Forum Replies Created
It’s good to know that I’m not the only one with memories of ‘The Good Old Days’. Great to have you onboard.
I am pleased to report that Jumpgate Classic has under gone a seamless migration to the new host, as of today 23rd March 2010.
ND have also provided full details of how to update your current game installation and have re-worked the downloads to take you to the new host of the server. I must say that it has been a painless experience for players so full marks to Istvan and the ND team for a job well done.
Details and information can be found here – http://forums.jossh.com/terminal_civilian.html
Welcome to SSC,
Many of us are trying to get the word out about this place as it’s easy going and most of the threads are on a subject close to our hearts.
Glad to have you onboard with the rest of us Arcturas.
Whole heartedly agree with you Darkone, ND need to make the most of what they have but as I’ve posted on these boards and read from others on the JGC boards – ‘JGC will always be seen as the red haired, step child that no one wants around‘.
It’s a big gamble for ND and Gazillion, as you say BP looks like it will be first to market and will benefit from having feedback from an active community. My main issue with ND and Gazillion ‘Listening’ to the fans means that they may start taking some of the ridiculous threads posted on the EU seriously, for example a well known pain in the backside on those boards keeps asking for ‘That Blizzard Game’ style scenarios and instances, a lot of the talk has been about ‘Raiding’ and ‘End Game’ content. For me JGE might be marketed as a space based MMO but why should it suffer from the same problems and narrow minded thinking that traditional MMO’s have ?
For me the phrases ‘Raiding’ and ‘End Game’ are pointless, you can’t have a raid with space ships, you can have a massive battle and that could be against a Carrier or Destroyer maybe even a station but to call that ‘Raiding’ is wrong and offensive. As for the ‘End Game’ content, that’s just an oxy moron to me, JGC has no end game content simply because there is no end to it . . . . Why do some players need to be told that there’s no more new stuff for them, right now ?
This sounds like I’m bashing the MMO players, I’m not but I don’t like having traditional MMO terminology being thrown around while discussing JGE as the two have very little in common.
Many years ago I used my Joystick for F.P.S. games like Dark Forces and Jedi Knight but that was simply down to the number of buttons you needed for the various controls and at that time the only mice available had only 3 buttons max and no scroll wheel.
As technology advanced I swapped over to Mouse and Keyboard for shooters, I did find reaction times and small movements are easier to do with the keyboard rather than a stick.
There is some encouraging stuff in that post from Scorch and from other quarters. It seems that since certain members have left the development team, the overall feel of the game has changed from something fluffy into a darker and more involving experience.
I don’t know if the change in direction is as a result of those people going or the reason they went but ND seem to be pulling the game back to what JGC vets consider to be the sequal to JGC rather than a brand new universe that’s had all the hard and sharp edges knocked off it.
I could be wrong but many vets have seen this news as a reason to get excited about the game again and that’s not a bad thing.
There are the usual rumours doing the rounds on the JGE forums both in Europe and the US but nothing has been confirmed by ND or Gazillion.
We will be waiting a while for more substantial information from ND but I get the feeling Mr Brown’s latest post is a response to the announcement that Black Prophecy now has a publisher and could very well beat JGE to market. In other words, someone had to do something and Scorch decided to be the one to do it.
Ok, I don’t want to sound like a know it all, so please forgive me if I do.
None of the sector names will be the same for JGE as they are in JGC, (As far as we’re lead to believe at the time of typing this message). The basic story is that the three factions and their stations are ‘Shifted’ to an unknown part of a distant galaxy somewhere between the end of JGC and the begining of JGE, (The time difference has been put somewhere around 300 years, I believe). The stations will have familiar names and configurations but the locations will not be a replication of the JGC map.
There are many theories as to why it’s been done this way but the current ‘Best Guess’ by JGC vets is so that vets won’t be able to port over characters, stats and ships to the new universe. A fair point if ND want to keep a healthy player base that isn’t unbalanced by vets with ‘All the gear’ from day one. So if you take the last point as read, then there’s very little chance that anything done in JGC can or will effect your character in JGE, saying that I have signed an online petition asking ND to create a memorial hall that will show your JGC character stats and allow you to play as a decendant of your JGC character in JGE, if you wish to. There has been no official response to this request that I am aware of.
As I’ve posted the factions remain the same and it’s rumoured that each nation’s ‘Advantage’ from JGC will follow through to JGE, for example the Octavian’s will produce the best and most destructive weaponry, the Quantar will have the most manoeuvrable ships and produce the most efficient mining lasers, Solrain will have the best shielding and better cargo capacity for the size of ship.
The enemy of JGC also remains – The Conflux, along with various NPC groups that you will no doubt encounter and have to destroy to complete various missions. The other main crossover, according to ND will be the games flight engine ‘Dancer’. There has been a huge debate among vets and newer players regarding the ‘Improvements’ that have been made to the engine, the biggest change being the inclusion of Inertial Dampners that can be toggled on and off, (Without Inertial Dampners the mass of your ship and it’s cargo are used to calculate the distance you would travel in the same direction after you’ve cut the thrust, allowing you to move in one direction while ‘Flipping’ your ship to point in another, once the thrust had been cut). With the Dampners toggled ON the engine would behave more like the flight system of Freelancer/X Wing Series/Other well known space combat games and spawned the phrase ‘Custard Space’ on the JGE forums.
The main reasons for the change to the engine have been explained by ND as them wanting to reduce the learning curve of fresh pilots to the franchise and give them a more familiar response from their craft rather than the at times frustrating JGC feel to space flight.
But I’ve rambled on enough . . . .
I was once offered a ‘Table Top’ Space Invaders machine for around ÃƒÆ’Ã†â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ’Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â£300/$400. I turned it down as the original joysticks had been replaced with newer buttons. I’m told that arcade machines are collectors items now and are worth a small fortune, maybe when I win the lottory I’ll get me one.Darkone wrote:You had 10yrs in a game… hey SSC will gladly take all those displaced by the JGC server disconnect and give them a home while they transition 😆
I’m doing my bit to help that happen, believe me.
More interesting comments on the JGC forums about how the GM would like to roll it all back to pre 2007 when there was a planned GFX update for JGC but instead ND decided to make JGE. I fully understand that JGC will come to an end and in some ways I wish that time would come sooner rather than later but I would like ND to create a ‘Memorial Hall’ for all the JGC pilots and their achievements to be part of the new Squad system for JGE.
In the meantime I’ll keep spread the good word on this place and keeping he faith with ND.
Nice idea and yes it would hurt them as the JGC vets would rather fix and play JGC than play JGE, if and when it comes out.
Istvan, the only GM JGC has was given one day a week to deal with some of the problems that the game and it’s periferals has but that was soon stopped when JGE was delayed. From his posts on the forums the code and tools are seriously out of date and most of the time he spent was setting up this stuff so he could actually do something positive but due to time constraints nothing of any real value was dealt with. Again don’t get me wrong I undrerstand why Gazillion don’t want ND staff spending hours of payed time working on a 10 year old game when they have something newer and in their mind, better to finish.
Swings and roundabouts is the best way to describe this situation, if they spend time and resources on JGC, JGE doesn’t get the attention it needs and given the small player numbers for JGC, it’s a no brainer as to which has the highest priority.Darkone wrote:There is a bright side Taymar, JGC has done what most MMO’s cannot… survive 10yrs 🙂
We don’t know the costs of keeping JGC servers online? And you never know they probably have good intentions and are just moving the servers and it takes some time.
If they are going to discontinue JGC they should give all users with over 2months of play a free 30 days subscription to JGE when it comes out for the inconvenience.
Totally agree, they have already tried the ‘You can have BETA access to JGE if you keep your sub going’, it worked up until November of last year where even some of the hardcore, long timers had enough.
As I’ve posted this is not a Gazillion decision it has been forced on NetDevil by the service provider for JGC closing the server down, so despite the negative attitude towards Gazillion, this isn’t actually their fault but they’ll carry the can and feel the backlash if they don’t sort it out. I believe JGC will continue in some form or another beyond the release of JGE and as you say it’s done what most games can only dream of doing.
This game had slipped off my radar, so thank you for reminding me about it.
I very much like the idea of a fully destructable universe/environment combined with masses of pew pew action, it’s looking good and one I will be keeping an eye on.Empyrean wrote:What things would have it been missing? From what I heard back in 2009, it was playable, cool looking, fun and almost complete. Maybe you know something we (or mainly: I) don’t know? 😀
A fully working and balanced economy, auction houses, resource and recylcing centres, a crafting system that works. If you believe the rumours and speculation on the JGE boards. There are also unanswered questions on ‘Battlespace’ and how the five/six reigons of Jg space will fit together and there’s still a shadow over ‘Multi Faction Squads’ and by far the biggest issue ‘Friendly Fire’.
These are off the top of my head from threads posted on the EU boards, some of these questions may have been dealt with on the US boards but information is yet to make it accross the Atlantic Ocean to mainland Europe . . .
There has also been thread after thread ragarding ‘Dampners’ and how they will effect the feel the game engine, basically the EU players and JGC vets have been raising a stink about turning JGE into some hybrid Freelancer clone. Oh and there are still some morons that keep asking for weapon and armour stats and how these will effect ‘Raiding’ and End Game content.
(Blizzard Fan boys need not apply).March 6, 2010 at 10:45 am in reply to: If you could have any space ship what would it be? #62931
It would have to be the Normandy SR2 from Mass Effect 2.
Not really a fighter but thinking about it long and hard I’ve figured out what it is about certain ships that attracts my attention – Moving Parts !
What makes the X Wing from Star Wars such a great ship ? The wings and the sound of straining servo motors as they move and the clonk as they lock in place.
The Normandy SR2, for those that don’t know changes it’s profile as it accelerates, it has two pairs of engines each pair mounted in the wings, Now they move from a standard width setting, back and closer together as the ship accelerates and a stabalisation fin extends beneath them, you have to really see it for it to make sense but it looks great.