05);
It isn’t as easy to change this as it looks, as one must make sure, that the frame does not overlap with other frames. I have been there, hard to debug and not easy to fix. I do not want to go there again at the moment 🙁
I fail to understand what you mean. Frames are a completely internal concept. Ideally, they wouldn’t be noticeable at all to the player. And except for the switch from non-rotating to rotating frame they normally aren’t.
If you mean, when the altitude display appears, that is completely independent of frames (It used to be coupled with the rotating frame, but isn’t anymore for some time). Currently, it appears at 10,000 km or 0.5 radii of the planet (whichever is lower).
I see that this has been removed. I was still getting used to the game and was curious why the ctrl-M cheat was removed.
Because cheating is evil and shall only be accessible to the devilopers :devil:
No, I don’t know actually. I think, it has something to do with the switch to New UI.
(and yes, I know how to spell developer :wink:)
At what distance does the switch to flight relative to the Planet vs Star happen?As far as I can see from the Navigation Screen it looks like it sometimes happens when you get within the distance of the furthest satellite…
Yes, I think the non-rotating frame reaches out to the apoapsis (the furthest point) of the orbit of the furthest satellite. So, if this orbit is highly elliptic, it might be a lot farther than the current position of the satellite. That’s just from memory, though. I didn’t crosscheck in the code.
The rotating frame of the planet is essentially when you enter the atmosphere (i.e. when the 0.00 atm pressure appears). So, even the thinnest upper atmosphere layer rotates with the same angular speed as the planet surface.
I think it make the gameplay suck if use different fuels for each thing so would be happy to see it switched back.
Hmm, some details I’m wondering about:
- Should jumps take their fuel from the fuel tank instead of the cargo hold then instead?
- Should we be able to move hydrogen freely between tank and cargo hold (I think, currently only cargo -> tank is possible)
- Or should tank and cargo hold just be merged (what should the fuel meter show then)
I’m going to bed now.
it’s by far the most efficient propellant for deltaV
No, it’s not. Mass is mass. If you throw the same mass with the same velocity out of your back window, it will give you the same thrust. And water is much safer to handle (try to fill the same mass of hydrogen into your water tank, and it might just explode). I’m wondering anyway where they put tons of hydrogen in these ships, that would either be huge, or under a immense pressure, or both. 😉
The interesting question is, what does the ship use as a power supply for accelerating the water to the exhaust velocity? That’s where hydrogen might come into play.
Sorry for the delay, but the pull request is now online: https://github.com/pioneerspacesim/pioneer/pull/2609
As for the Venus atmosphere: It is a carbon-dioxide atmosphere which is similar enough to air: 15% lower specific heat, 50% higher molar mass (hydrogen/helium compared to air has a specific heat 13 times as high and a molar mass of approx. 1/13th). The biggest difference is the much higher surface pressure of 92 atm. The game already handles different surface pressure just fine, so no need to use another set of parameters for venusian atmospheres.
The only real problem with gas giant atmospheres seems to be, that it uses the gas parameters of air (gas molar mass and specific heat). In fact all planets use the same set parameters.
I did some experimentation using a different set of parameters for gas giants (those of an average helium/hydrogen mixture). This gave a lot shallower density gradient which approximately matched the data I found about the gas giants in our solar system.
I still have the patch around (not very big), and can make a pull request on the weekend if wanted.
I did some detective work and could recover the information from the picture :). The background is not completely white, so the text string is still there, only invisible to the human eye. Playing around with gimp’s color curves revealed: “Arcan C a, Arcan (16, 5, -21)”