I can't get it to run on Debian 8 (strictly Testing / Sid at the moment) inside an already running xsession. Unfortunately we don't have libglut3-dev, we're using freeglut3-dev. Not sure if that's the reason.
apt-cache policy freeglut3-dev
freeglut3-dev:
Installed: 2.8.1-2
Candidate: 2.8.1-2
Version table:
*** 2.8.1-2 0
990 http://ftp.de.debian.org/debian/ testing/main amd64 Packages
500 http://ftp.de.debian.org/debian/ unstable/main amd64 Packages
100 /var/lib/dpkg/status
I tried building from git, and using the latest build from the website. This is what I get:
./pioneer
ver 20141231 (50cdfd1) on: Linux
System Name: Linux
Host Name: stirfry
Release(Kernel) Version: 3.16.0-4-amd64
Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt2-1 (2014-12-08)
Machine Arch: x86_64
Domain Name: (none)
SDL Version 2.0.3
Failed to set video mode. (Couldn't find matching GLX visual). Re-trying without multisampling.
Failed to set video mode. (Could not create GL context). Re-trying with 16-bit depth buffer
Failed to set video mode. (Couldn't find matching GLX visual). Re-trying with 16-bit depth buffer and no multisampling
error: Failed to set video mode: Could not create GL context
I deleted my ~/.pioneer folder, and it doesn't create logs when I try to run it like this.
It's Intel integrated graphics, and it used to work OK a year or so ago (a Thinkpad X201-T). Glxgears and suchlike run fine.
lspci
...
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02)
If I switch to another virtual console, I can run it with
xinit ./pioneer -- :1
but it runs so slowly as to be unplayable - something like 1 - 2 frames / sec. It creates this opengl.txt
cat opengl.txt
OpenGL version 3.3 (Core Profile) Mesa 10.3.2, running on VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.5, 128 bits)
Available extensions:
Shading language version: 3.30
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_conservative_depth
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_packing
GL_ARB_shading_language_420pack
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_rectangle
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_rg
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_EXT_abgr
GL_EXT_blend_equation_separate
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_provoking_vertex
GL_EXT_shader_integer_mix
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_integer
GL_EXT_texture_mirror_clamp
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_OES_EGL_image
GL_OES_read_format
GL_KHR_debug
GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_trinary_minmax
GL_ATI_blend_equation_separate
GL_ATI_texture_compression_3dc
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_multimode_draw_arrays
GL_MESA_pack_invert
GL_MESA_texture_signed_rgba
GL_MESA_ycbcr_texture
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_packed_depth_stencil
GL_S3_s3tc
Implementation Limits:
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 48
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_ELEMENTS_INDICES = 3000
GL_MAX_ELEMENTS_VERTICES = 3000
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_TEXTURE_LOD_BIAS = 16
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 16384
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3
GL_SAMPLE_BUFFERS = 0
GL_SAMPLES = 0
GL_ALIASED_LINE_WIDTH_RANGE = 1, 255
GL_MAX_VIEWPORT_DIMS = 8192, 8192
GL_SMOOTH_LINE_WIDTH_RANGE = 1, 255
GL_SMOOTH_POINT_SIZE_RANGE = 0, 255
Compressed texture formats:
0x83f0
0x83f2
0x83f3
from this config.ini
cat config.ini
AntiAliasingMode=0
BindBottomCamera=Key1073741915,Key1073741902
BindCameraRollLeft=Key1073741913
BindCameraRollRight=Key1073741915
BindCameraRotateDown=Key1073741914,Key1073741905
BindCameraRotateLeft=Key1073741916,Key1073741904
BindCameraRotateRight=Key1073741918,Key1073741903
BindCameraRotateUp=Key1073741920,Key1073741906
BindDecreaseScanRange=Key91
BindDecreaseSpeed=Key1073742053
BindFireLaser=Key32
BindFireMissile=Key109
BindFrontCamera=Key1073741920,Key1073741906
BindIncreaseScanRange=Key93
BindIncreaseSpeed=Key13
BindKillRot=Key112
BindLeftCamera=Key1073741916,Key1073741904
BindMapLockHyperspaceTarget=Key32
BindMapStartSearch=Key47,Key1073741908
BindMapToggleInfoPanel=Key9
BindMapToggleSelectionFollowView=Key13,Key1073741912
BindMapViewReset=Key114
BindMapViewRotateDown=Key115
BindMapViewRotateLeft=Key97
BindMapViewRotateRight=Key100
BindMapViewRotateUp=Key119
BindMapViewShiftBackward=Key1073741902
BindMapViewShiftDown=Key1073741905
BindMapViewShiftForward=Key1073741899
BindMapViewShiftLeft=Key1073741904
BindMapViewShiftRight=Key1073741903
BindMapViewShiftUp=Key1073741906
BindMapWarpToCurrent=Key99
BindMapWarpToHyperspaceTarget=Key104
BindMapWarpToSelection=Key103
BindPitchDown=Key119
BindPitchUp=Key115
BindRearCamera=Key1073741914,Key1073741905
BindResetCamera=Key1073741898
BindRightCamera=Key1073741918,Key1073741903
BindRollLeft=Key113
BindRollRight=Key101
BindTargetObject=Key116
BindThrustBackwards=Key107
BindThrustDown=Key111
BindThrustForward=Key105
BindThrustLeft=Key106
BindThrustLowPower=Key1073742049
BindThrustRight=Key108
BindThrustUp=Key117
BindToggleHudMode=Key9
BindToggleLuaConsole=Key96
BindToggleRotationDamping=Key114
BindToggleScanMode=Key92
BindTopCamera=Key1073741921,Key1073741899
BindViewZoomIn=Key1073741911,Key61
BindViewZoomOut=Key1073741910,Key45
BindYawLeft=Key97
BindYawRight=Key100
CompactScanner=1
DefaultLowThrustPower=0.25
DetailCities=1
DetailPlanets=1
DisableEclipse=0
DisableSound=0
DisplayNavTunnel=0
EnableCockpit=0
EnableGLDebug=0
EnableJoystick=1
FOVVertical=65
HudTrails=0
InvertMouseY=0
JoystickDeadzone=0.2
Lang=en
MasterMuted=0
MasterVolume=0.8
MaxPhysicsCyclesPerRender=4
MusicMuted=0
MusicVolume=0.8
RedirectStdio=0
ScrHeight=768
ScrWidth=1024
SectorViewXRotation=-10.0
SectorViewZRotation=0
SectorViewZoom=2.0
SfxMuted=0
SfxVolume=0.8
SpeedLines=0
StartFullscreen=1
UseTextureCompression=1
VSync=0
WorkerThreads=0
Any suggestions? It's not great hardware, but I was hoping I could still just about play...
Thanks.
Edited by mikehgentry, 30 December 2014 - 01:47 PM.















