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WinFFE Startup error failded creat device?


gingerprince
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Having sorted out my previous problems, I know get this message when I try to run the game "WinFFE startup error failed create device" any help? Is it because I have VISTA?

Thank you for all the help I have recieved all ready


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Pinback
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The game will run under Vista,apart from the icon problem.

Try reinstalling the game and see if that does anything. ❓


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Potsmoke66
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sorry, for jjffe of course

try download from jjffe central

Win32/DirectX5 version 2.8a7 or

Win32/SDL version 2.8a7

one might work, seems like jjffe couldn't open the app's screen. 😕

could be also a opengl or directx library issue, check your (windows)installation for duplicate installs of dx (sdl !), use only one actual version!.

for ffed3d

download site is known (i.e. here).

does your gfxcard support opengl2? no "opengl version lie" active?.

❗ could be also a directx library issue, check your (windows)installation for duplicate installs of dx (sdl !), use only one actual version! this is important for many games, i got stuck with that for twpga08 (reports similar error message), until i found out i had three different installs of dx sdl on my machine, removed (uninstall from control panel/software) 2 old and succeedet.

after i read "d3dx9_29.dll is not found" i'm pretty shure, check dx installation!

unlike common dx release the software developement librarys (sdl) don't get uninstalled or updated (of course not). 😉

but will stay "on top" for use (therefore they can be un/installed manually). if you don't develop anything for dx, you won't need dx sdl and a complete uninstall is safe (and recommendet). but if you need it as a reference for modeling, rendering, shading with dx keep one.

sorry, i was a little confused about the threads title winffe....


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Pinback
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Good point about the open GL,completely forgot that the game needs it as well.


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Pruciak
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I can't run the game in fullscreen mode it says :"Failed create device" i have gf8600gts whitch is supposed to have open gl 2.0 the game runs in window mode but i have no icons on the cockpit can anyone help me? and please explain what is opengl lie? and i also don't know how to check the directx installation i have windows 7 i guess there are no duplicate directx installations on my system dxdiag says i have dx11.


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Pinback
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The missing icon is common problem usually to with the screen resolution, the game likes 1280x1024. Check Potsmoker FAQ

http://www.spacesimcentral.com/ffed3d-f ... -t903.html

Not sure why it wont start in full screen mode but works in a window but again it might be the screen res which is stopping it.


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Potsmoke66
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open gl lie can be activated in, god what was the name? some enhanced detailed compatibility mode, which you can enable on windows and specify all compatibility settings single for each named process.

usually not needed, but has helped me to run older games, might one prog. can only handle a open gl ver1 when it recons a different it won't work, bad programmed i guess because usually a opengl1 prog should run under opengl2, windows can cheat and tell it it's opengl1, but it still can have some missing or not working features (btw, its clear only degrading works). sometimes a feature also implemented to a GFX card controller,

try different screenmodes, use no fixed aspect for fullscreen, modern LED, or TFT screens can't handle "real" lower resolutions.

this is logical if you think how the screen is filled on them compared to a tube which can handle any resolution up to it's max.

or to simplify (or complicate?) you can't have dynamic resolution on screens that emmits light with a semiconductor.

tubes "write" the screen with a electron beam and stimulate the phosphorizing screen to emmit light. you have a given res. by the r,g,b grid that covers the phosph. screen and the sampling frequency (or lines written), theoretically you can have any resolution, even higher as natively given by the grid, with the disadvantage that it starts to flicker heavy.

(amiga users will remember how interlaced looked on a not multiscan, common tv tube)

semiconductors are placed fixed on a grid, there is no dynamic writing between the grid.

different lower resolutions as the native are somekind of "cheat" and data will be simply "blow up" to native resolution.

strech to full screen should usually help, because data wil be passed then to the screen as it would be native resolution.

for FFED3D specify a fullscreen mode in FFEWIN.cfg which is the native resolution of your screen and disable fixedaspect ratio, usually any higher or equal as a vertical res. of 1024 will work and show the panel icons.

similar for windowed modes, no panel icons on vertical resolutions under 1024, both this and the above counts only for NVIDIA, ATI cards give less troubles and you can use lower then 1024 vertically, as i remember.

in my case it looks like this

[VIDEO]

fullscreen=0 # for windowed mode

aspectfix=1 # fixed aspect ratio to show the game in it's proper dimensions and enable panel icons, set to 0 for fullscreen mode, if your screen has a aspect ratio of 1.6 or in other words 8:5 (1680x1050 i.e.) FFE is 320x200 or 8:5

modelexport=1 # for those who like to take a look at them 😉

wireframe=0 # can be toggled in game with CTRL-F11

# Set parameters separately for fullscreen (fs) and windowed (win)

# Switch between with Ctrl-F12, nah won't work no more and caused crashes anyway, apart from that switching to desktop from the running game causes it to reload all models and textures, can fail sometimes and it's not recommended.

# Fullscreen parameters, guess needs not to be explained, this is my screens native resolution (usually for LED screens the max. resolution).

fswidth=1680

fsheight=1050

fsbpp=32

# Windowed parameters, works best this way for me, but you can use horizontally any value you like, vertically it's bound to 1024, when you use a fixed aspect ratio, but else you won't have no panel icons

winwidth=1280

winheight=1024

# on my screen 1650x1024 and 1680x1050 give nice "full sized" windows, you can disable for them the aspect fix because this resolutions fits to FFE's original ratio of 8:5

1650x1024 is to prefere on 1680x1050 screens, because the window border will else overlap the screen


[/hr]

another gimmick, press and hold CTRL-F9, it will show all internal models of the scene.


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JeanAHough
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potsmoke66 wrote:
sorry, for jjffe of course

try download from jjffe central

Win32/DirectX5 version 2.8a7 or

Win32/SDL version 2.8a7

one might work, seems like jjffe couldn't open the app's screen. 😕

could be also a opengl or directx library issue, check your (windows)installation for duplicate installs of dx (sdl !), use only one actual version!.

for ffed3d

download site is known (i.e. here).

does your gfxcard support opengl2? no "opengl version lie" active?.

❗ could be also a directx library issue, check your (windows)installation for duplicate installs of dx (sdl !), use only one actual version! this is important for many games, i got stuck with that for twpga08 (reports similar error message), until i found out i had three different installs of dx sdl on my machine, removed (uninstall from control panel/software) 2 old and succeedet.

after i read "d3dx9_29.dll is not found" i'm pretty shure, check dx installation!

unlike common dx release the software developement librarys (sdl) don't get uninstalled or updated (of course not). 😉

but will stay "on top" for use (therefore they can be un/installed manually). if you don't develop anything for dx, you won't need dx sdl and a complete uninstall is safe (and recommendet). but if you need it as a reference for modeling, rendering, shading with dx keep one.

sorry, i was a little confused about the threads title winffe....

Hi potsmoke,

Here is the d3dx9_29.dll : http://www.d3dx9.net/download-missing-d3dx9_29-dll/ …download it and then extract the downloaded zip file to the system32 folder which is located in windows folder (that is located in your main drive which contains the installed windows)


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