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Humble Book Bundle ends on 9/11/2019


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  • in reply to: Things related to Scout+ #110167
    Avatarwalterar
    Participant

    @Marcel. I think I can make an update from G29 to G30 that occupies only 9 MB. πŸ™‚
    I have to try it well.




    Humble Book Bundle ends on 9/11/2019


    in reply to: New game mod: Pioneer Scout + #110166
    Avatarwalterar
    Participant

    @oreganor Thanks for playing with Scout. πŸ™‚

    I have not been able to reproduce the fault you say, in my system. The Pioneer engine has problems with some video cards, especially Intel. Which one do you have?

    That failure also occurs with auto combat?

    No one has yet implemented missile firing on NPC ships; Is something that I have to do. πŸ˜‰

    in reply to: Things related to Scout+ #110160
    Avatarwalterar
    Participant

    The solution would be to make a version upgrade package. Actually, changes from one version to another take up very little space and there are very “heavy” things that are usually repeated. For example music or models. I’m going to work on that and I’ll keep you posted.

    in reply to: Things related to Scout+ #96152
    Avatarwalterar
    Participant

    @Marcel Thank you for always being there. πŸ˜‰

    To land on a planet is necessary to lower the landing gear. That which you have observed was always there, is a problem of the generator of land that may someday be solved.

    These scenes of battles should not appear in the solar system; But I have just seen that in certain circumstances this is not fulfilled. I already have the solution and will be applied in the next version of Scout.

    Try the G30 version, it’s worth it.

    Remember that you will always find the latest version of Pioneer Scout Plus here: https://sourceforge.net/projects/pioneersp/

    PS: I miss the old SSC :'(

    in reply to: New game mod: Pioneer Scout + #110084
    Avatarwalterar
    Participant

    Thanks Geraldine, I hope you have started well the new year. :smiley:

    in reply to: New game mod: Pioneer Scout + #110070
    Avatarwalterar
    Participant

    There was a last-minute change in the number of kills needed to access the ship’s label edition. This occurred in the code, but was not modified in the published instructions.

    Where it says “You have a level of 2 or more (16 kills or more),” must say “You have a level of 3 or more (32 kills or more).” Sorry

    in reply to: Pioneer Musical Appreciation Society #110063
    Avatarwalterar
    Participant

    Today more than ever I wish my friends, Merry Christmas, my way.
    https://www.youtube.com/watch?v=5AVOpNR2PIs

    in reply to: New game mod: Pioneer Scout + #110058
    Avatarwalterar
    Participant

    **Pioneer Scout Plus G30 has been released!**

    ![](https://dl.dropboxusercontent.com/u/15391580/Pioneer/g30-1.png “”)

    More stable, and more improvements over previous versions.

    To the new exploration feature of unexplored systems, mentioned above, is added:

    Now, you can customize the registration of your ship.
    ![](https://dl.dropboxusercontent.com/u/15391580/Pioneer/g30-2.png “”)
    ![](https://dl.dropboxusercontent.com/u/15391580/Pioneer/g30-3.png “”)

    This is a high honor given to you in any of the following cases:

    * You have explored 50 or more unexplored systems.
    * You have a combat level of 2 or more (16 kills or more).
    * You have completed missions: successfully – failed = greater than or equal to 50

    Except in any of the following cases:

    * If you have a criminal record.
    * If you are not registered in the current faction.
    * If it is not docked at a space station.

    ***
    A dual mark problem (SetNavtarget + SetCombatTarget) over the target ship when the beacon receiving system is used in SAR is solved, this was a problem of visual interference due to the overlap of the data provided by them.
    Now, a one click on target deactivates the marks, and then Ctrl + click on target, followed by F5 to synchronize the speed in zero and to be able to approach and maintain in the required position (<= 50Mts).

    And much more, impossible to describe here.

    Really worth a try, download it from here:

    https://sourceforge.net/projects/pioneersp/

    Enjoy!

    in reply to: New game mod: Pioneer Scout + #110052
    Avatarwalterar
    Participant

    @Shodan They are plasma cannons; The laser cannons were discontinued in the 29th century by the amount of casualties caused by “friendly fire.”

    in reply to: New game mod: Pioneer Scout + #110030
    Avatarwalterar
    Participant

    Yes, Hyperdrive is often a problem; Are more modern than those used by the Pioneer engine. They have more power and less mass, but need more maintenance to keep running. You will need a crewmember with engineering skills if you intend to make a long journey beyond the border, where you will not have a space station at hand. I just found a crew engineer, it was not easy.
    ![](https://dl.dropboxusercontent.com/u/15391580/Pioneer/engineer.png “”)

    The problem is that he has no ability as a pilot, that bothers me a lot. I’ve had better crew.
    ![](https://dl.dropboxusercontent.com/u/15391580/Pioneer/engineer2.png “”)

    Pirates are often a problem in areas of risk. I just had an incident when I was going to collect hydrogen from a gas giant,
    ![](https://dl.dropboxusercontent.com/u/15391580/Pioneer/gasgiantbattle.png “”)

    nothing very serious indeed.
    ![](https://dl.dropboxusercontent.com/u/15391580/Pioneer/damage.png “”)

    I should be more careful next time.

    As you will see, I am having a lot of fun trying the new version while I wait for the release date. πŸ™‚

    in reply to: New game mod: Pioneer Scout + #110023
    Avatarwalterar
    Participant

    @LostJameson

    1) That is just to help the navigation and I believe that it fulfills its function, I do not think that it changes much in that aspect, but everything is possible in the future.

    3) This is another old Pioneer engine problem that is currently being studied, see here https://github.com/pioneerspacesim/pioneer/issues/3077 , and an imminent solution is to be expected. Anyway, long ago I have taken precautions for of Pioneer Scout Plus missions to be fulfilled even when the ship can not dock to the station, but they can land in the vicinity.

    FederaciΓ³n will now be: Federation πŸ™‚

    in reply to: New game mod: Pioneer Scout + #110019
    Avatarwalterar
    Participant

    @LostJameson Thanks for your concepts.

    Point 1: I do not quite understand what you mean. Could you put a screenshot here?

    Point 2: This is a wrong behavior of the Pioneer engine and it is very annoying, I do not have time to change it now, but surely I will in the next G31 version.

    Point 3: This has always been the case in the Pioneer engine when the time acceleration is at its maximum. The autopilot must do many mathematical calculations to calculate the braking distance, and many of these calculations do not complete, causing a crash against the planet or orbiting station. The solution, for the moment, which does not always work, is to decrease the acceleration of time to point 3, generally to 500,000 km or more, of the target.

    As you can see in the videos, I usually use quicksave, Ctrl + F9, before starting any risky maneuver. You can always go back and improve your experience. πŸ™‚

    in reply to: New game mod: Pioneer Scout + #110014
    Avatarwalterar
    Participant

    @geraldine I like this πŸ˜‰

    in reply to: New FFED3D builds from Ittiz & AndyJ #110009
    Avatarwalterar
    Participant

    @gernot66 “after loosing so much of my work (for pioneer)”

    Losses? Never! Your ships are more alive than ever, check here:

    [https://youtube.com/watch?v=F8ZxjLJRYzU](https://www.youtube.com/watch?v=F8ZxjLJRYzUhttps://youtube.com/watch?v=F8ZxjLJRYzU&#8221;)
    [https://youtube.com/watch?v=F_2S4hr66DU](https://www.youtube.com/watch?v=F_2S4hr66DUhttps://youtube.com/watch?v=F_2S4hr66DU&#8221;)

    :smiley:

    in reply to: New game mod: Pioneer Scout + #110007
    Avatarwalterar
    Participant

    Fine, the G30 version is about to come out. As with every new version, there are many improvements and new things.

    The great news this time is on how to explore new systems unexplored: You will land on a planet “witness” and remain a time that depends on the number of bodies in the system. Sometimes it will be easy, sometimes very difficult. Sometimes the “witness” planet will be too close to the main star, other times the planet will be immense and gravity will be a problem. You will also find planets where it will be difficult to land because of the terrain’s characteristics. Very dark planets, very bright planets. Many things can happen beyond the border of the galaxy. There, where no one has ever come.

    I did some videos that show the mechanics of this new feature of the game; You can learn from them the simple way to land or extract hydrogen from gaseous giants.

    https://www.youtube.com/watch?v=F8ZxjLJRYzU

    https://www.youtube.com/watch?v=F_2S4hr66DU

    If nothing unexpected happens the new G30 version will be available on December 24, 2016.

    Thanks for continuing here :smiley:

Viewing 15 posts - 1 through 15 (of 977 total)