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"Terraria in space" concept- your opinion?


TechnicalBYTE
(@technicalbyte)
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Joined: 13 years ago
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Hi everyone,

I was hoping I could get some people's opinions on a concept of a game I'm working on. The game itself is called Pixel Space, and it's early, but is making progress.

But I what I really wanted to know is, would you play this sought of game? In the game, the player controls and builds his own starship out of "blocks" and other items. The player can mine asteroids (in Terraria style), conduct diplomacy or pew pew action with alien races and explore other anomolies and derelicts. There will be (and already is) a lot of different parts a player can build his spaceship with, from simple Hull, Forcefield and Ladder/Elevator blocks to Control Blocks, Radars, Repair Drones, Generators, Distributors, Shield Arrays, Scanning Arrays, Shuttle and Fighter Bays, different types of turrets, Replicators, Cargo Bays, Research and Medical Stations and much more.

Would you play a game such as this? Do you have any suggestions on how it could be improved, or other ideas that could go into it?

Some images of the game in it's current state, to give you an idea of what I mean:

25.png

23.png

It's my first attempt at pixel art... 😛


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Pinback
(@pinback)
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Online, single player or mult player ❓

I would suggest you do the game graphic as a top down view rather than side on, it would also differentiate the game from Terraria.


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DarkOne
(@sscadmin)
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I guess in my case its all about the game play and how it is implemented. Here is a few thoughts;

- Will there be slightly different colors to show different materials or upgrade items?

- Will there be any ship damage that you can see visually to the ship?

- Are there any crew members to interact with?

- Can you interact with any of the ship components to distribute more power to the shields lets say?

- Will this be strictly a pc game or do you plan on mobile devices too?

Looking good so far, a lot of small details go into pixel art to make it look good. And I might have to agree with Pinback it might be a bit easier to show a layout on a ship from a overhead viewpoint.


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TechnicalBYTE
(@technicalbyte)
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Joined: 13 years ago
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Single player, although I'd like to implement some sort of multiplayer. It's kind of impossible to do in Construct, which is what I'm using, but I may redo it with a better engine if it all works out.

It shouldn't be hard to implement different colours, I was going to have a upgrade system rather than different types of materials.

Ship damage is handled block by block, so the damage is sort of dynamic. I'm not sure how to handle when entire chunks are blown off, as the movement system is kinda limited at the moment...

Damage prototype:

26.png

I am planning for some sort of crew member implementation, it's all doable except I'm not sure how to get path finding working in this system.

A lot of the ship components can be interacted with, but most of the combat and flight controls are accessed when the player uses the Control Block, which zooms out from the ship. So power distribution is possible in that manner.

Strictly a PC game at the moment, unless I can port it to another engine or something that can make games for the mobile platform.

Finally, when I started the game, I had a vision for a sort of open world space platformer, because I was pretty sure that didn't exist already. So I'd like to finish the project with this sort of gameplay, but it wouldn't be hard to convert it to topdown, all I'd need to change is the player controls and behaviours, as well as changing the flight controls a bit. I'm not sure how to do rotation.

This is pretty much one of my first games I've ever developed, so don't expect an X3 competitor... 😉


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