To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Kickstarter for Into The Stars https://www.kickstarter.com/projects/fugitivegames/into-the-stars looking for $85K, sound like a 3D FTL, as usual more details on Kickstarter.
Website http://www.fugitive-games.com/
Complete Control: Take command of an inexperienced crew and guide them through a solar system packed with mystery and danger. From your seat on the bridge you'll steer the ship, manage resources and control your ship's systems while engaging friendly and hostile aliens. Can you make the right choices and reach the planet we'll call home?
Explore a Massive Solar System: You have the freedom to set your course for salvation, but no approach is free of peril. Each of the 90 zones in this sector present unique opportunities along with challenges, and only you can find the path to success.
Challenging volley-based Combat: Sometimes trade discussions break down and often the other party is out for nothing but blood. That's why your ship is equipped with a number of weapon systems that can speak for the human race in a language everyone can understand. Choose your target points and battle stations wisely to survive numerous alien encounters.
Your quick Pinback, beat me again.
This actually looks real good and if they can combine some of the things seen in Star Command and FTL and have it in 3D then they will definitely have a good game on their hands and people will throw them money. Perma-Death is a nice feature for the crew since it adds to your decision making process. They do have some nice features here and I hope they hit there goal. Will add this kickstarter to the mainpage.
I would have back it but I don't have a credit card at the moment, have to wait for a PayPal option.
Just had another look at it and they are doing good nearly at the half way mark.
This looks very interesting, a project to follow.
Not far off the target now, would not be too surprised if they made by the end of the week.
Odd thing I have noticed is that their is no mention of an Alpha/Beta, can't remember if they said anything in the video.
They have hit their target and are heading towards the $100K mark and they also now have a PAYPAL option so I have been able to back it, but it does only have the $20 tier as their are no other option available.
Few details about the game from an interview on IncGamers site http://www.incgamers.com/2015/02/into-the-stars-interview-with-fugitive-games Looks like we will be getting more in March from GDC.
15 minutes of pre Alpha gameplay footage from the GDC.
Iceberg have picked up the game http://www.iceberg-games.com/index.php?dispatch=news.list here hoping we will a box copy some time next year.
Haarlem, The Netherlands – 06 May 2015 – Publisher Iceberg Interactive is elated to have signed a worldwide publishing agreement for INTO THE STARS, the debut title from start-up developer Fugitive Games. The recently formed team at Fugitive brings immeasurable experience from studios, such as DICE, Capcom and SCEA, where members worked on numerous triple-A titles, such as Battlefield, Lost Planet and Medal of Honor. INTO THE STARS has already shown promise from its appearance on Kickstarter where, despite the vast array of videogame titles, Fugitive managed to raise 130% of their target for INTO THE STARS, while the game was also Greenlit by the Steam community in an amazing three days. Additionally, Fugitive took home a Best-in-Play award at this year’s GDC.
INTO THE STARS (PC/Mac) is a single player open-world journey through a distant solar system. Players take the role of Captain as they explore a massive star system in search of a new home for humanity. Players outfit their ships, select their crew and set off on a journey where they must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive.
The soundtrack for Into The Stars was written by legendary composer Jack Wall, renowned for his music scores in titles like Mass Effect, Call of Duty and Lost Planet.
Iceberg is great, they love the space games and they usually create boxed copies that people like to get as well.
Some footage from a live stream playing of the game.
Steam Early access in July http://store.steampowered.com/app/360510/
Looks like their was a AMA on reddit https://www.reddit.com/r/IAmA/comments/3cheg4/we_are_the_creators_of_into_the_stars_ask_us/ at some strange time in the middle of the night/day depending on which bit of the planet you live on.
Here is t he Steam Early Access trailer that was just released and looks really good, this should spur the interests of those that don't know of the game yet.
Get it now on steam: http://store.steampowered.com/app/360510/
Downloaded it yesterday from Steam not had much of a chance to look it yet.
This isn't reviewing very well. Mostly mixed opinions. Would love for an SSCer to look at her.
Not had a chance to play it apart from checking that it worked, from the little i did do I would say it desperately needs some tutorials at the start as you given no indication of what does what and I did see the rather daft mining game.
Will have a better go at it next week when I get some free time.
I played it for a bunch of hours, except not for the most recent patch.
The bad:
1. Has quite often a lack of feedback on the ui or even missing functions. The first released version was due to these things quite difficult.
2. Gameplay is very shallow for now, but they promised to expand later on in this regard.
3. Right now replayability is not very high.
The good:
1. Sexy visuals.
2. Hardly prone to crashing, aka runs stable for a just released game.
Aka: game runs fine, but someone who has already played quite some space games may find this game lacking in interesting things to do and may have it feel quite bland. For new people to these kinds of games, this game may be interesting tho.
Never got back to this but apparently there a new version out (must turn Steam on).
They claim to have added some stuff.
Have they added any tutorials or is it still a guessaform, I will have to go and check it out.
Part one an two of a live stream
YouTube says part one been blocked because of SME copyright.
They have offered me alpha builds to do a review on and I keep telling them when it goes beta that I would do one. I still don't understand when devs want people to review alpha software, don't they know that yes you will find some good things to talk about but more than likely you will find more bad. I think I am doing them a service of not reviewing the game until it is beta... am I? 🙂
Maybe better to wait until it finished and out of early access before doing any reviews as Alpha/beta version of game can be very different to the finished version.
Knowing it's being published by Iceberg, unfortunately there may be a very high chance of them to rush out the early access release prematurely.
They're notorious to release their unfinished early access title way too early.
Generally I have liked Iceberg produced games (starpoint gemini series) but I think you are right they tend to get them out the door and not let the devs fully flush out the small stuff first. This game could be a success if done right, that is why I didn't want to review it until it had more time. I don't play alpha games on steam if I can help it so why would I review one.
One thing that I have liked about Iceberg is that they give the Scifi indie devs a shot and release a lot of their games.
300meg update to into the stars the other day. http://steamcommunity.com/app/360510/discussions/0/487877107141790714/
Change log.
Shuttle Mission Overhaul
- Updated structure to allow multiple choices with unique outcomes
- Added support for 3 Shuttle Missions per planet
- Added “Crew Skill Increase†outcome
- Added “Crew Health Increase†outcome
- Added Positive/Negative Civilian outcomes
Combat Overhaul
- Added ability to Evade enemy shots
- Added Skorn Misses
- Added Super Attacks for all Skorn ships
- Added Animation States for all Skorn ships
- Improved the Accuracy of your Crew, reducing frustrating Misses
- Added ability to Modify Skorn Frequency by hitting Weapon module
- Updated charge time VFX for enemy weapons
New Captain Backgrounds
- Scavenger (+50 Carry Capacity for Resource Rewards)
- Civil Engineer (Improved construction times for Civilian Buildings)
Tuning
- Increased time allowance for Skorn Patrols
- Enemy functionality balanced to improve pacing across combat encounters
- Increased % for numerous and more challenging enemies in Pursuit Mode
- Added bonuses to Public Well Being on City Level increase
- Eliminated Tile Threat clearing in Pursuit Mode (Now only in Normal)
- Decreased Costs of most Civilian Buildings
- Increased population Growth Rate from Buildings
- Decreased Dismantle and Upgrade Costs
- Reduced impact of some Ship Incidents on Public Well Being
- Slightly reduced healing rate in Sick Bay
- Ship/Camera shake when taking damage
- Reduced frequency of event spawning on ship
- Military Officer Background now buffs Engineering instead of Toughness
- Added a new Patrol location for Normal & Pursuit
- Added Description to Civilian Morale
Audio
- Added SX to support Super Attacks
- Added SX and VO to support Evade
- Added VO to support Skorn Misses
- Added Ambient for Skorn movement
- Updated Music for Shuttle Missions
- Slightly raised general Music levels
Bug Fixes
- Patrol countdowns now properly shift between Threat Levels
- Countdown SX no longer bleed into combat
- Addressed crashes at different points in game by added streaming buffers
We want to thank the community for taking the time to leave us meaningful feedback so that we could include it in this update. Your support means a lot, so please don't hesitate to let us know what you think about the changes!