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What a horrible interface Epic has, but as I stated before I have a huge steam library I can wait until its on steam and if it don’t ever show up I will just not play it. That extra long gameplay video I watched a few weeks back wasn’t too impressive to me, so maybe waiting is best so they incorporate the players feedback and add in all the content so when it does hit steam its complete.
Game is now available for early access on SteamMay 9, 2019 at 2:15 pm in reply to: Forbes talks about Star Citizen and if it will be released #113635
Yeah I own the 300i too and last time I attempted to play I couldn’t even board the ship so I kinda swore and rage quit hahaha, I will try it again near Xmas time to celebrate another year gone by not playing SC 🙂
Oh and everyone can speak freely here btw on occasion you will see some colorful words in my posts on occasion haha
I listened to a video the other day and he makes a lot of valid pointsMay 8, 2019 at 3:35 pm in reply to: Forbes talks about Star Citizen and if it will be released #113631
Agreed, and because of what Hello Games has been doing with NMS I will buy that game sometime this year. They had a rocky start but they certainly have earned my respect.
RSI is in trouble, just some quick math…. if each employee made $50k per year… which I doubt, its higher more than likely if they have 500 employees they need to make $25mil a year just to cover wages. RSI is in trouble personally. It will be interesting to see how this year goes and going into 2020.
I am guessing, but I think most of the people that would want to play SC would have already bought it. I doubt highly they are getting thousands of new game purchases every month. So they are relying on the subscriptions and ship and other game purchases to keep the lights on. I think they are in trouble, but only time will tell.
Dual Universe is coming along nicely and will probably be out a lot sooner than SC 🙂 I am really interested in the scale and user load, because I thought it was advertised that everyone was going to be on one server/instance (no realms or shards) which this would be great I just wonder how it would play with a few thousand people in-game.
This is on Netflix now … going to watch this soon.
Ah that would be cool little feature to add in Pinback.
LGM… the alien character models look great (especially that first one). Will they be animated, in that you could see them walking around or performing actions or will you only see statics of them talking and interacting with you?
Yeah they usually do one of these each time a milestone is completed, which Alpha 3.5 just came out recently. I am a paying customer and I still have yet to play really the game more than 10-20mins in 7 yrs. I know I should give the game a try…. maybe I will after Alpha 3.6.May 2, 2019 at 3:15 pm in reply to: Forbes talks about Star Citizen and if it will be released #113608
Feature creep is a big portion of it, but creating assets just to try to get players to buy them to fund further work is soaking up a lot of time. I don’t know how many times I have received emails from RSI on new ships or gear that they developed and they have whole fully animated commercials for the stuff that had to take weeks/months of development time…. The mismanagement of time is huge and they have over 500+ people working on SC/S42, that is unsustainable in my opinion they can only sell so many game assets before people just stop buying because the game isn’t done…
In addition, workers have had to spend weeks on end making demos so that Cloud Imperium can keep selling spaceships—and raising more money.
They need to scale expectations down, I really only got into the kickstarter because of Squadron 42 to be honest so as long as that completes I will think I go my moneys worth from the purchase.
I haven’t loaded up SC in a while and probably should checkout Alpha 3.5, maybe I am old and cranky now 🙂 but I just wanted what was promised in the initial kickstarter, they could have added all this extra stuff afterwards like Elite Dangerous does. Give me the core game that was pitched too me 7 years ago.
I mean purchasing ship insurance for real money, purchasing plots of land on planets that are enormous in size I think is just a money grab. One planet could probably house all of the active players in the game.
They are reaching and are probably going to be in trouble soon by late this year if they don’t start showing more progress….. because as you said Pinback, how many ships can they possibly sell before it just slows down or stops? I still have my kickstarter ship, I refuse to give CIG any more money until they show me I am going to get what I paid for 7 yrs ago, its not my fault you mismanaged the project and wasted the funds.
So only time will tell.
There was speculation they were going to be a epic store exclusive, I kind of expect it out of the indie game devs (smaller devs) because they can get a lump sum of cash right up front to continue operations. Now these bigger developers I don’t think should be exclusive and should push their game to every platform as possible.
To me if its about money, make your price lower on Epic and raise it on steam, if players don’t want to pay the extra they will go to epic but you are at least giving players the option.
Put this game does look great and I will be keeping my eye on it and look to see where this game is in a year.
I thought that there was converters for 3d Studio to Blender and vise-versa? Maybe I am wrong so it shouldn’t be much of a show stopper for the modders out there.
I am not buying this on Epic, I will wait until its on steam, which in a way is for the best… it should be fully patched and all content released on it by the time steam gets it so it will be pretty solid by then.
The only small comment I thought some people may have some issues with is that it seems like Outlaws control scheme seems like it will be best played on controller (which I don’t mind) and even though its supported all other control methods may be tougher to master or lack ease of use.
Which kind of makes sense since the stations is basically menus, which is a controller friendly scheme…. so we shall see.