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  • Relampago
    Member

    Oh well, this article is definitely not about difference, so no surprise here 😉
    Thank you! We focus on battles a lot, so I hope one day you will enjoy playing an intense match in Starfall Tactics 🙂


    Relampago
    Member

    Damn, those models look nice ! 

    Thanks =)


    Relampago
    Member

    Love the look of that artificial planet ! Always wanted to do a model of such a planet but kept saying “another day”. Looks like you nailed it.

    Well, we had to remodel it several times, and still think that we can change it. While Earth-like planets appeared to be not a very hard task, this one is really a challenge. 

    Thank you 🙂

    in reply to: Starfall Tactics WIP: We are back with more ships for you! #109740

    Relampago
    Member

    I hand it too you the models you create and texture for Starfall look great!

    Thank you, I’ve just transefered you words to our 2D and 3D artists 🙂


    Relampago
    Member

    Aw missed out but I least signed up for the alpha test, how is the test going with a group of people is starfall doing well with the load?

    Everything is great with the load, and we want just ten times more people next time as it looks like we can handle it 🙂

    In general, despite of some bugs which was expected, everything was pretty good. I stronly advisw you to watch Manni’s videos about it if you have some free time 🙂


    Relampago
    Member

    hah those modules are great especially the Decoy and the Point Defense. I take it there is cool-downs for both point defense and decoy? Decoy I see as being a on-demand skill, but point defense if you have the right hardware on your ship this could be an automatic feature which yes could be overcome by just a barrage of enemy fire. Nice job on the visuals.

    Yes, they have a cool-down. Generally, you are right, the only thing I want to add is that Point defense is still a very large module(i’d rather say – it has a very specific form) for many ships.
    Thanks 🙂

    in reply to: Starfall Tactics: Dating Mechanics revealed! #109410

    Relampago
    Member

    Nice concept and it will be interesting to see some video on just how this ‘dating’ process or basically gaining favor with the crew and ship transpire and how it affects the ships and missions you engage in. So if you were just a rude person and were negative in all your encounters how would I expect the gameplay to play out?

    April 1st 😉 It’s just a small joke to make you smile. Nevertheless I personally love the idea of spaceship dating sim.

    in reply to: Starfall Tactics WIP: The power of modules #108199

    Relampago
    Member

    Interesting in those animated gif’s is that the way you steer in Starfall Tactics? Will your ship automatically avoid obsticles or do you need to blast away and clear the way for your ship? Does ramming any object cause ship/cargo damage?

    That repair drone model as great looking btw.

    That’s just work in progress gif – mostly trying to make destruction and ramming. No, you will need to avoid it or destroy if it’s possible. Ramming couses damage depending on the speed of ships and some other characteristics.

    in reply to: Starfall Tactics: New Screenshots #108623

    Relampago
    Member

    That fleet editor is great, will mouse-over or clicking on all the options in that window on the right in the editor actually give you information on ever piece of equipment you can apply? And as you are building in the editor will it show how your build will effect all of the ships systems (ie: thrust, power consumption, weapon power, navigation, etc..)?

    Yes, we are making a kind of these options at the moment. I think you’ll see it all later on screenshots 🙂

    in reply to: Starfall Tactics WIP: Launcher, blueprints and module icons #108459

    Relampago
    Member

    Great looking blueprints. Since it sounds like blueprints is a core feature of the game, just how many blueprints do you think will be available to the user upon release? And will players be able to create their own blueprints in the future (similar to modding)?

    We are planning on having about 200+ blueprints at release. And this number will be constantly growing 🙂

    Well, we had the idea about creating blueprints – but there is no plans on adding such feature for now, at least until we test it sometime in the future.
    in reply to: Starfall Tactics WIP: Building & Shooting #108104

    Relampago
    Member

    Nice update and the weapon effects look good. Will you allow players to maybe put ship module pieces together that could have more of a negative impact on their ship than positive? So let’s say you find this great weapon but its power draw is a lot, so when firing shields, thrust, maneuvering suffer when weapon is in action? 

    Thank you!

    We have lots of ideas to test before adding it to the game, and that’s one of them.

    in reply to: Starfall Tactics WIP: 3D models #108123

    Relampago
    Member

    There is some nice details on these models, how many game assets can be on the screen at one time without effecting performance? Or does that depend on zoom level?

    Yes, it depends on zoom level 🙂 The closer you watch, the more details you see – so, when you zoom out textures are replaced with lower resolution ones, models – with less detailed models. It’s a well known technology and UE4 successfully uses it.

    in reply to: Starfall Tactics WIP: Ships&Shields #107985

    Relampago
    Member

    Thank you 🙂

Viewing 13 posts - 1 through 13 (of 13 total)