Not tried the Steam version of the game, still play it on my old XP computer so don’t know if they have done anything to the resolution, but did read that Wesp English patches have been added and some amateur English voice acting has been added to the game.
I have archived one of my holy grails of game collecting in that I finally got a original copy of the game, with manual, although it’s Russian and I can’t read a word of it.
But it does have picture and in the equipment bit it shows a picture of a armoured rocket firing buggy and a trike, two vehicles I don’t remember seeing in the game. Although the trike may have appeared in a cut scene.
The game is ten years old this year and the only other space game which comes anywhere near the scope of Precursors is Star Citizen. Truly a remarkable game and a testament to Deep Shadows talent.
Vid here from the man himself talking about all three updates, sound like you will still be able to turn the multiplayer features off, but does not say so out right in the vid.
Also talks about the 3rd part of the update which seems to be expanding on the core features and updating the game to version 2. no mention of doing anything with the space sections of the game which still remain the worst part of the game.
I think you hit the nail on the head with the bubble as that’s how the game feels. As in you are moving between bubbles as you can only target stations, gates, mission targets ect in the auto mode, then theirs a loading animation when you fly to them.
The only thing that can be targeted in the manual mode is other ships, although they are still saying in the Steam forum that you can fly between points. If you can it just eludes me, also their still no variable throttle in manual mode.
It’s the Unreal game engine that he used and it just does not work for an open world/ sand box type of game. Great for a level based shooter, IIRC Everspace uses a modified version of it and it works great in that game.