Empires in Space - ...
 
Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Empires in Space - a classic 4X as a browser MMO

(@skratti)
New Member
Ever wanted to play a multiplayer 4X with your friends, but couldn't find a fixed date where all could join?

Played a multiplayer game for several hours, saved, and didn't continue it?

Waited for minutes during a multiplayer game for the last player to finish his turn?

Were annoyed of your friends which complained that you took your time to find a good strategy?

 

Those where the main reasons why Empires in Space got developed.

 

 

And this is how Empires in Space solves the aforementioned problems:

  • Game server runs 24h, every player may log in independently from other players
  • turns are evaluated every 4 hours
  • all things stack up for multiple turns:
  • - Movement points up to a day
  • - Goods up to several weeks (depending on storage capacity)'
  • - Research points indefinitely
The goal is to have a game where a single login with 5 minutes per day might suffice, where even a vacation of one or two weeks are possible, but where one may also spend hours in managing transport ships, exploration, trades and diplomacy.

 

The game is online, in late alpha stage, and free to play (and of course without pay to win options).

 

 

The last game was just finished and a new one is already open.

 

If you're starting later than other players - even a few weeks do not make a big hindrance:

  • technology costs decrease during the game - depending on the number of how many players already have this technology
  • other players might help you with goods in exchange for tactical cooperation
  • The ending scenario is a group project, where even players in mid-game may help finishing the project
 

 

And here are some screnshots.

The galaxy map:

StarmapMedium.png

 

Colony screen:

ColonyMedium.png

 

 

Ship designer:

DesignerMedium.png

 

 

Research tree (part of):

ResearchMedium.png

Quote
Topic starter Posted : November 21, 2016 06:58
(@mcaule)
Estimable Member

Any chance to expect for a stand-alone single player version? Not a mmo and web browser based? In the future perhaps?

ReplyQuote
Posted : November 22, 2016 03:50