Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Colonisation Moonbase Beta v0.1.9b is now out!

(@sjones)
Estimable Member

0.1.8b was short lived, the repair ships where completely broken and as such made the game near on impossible to play for any amount of time, 0.1.9b should now of addressed those issues and should be smooth gaming all the way to the later buildings now, please note that the space station, while states is in the game, unlockable and buildable may have issues, but this is one of the very end buildings and should not impact on gameplay.

 

other fixes for this build include the colonists menu, you was able to click through to the continents before, this ran some other logic and diverted from the correct code, plus the reset colonists should now work though the 'please enter text' text now just reads as '0' though you can still enter a value.

 

and finally the light level and ore level maps now should  give you more energy/ore compared to the 0.1.8b build.

 

unless there are other major issues the 0.2.0 build will take a while to come, this should include some missions and possibly tooltips and a tutorial plus fixes to buildings de-activating with low resources colonists happiness and health.

 

Please note that the solar panels and ore mining facilities stats will change depending on the position they are placed and will not follow their given stats directly, an extra bit of information in the next build will be given to show the range that will be produced or to identify that this is a dependent on the placement position, my ultimate goal will be to have the values above the bars in the bottom right chart whilst placing the building.

Quote
Topic starter Posted : February 3, 2014 08:54
(@sphinxgate)
Estimable Member

Thanks for the new update. I didn't realise that the solar panel positions played a part in the volume of energy generated, that makes sense now; I also noted day/night seemed to impact generation. Any reason the top of the map is better at receiving solar energy or is it just random at this stage ?

ReplyQuote
Posted : February 3, 2014 14:53
(@sjones)
Estimable Member

The day/night shouldn't impact the amount of energy made as once placed its static income. As to the light distribution, at the moment it is semi-random, using high points on the terrain (hills) to give more light coverage (less chance of shadows etc) this will be refined later to be more representative of actual light coverage on the lunar surface.

ReplyQuote
Topic starter Posted : February 3, 2014 16:44
(@sjones)
Estimable Member

There still seems to be some issues with the repair buildings, they are not being saved in this version, this means the upgrade wont save alongside any current inprogress repairs will not be saved, this may extend to issues when closing the game while a building is being repaired as the repair ship will not reacquire the target building and finish its repairs, leaving the building in a state of constant repair.

 

all repairs and upgrades should work fine in a normal play session, and continue to do so after re-loading as long as the building was not in a state of repair.

ReplyQuote
Topic starter Posted : February 4, 2014 22:47