Forum Replies Created
March 28, 2017 at 3:01 am in reply to: Preparing Starfall Tactics for the Alpha: Ranked mode, MMO and tons of great features! #110232
Oh well, this article is definitely not about difference, so no surprise here 😉
Thank you! We focus on battles a lot, so I hope one day you will enjoy playing an intense match in Starfall Tactics 🙂October 25, 2016 at 3:10 am in reply to: Starfall Tactics: Planet Colonization, new weapons and neutron mine #103249
Damn, those models look nice !
Thanks =)October 25, 2016 at 3:09 am in reply to: Starfall Tactics: Cluster Missile, Outposts, Supply Stations and Eclipse planet – Odysseus #78803
Love the look of that artificial planet ! Always wanted to do a model of such a planet but kept saying “another day”. Looks like you nailed it.
Well, we had to remodel it several times, and still think that we can change it. While Earth-like planets appeared to be not a very hard task, this one is really a challenge.
Thank you 🙂August 16, 2016 at 10:42 pm in reply to: Starfall Tactics WIP: We are back with more ships for you! #109740
I hand it too you the models you create and texture for Starfall look great!
Thank you, I’ve just transefered you words to our 2D and 3D artists 🙂June 14, 2016 at 10:53 pm in reply to: Play Starfall Tactics during pre-alpha test and earn rewards! #109608
Aw missed out but I least signed up for the alpha test, how is the test going with a group of people is starfall doing well with the load?
Everything is great with the load, and we want just ten times more people next time as it looks like we can handle it 🙂
In general, despite of some bugs which was expected, everything was pretty good. I stronly advisw you to watch Manni’s videos about it if you have some free time 🙂May 24, 2016 at 10:31 pm in reply to: Starfall Tactics WIP: How to fool your rivals with a couple of special modules #109547
hah those modules are great especially the Decoy and the Point Defense. I take it there is cool-downs for both point defense and decoy? Decoy I see as being a on-demand skill, but point defense if you have the right hardware on your ship this could be an automatic feature which yes could be overcome by just a barrage of enemy fire. Nice job on the visuals.
Yes, they have a cool-down. Generally, you are right, the only thing I want to add is that Point defense is still a very large module(i’d rather say – it has a very specific form) for many ships.
Nice concept and it will be interesting to see some video on just how this ‘dating’ process or basically gaining favor with the crew and ship transpire and how it affects the ships and missions you engage in. So if you were just a rude person and were negative in all your encounters how would I expect the gameplay to play out?
April 1st 😉 It’s just a small joke to make you smile. Nevertheless I personally love the idea of spaceship dating sim.
Interesting in those animated gif’s is that the way you steer in Starfall Tactics? Will your ship automatically avoid obsticles or do you need to blast away and clear the way for your ship? Does ramming any object cause ship/cargo damage?
That repair drone model as great looking btw.
That’s just work in progress gif – mostly trying to make destruction and ramming. No, you will need to avoid it or destroy if it’s possible. Ramming couses damage depending on the speed of ships and some other characteristics.
That fleet editor is great, will mouse-over or clicking on all the options in that window on the right in the editor actually give you information on ever piece of equipment you can apply? And as you are building in the editor will it show how your build will effect all of the ships systems (ie: thrust, power consumption, weapon power, navigation, etc..)?
Yes, we are making a kind of these options at the moment. I think you’ll see it all later on screenshots 🙂November 16, 2015 at 12:23 am in reply to: Starfall Tactics WIP: Launcher, blueprints and module icons #108459
Great looking blueprints. Since it sounds like blueprints is a core feature of the game, just how many blueprints do you think will be available to the user upon release? And will players be able to create their own blueprints in the future (similar to modding)?We are planning on having about 200+ blueprints at release. And this number will be constantly growing 🙂Well, we had the idea about creating blueprints – but there is no plans on adding such feature for now, at least until we test it sometime in the future.
Nice update and the weapon effects look good. Will you allow players to maybe put ship module pieces together that could have more of a negative impact on their ship than positive? So let’s say you find this great weapon but its power draw is a lot, so when firing shields, thrust, maneuvering suffer when weapon is in action?
We have lots of ideas to test before adding it to the game, and that’s one of them.
There is some nice details on these models, how many game assets can be on the screen at one time without effecting performance? Or does that depend on zoom level?
Yes, it depends on zoom level 🙂 The closer you watch, the more details you see – so, when you zoom out textures are replaced with lower resolution ones, models – with less detailed models. It’s a well known technology and UE4 successfully uses it.
Thank you 🙂