To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hey everyone!




Hmm, this is nice concept and if done right could be a lot of fun both in a solo campaign and in multiplayer. The visuals look great, but that is kind of expected if using Unreal4. I take it there is some sort of tech tree or building order to advance your weaponry or targeting systems? Do you plan to have defensive measures as well like shielding and point systems that could take out incoming missiles?
Hey DarkOne,
Barrage is mostly planned around the concept of being a competitive multiplayer title so unless we magically get fully funded by someone I wouldn't expect a full-blown solo campaign. Having AI is definitely on our to-do list though, as it can be really annoying if you want to play a match but can't find a human opponent. Your last two questions can be answered with "yes". We do have a tech tree which unlocks new buildings but also other bonuses. We also do have a basic shield system hooked up at the moment, which reacts differently to different kind of weapon types (lasers, missiles, etc). Those stuff isn't carved in stone though because we didn't have the chance to start with proper playtesting our latest version yet.
Another thing that's actually not really related to our game but more of a gamedev topic. I'd like to point out that an engine like (UE4 or CryEngine) doesn't make a game automatically pretty. As shown by Epic Games you can also use UE4 to produce a Flappy Birds clone or there are tons of screenshots from UE4 that look downright like a game from 2004. Also I believe you could achieve the very same look with any kind of modern engine (Unity, UE3, Source). In my opinion a proper artist that invests a lot of time into each piece is waaaaaay more important than any decision of using this or that engine. Don't get me wrong, it's not intended as a shameless self-praise but I feel it's not the whole truth if you say that good visuals are expected if you use UE4. I really hope it doesn't come across as an epic rant. 😉

